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Are templars (especially magicka) overpowered in PvP in compare to another classes?

  • JusticeSouldier
    JusticeSouldier
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    Yes, adjust it please, each class should have stong and weak sides.
    OWLTHEMAD wrote: »
    While I think templars have had farr too much given to their kit without nearly enough tradeoff baked in, i do not believe posting such an incredibly biased poll is the answer.

    When trying to make a case for change or improvement to any system or object, demonstrating obvious and intense bias always hurts the credibility of not just you, but your argument as well.

    Discussion should be started first.
    Biased form or not, there is really no difference if issue exists.
    all classes. pc platform, dissapointed.
  • MartiniDaniels
    MartiniDaniels
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    and why this thread exists, yes? just half of whole population of battlegrounds became templars with no reasons surely. It's just my imagination. templars are ok. no need to fix anything

    @ZOS_BrianWheeler is this how it should be?

    Just slot Major evasion. I noticed that at the moment templar sees shuffle or quick cloak he suddenly loses all the ferocity and starts acting cautiously looking how not to die instead of trying to burst you down. Some classes/specs doesn't have access to major evasion - true. But they are RANGED. Every time templar wants to push you he need gap closer or sprint, while you can dps him all the time. Jabplar is harmless at distance.

    These numbers are too small for non-evasion build...That means It was always on.

    but the main thing this screenshot tells is - 3 templars only in red team...and there were +2 in purple and 2 in green...what can say such ratio of them in match about class balance?

    I can't see how group of 3-4 templars will be better then group of 3-4 different classes. People use magplars now like previously magsorcs were used - because it is currently the easiest class to play in pugs. I 100% agree that stamplar is easier to play then stamDK - from personal experience. And I stopped playing magplar after ZOS started buffing up them every patch because it just felt... plain. But here were are at U24 after warden received tremendous buff to netch, access to minor vulnerability, magsorc received unblockable stun + wild burst heal on bird and where stamcro is going to be dominating class. And where magcro synergies are exploding whole raids. In this conditions I don't see how nerfs to jabs or to ER will change anything.
  • The Uninvited
    The Uninvited
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    No, don't touch my templar main, I like to play with one hand, with phone in another, while smoking
    I don't have a Templar main, in fact I don't like the playstyle of Templar but you give me no other choice in your poll.

    I think Templars are right where they should be, I think some of the other classes should be buffed a little.
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  • Abyssmol
    Abyssmol
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    and why this thread exists, yes? just half of whole population of battlegrounds became templars with no reasons surely. It's just my imagination. templars are ok. no need to fix anything
    ochjgodsza7c.png

    @ZOS_BrianWheeler is this how it should be?

    What are you complaining about? 3.4k after one second. Dswing would be 4k to 5k in less than a second with all the damage at once (no channel).
  • Millz
    Millz
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    Yes, adjust it please, each class should have stong and weak sides.
    They are fine, just buff the other classes

    edit: I choose the wrong answer XD it's late
    Edited by Millz on February 11, 2020 3:43AM
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  • Iskiab
    Iskiab
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    No, don't touch my templar main, I like to play with one hand, with phone in another, while smoking
    and why this thread exists, yes? just half of whole population of battlegrounds became templars with no reasons surely. It's just my imagination. templars are ok. no need to fix anything

    @ZOS_BrianWheeler is this how it should be?

    Just slot Major evasion. I noticed that at the moment templar sees shuffle or quick cloak he suddenly loses all the ferocity and starts acting cautiously looking how not to die instead of trying to burst you down. Some classes/specs doesn't have access to major evasion - true. But they are RANGED. Every time templar wants to push you he need gap closer or sprint, while you can dps him all the time. Jabplar is harmless at distance.

    These numbers are too small for non-evasion build...That means It was always on.

    but the main thing this screenshot tells is - 3 templars only in red team...and there were +2 in purple and 2 in green...what can say such ratio of them in match about class balance?

    Are you saying Magplars are the most common class? I still see mostly DKs, Warden and Sorcs. I don’t know what game you’re playing.
    Looking for any guildies I used to play with:
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  • ecru
    ecru
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    Yes, adjust it please, each class should have stong and weak sides.
    and why this thread exists, yes? just half of whole population of battlegrounds became templars with no reasons surely. It's just my imagination. templars are ok. no need to fix anything

    @ZOS_BrianWheeler is this how it should be?

    Just slot Major evasion. I noticed that at the moment templar sees shuffle or quick cloak he suddenly loses all the ferocity and starts acting cautiously looking how not to die instead of trying to burst you down. Some classes/specs doesn't have access to major evasion - true. But they are RANGED. Every time templar wants to push you he need gap closer or sprint, while you can dps him all the time. Jabplar is harmless at distance.

    These numbers are too small for non-evasion build...That means It was always on.

    but the main thing this screenshot tells is - 3 templars only in red team...and there were +2 in purple and 2 in green...what can say such ratio of them in match about class balance?

    I can't see how group of 3-4 templars will be better then group of 3-4 different classes. People use magplars now like previously magsorcs were used - because it is currently the easiest class to play in pugs. I 100% agree that stamplar is easier to play then stamDK - from personal experience. And I stopped playing magplar after ZOS started buffing up them every patch because it just felt... plain. But here were are at U24 after warden received tremendous buff to netch, access to minor vulnerability, magsorc received unblockable stun + wild burst heal on bird and where stamcro is going to be dominating class. And where magcro synergies are exploding whole raids. In this conditions I don't see how nerfs to jabs or to ER will change anything.

    You can't see how a purify synergy every 5-7 seconds and 3-4 extended rituals permanently healing 3-4 templars would be better than 3-4 of pretty much any other class? You can forget ever applying any dot or debuff to a group with 3-4 templars and having it last even half of it's duration, and trying to get kills through through the constant passive 3k+ HPS (it would be roughly equal to having a vigor on the entire group ticking permanently) from stacked Rituals would be next to impossible they even think about using any other heal on top of that.
    Edited by ecru on February 11, 2020 4:52AM
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  • Qbiken
    Qbiken
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    No, don't touch my templar main, I like to play with one hand, with phone in another, while smoking
    ecru wrote: »
    and why this thread exists, yes? just half of whole population of battlegrounds became templars with no reasons surely. It's just my imagination. templars are ok. no need to fix anything

    @ZOS_BrianWheeler is this how it should be?

    Just slot Major evasion. I noticed that at the moment templar sees shuffle or quick cloak he suddenly loses all the ferocity and starts acting cautiously looking how not to die instead of trying to burst you down. Some classes/specs doesn't have access to major evasion - true. But they are RANGED. Every time templar wants to push you he need gap closer or sprint, while you can dps him all the time. Jabplar is harmless at distance.

    These numbers are too small for non-evasion build...That means It was always on.

    but the main thing this screenshot tells is - 3 templars only in red team...and there were +2 in purple and 2 in green...what can say such ratio of them in match about class balance?

    I can't see how group of 3-4 templars will be better then group of 3-4 different classes. People use magplars now like previously magsorcs were used - because it is currently the easiest class to play in pugs. I 100% agree that stamplar is easier to play then stamDK - from personal experience. And I stopped playing magplar after ZOS started buffing up them every patch because it just felt... plain. But here were are at U24 after warden received tremendous buff to netch, access to minor vulnerability, magsorc received unblockable stun + wild burst heal on bird and where stamcro is going to be dominating class. And where magcro synergies are exploding whole raids. In this conditions I don't see how nerfs to jabs or to ER will change anything.

    You can't see how a purify synergy every 5-7 seconds and 3-4 extended rituals permanently healing 3-4 templars would be better than 3-4 of pretty much any other class? You can forget ever applying any dot or debuff to a group with 3-4 templars and having it last even half of it's duration, and trying to get kills through through the constant passive 3k+ HPS (it would be roughly equal to having a vigor on the entire group ticking permanently) from stacked Rituals would be next to impossible they even think about using any other heal on top of that.

    I'd rather face 3-4 magplars compared to 3-4 wardens (mag or stam), stamcros or magsorc (petsorcs). Stop acting like magplar is the godmode of this game, because it isn't.
  • ecru
    ecru
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    Yes, adjust it please, each class should have stong and weak sides.
    Qbiken wrote: »
    ecru wrote: »
    and why this thread exists, yes? just half of whole population of battlegrounds became templars with no reasons surely. It's just my imagination. templars are ok. no need to fix anything

    @ZOS_BrianWheeler is this how it should be?

    Just slot Major evasion. I noticed that at the moment templar sees shuffle or quick cloak he suddenly loses all the ferocity and starts acting cautiously looking how not to die instead of trying to burst you down. Some classes/specs doesn't have access to major evasion - true. But they are RANGED. Every time templar wants to push you he need gap closer or sprint, while you can dps him all the time. Jabplar is harmless at distance.

    These numbers are too small for non-evasion build...That means It was always on.

    but the main thing this screenshot tells is - 3 templars only in red team...and there were +2 in purple and 2 in green...what can say such ratio of them in match about class balance?

    I can't see how group of 3-4 templars will be better then group of 3-4 different classes. People use magplars now like previously magsorcs were used - because it is currently the easiest class to play in pugs. I 100% agree that stamplar is easier to play then stamDK - from personal experience. And I stopped playing magplar after ZOS started buffing up them every patch because it just felt... plain. But here were are at U24 after warden received tremendous buff to netch, access to minor vulnerability, magsorc received unblockable stun + wild burst heal on bird and where stamcro is going to be dominating class. And where magcro synergies are exploding whole raids. In this conditions I don't see how nerfs to jabs or to ER will change anything.

    You can't see how a purify synergy every 5-7 seconds and 3-4 extended rituals permanently healing 3-4 templars would be better than 3-4 of pretty much any other class? You can forget ever applying any dot or debuff to a group with 3-4 templars and having it last even half of it's duration, and trying to get kills through through the constant passive 3k+ HPS (it would be roughly equal to having a vigor on the entire group ticking permanently) from stacked Rituals would be next to impossible they even think about using any other heal on top of that.

    I'd rather face 3-4 magplars compared to 3-4 wardens (mag or stam), stamcros or magsorc (petsorcs). Stop acting like magplar is the godmode of this game, because it isn't.

    yeah, good. ok.
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  • Sanguinor2
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    ecru wrote: »

    You can't see how a purify synergy every 5-7 seconds and 3-4 extended rituals permanently healing 3-4 templars would be better than 3-4 of pretty much any other class? You can forget ever applying any dot or debuff to a group with 3-4 templars and having it last even half of it's duration, and trying to get kills through through the constant passive 3k+ HPS (it would be roughly equal to having a vigor on the entire group ticking permanently) from stacked Rituals would be next to impossible they even think about using any other heal on top of that.

    Purify Synergy every 5 to 7 seconds is not how this game works. Doesnt synergy cooldown appear on your spreadsheets?
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  • ecru
    ecru
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    Yes, adjust it please, each class should have stong and weak sides.
    Sanguinor2 wrote: »
    ecru wrote: »

    You can't see how a purify synergy every 5-7 seconds and 3-4 extended rituals permanently healing 3-4 templars would be better than 3-4 of pretty much any other class? You can forget ever applying any dot or debuff to a group with 3-4 templars and having it last even half of it's duration, and trying to get kills through through the constant passive 3k+ HPS (it would be roughly equal to having a vigor on the entire group ticking permanently) from stacked Rituals would be next to impossible they even think about using any other heal on top of that.

    Purify Synergy every 5 to 7 seconds is not how this game works. Doesnt synergy cooldown appear on your spreadsheets?

    I was talking about it in the sense that four people could be guaranteed to use the synergy every 20 seconds because every group member has three other people providing a Ritual to stand in.
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  • UppGRAYxDD
    UppGRAYxDD
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    OWLTHEMAD wrote: »
    While I think templars have had farr too much given to their kit without nearly enough tradeoff baked in, i do not believe posting such an incredibly biased poll is the answer.

    When trying to make a case for change or improvement to any system or object, demonstrating obvious and intense bias always hurts the credibility of not just you, but your argument as well.

    Discussion should be started first.
    Biased form or not, there is really no difference if issue exists.

    Yea there is...cause there is no discussion. This is basically a nerf troll thread. Dare someone raise a point that doesn’t follow the OP’s ideology.
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • BalticBlues
    BalticBlues
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    Another...
    Qbiken wrote: »
    I'd rather face 3-4 magplars compared to 3-4 wardens (mag or stam), stamcros or magsorc (petsorcs). Stop acting like magplar is the godmode of this game, because it isn't.
    Well said. - Templars have great healing, but cannot kill with it.
    Is there any StamClass having less damage than a Magplar?
    Just be mobile (Magplars are slow) and do not stand too long in their AoE.

    Edited by BalticBlues on February 11, 2020 2:36PM
  • Iskiab
    Iskiab
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    No, don't touch my templar main, I like to play with one hand, with phone in another, while smoking
    Qbiken wrote: »
    I'd rather face 3-4 magplars compared to 3-4 wardens (mag or stam), stamcros or magsorc (petsorcs). Stop acting like magplar is the godmode of this game, because it isn't.
    Well said. - Templars have great healing, but cannot kill with it.
    Is there any StamClass having less damage than a Magplar?
    Just be mobile (Magplars are slow) and do not stand too long in their AoE.

    Mobility is a choice and not a class feature. The only one with a mobility advantage are sorcs. Plus all stam because of sprint.
    Edited by Iskiab on February 11, 2020 4:21PM
    Looking for any guildies I used to play with:
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  • wills43b14_ESO
    wills43b14_ESO
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    Magplar's only problem (imo) is the impunity with which they can zerg w/ toppling charge and jabs. I only complain about jabs because it's a ton of burst aoe dmg, it heals the caster, AND it snares. Removing snares from aoes was an okay move (at the expense of a more unkillable block tank), but removing the snare from jabs would have been better imo. That snare + toppling charge spam when you're getting zerged is about the stupidest thing I have to deal with. Most of the time I just have to nuke the zergling. In 1 v 1 against a good plar, I have to hope to outnuke (which is possible, they're bursty, but not the top end burst) cause I won't outheal/outsustain for sure.

    Basically I consider jabs to be an overloaded skill (in general the class is full of overloaded skills, but no snare on jabs would help significantly).
    Edited by wills43b14_ESO on February 11, 2020 7:22PM
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  • BalticBlues
    BalticBlues
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    Another...
    I only complain about jabs because it's a ton of burst aoe dmg, it heals the caster, AND it snares. [...] That snare + toppling charge spam when you're getting zerged is about the stupidest thing I have to deal with.
    I wonder, have you played Magplar yourself?
    I ask, because in 1:1 I find jabs CLUMSY, often even USELESS against skilled players.

    Of course, if you fight against a zerg using Jabs, you look old.
    The same way if you fight against a zerg using Dizzying Swing, you look old.
    This is ESO. Your key presses often are not even registered if you are fighting against a zerg...
    Edited by BalticBlues on February 11, 2020 8:54PM
  • Beaverton
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    As a mediocre player, I do find templars the easiest class to play at a mediocre level (followed closely by Wardens). If you die to my mediocre Templar, you too are probably mediocre.

    I imagine that "balance" changes as the skill level of the players changes. I.e. what is balanced for highly skilled players will not be balanced for mediocre players. Thus I can't comment on whether Templars are OP for high end players.

    Moreover, the devs probably try to balance for the highest levels of skill, both in PvP and in PVE (vet trials). While ZOS will never get it perfect, the fact that the best players don't all play the same class is some indication that the devs aren't so far off that it is ruining the game.

    <edited for clarity>
    Edited by Beaverton on February 11, 2020 9:21PM
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  • Iskiab
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    No, don't touch my templar main, I like to play with one hand, with phone in another, while smoking
    Well playing BGs I’d say Magplars are a lot harder to play then other classes. I see a bit of Magplars and a lot don’t do well.

    Let’s be honest, almost all stam spamming one button (dizzy) or holding block waiting for onslaught is easy mode.
    Looking for any guildies I used to play with:
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  • JusticeSouldier
    JusticeSouldier
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    Yes, adjust it please, each class should have stong and weak sides.
    Iskiab wrote: »
    and why this thread exists, yes? just half of whole population of battlegrounds became templars with no reasons surely. It's just my imagination. templars are ok. no need to fix anything

    @ZOS_BrianWheeler is this how it should be?

    Just slot Major evasion. I noticed that at the moment templar sees shuffle or quick cloak he suddenly loses all the ferocity and starts acting cautiously looking how not to die instead of trying to burst you down. Some classes/specs doesn't have access to major evasion - true. But they are RANGED. Every time templar wants to push you he need gap closer or sprint, while you can dps him all the time. Jabplar is harmless at distance.

    These numbers are too small for non-evasion build...That means It was always on.

    but the main thing this screenshot tells is - 3 templars only in red team...and there were +2 in purple and 2 in green...what can say such ratio of them in match about class balance?

    Are you saying Magplars are the most common class? I still see mostly DKs, Warden and Sorcs. I don’t know what game you’re playing.

    Yes I say that in last 3 patches they are most or one of the most common classes in battlegrounds.
    As it always happends with time when some class gets too many preferences so very many players migrates to that class.
    And in next patch, after few patchnotes, I can say now for sure their number will grow in % much more than now...
    all classes. pc platform, dissapointed.
  • Iskiab
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    No, don't touch my templar main, I like to play with one hand, with phone in another, while smoking
    Iskiab wrote: »
    and why this thread exists, yes? just half of whole population of battlegrounds became templars with no reasons surely. It's just my imagination. templars are ok. no need to fix anything

    @ZOS_BrianWheeler is this how it should be?

    Just slot Major evasion. I noticed that at the moment templar sees shuffle or quick cloak he suddenly loses all the ferocity and starts acting cautiously looking how not to die instead of trying to burst you down. Some classes/specs doesn't have access to major evasion - true. But they are RANGED. Every time templar wants to push you he need gap closer or sprint, while you can dps him all the time. Jabplar is harmless at distance.

    These numbers are too small for non-evasion build...That means It was always on.

    but the main thing this screenshot tells is - 3 templars only in red team...and there were +2 in purple and 2 in green...what can say such ratio of them in match about class balance?

    Are you saying Magplars are the most common class? I still see mostly DKs, Warden and Sorcs. I don’t know what game you’re playing.

    Yes I say that in last 3 patches they are most or one of the most common classes in battlegrounds.
    As it always happends with time when some class gets too many preferences so very many players migrates to that class.
    And in next patch, after few patchnotes, I can say now for sure their number will grow in % much more than now...

    I think you’ll see more stamcros, they still aren’t very common.

    Maybe it depends on the time of the day. I’ve always found benginner BGs are filled with stamblades, mid MMR is a good mix, higher MMR is mostly StamDKs, Wardens and Magsorcs.

    People tend to hop on any trend about class balance. Maybe that’s why there are more Templars.

    Just today I did a BG where someone remarked ‘wow 3 Templars, Templars are OP!’ Proceed to lose the match. People tend to parrot others without using their brain.
    Edited by Iskiab on February 12, 2020 12:53AM
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  • sunshineflame
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    Show me where the Templar hurt you :'(
  • wills43b14_ESO
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    @BalticBlues clearly I said get zerged "by" and not zerging. I play solo or in a group of 2-5. Shockingly, I actually do use dizzy against zergs. I need rally for burst heals, so that's my best spammable option. I kill plenty of singletons until I burst ult combo (I know, shocking I don't use onslaught right?) with my couple of friends.
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  • Mayrael
    Mayrael
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    Another...
    TBH I have met much more strong Stamplars than Magplars. Everyone plays stamina these days for a reason.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Trancestor
    Trancestor
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    Another...
    Magplars gave everyone ptsd in scalebreaker where they truly were broken op, they are not that great now.
  • MCBIZZLE300
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    Another...
    Block is overpowered not templar itself.
  • Iskiab
    Iskiab
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    No, don't touch my templar main, I like to play with one hand, with phone in another, while smoking
    They should add a separate stat to BGs called self healing. Having healing only be what healing you do on other people gives people a ridiculous perspective on what’s going on.

    Templar and mag in general are moreso struggling with a perception issue. I’m getting a little tired of all these whiner threads.
    Looking for any guildies I used to play with:
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    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
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  • JusticeSouldier
    JusticeSouldier
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    Yes, adjust it please, each class should have stong and weak sides.
    Block is overpowered not templar itself.

    And in what way it overpowered?:D
    Iskiab wrote: »
    They should add a separate stat to BGs called self healing. Having healing only be what healing you do on other people gives people a ridiculous perspective on what’s going on.

    Templar and mag in general are moreso struggling with a perception issue. I’m getting a little tired of all these whiner threads.

    and what such stat will do , like deny healing of teamates?:D
    whats next, debuffing someone to make working only for u also? it's a deadly way.

    RIght way for them is to always check of group utilities to keep balance in game...
    Cooldowns for synergies are a good way for example.
    Total overheal of whole group is a bad thing.

    Every class in game struggle with a perception issue before testing, watching numbers, comparing...After that it's not "perception".
    all classes. pc platform, dissapointed.
  • Iskiab
    Iskiab
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    No, don't touch my templar main, I like to play with one hand, with phone in another, while smoking
    Block is overpowered not templar itself.

    And in what way it overpowered?:D
    Iskiab wrote: »
    They should add a separate stat to BGs called self healing. Having healing only be what healing you do on other people gives people a ridiculous perspective on what’s going on.

    Templar and mag in general are moreso struggling with a perception issue. I’m getting a little tired of all these whiner threads.

    and what such stat will do , like deny healing of teamates?:D
    whats next, debuffing someone to make working only for u also? it's a deadly way.

    RIght way for them is to always check of group utilities to keep balance in game...
    Cooldowns for synergies are a good way for example.
    Total overheal of whole group is a bad thing.

    Every class in game struggle with a perception issue before testing, watching numbers, comparing...After that it's not "perception".

    No I just mean leave the healing done stat which reflects how much healing is outgoing, but also add a self healing stat. I think it’d clear up a lot of the misconceptions in the game.

    Like with resolving vigor I can get the amount up to 4k per tick, but people rage about HTD heals even though the expected value is only maybe 7k.

    People are getting all in a huff over nothing, mainly because magplar health drops and then goes up again rather then never dropping because of constant strong hots. Most stam don’t even seem to realize how much stronger their self healing is.

    Like a DK complaining about magplar self healing is probably one of the most ridiculous things I’ve ever seen. The complaints would stop if it showed DKs at triple the self healing.
    Edited by Iskiab on February 13, 2020 8:26PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Banana
    Banana
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    Still waiting on a class change so I can have a go
  • Kadoin
    Kadoin
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    Banana wrote: »
    Still waiting on a class change so I can have a go

    You'll be disappointed as mag DK is still better IMO (and will be better next patch). But hey, the forums...
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