AhPook_Is_Here wrote: »Scrap it
Buff abilities back up, and give classes some flavor back. ESO classes are like British food.
Skullstachio wrote: »If the Champion System were to be Reworked into something completely new, or scrapped in its entirety. How would one go about replacing it with something that all players can use.
In my opinion, I would rather see the champion point system reworked into something entirely new.
Such questions include:Pretty sure I’m missing a few questions but still, the current issue in the eyes of the community by far is the champion point system administering power creep which needs to be eliminated at some point to an extent.
- How would you approach the system.
- How would one find a way to eliminate the power creep.
- How would it appeal to each playable class in both PvE and PvP.
1.) I wouldnt, I´m not a Gamedesigner. All I know is that, since Gearing is Horizontal in this game after a point, there needs to be something to work towards to.
2.) Why would you want to eliminate the Power Creep? The whole point of mmo`s is to make your character stronger over time. Without it there is very little point left.
3.) I have no idea what that question is about. So I guess my answer is "About the same?". I seriously cant say if that answer fits to that question.
You are definitely in the wrong Genre. Everything you describe is most commonly found in other genres. mmorpgs are the definition of putting in hours to get stronger and stronger, without a ceiling (or an unreachable one).
1. I believe that what I’m working towards is not some arbitrary level of character godhood, but the skill and ability to complete the hardest content in the game. I think of everything before CP cap as training. The real progression, my progression, only starts when I get there.
2. Power creep is exactly the opposite. It’s not the point of the game. I don’t want to be able to complete content simply because this week my character had some extra CP *** on them. That’s a wholly artificial illusion of progression. I haven’t got any better. It’s like nerfing the content to make it easier, but just for me. It’s like a dirty secret I have to keep locked in the basement. My characters should get stronger because I get better. That’s the point.
Anotherone773 wrote: »what level would you say where CP starts to give very little return? about 600?
Level 1. Seriously it depends on the build. After about 30 points in something, diminishing returns really send you downhill. Past 50 and its nearly pointless.Looking at first years of ESO, I wouldn't say PvP is an afterthought. It actually supposed to be the main goal and selling point of the game. Moreover, 3 factions fighting each other in the central big area is what the ESO's predecessor Dark Ages of Camelot was about.
But in the end PvE started to bring more money, that's why ESO has turned into a PvE game with just a little attention to PvP.
There is nothing in this game or its advertising that gives the impression its a pvp game. In fact when i started playing in 2016? I actually googled "ESO PVP" to see if it had PVP and where it was. The entire premise of the game was that you were suppose to help your faction in the 3 banners war. That does not mean that it had to be a 3 way pvp match. The design of cyro gives the impression it was thrown together, or they let first week interns design it with no oversight( which would explain a lot tbh).
I dont totally disagree with you, though. I think they thought they need PVP in this game to survive because back when it was about time to be released we had Call of Duty and Game of War released. And Game of War was advertising hard on TV like like WoW use too. I think that spooked them because these games were taking a lot of players who were whaling on them. Phones were starting to become good with games, just like back in the early 90s when you owned a console if you wanted great gaming by the early 2000s computers had caught up and started to pass consoles as the go to gaming platform. Around 2010, mobile started to do the same thing as games got better and better.
Cyro failed to attract a lot of PVPers. It didnt have the cool battlegrounds of WoW, the scope or risk/reward system of EVE, and become came infamously known as Horse Simulator Online as you spent 5 minutes riding your horse to die in 5-10 seconds. It just isnt exciting pvp. The reason for pvping isnt exciting and it is the dullest looking zone in the game when in oblivion it was the beautiful lush zone. Cyro in ESO looks like belongs in a game made in 2005.
Next up IC. They actually made a PVP zone worse than Cyro. That was impressive. This zone use to be so hard to get too. It has gotten easier but the difficulty of getting there was only the first problem. This zone tries to mix PVP and PVE with a risk/reward system like EVE, but it actually ended up more like turning on PVP in Rift while out in a zone except no choice here.
The zone didnt appeal to many pvpers because trash mobs everywhere and PVPers like killing NPCs while pvping as PVEers like killing trash mobs when doing dungeons and trials. It is a pointless waste of energy. PVEers had to fight there way through mobs in a tiny zone in which they were likely to get ganked as soon as they started to engage an NPC. Then they lost half of the rewards they spend all that time earning. Then to pour acid in that wound, what you could purchase with the stones was an absolute joke. No thank you. IC was a huge fail. Strike two.
Attempt 3: Morrowind and battlegrounds. WoW had success with battlegrounds, maybe that was the secret. Except every battleground is the same with a few tweaks and reskins. Its like Im buying a car from Henry Ford. I can have any Model i want as long as it is a Model T and any color i want as long as that color is black. Lets chase each other around a big circle with very boring objectives that require little to no strategy! YAY!
Then they "improved" battlegrounds by adding slightly deformed ovals. Well definitely not going to steal GE's slogan of "Imagination at Work" with that one. BGs still lack the creative play and objectives of WOW BGs. If you were to use the matching system in real life it would match a pink party balloon with a car tire because you can fill both with air.
I think they realized they arent good at this PVP thing. But instead of throwing new poorly thought out ideas at us, they need to make what they have useable and interesting.
https://www.youtube.com/watch?v=rfeMROJhXSYCyrodiil was the first map they built for the game. Matt Firor literally told Todd Howard that he would only head ZOS if he could make ESO a 3-way PvP game. That's what the game was all about at release, the 3-Banners-War. It's in the very logo.Anotherone773 wrote: »Looking at first years of ESO, I wouldn't say PvP is an afterthought. It actually supposed to be the main goal and selling point of the game. Moreover, 3 factions fighting each other in the central big area is what the ESO's predecessor Dark Ages of Camelot was about.
But in the end PvE started to bring more money, that's why ESO has turned into a PvE game with just a little attention to PvP.
There is nothing in this game or its advertising that gives the impression its a pvp game. In fact when i started playing in 2016? I actually googled "ESO PVP" to see if it had PVP and where it was. The entire premise of the game was that you were suppose to help your faction in the 3 banners war. That does not mean that it had to be a 3 way pvp match. The design of cyro gives the impression it was thrown together, or they let first week interns design it with no oversight( which would explain a lot tbh).
If anything, endgame PvE is an afterthought, as there weren't any trials or hardmodes at release.
Anotherone773 wrote: »I get it, Pvpers really want to believe this is a pvp game. It.is.not. Almost all of the content is PVE. Its not marketed as PVP game. It has never been marketed as a pvp game since i have been playing. and besides some minor tweaks PVP has not changed since Morrowind.
for the most part, can you not get basically 100% of the pvp experience by just going out and buying the base game for $5 and never getting eso+ or spending a dime in the crown store?
for the most part, can you not get basically 100% of the pvp experience by just going out and buying the base game for $5 and never getting eso+ or spending a dime in the crown store?
Siohwenoeht wrote: »for the most part, can you not get basically 100% of the pvp experience by just going out and buying the base game for $5 and never getting eso+ or spending a dime in the crown store?
Absolutely not. Every time a new more powerful gear set comes out, either you need to grind the gold to buy it (very slow for a pure pvper) or play the content, and to play the content you need to sub or own it.
Jump into cyro with base game sets only, and tell me how that goes.
Siohwenoeht wrote: »for the most part, can you not get basically 100% of the pvp experience by just going out and buying the base game for $5 and never getting eso+ or spending a dime in the crown store?
Absolutely not. Every time a new more powerful gear set comes out, either you need to grind the gold to buy it (very slow for a pure pvper) or play the content, and to play the content you need to sub or own it.
Jump into cyro with base game sets only, and tell me how that goes.
but you only need to buy specific dlc or chapters that have worthwhile sets and you dont need eso+ or anything in crown store correct? its really just the sets?
Skullstachio wrote: »If the Champion System were to be Reworked into something completely new, or scrapped in its entirety. How would one go about replacing it with something that all players can use.
In my opinion, I would rather see the champion point system reworked into something entirely new.
Such questions include:Pretty sure I’m missing a few questions but still, the current issue in the eyes of the community by far is the champion point system administering power creep which needs to be eliminated at some point to an extent.
- How would you approach the system.
- How would one find a way to eliminate the power creep.
- How would it appeal to each playable class in both PvE and PvP.
Anotherone773 wrote: »what level would you say where CP starts to give very little return? about 600?
Level 1. Seriously it depends on the build. After about 30 points in something, diminishing returns really send you downhill. Past 50 and its nearly pointless.Looking at first years of ESO, I wouldn't say PvP is an afterthought. It actually supposed to be the main goal and selling point of the game. Moreover, 3 factions fighting each other in the central big area is what the ESO's predecessor Dark Ages of Camelot was about.
But in the end PvE started to bring more money, that's why ESO has turned into a PvE game with just a little attention to PvP.
There is nothing in this game or its advertising that gives the impression its a pvp game. In fact when i started playing in 2016? I actually googled "ESO PVP" to see if it had PVP and where it was. The entire premise of the game was that you were suppose to help your faction in the 3 banners war. That does not mean that it had to be a 3 way pvp match. The design of cyro gives the impression it was thrown together, or they let first week interns design it with no oversight( which would explain a lot tbh).
I dont totally disagree with you, though. I think they thought they need PVP in this game to survive because back when it was about time to be released we had Call of Duty and Game of War released. And Game of War was advertising hard on TV like like WoW use too. I think that spooked them because these games were taking a lot of players who were whaling on them. Phones were starting to become good with games, just like back in the early 90s when you owned a console if you wanted great gaming by the early 2000s computers had caught up and started to pass consoles as the go to gaming platform. Around 2010, mobile started to do the same thing as games got better and better.
Cyro failed to attract a lot of PVPers. It didnt have the cool battlegrounds of WoW, the scope or risk/reward system of EVE, and become came infamously known as Horse Simulator Online as you spent 5 minutes riding your horse to die in 5-10 seconds. It just isnt exciting pvp. The reason for pvping isnt exciting and it is the dullest looking zone in the game when in oblivion it was the beautiful lush zone. Cyro in ESO looks like belongs in a game made in 2005.
Next up IC. They actually made a PVP zone worse than Cyro. That was impressive. This zone use to be so hard to get too. It has gotten easier but the difficulty of getting there was only the first problem. This zone tries to mix PVP and PVE with a risk/reward system like EVE, but it actually ended up more like turning on PVP in Rift while out in a zone except no choice here.
The zone didnt appeal to many pvpers because trash mobs everywhere and PVPers like killing NPCs while pvping as PVEers like killing trash mobs when doing dungeons and trials. It is a pointless waste of energy. PVEers had to fight there way through mobs in a tiny zone in which they were likely to get ganked as soon as they started to engage an NPC. Then they lost half of the rewards they spend all that time earning. Then to pour acid in that wound, what you could purchase with the stones was an absolute joke. No thank you. IC was a huge fail. Strike two.
Attempt 3: Morrowind and battlegrounds. WoW had success with battlegrounds, maybe that was the secret. Except every battleground is the same with a few tweaks and reskins. Its like Im buying a car from Henry Ford. I can have any Model i want as long as it is a Model T and any color i want as long as that color is black. Lets chase each other around a big circle with very boring objectives that require little to no strategy! YAY!
Then they "improved" battlegrounds by adding slightly deformed ovals. Well definitely not going to steal GE's slogan of "Imagination at Work" with that one. BGs still lack the creative play and objectives of WOW BGs. If you were to use the matching system in real life it would match a pink party balloon with a car tire because you can fill both with air.
I think they realized they arent good at this PVP thing. But instead of throwing new poorly thought out ideas at us, they need to make what they have useable and interesting.
You should watch the advertising before ESO launch..also you cand find plenty of movies made by players in 2014 or 2015. PVP was the biggest selling point for ESO besides the game is made in ES Universe.
Just an example:https://www.youtube.com/watch?v=rfeMROJhXSY
In 2014 this was possible ..now is not.
I hope they will refresh the CP System soon tough.
Siohwenoeht wrote: »Siohwenoeht wrote: »for the most part, can you not get basically 100% of the pvp experience by just going out and buying the base game for $5 and never getting eso+ or spending a dime in the crown store?
Absolutely not. Every time a new more powerful gear set comes out, either you need to grind the gold to buy it (very slow for a pure pvper) or play the content, and to play the content you need to sub or own it.
Jump into cyro with base game sets only, and tell me how that goes.
but you only need to buy specific dlc or chapters that have worthwhile sets and you dont need eso+ or anything in crown store correct? its really just the sets?
If you want to be competitive or at the very least hold your own, yes you need dlc/chapter gear sets. The PVP only sets do not cut it on their own.
It's just the notion that pvpers only have to purchase the base game and nothing else that is incorrect. And if you'd been to cyro at all, you'd see all the fancy Apex/radiant Apex mounts, trial skins, crown store exclusive costumes etc.
It's a false assumption that pvpers don't support the game monetarily.
Anotherone773 wrote: »Siohwenoeht wrote: »Siohwenoeht wrote: »for the most part, can you not get basically 100% of the pvp experience by just going out and buying the base game for $5 and never getting eso+ or spending a dime in the crown store?
Absolutely not. Every time a new more powerful gear set comes out, either you need to grind the gold to buy it (very slow for a pure pvper) or play the content, and to play the content you need to sub or own it.
Jump into cyro with base game sets only, and tell me how that goes.
but you only need to buy specific dlc or chapters that have worthwhile sets and you dont need eso+ or anything in crown store correct? its really just the sets?
If you want to be competitive or at the very least hold your own, yes you need dlc/chapter gear sets. The PVP only sets do not cut it on their own.
It's just the notion that pvpers only have to purchase the base game and nothing else that is incorrect. And if you'd been to cyro at all, you'd see all the fancy Apex/radiant Apex mounts, trial skins, crown store exclusive costumes etc.
It's a false assumption that pvpers don't support the game monetarily.
PVP does not support the game. PVPers tend to spend less on a game like this. All that content you were talking about players purchasing content to get, all that is directed at PVE, PVP use is an unintended side effect. We can debate this forever but all evidence clearly points to "not a pvp game" and " pvp focused content does not generate any significant revenue" which makes it a minigame.
For a PvP game, speaking as a new player, the grand to 810 is an utter pain. The community looks down on any one not 810 and it turns off allot of new players. I'm stubborn so I stick around. And a real PvP game should not such a huge shelf to get to event footing. For the sake of the game this needs to change. I hope they lower the CP cap to 600 for combat. Remove the crafting and extra stuff in CP skill trees. After 600 have new skill trees unlock that deal with bonuses for crafting and other skills that have nothing to do with combat. Like in PvE areas let you walk on water. Just my two cents.
Then ZOS should be changing how quickly newer players are able to earn the CP to get to 810 then. They have full control of that.
They do already make it so the fewer CP you have, the faster they are earned but it's the last few hundred that take a lot of time.
Casual players will never reach 810CP and most burn out knowing they will never measure up in PvP no matter what gear they earn and thats not good for the game. Most MMOs have realized that allot of casual players are good gamers, often hard core MMOers who now have a life. Most MMOs let you get to cap faster so you can play the end game. Zen got this right with the leveling process but forgot about the rest of the game.
CP get in the way of joining the real community till you get 810CP. The rework needs to look at how to reward long time players but not drive off new gamers. Especially casuals.
Anotherone773 wrote: »ESO has many great qualities, but they are all PVE. PVP in ESO is a minigame, an afterthought, a distraction. ESO is no more a PVP game than Wow.
Anotherone773 wrote: »PVP does not support the game. PVPers tend to spend less on a game like this. All that content you were talking about players purchasing content to get, all that is directed at PVE, PVP use is an unintended side effect. We can debate this forever but all evidence clearly points to "not a pvp game" and " pvp focused content does not generate any significant revenue" which makes it a minigame.
FTFY. More people hang out at undaunted tents than are in a PVP campaign at any given time.Anotherone773 wrote: »ESO has many great qualities, but they are all PVE. PVP in ESO is a minigame, an afterthought, a distraction. ESO is no more a PVP game than Wow.
how many MMORPGs have esport competitions for pvp which award actual cash prizes? I'll give you a hint, one of those you just compared to ESO.
ESO is not a "pure PvP game", but PvP is a major activity for many a few of its players.
Anotherone773 wrote: »FTFY. More people hang out at undaunted tents than are in a PVP campaign at any given time.Anotherone773 wrote: »ESO has many great qualities, but they are all PVE. PVP in ESO is a minigame, an afterthought, a distraction. ESO is no more a PVP game than Wow.
how many MMORPGs have esport competitions for pvp which award actual cash prizes? I'll give you a hint, one of those you just compared to ESO.
ESO is not a "pure PvP game", but PvP is a major activity for many a few of its players.
Anotherone773 wrote: »Siohwenoeht wrote: »Siohwenoeht wrote: »for the most part, can you not get basically 100% of the pvp experience by just going out and buying the base game for $5 and never getting eso+ or spending a dime in the crown store?
Absolutely not. Every time a new more powerful gear set comes out, either you need to grind the gold to buy it (very slow for a pure pvper) or play the content, and to play the content you need to sub or own it.
Jump into cyro with base game sets only, and tell me how that goes.
but you only need to buy specific dlc or chapters that have worthwhile sets and you dont need eso+ or anything in crown store correct? its really just the sets?
If you want to be competitive or at the very least hold your own, yes you need dlc/chapter gear sets. The PVP only sets do not cut it on their own.
It's just the notion that pvpers only have to purchase the base game and nothing else that is incorrect. And if you'd been to cyro at all, you'd see all the fancy Apex/radiant Apex mounts, trial skins, crown store exclusive costumes etc.
It's a false assumption that pvpers don't support the game monetarily.
PVP does not support the game. PVPers tend to spend less on a game like this. All that content you were talking about players purchasing content to get, all that is directed at PVE, PVP use is an unintended side effect. We can debate this forever but all evidence clearly points to "not a pvp game" and " pvp focused content does not generate any significant revenue" which makes it a minigame.
Anotherone773 wrote: »FTFY. More people hang out at undaunted tents than are in a PVP campaign at any given time.Anotherone773 wrote: »ESO has many great qualities, but they are all PVE. PVP in ESO is a minigame, an afterthought, a distraction. ESO is no more a PVP game than Wow.
how many MMORPGs have esport competitions for pvp which award actual cash prizes? I'll give you a hint, one of those you just compared to ESO.
ESO is not a "pure PvP game", but PvP is a major activity for many a few of its players.
Siohwenoeht wrote: »Anotherone773 wrote: »FTFY. More people hang out at undaunted tents than are in a PVP campaign at any given time.Anotherone773 wrote: »ESO has many great qualities, but they are all PVE. PVP in ESO is a minigame, an afterthought, a distraction. ESO is no more a PVP game than Wow.
how many MMORPGs have esport competitions for pvp which award actual cash prizes? I'll give you a hint, one of those you just compared to ESO.
ESO is not a "pure PvP game", but PvP is a major activity for many a few of its players.
Where'd that lol button go?
Campaign was pop locked for one side and two bars for the other two around 1:30pm today. I've never seen more than 30 at and undaunted tent lmao.
Skullstachio wrote: »If the Champion System were to be Reworked into something completely new, or scrapped in its entirety. How would one go about replacing it with something that all players can use.
In my opinion, I would rather see the champion point system reworked into something entirely new.
Such questions include:Pretty sure I’m missing a few questions but still, the current issue in the eyes of the community by far is the champion point system administering power creep which needs to be eliminated at some point to an extent.
- How would you approach the system.
- How would one find a way to eliminate the power creep.
- How would it appeal to each playable class in both PvE and PvP.