Anyone who’s played the game a while knows that performance has declined starting with murkmire.
All the ‘server improvement plans’ stuff is noise and garbage. They downgraded the servers and the game’s running worse now then it ever has.
The optimization will help consoles a bit because they’re hardware locked, but on a PC thinking people can’t power through the poor code is ridiculous.
They cut server capacity and the game now won’t run properly; end of story. I don’t think they care if cyrodiil’s unplayable.
If they had half a brain they’d have cut cyrodiil player cap to coincide with lower capacity, but that would be acknowledging that they’re stripping resources from the game and devoting it to other projects. The game is a dead MMO walking.
IwakuraLain42 wrote: »nafensoriel wrote: »I just wanted to chime in on the concept that the Xbox does not mean you have to worry about hardware./snips
Unfortunately, this is completely untrue for any title that is in active development on a console.
Generally, active development slowly pushes the acceptable limits of the consoles to keep up with PCs. In short as consoles age they tend to run titles worse for things like MMOs(non mmos tend to run better).
Sucks... but it is what it is.
Sorry, but this is utter nonsense. You can very well code and maintain an MMORPG on console. Destiny (which belongs to that category) and FF14 show that this very well possible. But you need resources and developers for that, which ZOS is very clearly lacking.
Alinhbo_Tyaka wrote: »IwakuraLain42 wrote: »nafensoriel wrote: »I just wanted to chime in on the concept that the Xbox does not mean you have to worry about hardware./snips
Unfortunately, this is completely untrue for any title that is in active development on a console.
Generally, active development slowly pushes the acceptable limits of the consoles to keep up with PCs. In short as consoles age they tend to run titles worse for things like MMOs(non mmos tend to run better).
Sucks... but it is what it is.
Sorry, but this is utter nonsense. You can very well code and maintain an MMORPG on console. Destiny (which belongs to that category) and FF14 show that this very well possible. But you need resources and developers for that, which ZOS is very clearly lacking.
FF XIV is horrible when you get a lot of players in the same area. Not only does it slow down but the way they try to maintain performance is to start culling the objects of other players and NPCs from your view. Due to the poor coding of this you could be standing right next to a mob add and be killed without ever seeing it. It can also decide to hide players in your group who then show up offline in the group list so you can't heal them or have other needed player to player interactions. Poor large group performance was always a major complaint on the forums to which Square Enix and YoshiP remained silent. Lag and slow downs due to high object count and activity is not limited to ESO but is common across the genre. I think some of it is related to the client/server nature of MMO's. Some falls on the gaming companies as well for not really understanding how to code for very high performance and not appearing to hire software engineers who do.
IwakuraLain42 wrote: »Alinhbo_Tyaka wrote: »IwakuraLain42 wrote: »nafensoriel wrote: »I just wanted to chime in on the concept that the Xbox does not mean you have to worry about hardware./snips
Unfortunately, this is completely untrue for any title that is in active development on a console.
Generally, active development slowly pushes the acceptable limits of the consoles to keep up with PCs. In short as consoles age they tend to run titles worse for things like MMOs(non mmos tend to run better).
Sucks... but it is what it is.
Sorry, but this is utter nonsense. You can very well code and maintain an MMORPG on console. Destiny (which belongs to that category) and FF14 show that this very well possible. But you need resources and developers for that, which ZOS is very clearly lacking.
FF XIV is horrible when you get a lot of players in the same area. Not only does it slow down but the way they try to maintain performance is to start culling the objects of other players and NPCs from your view. Due to the poor coding of this you could be standing right next to a mob add and be killed without ever seeing it. It can also decide to hide players in your group who then show up offline in the group list so you can't heal them or have other needed player to player interactions. Poor large group performance was always a major complaint on the forums to which Square Enix and YoshiP remained silent. Lag and slow downs due to high object count and activity is not limited to ESO but is common across the genre. I think some of it is related to the client/server nature of MMO's. Some falls on the gaming companies as well for not really understanding how to code for very high performance and not appearing to hire software engineers who do.
That only ever happens when there are a lot of players hitting a boss, but here is the huge difference between the game and ESO: I’ve never had the game crash or delaying skills like I see in ESO. Maybe the graphics are better then FF14 or Destiny (sure not in the base game). But at lest these games work reliably on their supported platforms.
IwakuraLain42 wrote: »Alinhbo_Tyaka wrote: »IwakuraLain42 wrote: »nafensoriel wrote: »I just wanted to chime in on the concept that the Xbox does not mean you have to worry about hardware./snips
Unfortunately, this is completely untrue for any title that is in active development on a console.
Generally, active development slowly pushes the acceptable limits of the consoles to keep up with PCs. In short as consoles age they tend to run titles worse for things like MMOs(non mmos tend to run better).
Sucks... but it is what it is.
Sorry, but this is utter nonsense. You can very well code and maintain an MMORPG on console. Destiny (which belongs to that category) and FF14 show that this very well possible. But you need resources and developers for that, which ZOS is very clearly lacking.
FF XIV is horrible when you get a lot of players in the same area. Not only does it slow down but the way they try to maintain performance is to start culling the objects of other players and NPCs from your view. Due to the poor coding of this you could be standing right next to a mob add and be killed without ever seeing it. It can also decide to hide players in your group who then show up offline in the group list so you can't heal them or have other needed player to player interactions. Poor large group performance was always a major complaint on the forums to which Square Enix and YoshiP remained silent. Lag and slow downs due to high object count and activity is not limited to ESO but is common across the genre. I think some of it is related to the client/server nature of MMO's. Some falls on the gaming companies as well for not really understanding how to code for very high performance and not appearing to hire software engineers who do.
That only ever happens when there are a lot of players hitting a boss, but here is the huge difference between the game and ESO: I’ve never had the game crash or delaying skills like I see in ESO. Maybe the graphics are better then FF14 or Destiny (sure not in the base game). But at lest these games work reliably on their supported platforms.
nafensoriel wrote: »I just wanted to chime in on the concept that the Xbox does not mean you have to worry about hardware./snips
Unfortunately, this is completely untrue for any title that is in active development on a console.
Generally, active development slowly pushes the acceptable limits of the consoles to keep up with PCs. In short as consoles age they tend to run titles worse for things like MMOs(non mmos tend to run better).
Sucks... but it is what it is.
Anotherone773 wrote: »It has to do a lot with certain types of lag. Hardware lag is extremely common in Cyro especially on consoles. Consoles are designed to look pretty not do heavily calculations. ESO needs a console that can do a lot of calculations quickly.
I play on xbox. My hardware should have nothing to do with it,ESO is an MMO. MMOS have to keep moving forward unlike your typical run of the mill console game. If an MMO does not keep up with the times, it dies. We PC players already have to play in kiddie mode because the older versions of the consoles cant handle the game as is. Xbox does a bit better than Sony. But MMOs are not games you can buy on consoles and then play for 20 years without ever upgrading the console. BTW im pretty sure you can play some Xbox games directly on windows using xbox anywhere or whatever its called. Dont know if this is one of them but if it isnt it should be.if it does then zos should have never put the game on console if they didnt intend on doing whatever they had to do to make sure the game kept running smoothly after years of throwing random *** into the game.I agree if you buy the game on PC, they should transfer some basics over for you. Most developers allow transfers for a fee with restrictions. Typically it is all your skills the gear you are wearing and gold and experience. But at least you would have all your characters and a good chuck of gold to get you started. Usually this has to be done manually by an actual person. Im really surprised, the dev team doesnt have at least a couple of people that transfer characters between platforms all day for a fee. Its a good service and they can make a bit of profit off it.And at the very least, if they were going to let it get this bad, they should give those of us who are willing to buy the game on PC the option to transfer. At least for a little better performance.I did, that doesnt look like your system. That looks like ghost lag which is usually what people complain about in Cyro when they say" and i was by myself!" I get it on my computer and my pc barely breaks a sweat playing this game. I get it literally in the middle of nowhere in cyro, hadnt even seen a person for 5 minutes or an NPC for 2 or 3 campaign was 1 and 2 bars. I dont think the cyro server is very good or the way it handles data is horrible or something. The lag isnt evident at all. No signs of it in FPS or ping skills dont appear laggy people arent freezing on screen but everything feels slightly off like a badly dubbed movie. I call it ghost lag because its there but its very subtle and you know something is wrong, it just isnt obvious... like a ghost..Like i said before check out the video link in my signature, thats the norm over here.that is hardware lag. Your hardware is struggling to process the game fast enough. The later zone have better textures that also consume more resources. On a newer pc on Ultra you can go from Cyro through base game zones through DLCS through chapters and literally watch the graphics progress as you port from one way shrine to another.And you are wrong about the issue only being in cyrodil. I've noticed it in certain zones during certain times. Sometimes its random, hell even tonight I was running around elsweyr and started getting like 2 fps for no reason. For a good 10 minutes, then it was gone.
But I've had it happen during certain events, like the witches festival. During patch launches in certain zones. Skyreach when a new class came out, and so on.. Its mainly when there are a lot of people in one area,
Here is a wild thought... maybe they are waiting to fix cyro until the stop supporting PS4 and Xbox one or at least the older versions of them. Then rebuild the entire zone with modern graphics and better tech. I wouldnt doubt if they are planning something like a complete redo of cyro. They just need to get rid of support for that old hardware.
Unfortunately, this just isn't true for any title ever released for any console since the internet became a thing.[/snip
Like i said before, it doesnt matter because IF they wanted to put the game on console they should have been prepared to make sure it 100% ran smoothly on console for its life span. There is no excuse for this. Otherwise, and this is what I believe they should have done, they should have left the game on PC only.
GlorphNoldorin wrote: »So if I log in to cyrodil after being in Reapers March, what is the cause of my latency going from 290 to 400, whilst standing at the base transport shrine? (PC-NA) in prime time US
Is that my hardware/ connectivity issue?
MEBengalsFan2001 wrote: »1) Your PC hardware
2) Server hardware
3) Software (game)
4) Your ISP speed (what you actually get during prime hour usage)
5) Your distance to the server
6) The internet infrastructure between you, your ISP and the servers
All of these pieces impact your enjoyment of the game. If you go cheap on your PC, use a low speed internet ISP and the infrastructure is well crap, you will experience some issues.
I know for me I can have my wife watching a 4k movie, my daughter can be streaming, and I can go into the PVP zones with some issues during prime internet usage for my area. However, if I go when no one else is home and the time is early morning as it is outside of prime internet traffic I see no issues.
The fixes they are working on are a move in the right direction. Once the software is upgrade ZoS can start to upgrade the hardware to work with the updated software. Sometimes you need better software before you update the hardware because new hardware just won't work with older software. And sometimes it goes the other way.
Being a graphically intense game and expecting smooth play with the number of players allowed in PVP or overland PVE, you must be dreaming because every MMO game I have played has its issues with latency / lag.
On Xbox NA I witnessed the worst lag I have seen in my 5 years of off and on playing. 40+ blues and reds pretty much standing in a moshpit of aoe’s with skills showing every 10 seconds. Nobody could die. As a yellow I stood in the middle totally unbuffed and also could not die. It’s hard to imagine this is the same game where 50+ would clash with 50+ in a open field on a scroll run and the worse thing they would experience is sound effect loss on some abilities. ESO PVP was one HELL of a drug for me and the thousands others who would wait in 1 hour queues all those nights in 2015. Ever since Imperial City dropped the game has just deteriorated into absolutely ruin, being that it was the first time we experienced major input lag in cyrodiil. Every single DLC and “expansion” has piled on to server stress that is no longer escapable in even the most remote corners of the map. Throw in the mounts and pets that get released through the crown store every month that you have to GAMBLE for. They display the most RIDICULOUS animations when you consider how game plays like it’s powered by mice on wheels.
[Snip]
TLDR: Their servers can’t handle anymore new content and animations. They probably know this and plan on going down with the ship by releasing $60 expansions until your pockets run dry as they speak of change in the future. If they were serious about improvement Greymoor wouldn’t be a thing.
[Edited for bashing]
nafensoriel wrote: »GlorphNoldorin wrote: »So if I log in to cyrodil after being in Reapers March, what is the cause of my latency going from 290 to 400, whilst standing at the base transport shrine? (PC-NA) in prime time US
Is that my hardware/ connectivity issue?
Absent any other information the actual answer to your rhetorical question is... Maybe.
For all, anyone here knows you log into ESO and go to the wayshrines to download movie torrents. Weirder crap is done.
Anotherone773 wrote: »Anotherone773 wrote: »MEBengalsFan2001 wrote: »1) Your PC hardware
2) Server hardware
3) Software (game)
4) Your ISP speed (what you actually get during prime hour usage)
5) Your distance to the server
6) The internet infrastructure between you, your ISP and the servers
All of these pieces impact your enjoyment of the game. If you go cheap on your PC, use a low speed internet ISP and the infrastructure is well crap, you will experience some issues.
I know for me I can have my wife watching a 4k movie, my daughter can be streaming, and I can go into the PVP zones with some issues during prime internet usage for my area. However, if I go when no one else is home and the time is early morning as it is outside of prime internet traffic I see no issues.
The fixes they are working on are a move in the right direction. Once the software is upgrade ZoS can start to upgrade the hardware to work with the updated software. Sometimes you need better software before you update the hardware because new hardware just won't work with older software. And sometimes it goes the other way.
Being a graphically intense game and expecting smooth play with the number of players allowed in PVP or overland PVE, you must be dreaming because every MMO game I have played has its issues with latency / lag.
Gotta love the people who defend zos after years and years of complete silence and shameful neglect. What about those of us who have gone through ever single step to try and make the game run smoothly? For years now. Only to realize its a problem at the core of the game.. Its actually a simple problem to identify, in any zone where a lot of players group up there will be abysmal game performance, lag, and delay. Clearly it shines in cyrodil but it happens in many different places, at different times, for different reasons.
I have upgraded my internet to be 100 times better than what it was when I first started playing years ago. I bought a new xbox, put the game on an SSD. Tried every trick, nothing works nor has it ever worked. Eso on my PC is better but still pretty sad. But cyrodil on xbox is utterly shameful, and has been for years, especially considering the company behind this game. There is no excuse after all this time, plus the years of silence on the issue.
And as for other games, you're wrong. I've played BDO, wow, gw2, and archeage over the last 4+ years while playing eso. Sometimes i experience those issues in certain games but never on the scale that it is in eso. Its never something where i know that I will 100% experience the issue every day.
Like if i decide to go into the 30 day on xbox, right now, I know it will be awful. I know I wont be able to play effectively because of skill delay, lag, desyncs, and crashing. And I also know that it still even happens in a non pop locked campaign, while in the middle of no where, with no one around except myself and the person im fighting.
I've never seen this in another game, not on this scale. Plus its only gotten worse over time, the game improved a bit after launch and then has been on a downward spiral with performance. But credit where credit is due, they are
finally acknowledging the performance issues and maybe taking steps to fix them. But they've chased away so many players because of it, and considering what ive seen so far, like the OP, im not too optimistic.
*Just look at the clip in my signature, thats the daily norm on xbox in the main campaign. And has been for years. How are we supposed to play the game effectively like that?
Something about the way Cyro is designed causes it to have ghost lag, like what you are talking about. But excluding Cyro, most people that have problems with the game have problems because of their hardware. That lag is different than the lag from a large group of players.
The ghost lag will happen regardless of what your specs are or how many people are on screen or where you are at in the zone. It happens on all servers and ONLY in cyro.
The lag you are talking about with the groups of player is hardware lag. That is because your system is bottlenecking or processing more data than it was designed to do. Lowering your graphics settings or just getting out that area should cause the lag to go away as both lessen the demand on resources. This is the lag most people outside of Cyro experience.
Server side/route lag looks you cast a real time stop spell. You can move aorund in the game world but everyone and everything else is frozen. This is because the state of the game is not being updated on your client
Internet speed does not matter that much in MMOS, latency does. Bandwidth matters if you are sharing your connection with a lot of devices that are downloaded/streaming but the game itself requires very little bandwidth. You can play this game with no issues on 256KB connection if you have all 256KB dedicated to you. I played for quite a while on a 5MB/1MB connection and my wife could stream netflix while i played.
I honestly think the ghost lag in cyro has something to do with the way they have the zone setup on the server. Like it passes you between blades or something and that few hundred MS of lag you know is there is you traveling from one blade to another without a loading screen.
Performance fixes should be an ongoing every patch priority with new stuff added in as a secondary goal. They should not be waiting months or years to fix bugs and then jokingly call them a "feature". This would be like a tree limb going through your roof in a storm but after the tree is removed you just put new shingles over the hole and dont bother to replace the broken decking and expect it to NOT leak. Then when your house is moldy and that extra $50 and 15 min of time you skipped in the hole repair turned into a job that requires you move out and cost thousands of dollars, you are like " Oh we need to fix this and make a priority!"
THAT is how ZOS treats bugs and performance.
Thats some SERIOUS white knighting.
I dont think "white knight" means what you think it means. Or is this that new fad where we use vocabulary incorrectly when we describe something we disapprove of because the word is generally accepted as bad?
You are telling people it's their PC, it's their connection, bla bla bla, ist just patronising and flat wrong. Pc EU players have had issues since forever, same with consoles, are you in all seriousness telling me it's all our connections and hardware? That is white knighting to the t.
Anotherone773 wrote: »If the entire game freezes/lags( including your character) then the issue is on your machine. If you can move around the game world but the game world is "frozen" then it is lag between you and the server. The only thing that the game gets from the server is the "state" of the game world. All assets are loaded and rendered on your system.
Anotherone773 wrote: »IwakuraLain42 wrote: »nafensoriel wrote: »I just wanted to chime in on the concept that the Xbox does not mean you have to worry about hardware./snips
Unfortunately, this is completely untrue for any title that is in active development on a console.
Generally, active development slowly pushes the acceptable limits of the consoles to keep up with PCs. In short as consoles age they tend to run titles worse for things like MMOs(non mmos tend to run better).
Sucks... but it is what it is.
Sorry, but this is utter nonsense. You can very well code and maintain an MMORPG on console. Destiny (which belongs to that category) and FF14 show that this very well possible. But you need resources and developers for that, which ZOS is very clearly lacking.
If youre going to call someones ( true by the way) statement "utter nonsense" at least make sure your argument is not actually utter nonsense.
FF14 first of all, has a lot of lag and crash issues on console. Second, graphically it doesnt have anywhere near the textures or environmental detail that ESO has. In fact the game is quite basic, like cyro in the graphics department. It has a lot of wide open areas that have few 3d objects. Distant objects such as trees look like a back drop rather than distant trees. A lot of the area is barren. a lot of blocky smooth textures. Graphically its like comparing FHD to 4K . Also the FF franchise is quite Anime in nature which tends to be less graphically intense than games like ESO.
Destiny 2 is in a similar boat to FF14. Visually, it is very 2010. The textures are simple. shadows, reflections, particles,etc. are all dated. In contrast if you go to Southern Elsweyr on a newer PC on ultra settings in 4k, it looks completely different than the blurred texture gameplay that plagues consoles. Everything is so crisp and clean you could swear if you touch your monitor, you could feel the stone. The detail is absolutely stunning.
Sure we could freeze the game in time so that people who are stuck in the technological past can enjoy it on their dated systems, but then a lot of people would stop playing as the game started to feel dated and games that looked better came out. We could totally do that. We could also freeze tech in time for people who want use flip phones, typewriters, write checks, rent videos on VHS at blockbuster, shop at malls, and use fold up maps to navigate the country's highways.
The oldest supported consoles are two CPU and GPU generations behind the rest of the planet. Software wise the difference between then and now is like the difference between Windows XP and Windows 10. Console makers release a major version about every 6 years. Technology wise, that is a lifetime and the consoles are already on the lower end of the spectrum when released. Within a couple of years they are already dated. Dated is a surefire way to kill an MMO.
The devs will be using tools to develop content today that was made for tech today not a decade ago. That is already vintage in the world of tech and a lot of older versions of software are not even supported after a few years.
I do love the audacity of people that think the entire planet should wait on them to upgrade their tech before moving on. " Well you should build the game for my aging, budget, underpowered game system!" Rather than accept the fact that either they keep up with technology or accept they will be left behind and do without. Nope, instead we are going to demand the entire world waits for us.
The MMO tech train is always moving forward...either get on it or walk but stop holding up everyone else that wants to ride by demanding it wait at the station until you are ready to get on board.
GlorphNoldorin wrote: »nafensoriel wrote: »GlorphNoldorin wrote: »So if I log in to cyrodil after being in Reapers March, what is the cause of my latency going from 290 to 400, whilst standing at the base transport shrine? (PC-NA) in prime time US
Is that my hardware/ connectivity issue?
Absent any other information the actual answer to your rhetorical question is... Maybe.
For all, anyone here knows you log into ESO and go to the wayshrines to download movie torrents. Weirder crap is done.
This not a rhetorical question, this is what happened 30 sec from making the initial post and happens daily. If it helps you, I have to close all browsers and better not run any other programs including discord, to improve the substandard connectivity I have. having the most expensive internet i can get with the best gaming hardware I can afford...2080 card etc