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Zenimax will never fix the lag.

  • nafensoriel
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    Iskiab wrote: »
    Anyone who’s played the game a while knows that performance has declined starting with murkmire.

    All the ‘server improvement plans’ stuff is noise and garbage. They downgraded the servers and the game’s running worse now then it ever has.

    The optimization will help consoles a bit because they’re hardware locked, but on a PC thinking people can’t power through the poor code is ridiculous.

    They cut server capacity and the game now won’t run properly; end of story. I don’t think they care if cyrodiil’s unplayable.

    If they had half a brain they’d have cut cyrodiil player cap to coincide with lower capacity, but that would be acknowledging that they’re stripping resources from the game and devoting it to other projects. The game is a dead MMO walking.

    Again. Nothing in your post is remotely factual.
    You do not "downgrade" servers for actively used titles like ESO with a growing player base. Servers require regular part replacement. Replacement parts are not like your 1980s civic. Cost relationship with "use a newer part that has 15% IPC gains" and "use old part" is negligible so everyone just uses new parts via attrition. IE servers actually get upgraded over time naturally.

    Optimization is global. Optimization between client/server systems doesn't give a rats arse what the client does. They are not focused on client-based improvements but the interactions between their server and the client(which is what everyone is actually complaining about).
    Any client/server optimization will absolutely in every possible way improve performance on any platform period dot end.

    You do not "cut server capacity" for an MMO. They don't work that way. They are scaling VM systems and always have significant reserve capacity for their expected load. This is because servers that host MMOs have relatively small "peak usage" periods and the cost to have enough reserve capacity to meet this need is negligible next to the cost of the entire server and required staff.

    Real servers are multiple parts. If 99% of your server runs at 15% capacity and 1% of your server runs at 99% capacity what do you think your real-world capacity is going to be? It isn't rocket science but its something everyone seems to get very very wrong.
  • Alinhbo_Tyaka
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    eso_lags wrote: »
    /snips
    I just wanted to chime in on the concept that the Xbox does not mean you have to worry about hardware.

    Unfortunately, this is completely untrue for any title that is in active development on a console.
    Generally, active development slowly pushes the acceptable limits of the consoles to keep up with PCs. In short as consoles age they tend to run titles worse for things like MMOs(non mmos tend to run better).

    Sucks... but it is what it is.


    Sorry, but this is utter nonsense. You can very well code and maintain an MMORPG on console. Destiny (which belongs to that category) and FF14 show that this very well possible. But you need resources and developers for that, which ZOS is very clearly lacking.

    FF XIV is horrible when you get a lot of players in the same area. Not only does it slow down but the way they try to maintain performance is to start culling the objects of other players and NPCs from your view. Due to the poor coding of this you could be standing right next to a mob add and be killed without ever seeing it. It can also decide to hide players in your group who then show up offline in the group list so you can't heal them or have other needed player to player interactions. Poor large group performance was always a major complaint on the forums to which Square Enix and YoshiP remained silent. Lag and slow downs due to high object count and activity is not limited to ESO but is common across the genre. I think some of it is related to the client/server nature of MMO's. Some falls on the gaming companies as well for not really understanding how to code for very high performance and not appearing to hire software engineers who do.
  • IwakuraLain42
    IwakuraLain42
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    eso_lags wrote: »
    /snips
    I just wanted to chime in on the concept that the Xbox does not mean you have to worry about hardware.

    Unfortunately, this is completely untrue for any title that is in active development on a console.
    Generally, active development slowly pushes the acceptable limits of the consoles to keep up with PCs. In short as consoles age they tend to run titles worse for things like MMOs(non mmos tend to run better).

    Sucks... but it is what it is.


    Sorry, but this is utter nonsense. You can very well code and maintain an MMORPG on console. Destiny (which belongs to that category) and FF14 show that this very well possible. But you need resources and developers for that, which ZOS is very clearly lacking.

    FF XIV is horrible when you get a lot of players in the same area. Not only does it slow down but the way they try to maintain performance is to start culling the objects of other players and NPCs from your view. Due to the poor coding of this you could be standing right next to a mob add and be killed without ever seeing it. It can also decide to hide players in your group who then show up offline in the group list so you can't heal them or have other needed player to player interactions. Poor large group performance was always a major complaint on the forums to which Square Enix and YoshiP remained silent. Lag and slow downs due to high object count and activity is not limited to ESO but is common across the genre. I think some of it is related to the client/server nature of MMO's. Some falls on the gaming companies as well for not really understanding how to code for very high performance and not appearing to hire software engineers who do.

    That only ever happens when there are a lot of players hitting a boss, but here is the huge difference between the game and ESO: I’ve never had the game crash or delaying skills like I see in ESO. Maybe the graphics are better then FF14 or Destiny (sure not in the base game). But at lest these games work reliably on their supported platforms.
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    eso_lags wrote: »
    /snips
    I just wanted to chime in on the concept that the Xbox does not mean you have to worry about hardware.

    Unfortunately, this is completely untrue for any title that is in active development on a console.
    Generally, active development slowly pushes the acceptable limits of the consoles to keep up with PCs. In short as consoles age they tend to run titles worse for things like MMOs(non mmos tend to run better).

    Sucks... but it is what it is.


    Sorry, but this is utter nonsense. You can very well code and maintain an MMORPG on console. Destiny (which belongs to that category) and FF14 show that this very well possible. But you need resources and developers for that, which ZOS is very clearly lacking.

    FF XIV is horrible when you get a lot of players in the same area. Not only does it slow down but the way they try to maintain performance is to start culling the objects of other players and NPCs from your view. Due to the poor coding of this you could be standing right next to a mob add and be killed without ever seeing it. It can also decide to hide players in your group who then show up offline in the group list so you can't heal them or have other needed player to player interactions. Poor large group performance was always a major complaint on the forums to which Square Enix and YoshiP remained silent. Lag and slow downs due to high object count and activity is not limited to ESO but is common across the genre. I think some of it is related to the client/server nature of MMO's. Some falls on the gaming companies as well for not really understanding how to code for very high performance and not appearing to hire software engineers who do.

    That only ever happens when there are a lot of players hitting a boss, but here is the huge difference between the game and ESO: I’ve never had the game crash or delaying skills like I see in ESO. Maybe the graphics are better then FF14 or Destiny (sure not in the base game). But at lest these games work reliably on their supported platforms.

    I ran into delayed skills/movement and would lag even in open world with FF XIV. I wasn't the only player to run into. I went so far as to run network sniffers to document the problem was not on my side but in the Square Enix and their service provider's servers and networks. It got worse after the datacenter move. I offered these to Square Enix to help them diagnose the problem and all I got was silence.

    As to a lot of players hitting a boss. That is a key element in all MMO's because once the story runs out all you have left for combat earned gear is groups going after bosses. FF XIV raids always lagged at bosses, Eureka and Diadem were just a CF of lag and object culling. While I didn't PvP there I regularly saw players complaining about lag and slow performance in PvP. Even quest starters on new content resulted in SE creating separate instances to try to balance the load though common destinations or end point still resulted in slow performance.

    I'm not trying to say ESO doesn't have its problems that need to be and should have been resolved long ago but the rest of the genre is not the panacea you are making it out to be.
  • Banana
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    This is the year of the fixes. So its wait and see. Although I'm not expecting much
  • MEBengalsFan2001
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    eso_lags wrote: »
    /snips
    I just wanted to chime in on the concept that the Xbox does not mean you have to worry about hardware.

    Unfortunately, this is completely untrue for any title that is in active development on a console.
    Generally, active development slowly pushes the acceptable limits of the consoles to keep up with PCs. In short as consoles age they tend to run titles worse for things like MMOs(non mmos tend to run better).

    Sucks... but it is what it is.


    Sorry, but this is utter nonsense. You can very well code and maintain an MMORPG on console. Destiny (which belongs to that category) and FF14 show that this very well possible. But you need resources and developers for that, which ZOS is very clearly lacking.

    FF XIV is horrible when you get a lot of players in the same area. Not only does it slow down but the way they try to maintain performance is to start culling the objects of other players and NPCs from your view. Due to the poor coding of this you could be standing right next to a mob add and be killed without ever seeing it. It can also decide to hide players in your group who then show up offline in the group list so you can't heal them or have other needed player to player interactions. Poor large group performance was always a major complaint on the forums to which Square Enix and YoshiP remained silent. Lag and slow downs due to high object count and activity is not limited to ESO but is common across the genre. I think some of it is related to the client/server nature of MMO's. Some falls on the gaming companies as well for not really understanding how to code for very high performance and not appearing to hire software engineers who do.

    That only ever happens when there are a lot of players hitting a boss, but here is the huge difference between the game and ESO: I’ve never had the game crash or delaying skills like I see in ESO. Maybe the graphics are better then FF14 or Destiny (sure not in the base game). But at lest these games work reliably on their supported platforms.

    I have played Everquest, FF XIV, DCUO, NWO, Destiny, Anthem, Desinty 2, Warframe, WoW, etc...

    Every single one of those games has had performance hits, lag, when there is a large number of players are in one area.

    Not sure if ESO uses zone instances, but some games like NWO for example, create multiple instances where they limit the number of available players in each instance to improve performance. Using Deshan as an example, if there are say 15,000 players in that map with the system taking a performance it; if the game has multiple instances players would be put into varying instances. Zone chat would be the lone way to communicate to other players. If ESO is doing this and it is still running into performance issues, maybe it needs to revisit the number of players allowed into varying maps and/or increase the number of instances available.

    Hopefully the next update helps fixes some of the lag issues and ZoS continues to work on performance improvements; maybe once they are done fixing the software they will revisit hardware and may tweaks there as needed.
  • eso_lags
    eso_lags
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    eso_lags wrote: »
    /snips
    I just wanted to chime in on the concept that the Xbox does not mean you have to worry about hardware.

    Unfortunately, this is completely untrue for any title that is in active development on a console.
    Generally, active development slowly pushes the acceptable limits of the consoles to keep up with PCs. In short as consoles age they tend to run titles worse for things like MMOs(non mmos tend to run better).

    Sucks... but it is what it is.


    Like i said before, it doesnt matter because IF they wanted to put the game on console they should have been prepared to make sure it 100% ran smoothly on console for its life span. There is no excuse for this. Otherwise, and this is what I believe they should have done, they should have left the game on PC only.
    eso_lags wrote: »

    I play on xbox. My hardware should have nothing to do with it,
    It has to do a lot with certain types of lag. Hardware lag is extremely common in Cyro especially on consoles. Consoles are designed to look pretty not do heavily calculations. ESO needs a console that can do a lot of calculations quickly.
    if it does then zos should have never put the game on console if they didnt intend on doing whatever they had to do to make sure the game kept running smoothly after years of throwing random *** into the game.
    ESO is an MMO. MMOS have to keep moving forward unlike your typical run of the mill console game. If an MMO does not keep up with the times, it dies. We PC players already have to play in kiddie mode because the older versions of the consoles cant handle the game as is. Xbox does a bit better than Sony. But MMOs are not games you can buy on consoles and then play for 20 years without ever upgrading the console. BTW im pretty sure you can play some Xbox games directly on windows using xbox anywhere or whatever its called. Dont know if this is one of them but if it isnt it should be.
    And at the very least, if they were going to let it get this bad, they should give those of us who are willing to buy the game on PC the option to transfer. At least for a little better performance.
    I agree if you buy the game on PC, they should transfer some basics over for you. Most developers allow transfers for a fee with restrictions. Typically it is all your skills the gear you are wearing and gold and experience. But at least you would have all your characters and a good chuck of gold to get you started. Usually this has to be done manually by an actual person. Im really surprised, the dev team doesnt have at least a couple of people that transfer characters between platforms all day for a fee. Its a good service and they can make a bit of profit off it.
    .Like i said before check out the video link in my signature, thats the norm over here.
    I did, that doesnt look like your system. That looks like ghost lag which is usually what people complain about in Cyro when they say" and i was by myself!" I get it on my computer and my pc barely breaks a sweat playing this game. I get it literally in the middle of nowhere in cyro, hadnt even seen a person for 5 minutes or an NPC for 2 or 3 campaign was 1 and 2 bars. I dont think the cyro server is very good or the way it handles data is horrible or something. The lag isnt evident at all. No signs of it in FPS or ping skills dont appear laggy people arent freezing on screen but everything feels slightly off like a badly dubbed movie. I call it ghost lag because its there but its very subtle and you know something is wrong, it just isnt obvious... like a ghost.
    And you are wrong about the issue only being in cyrodil. I've noticed it in certain zones during certain times. Sometimes its random, hell even tonight I was running around elsweyr and started getting like 2 fps for no reason. For a good 10 minutes, then it was gone.

    But I've had it happen during certain events, like the witches festival. During patch launches in certain zones. Skyreach when a new class came out, and so on.. Its mainly when there are a lot of people in one area,
    that is hardware lag. Your hardware is struggling to process the game fast enough. The later zone have better textures that also consume more resources. On a newer pc on Ultra you can go from Cyro through base game zones through DLCS through chapters and literally watch the graphics progress as you port from one way shrine to another.

    Here is a wild thought... maybe they are waiting to fix cyro until the stop supporting PS4 and Xbox one or at least the older versions of them. Then rebuild the entire zone with modern graphics and better tech. I wouldnt doubt if they are planning something like a complete redo of cyro. They just need to get rid of support for that old hardware.

    I mean we can just agree to disagree. Like i said above zos should have made sure they were willing to keep this game running smoothly on console if they were going to put this on console. So thats why I said my hardware doesnt matter, even though I have the newest xbox.. If an xbox is required to run the game then the game should run AS INTENDED on an xbox.

    BDO just got on console, i think in the last year, and it runs pretty smooth. I've had some issues at huge boss fights but for the most part its good..

    And again, no other game is as consistent as this one is when it comes to awful performance. Like i said, I know that if i go into that 30 day camp, right now, I wont be able to play the game as intended. Ill have massive skill delay, lag, crashing, and other issues. Its pretty much guaranteed at this point.

    I have played with, and spoken to, countless people who deal with the same issues on every platform with all ranges of hardware. Its actually pretty common for me to be in a small group, with like 6 people, and have half of us getting unplayable lag while the other half doesnt. Performance like that video. Then sometimes the other people get it while I am not. It doesnt seem to make much sense.

    I have also played eso on xbox and PC, and have compared how it performs.. Mainly to see if its worth starting over on PC. From what I saw PC performs and looks much better, at least on my PC, but it still has the same exact issues.

    At least for me just not as often and, with certain things, not as bad. The QOL improvements alone are worth being on PC, but not for me to start over and not when there is still pvp performance issues, even though it is somewhat better..

    And you can call the problems whatever you want but I have played this game for going on 5 year, every day. I have seen every performance issue this game has had over the years, and I have seen what ones have stuck around for a long time. The issues I experience during the things I mentioned in my last post (skyreach, character launch, new update, event, huge amounts of people in capitol cities, etc) are the same as the ones I see in cyrodil. It looks the same, feels the same, and the same issues happen. IMO its just not as often, and truly shines in cyrodil, because people aren't grouped up fighting like they are in cyrodil.

    Its the same reason I dont duel in capitol cities, like wayrest, anymore. The lag is there too. Thats why people have their grudge matches in alik'r or at a player home. Wherever large amounts of players group up, in one zone, there will be lag.
  • nafensoriel
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    eso_lags wrote: »
    [/snip

    Like i said before, it doesnt matter because IF they wanted to put the game on console they should have been prepared to make sure it 100% ran smoothly on console for its life span. There is no excuse for this. Otherwise, and this is what I believe they should have done, they should have left the game on PC only.
    Unfortunately, this just isn't true for any title ever released for any console since the internet became a thing.
    Active patching removed that concept from consoles and for some reason, retailers keep attempting to sell it as a feature that is absolutely not supported by the manufacturers or content creators.

    The reality is you should expect titles to begin to "lag" on any console that is near the end of its expected life(read: when a new one comes out).

    The ideology that titles should not be developed on consoles if they cannot maintain performance over 10 year+ lifespans is just not possible. No one can really predict hardware. People try and then someone drops a ryzen into the pool or figures out how to do microcontainers for servers. The game can change very quickly and what you predict will happen doesn't always apply. Then the company is faced with a choice... Develop for the new technology or gimp themselves to maintain an older platform that is only part of their product line. Which do you think, quite bluntly, everyone chooses?

    As long as consoles are connected to the internet and allow active patching they will run into issues when they reach EOL. Sorry folks... you are just PC users under a different brand now. Consoles have different perks but you really are no different to the PC market anymore beyond those perks.

  • akl77
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    5G will, get an upgrade
    Pc na
  • GlorphNoldorin
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    So if I log in to cyrodil after being in Reapers March, what is the cause of my latency going from 290 to 400, whilst standing at the base transport shrine? (PC-NA) in prime time US

    Is that my hardware/ connectivity issue?
  • nafensoriel
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    So if I log in to cyrodil after being in Reapers March, what is the cause of my latency going from 290 to 400, whilst standing at the base transport shrine? (PC-NA) in prime time US

    Is that my hardware/ connectivity issue?

    Absent any other information the actual answer to your rhetorical question is... Maybe.

    For all, anyone here knows you log into ESO and go to the wayshrines to download movie torrents. Weirder crap is done.

  • Wrekkedd
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    1) Your PC hardware
    2) Server hardware
    3) Software (game)
    4) Your ISP speed (what you actually get during prime hour usage)
    5) Your distance to the server
    6) The internet infrastructure between you, your ISP and the servers

    All of these pieces impact your enjoyment of the game. If you go cheap on your PC, use a low speed internet ISP and the infrastructure is well crap, you will experience some issues.

    I know for me I can have my wife watching a 4k movie, my daughter can be streaming, and I can go into the PVP zones with some issues during prime internet usage for my area. However, if I go when no one else is home and the time is early morning as it is outside of prime internet traffic I see no issues.

    The fixes they are working on are a move in the right direction. Once the software is upgrade ZoS can start to upgrade the hardware to work with the updated software. Sometimes you need better software before you update the hardware because new hardware just won't work with older software. And sometimes it goes the other way.

    Being a graphically intense game and expecting smooth play with the number of players allowed in PVP or overland PVE, you must be dreaming because every MMO game I have played has its issues with latency / lag.

    LOL did you play the game when it came out? Pretty amazing performance compared to now bud. That has absolutely nothing to do with the widespread issue of server performance. Sure, framerate is better with new hardware, no problems until trials, cyro, towns. That's where the lag is, and that's server-side.
  • regime211
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    The_Snuff wrote: »
    On Xbox NA I witnessed the worst lag I have seen in my 5 years of off and on playing. 40+ blues and reds pretty much standing in a moshpit of aoe’s with skills showing every 10 seconds. Nobody could die. As a yellow I stood in the middle totally unbuffed and also could not die. It’s hard to imagine this is the same game where 50+ would clash with 50+ in a open field on a scroll run and the worse thing they would experience is sound effect loss on some abilities. ESO PVP was one HELL of a drug for me and the thousands others who would wait in 1 hour queues all those nights in 2015. Ever since Imperial City dropped the game has just deteriorated into absolutely ruin, being that it was the first time we experienced major input lag in cyrodiil. Every single DLC and “expansion” has piled on to server stress that is no longer escapable in even the most remote corners of the map. Throw in the mounts and pets that get released through the crown store every month that you have to GAMBLE for. They display the most RIDICULOUS animations when you consider how game plays like it’s powered by mice on wheels.

    [Snip]


    TLDR: Their servers can’t handle anymore new content and animations. They probably know this and plan on going down with the ship by releasing $60 expansions until your pockets run dry as they speak of change in the future. If they were serious about improvement Greymoor wouldn’t be a thing.

    [Edited for bashing]

    Facts!
  • GlorphNoldorin
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    So if I log in to cyrodil after being in Reapers March, what is the cause of my latency going from 290 to 400, whilst standing at the base transport shrine? (PC-NA) in prime time US

    Is that my hardware/ connectivity issue?

    Absent any other information the actual answer to your rhetorical question is... Maybe.

    For all, anyone here knows you log into ESO and go to the wayshrines to download movie torrents. Weirder crap is done.

    This not a rhetorical question, this is what happened 30 sec from making the initial post and happens daily. If it helps you, I have to close all browsers and better not run any other programs including discord, to improve the substandard connectivity I have. having the most expensive internet i can get with the best gaming hardware I can afford...2080 card etc
  • Abyssmol
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    Last Monday, the lag was so bad on Xbox NA that you pressed the button and nothing happened (the skill did not go off). I'm sadden to report that today Friday is the same [snip] thing. Signing off until next Friday...

    [edited for profanity]
    Edited by ZOS_Ragnar on February 15, 2020 1:52PM
  • Anotherone773
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    TheFM wrote: »
    TheFM wrote: »
    eso_lags wrote: »
    1) Your PC hardware
    2) Server hardware
    3) Software (game)
    4) Your ISP speed (what you actually get during prime hour usage)
    5) Your distance to the server
    6) The internet infrastructure between you, your ISP and the servers

    All of these pieces impact your enjoyment of the game. If you go cheap on your PC, use a low speed internet ISP and the infrastructure is well crap, you will experience some issues.

    I know for me I can have my wife watching a 4k movie, my daughter can be streaming, and I can go into the PVP zones with some issues during prime internet usage for my area. However, if I go when no one else is home and the time is early morning as it is outside of prime internet traffic I see no issues.

    The fixes they are working on are a move in the right direction. Once the software is upgrade ZoS can start to upgrade the hardware to work with the updated software. Sometimes you need better software before you update the hardware because new hardware just won't work with older software. And sometimes it goes the other way.

    Being a graphically intense game and expecting smooth play with the number of players allowed in PVP or overland PVE, you must be dreaming because every MMO game I have played has its issues with latency / lag.

    Gotta love the people who defend zos after years and years of complete silence and shameful neglect. What about those of us who have gone through ever single step to try and make the game run smoothly? For years now. Only to realize its a problem at the core of the game.. Its actually a simple problem to identify, in any zone where a lot of players group up there will be abysmal game performance, lag, and delay. Clearly it shines in cyrodil but it happens in many different places, at different times, for different reasons.

    I have upgraded my internet to be 100 times better than what it was when I first started playing years ago. I bought a new xbox, put the game on an SSD. Tried every trick, nothing works nor has it ever worked. Eso on my PC is better but still pretty sad. But cyrodil on xbox is utterly shameful, and has been for years, especially considering the company behind this game. There is no excuse after all this time, plus the years of silence on the issue.

    And as for other games, you're wrong. I've played BDO, wow, gw2, and archeage over the last 4+ years while playing eso. Sometimes i experience those issues in certain games but never on the scale that it is in eso. Its never something where i know that I will 100% experience the issue every day.

    Like if i decide to go into the 30 day on xbox, right now, I know it will be awful. I know I wont be able to play effectively because of skill delay, lag, desyncs, and crashing. And I also know that it still even happens in a non pop locked campaign, while in the middle of no where, with no one around except myself and the person im fighting.

    I've never seen this in another game, not on this scale. Plus its only gotten worse over time, the game improved a bit after launch and then has been on a downward spiral with performance. But credit where credit is due, they are
    finally acknowledging the performance issues and maybe taking steps to fix them. But they've chased away so many players because of it, and considering what ive seen so far, like the OP, im not too optimistic.


    *Just look at the clip in my signature, thats the daily norm on xbox in the main campaign. And has been for years. How are we supposed to play the game effectively like that?

    Something about the way Cyro is designed causes it to have ghost lag, like what you are talking about. But excluding Cyro, most people that have problems with the game have problems because of their hardware. That lag is different than the lag from a large group of players.

    The ghost lag will happen regardless of what your specs are or how many people are on screen or where you are at in the zone. It happens on all servers and ONLY in cyro.

    The lag you are talking about with the groups of player is hardware lag. That is because your system is bottlenecking or processing more data than it was designed to do. Lowering your graphics settings or just getting out that area should cause the lag to go away as both lessen the demand on resources. This is the lag most people outside of Cyro experience.

    Server side/route lag looks you cast a real time stop spell. You can move aorund in the game world but everyone and everything else is frozen. This is because the state of the game is not being updated on your client

    Internet speed does not matter that much in MMOS, latency does. Bandwidth matters if you are sharing your connection with a lot of devices that are downloaded/streaming but the game itself requires very little bandwidth. You can play this game with no issues on 256KB connection if you have all 256KB dedicated to you. I played for quite a while on a 5MB/1MB connection and my wife could stream netflix while i played.

    I honestly think the ghost lag in cyro has something to do with the way they have the zone setup on the server. Like it passes you between blades or something and that few hundred MS of lag you know is there is you traveling from one blade to another without a loading screen.

    Performance fixes should be an ongoing every patch priority with new stuff added in as a secondary goal. They should not be waiting months or years to fix bugs and then jokingly call them a "feature". This would be like a tree limb going through your roof in a storm but after the tree is removed you just put new shingles over the hole and dont bother to replace the broken decking and expect it to NOT leak. Then when your house is moldy and that extra $50 and 15 min of time you skipped in the hole repair turned into a job that requires you move out and cost thousands of dollars, you are like " Oh we need to fix this and make a priority!"

    THAT is how ZOS treats bugs and performance.

    Thats some SERIOUS white knighting.

    I dont think "white knight" means what you think it means. Or is this that new fad where we use vocabulary incorrectly when we describe something we disapprove of because the word is generally accepted as bad?

    You are telling people it's their PC, it's their connection, bla bla bla, ist just patronising and flat wrong. Pc EU players have had issues since forever, same with consoles, are you in all seriousness telling me it's all our connections and hardware? That is white knighting to the t.

    Actually it is just logical and rational. I dont patronize. I just dont sympathize with people whose first reactions is to blame someone else and second reaction is to ignore when people try to tell them what the real problem is and instead go off on a tirade about how it could not possibly be anything they are responsible for.

    But to clear up a few things for you( again):

    1) I am unbiased. I criticize ZOS often, im just not whiny about it.
    2) I get called a white knight a lot by people who expect me to join their mob mentality and bring a pitchfork against evil corporations when i point out the logical inconsistencies in their argument. I know " white knight" is meant in a derogatory, hurtful way, but i come from a generation with very thick skin, so i just think people who call me that are being irrational and immature.
    3)When the problem is ZOS, in my opinion, i have no problem expressing it. When the problem is the player, i have no problem expressing that either.
    4) I worked professionally with computer hardware for a living( got a paycheck and everything) for over a decade. Often fixing many of the problems described on this very forum and blamed on ZOS. ZOS has taken an excessively heavy amount of bashing by players who do not seem to understand how the MMO genre works. You have to keep upgrading your systems every few years to keep up or you have to reduce the increasing load on your system, typically by lowering your settings.This is not a new concept to MMOs. All MMOs progress this way, its how they achieve longevity( and one reason WoW is dying out)

    5) I know what hardware is in your consoles, I have a PS4 and have had a lot of past consoles. I rarely play it because of the severe limitations of it and dated graphics. I know how they build consoles. Consoles have always been theoretically designed for gaming. But they are only good inside their box with their rules. As soon as you step outside of that box they fall on their face. Consoles are built to be cheap budget gaming. They have to compete with far more useful and better computers so they boost the graphics really high and skimp on everything else. They sell you pretty console graphics for a budget computer price because the entire rest of the system is barebones.

    This worked for a while until they started to allow games outside of their box, MMOS. MMOs are not governed by the same rules that consoles MUST live by. Also console players seem to not understand concepts such as " If doing X causes me to crash, i should not do X" Instead the get on the forums and rant and rave about how they can stand in a ball group of 60 people spamming abilities. The dont accept their system has limits that are possible to exceed in an MMO with relative ease.

    One of those limits is the amount of people in a space. People are very taxing on a system( as a ZOS employee pointed out in a recent pinned housing thread) The animations, particles, shadows and other effects use far more resources than even a complex static object. When you play on PC, you learn to play within the limitations of the machine you are playing on and not to blame the developer for your lack of investment in hardware that can handle their software better.

    Another problem with consoles is the lack or mostly lack of a way to lower graphics settings. Traditionally consoles dont want you to lower settings because you make their system look crappy doing that and there is no need as long as the developer stays inside the box.

    Moving on...
    6)When someone tells me that " yeah but console game X doesnt have any problems", i immediately google it. If you come at me with "facts", you better make sure you did your homework because i will google it. I always come with pages of people complaining of how this game crashes or lags. Not every console user will experience every game the same and that is because they all play them differently.

    The same is true for PC users as well. What each person does in the same game matters to their experiences with performance. So game X might never crash for you but in game X you are not replicating what is making you crash in ESO.

    7) I play on PC NA but i also play on PC EU because everyone kept telling me how bad it was compared to PC NA. Its not that its worse than PC NA that is causing the performance issues, it is that it has more people on it. So the game is more taxing on their systems because of a higher population. SO when they say the server performs poorly at high populations it usually, is, at least partially, their hardware being stressed more so it is causing it to appear that way.

    Before we have a knee jerk meltdown, i dont deal in absolutes and not all issues on PC EU is with the client side hardware. The server is taxed as well having to keep up with a lot more moving objects and changing states. As we are well aware, EU peeps have pushed the server pop limit to a point of unstable. This is 100% of ZOS fault. They should not be operating so close to capacity and should find a solution to deal with large increase in population during peak EU time. Perhaps adding hardware that only runs during peak or leasing such hardware for only that time to help save money.

    8) I run a 2019 i7 8700, 32gb,1070,SSD on win 10 on ultra settings and 4k. I do not have 5% of the issues people come up with on these forums. My wife plays on a 2009 7th gen 860, 8gb, gtx 650, with raid 0 on medium settings, she has about 25% of the problems experienced on these forums. We have a third computer. a 2015 i5- 5XXX series with 12gb,integrated graphics, and an HDD on win 10. It performs, even on low settings, pretty bad on ESO. Its playable but its more akin to the performance issues of PS4 than to a computer.

    The 2019 PC: $1500 I had this custom built for my level of gaming
    The 2009 PC: $1000 I had this custom built for my level of gaming.
    The 2015 PC: $1300 This is a stock pre built.

    It is not how much you pay for your hardware, its how well it works together as is obvious by the horrible performance of the 2015 model. While low end pcs are terrible for getting the specs all messed up for doing anything more taxing than streaming youtube, consoles are notoriously skewed towards trying to sell you eye candy. They sell a facade that is cardboard cutouts propped up with 2x4s.

    9)If the problem was with the game, i would have far more problems doing the same things other people do. Again, i do my research, you tell me IC sewers are horribly laggy even when no one is around and ill be in them checking it out. I also can correlate the problems i have here with the three computers i own in which this game is loaded and all perform very differently. THAT is just one way i know your problem is hardware.

    10) The game is not without problems on the developer end. IMHO much of it is sloppily put together and tossed out the door. That is sad because the people who actually create the content itself you can tell they take pride in their work and do a really good job at each piece. Its just whoever puts the puzzles together for shipping, just throws it together and sends it out the door.

    Two weeks is not enough time to test new content that is as detailed or complex as what ESO pushes out. And they dont have enough testers. The testing phase of this game is a complete and utter joke. Its like that threw that in there " cause we are suppose to have one"

    Conclusion) I understand not everyone can afford a $1500 computer to game on. The problem is people that dont have $1500 computers to game on cant expect the same gaming experience on their $400 console or walmart special that i get on a $1500 computer. Play within your systems limitations and quit expecting the developers to strip there games down so you can ball group on your aging outdated low end systems. Your life will be a lot less stressful when you accept that you have to play within the limitation of your system and not expect the developer to accommodate your limitations

    MMOs move forward, if you cant handle that, they are not for you and you should stick to single player games.
  • Reizak
    Reizak
    Soul Shriven
    If the entire game freezes/lags( including your character) then the issue is on your machine. If you can move around the game world but the game world is "frozen" then it is lag between you and the server. The only thing that the game gets from the server is the "state" of the game world. All assets are loaded and rendered on your system.

    This guy gets it.
  • RinaldoGandolphi
    RinaldoGandolphi
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    I feel your frustrations. Sometimes we just need to take a break. No sense being bitter, life is too short for that
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Sevn
    Sevn
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    eso_lags wrote: »
    /snips
    I just wanted to chime in on the concept that the Xbox does not mean you have to worry about hardware.

    Unfortunately, this is completely untrue for any title that is in active development on a console.
    Generally, active development slowly pushes the acceptable limits of the consoles to keep up with PCs. In short as consoles age they tend to run titles worse for things like MMOs(non mmos tend to run better).

    Sucks... but it is what it is.


    Sorry, but this is utter nonsense. You can very well code and maintain an MMORPG on console. Destiny (which belongs to that category) and FF14 show that this very well possible. But you need resources and developers for that, which ZOS is very clearly lacking.

    If youre going to call someones ( true by the way) statement "utter nonsense" at least make sure your argument is not actually utter nonsense.

    FF14 first of all, has a lot of lag and crash issues on console. Second, graphically it doesnt have anywhere near the textures or environmental detail that ESO has. In fact the game is quite basic, like cyro in the graphics department. It has a lot of wide open areas that have few 3d objects. Distant objects such as trees look like a back drop rather than distant trees. A lot of the area is barren. a lot of blocky smooth textures. Graphically its like comparing FHD to 4K . Also the FF franchise is quite Anime in nature which tends to be less graphically intense than games like ESO.

    Destiny 2 is in a similar boat to FF14. Visually, it is very 2010. The textures are simple. shadows, reflections, particles,etc. are all dated. In contrast if you go to Southern Elsweyr on a newer PC on ultra settings in 4k, it looks completely different than the blurred texture gameplay that plagues consoles. Everything is so crisp and clean you could swear if you touch your monitor, you could feel the stone. The detail is absolutely stunning.

    Sure we could freeze the game in time so that people who are stuck in the technological past can enjoy it on their dated systems, but then a lot of people would stop playing as the game started to feel dated and games that looked better came out. We could totally do that. We could also freeze tech in time for people who want use flip phones, typewriters, write checks, rent videos on VHS at blockbuster, shop at malls, and use fold up maps to navigate the country's highways.

    The oldest supported consoles are two CPU and GPU generations behind the rest of the planet. Software wise the difference between then and now is like the difference between Windows XP and Windows 10. Console makers release a major version about every 6 years. Technology wise, that is a lifetime and the consoles are already on the lower end of the spectrum when released. Within a couple of years they are already dated. Dated is a surefire way to kill an MMO.

    The devs will be using tools to develop content today that was made for tech today not a decade ago. That is already vintage in the world of tech and a lot of older versions of software are not even supported after a few years.

    I do love the audacity of people that think the entire planet should wait on them to upgrade their tech before moving on. " Well you should build the game for my aging, budget, underpowered game system!" Rather than accept the fact that either they keep up with technology or accept they will be left behind and do without. Nope, instead we are going to demand the entire world waits for us.

    The MMO tech train is always moving forward...either get on it or walk but stop holding up everyone else that wants to ride by demanding it wait at the station until you are ready to get on board.

    You could always buy/play pc only games. Sounds awful you have to be held back by over a hundred million console gamers generation after generation preventing you from getting the best out of your pc.

    Must be plenty of devs putting out aaa games who aren't interested in hundreds of millions of console consumers for you to choose from.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • nafensoriel
    nafensoriel
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    So if I log in to cyrodil after being in Reapers March, what is the cause of my latency going from 290 to 400, whilst standing at the base transport shrine? (PC-NA) in prime time US

    Is that my hardware/ connectivity issue?

    Absent any other information the actual answer to your rhetorical question is... Maybe.

    For all, anyone here knows you log into ESO and go to the wayshrines to download movie torrents. Weirder crap is done.

    This not a rhetorical question, this is what happened 30 sec from making the initial post and happens daily. If it helps you, I have to close all browsers and better not run any other programs including discord, to improve the substandard connectivity I have. having the most expensive internet i can get with the best gaming hardware I can afford...2080 card etc

    I was being a bit of a *** for humors sake honestly.

    The game currently has issues. Quite bluntly it's a long-standing issue with the game that ZOS has finally gotten around to addressing.
    I won't lie it won't be a quick fix. U25 is the first major step in their plan. U24 showed their improvements did what they advertised them to do. I recommend to anyone to wait for U25 and see. Do NOT expect miracles the first patch. Just look for an upward trend. If performance improves them be happy and supportive to ZOS for the next patch. If performance does not improve be critical as a customer.
  • Vanos444
    Vanos444
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    They can fix the lag but for that to happen....it might take a while. I expect, when the game fails and the pop reduces to a min.
  • AgaTheGreat
    AgaTheGreat
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    (snip)

    ZOS, fix your game. It's still being sold (well, not the preorder of latest chapter on sony PS4 store. Gee, I wonder why. Could it be because of thousands upon thousands of crash system reports being sent to Sony daily?). As a consumer we have the right to demand the product to be excellent. If ZOS can't guarantee that, they should pull ESO from the PSN store and stop supporting this platform.

    (edited for baiting)
    Edited by ZOS_FalcoYamaoka on February 15, 2020 5:06PM
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • ZOS_FalcoYamaoka
    Greetings,

    Some posts have been removed due to violating our community rules around baiting/bashing.
    Staff Post
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