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Champion Point discussion.

Skullstachio
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If the Champion System were to be Reworked into something completely new, or scrapped in its entirety. How would one go about replacing it with something that all players can use.

In my opinion, I would rather see the champion point system reworked into something entirely new.

Such questions include:
  • How would you approach the system.
  • How would one find a way to eliminate the power creep.
  • How would it appeal to each playable class in both PvE and PvP.
Pretty sure I’m missing a few questions but still, the current issue in the eyes of the community by far is the champion point system administering power creep which needs to be eliminated at some point to an extent.
If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

If a game does not respect your time, best thing to do is move on from it and find something else.
  • bmnoble
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    No idea but whatever new system they implement better take into account people's current CP level, got no desire to grind from level 1 in a new system.
  • wild_kmacdb16_ESO
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    Personally I would just increase the CP cap to 1000, and any points thereafter can be spent for 'non combat' purposes, such as .1% better rates when selling to merchant... as an example.
  • Casul
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    Make CP completely for non combat effects. Then buff armor sets to make up the difference. Easier to balance as you took away one variable to the equation.
    PvP needs more love.
  • Nanfoodle
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    For a PvP game, speaking as a new player, the grind to 810 is an utter pain. The community looks down on any one not 810 and it turns off allot of new players. I'm stubborn so I have stuck around. And a real PvP game should not such a huge shelf to get to even footing. For the sake of the game this needs to change. I hope they lower the CP cap to 600 for combat. Remove the crafting and extra stuff in CP skill trees. After 600 have new skill trees unlock that deal with bonuses for crafting and other skills that have nothing to do with combat. Like in PvE areas let you walk on water. Just my two cents.
    Edited by Nanfoodle on February 12, 2020 4:27AM
  • Nordic__Knights
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    Any and all thats say to remove CP are 1 new to the game yourselves or 2 RP players that sit in game doing nothingness
    Myself have 6 accounts all at or above cp cap 2 of them got there in less then 4 months of game play but my mains 1400cp and if when re work to cp system does happen if 1 of the cp I've earned gets removed making is so i get punished for being an PLAYER of the game it well be reason to move to another game that maybe less fun but doesn't punish their players for playing the game
    Edited by Nordic__Knights on February 12, 2020 3:39AM
  • Aptonoth
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    Personally I would just increase the CP cap to 1000, and any points thereafter can be spent for 'non combat' purposes, such as .1% better rates when selling to merchant... as an example.

    I like this a lot. Add more skills and perks for roleplayers.
  • Nebthet78
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    Nanfoodle wrote: »
    For a PvP game, speaking as a new player, the grand to 810 is an utter pain. The community looks down on any one not 810 and it turns off allot of new players. I'm stubborn so I stick around. And a real PvP game should not such a huge shelf to get to event footing. For the sake of the game this needs to change. I hope they lower the CP cap to 600 for combat. Remove the crafting and extra stuff in CP skill trees. After 600 have new skill trees unlock that deal with bonuses for crafting and other skills that have nothing to do with combat. Like in PvE areas let you walk on water. Just my two cents.

    Then ZOS should be changing how quickly newer players are able to earn the CP to get to 810 then. They have full control of that.
    They do already make it so the fewer CP you have, the faster they are earned but it's the last few hundred that take a lot of time.
    Far too many characters to list any more.
  • YstradClud
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    They won't get rid of it now its too central to character progression. If they wanted something different they should of thought about that before writing the code.
  • stevenyaub16_ESO
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    If I had to change it would give bonuses out earlier and more noticeable. Make it into a talent point system (5 points to buy a node) 810cp equivalent lets you unlock all, so you characters become more flexible, not powerful.

    But you can only toggle on a limited amount. (Caps at 400 equivalent.)

    I just hope whatever they do it is better than what it is now and not another need we have to eat.
  • Nanfoodle
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    Nebthet78 wrote: »
    Nanfoodle wrote: »
    For a PvP game, speaking as a new player, the grand to 810 is an utter pain. The community looks down on any one not 810 and it turns off allot of new players. I'm stubborn so I stick around. And a real PvP game should not such a huge shelf to get to event footing. For the sake of the game this needs to change. I hope they lower the CP cap to 600 for combat. Remove the crafting and extra stuff in CP skill trees. After 600 have new skill trees unlock that deal with bonuses for crafting and other skills that have nothing to do with combat. Like in PvE areas let you walk on water. Just my two cents.

    Then ZOS should be changing how quickly newer players are able to earn the CP to get to 810 then. They have full control of that.
    They do already make it so the fewer CP you have, the faster they are earned but it's the last few hundred that take a lot of time.

    Casual players will never reach 810CP and most burn out knowing they will never measure up in PvP no matter what gear they earn and thats not good for the game. Most MMOs have realized that allot of casual players are good gamers, often hard core MMOers who now have a life. Most MMOs let you get to cap faster so you can play the end game. Zen got this right with the leveling process but forgot about the rest of the game.

    CP get in the way of joining the real community till you get 810CP. The rework needs to look at how to reward long time players but not drive off new gamers. Especially casuals.
  • Tornaad
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    I would want something that makes each class and skill [class or otherwise] customizable to each player through champion points.
    Edited by Tornaad on February 12, 2020 5:02AM
  • Kittytravel
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    xCHEMISTx wrote: »
    They won't get rid of it now its too central to character progression. If they wanted something different they should of thought about that before writing the code.

    They've already stated it will be reworked; that can be a redesign or just a adjustment it's yet to be seen.
    BuildMan wrote: »
    Make CP completely for non combat effects. Then buff armor sets to make up the difference. Easier to balance as you took away one variable to the equation.

    Out of curiosity what Non Combat buffs are you thinking? I'd be curious to see how many a group of us could think of to give CP a utility benefit but not an overall combat benefit.
  • dazee
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    power creep is part of every mmo in history, the way to deal with it is not to nerf everyone into oblivion and cause a mass exodus of players, but to introduce new ways for players to challenge themselves and their more powerful characters.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • idk
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    bmnoble wrote: »
    No idea but whatever new system they implement better take into account people's current CP level, got no desire to grind from level 1 in a new system.

    I have a feeling Zos froze the CP cap where it is for this reason. The one thing Zos did get right when they implemented CP to replace the vet ranks is they seemed to know people do not like having to work for something then have it taken away. They gave us credit for vet ranks earned. Twice iirc.

    Beyond that it is pointless to speculate on what will come of CP as we have no basis.
  • Nordic__Knights
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    Tho it would hurt lower cp more then them at cap atm id like to see them just - the % per point added to an point that at 1800cp we'll be where we are at 810cp and start balancing content to account for power gain after 1800 up to 3600 endgame standards as this is an mmo its ment to take time to be all powerful and the i just started or dont have time to play stand is just saying i want everything for doing nothingness in an game with many years left in it
  • idk
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    dazee wrote: »
    power creep is part of every mmo in history, the way to deal with it is not to nerf everyone into oblivion and cause a mass exodus of players, but to introduce new ways for players to challenge themselves and their more powerful characters.

    CP has been an extremely small part of the power creep over the past few years so it is not that big of a deal.
  • dazee
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    idk wrote: »
    dazee wrote: »
    power creep is part of every mmo in history, the way to deal with it is not to nerf everyone into oblivion and cause a mass exodus of players, but to introduce new ways for players to challenge themselves and their more powerful characters.

    CP has been an extremely small part of the power creep over the past few years so it is not that big of a deal.

    was just making a general statement about anything which causes power creep. effort should be made to ensure it is not too fast, but nerfing everyone by large amounts is just going to make people leave, best way to deal with power creep is new challenges for said power creeped people.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • FierceSam
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    dazee wrote: »
    power creep is part of every mmo in history, the way to deal with it is not to nerf everyone into oblivion and cause a mass exodus of players, but to introduce new ways for players to challenge themselves and their more powerful characters.

    I don’t see the ‘challenge’ in providing players with high CP with ever-increasing advantages. In fact CP seems to be exact the opposite, it makes it easier for higher CP players to do the same content.

    That doesn’t seem either fair or intelligent. Lower CP players actually have to be more talented and better at the game to do the same content.

    In CP PvP you’re literally disadvantaging all non-cap players. I’m not sure how that is either a level playing field or any encouragement for players to bother joining.

    Surely the way players genuinely challenge themselves is to do away with crutches like CP. The only power creep should be players getting better.
  • Anhedonie
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    I would prefer it to be obliterated and new system should not have any mitigation or damage boost.
    Pure utility.

    Set gear and level cap to 50, new stats would be recalculated and won't increase past that level.




    Edited by Anhedonie on February 12, 2020 6:26AM
    Profanity filter is a crime against the freedom of speech. Also gags.
  • dazee
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    Anhedonie wrote: »
    I would prefer it to be obliterated and new system should not have any mitigation or damage boost.
    Pure utility.

    Set gear and level cap to 50, new stats would be recalculated and won't increase past that level.




    and if Zenimax knows what is good for the game that will never happen since for every player it makes happy, 100 will leave.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • dazee
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    FierceSam wrote: »
    dazee wrote: »
    power creep is part of every mmo in history, the way to deal with it is not to nerf everyone into oblivion and cause a mass exodus of players, but to introduce new ways for players to challenge themselves and their more powerful characters.

    I don’t see the ‘challenge’ in providing players with high CP with ever-increasing advantages. In fact CP seems to be exact the opposite, it makes it easier for higher CP players to do the same content.

    That doesn’t seem either fair or intelligent. Lower CP players actually have to be more talented and better at the game to do the same content.

    In CP PvP you’re literally disadvantaging all non-cap players. I’m not sure how that is either a level playing field or any encouragement for players to bother joining.

    Surely the way players genuinely challenge themselves is to do away with crutches like CP. The only power creep should be players getting better.

    This is completely flawed thinking in the context of games like MMOs. Characters always become progressively more mechanically powerful. a game like ESO can never be purely skill based. to do that we'd need to get rid of any gear or stat systems and give everyone the same baseline all the time- which would also remove peoples reasons to do content for rewards.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Nordic__Knights
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    FierceSam wrote: »
    dazee wrote: »
    power creep is part of every mmo in history, the way to deal with it is not to nerf everyone into oblivion and cause a mass exodus of players, but to introduce new ways for players to challenge themselves and their more powerful characters.

    I don’t see the ‘challenge’ in providing players with high CP with ever-increasing advantages. In fact CP seems to be exact the opposite, it makes it easier for higher CP players to do the same content.

    That doesn’t seem either fair or intelligent. Lower CP players actually have to be more talented and better at the game to do the same content.

    In CP PvP you’re literally disadvantaging all non-cap players. I’m not sure how that is either a level playing field or any encouragement for players to bother joining.

    Surely the way players genuinely challenge themselves is to do away with crutches like CP. The only power creep should be players getting better.

    Its also not healthy as an new player to believe they should be given the same power lvl as the ones whos PLAYED for years (5 at this point) reason zos has non cp campaigns it lets new players do content at their leave while gaining to be able to move to cp campaigns once they have 1) gained max cp or 2) skill lvl to stand an fair chance against and more powerful force
    And the slowest way to gain cp is pvp yet its ALWAYS for pvp reasons everyone wants cp changed when your not even doing whats needed to become maxed. just asking that players that have be published for playing the game BETTER then yourselves rather it be skill or knowledge to get to max cp
    So id say just take the time to max out cp before asking to punish others who have with change
  • FierceSam
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    dazee wrote: »
    FierceSam wrote: »
    dazee wrote: »
    power creep is part of every mmo in history, the way to deal with it is not to nerf everyone into oblivion and cause a mass exodus of players, but to introduce new ways for players to challenge themselves and their more powerful characters.

    I don’t see the ‘challenge’ in providing players with high CP with ever-increasing advantages. In fact CP seems to be exact the opposite, it makes it easier for higher CP players to do the same content.

    That doesn’t seem either fair or intelligent. Lower CP players actually have to be more talented and better at the game to do the same content.

    In CP PvP you’re literally disadvantaging all non-cap players. I’m not sure how that is either a level playing field or any encouragement for players to bother joining.

    Surely the way players genuinely challenge themselves is to do away with crutches like CP. The only power creep should be players getting better.

    This is completely flawed thinking in the context of games like MMOs. Characters always become progressively more mechanically powerful. a game like ESO can never be purely skill based. to do that we'd need to get rid of any gear or stat systems and give everyone the same baseline all the time- which would also remove peoples reasons to do content for rewards.

    I’m all for rewards believe me. But CP makes a character more powerful simply from playing rather than achieving. I can meander along doing bland content and my CP 810 character will be significantly more powerful than a CP 300 who’s done the hardest content in the game.

    Becoming more powerful in the game should be something that is related to achieving things in the game (via better rewards) and becoming a more skilled player. Time served should not be a contributory factor.
    FierceSam wrote: »
    dazee wrote: »
    power creep is part of every mmo in history, the way to deal with it is not to nerf everyone into oblivion and cause a mass exodus of players, but to introduce new ways for players to challenge themselves and their more powerful characters.

    I don’t see the ‘challenge’ in providing players with high CP with ever-increasing advantages. In fact CP seems to be exact the opposite, it makes it easier for higher CP players to do the same content.

    That doesn’t seem either fair or intelligent. Lower CP players actually have to be more talented and better at the game to do the same content.

    In CP PvP you’re literally disadvantaging all non-cap players. I’m not sure how that is either a level playing field or any encouragement for players to bother joining.

    Surely the way players genuinely challenge themselves is to do away with crutches like CP. The only power creep should be players getting better.

    Its also not healthy as an new player to believe they should be given the same power lvl as the ones whos PLAYED for years (5 at this point) reason zos has non cp campaigns it lets new players do content at their leave while gaining to be able to move to cp campaigns once they have 1) gained max cp or 2) skill lvl to stand an fair chance against and more powerful force
    And the slowest way to gain cp is pvp yet its ALWAYS for pvp reasons everyone wants cp changed when your not even doing whats needed to become maxed. just asking that players that have be published for playing the game BETTER then yourselves rather it be skill or knowledge to get to max cp
    So id say just take the time to max out cp before asking to punish others who have with change

    Well... maxed out a long, long time ago. And I did enjoy those juicy moments on every release day when my characters would all mysteriously become 30 CP more powerful overnight, allowing me to easily do content I struggled with the night before. That was proper power creep. And properly rubbish too. I hadn’t got any better (or even done anything) and suddenly it’s CP galore for me, none for anyone below cap.

    For me PvP should be about your skill, not crutches like CP. It should be about knowing your class and build enough that your character is well balanced and being skilled enough as a player that you can attack and react to another player’s moves fast enough and cleverly enough to make a difference. You absolutely should not be winning because you have more CP points than they do.

    CP PvP basically forces everyone to be at max CP, as not being there is a massive disadvantage. It then creates an interesting situation where how you use your CP becomes an important factor (which fits into the whole ‘knowing your build’ skill area). But it’s only interesting because everyone has the same CP so there is no artificial CP imbalance.
  • Anotherone773
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    Nanfoodle wrote: »
    For a PvP game, speaking as a new player, the grind to 810 is an utter pain. The community looks down on any one not 810 and it turns off allot of new players. I'm stubborn so I have stuck around. And a real PvP game should not such a huge shelf to get to even footing. For the sake of the game this needs to change. I hope they lower the CP cap to 600 for combat. Remove the crafting and extra stuff in CP skill trees. After 600 have new skill trees unlock that deal with bonuses for crafting and other skills that have nothing to do with combat. Like in PvE areas let you walk on water. Just my two cents.

    1) This is not a PVP game, It is a PVE game with PVP haphazardly thrown in as an afterthought to grab a few more customers. PVP is one of the most inefficient ways to level in this game. So if your trying to level doing PVP, its going to take you a little while.

    2) This is one of the least grindy PVE MMOs ive ever played. 1152 hrs on my main from complete noob that struggled to kill a single thunderbug to CP 810 and able to kill a thunderbug with a pocket healer. That is just shy of 300 days at 4 hrs a day.

    That may seem like a lot but im not all efficient at leveling because i dont care how fast i get to "end game" If i wanted to play a racing game, id play a racing game. I have a bank full of unused crown scrolls i collected on my journey to 810, 11 houses ( 4 notable) at various levels of completion( 5 are 50% full or more), a lot of farming for various items. FIshing, so much fishing especially in summerset. Stealing... most of my first year i stole my max limit nearly every single day.

    CP is kind of worthless. At CP 500 200 the novelty wears off...not that it was inspiring to level so i can increase my "damage using direct attacks" by 0.14%. Thats like getting a 5 cent raise in the 21st century in the US. Great! if i do that 29 more times it will come out to about 1%( love diminishing returns) and it will ALMOST be like i leveled.

    The leveling the system in this game is the most useless and unrewarding of any game i can remember playing. It works ok for the TES games, though i didnt enjoy it there either, but in an MMO its just ridiculous for an RPG.


    They are reworking the leveling system. I hope they complete scrap that CP system, its horrible. Id rather have Morrowinds leveling system if we are going to keep it along traditional TES lines.
  • Nordic__Knights
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    FierceSam wrote: »
    dazee wrote: »
    FierceSam wrote: »
    dazee wrote: »
    power creep is part of every mmo in history, the way to deal with it is not to nerf everyone into oblivion and cause a mass exodus of players, but to introduce new ways for players to challenge themselves and their more powerful characters.

    I don’t see the ‘challenge’ in providing players with high CP with ever-increasing advantages. In fact CP seems to be exact the opposite, it makes it easier for higher CP players to do the same content.

    That doesn’t seem either fair or intelligent. Lower CP players actually have to be more talented and better at the game to do the same content.

    In CP PvP you’re literally disadvantaging all non-cap players. I’m not sure how that is either a level playing field or any encouragement for players to bother joining.

    Surely the way players genuinely challenge themselves is to do away with crutches like CP. The only power creep should be players getting better.

    This is completely flawed thinking in the context of games like MMOs. Characters always become progressively more mechanically powerful. a game like ESO can never be purely skill based. to do that we'd need to get rid of any gear or stat systems and give everyone the same baseline all the time- which would also remove peoples reasons to do content for rewards.

    I’m all for rewards believe me. But CP makes a character more powerful simply from playing rather than achieving. I can meander along doing bland content and my CP 810 character will be significantly more powerful than a CP 300 who’s done the hardest content in the game.

    Becoming more powerful in the game should be somethichang is related to achieving things in the game (via better rewards) and becoming a more skilled player. Time served should not be a contributory factor.
    FierceSam wrote: »
    dazee wrote: »
    power creep is part of every mmo in history, the way to deal with it is not to nerf everyone into oblivion and cause a mass exodus of players, but to introduce new ways for players to challenge themselves and their more powerful characters.

    I don’t see the ‘challenge’ in providing players with high CP with ever-increasing advantages. In fact CP seems to be exact the opposite, it makes it easier for higher CP players to do the same content.

    That doesn’t seem either fair or intelligent. Lower CP players actually have to be more talented and better at the game to do the same content.

    In CP PvP you’re literally disadvantaging all non-cap players. I’m not sure how that is either a level playing field or any encouragement for players to bother joining.

    Surely the way players genuinely challenge themselves is to do away with crutches like CP. The only power creep should be players getting better.

    Its also not healthy as an new player to believe they should be given the same power lvl as the ones whos PLAYED for years (5 at this point) reason zos has non cp campaigns it lets new players do content at their leave while gaining to be able to move to cp campaigns once they have 1) gained max cp or 2) skill lvl to stand an fair chance against and more powerful force
    And the slowest way to gain cp is pvp yet its ALWAYS for pvp reasons everyone wants cp changed when your not even doing whats needed to become maxed. just asking that players that have be published for playing the game BETTER then yourselves rather it be skill or knowledge to get to max cp
    So id say just take the time to max out cp before asking to punish others who have with change

    Well... maxed out a long, long time ago. And I did enjoy those juicy moments on every release day when my characters would all mysteriously become 30 CP more powerful overnight, allowing me to easily do content I struggled with the night before. That was proper power creep. And properly rubbish too. I hadn’t got any better (or even done anything) and suddenly it’s CP galore for me, none for anyone below cap.

    For me PvP should be about your skill, not crutches like CP. It should be about knowing your class and build enough that your character is well balanced and being skilled enough as a player that you can attack and react to another player’s moves fast enough and cleverly enough to make a difference. You absolutely should not be winning because you have more CP points than they do.

    CP PvP basically forces everyone to be at max CP, as not being there is a massive disadvantage. It then creates an interesting situation where how you use your CP becomes an important factor (which fits into the whole ‘knowing your build’ skill area). But it’s only interesting because everyone has the same CP so there is no artificial CP imbalance.

    i didn't like the over night power myself but that was on zos for not buffing the game when adding new cp reason i put in to do so on their next system or power creep will just continue to be no matter the new system
  • dazee
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    CP does not accumulate with time. CP is earned as one does things in the game.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Kombinator
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    BuildMan wrote: »
    Make CP completely for non combat effects. Then buff armor sets to make up the difference. Easier to balance as you took away one variable to the equation.

    It would outrage people with high CP as their raw combat power gets reduced to regular level.

    I would increase base level to 70, and erase CP system entirely. Reaching lvl 70 would be similar to reaching 160 CP.

    After that you could pick up a new class for your character. You could switch classes OUTSIDE of combat at any time with a one hour cooldown. Given enough grind you could pick up all classes for your character. Each class outside of the main could be grinder by 20 "levels". These levels would have similar XP requirement as if you were go from 70 to 90, and grant no attributes. Only skillpoints.

    Those who have CP over 160 would be given instant XP scrolls, that instantly gives similar ammount of XP as reaching that CP required. There would be full, and fragmented version of it. The full would instantly give 20 extra level to your currently equipped new class, and put all class skills to 50. Fragmented version would be the "final" which would give whatever XP remained after using the full ones. It would be generated for each account. XP granted by that scroll would evenly spread amont the class skills.

    Extra classes you unlock, and level would be account wide. Characters that reach lvl70 gets auto unlocked as extra class account wide, if already unlocked, then you are given the option to replace the unlocked one. This could only be done ONCE in an account.

    Your raw power would be less, than on full CP now, but you would get much more flexibility, and should you decide to switch class you could do it without grinding up a new character, and all content/gear/achievement remain unlocked.
  • Nordic__Knights
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    Kombinator wrote: »
    BuildMan wrote: »
    Make CP completely for non combat effects. Then buff armor sets to make up the difference. Easier to balance as you took away one variable to the equation.

    It would outrage people with high CP as their raw combat power gets reduced to regular level.

    I would increase base level to 70, and erase CP system entirely. Reaching lvl 70 would be similar to reaching 160 CP.

    After that you could pick up a new class for your character. You could switch classes OUTSIDE of combat at any time with a one hour cooldown. Given enough grind you could pick up all classes for your character. Each class outside of the main could be grinder by 20 "levels". These levels would have similar XP requirement as if you were go from 70 to 90, and grant no attributes. Only skillpoints.

    Those who have CP over 160 would be given instant XP scrolls, that instantly gives similar ammount of XP as reaching that CP required. There would be full, and fragmented version of it. The full would instantly give 20 extra level to your currently equipped new class, and put all class skills to 50. Fragmented version would be the "final" which would give whatever XP remained after using the full ones. It would be generated for each account. XP granted by that scroll would evenly spread amont the class skills.

    Extra classes you unlock, and level would be account wide. Characters that reach lvl70 gets auto unlocked as extra class account wide, if already unlocked, then you are given the option to replace the unlocked one. This could only be done ONCE in an account.

    Your raw power would be less, than on full CP now, but you would get much more flexibility, and should you decide to switch class you could do it without grinding up a new character, and all content/gear/achievement remain unlocked.

    So with your system where would someone who has 1400 cp atm be placed?
    Not to thoughtful to the fact that most if not all players that are cp maxed have other classes already at cp too i have 18 of them 2 of EVERY class 1 stam 1 mag dds, tanks and healers
  • Kombinator
    Kombinator
    ✭✭✭
    Kombinator wrote: »
    BuildMan wrote: »
    Make CP completely for non combat effects. Then buff armor sets to make up the difference. Easier to balance as you took away one variable to the equation.

    It would outrage people with high CP as their raw combat power gets reduced to regular level.

    I would increase base level to 70, and erase CP system entirely. Reaching lvl 70 would be similar to reaching 160 CP.

    After that you could pick up a new class for your character. You could switch classes OUTSIDE of combat at any time with a one hour cooldown. Given enough grind you could pick up all classes for your character. Each class outside of the main could be grinder by 20 "levels". These levels would have similar XP requirement as if you were go from 70 to 90, and grant no attributes. Only skillpoints.

    Those who have CP over 160 would be given instant XP scrolls, that instantly gives similar ammount of XP as reaching that CP required. There would be full, and fragmented version of it. The full would instantly give 20 extra level to your currently equipped new class, and put all class skills to 50. Fragmented version would be the "final" which would give whatever XP remained after using the full ones. It would be generated for each account. XP granted by that scroll would evenly spread amont the class skills.

    Extra classes you unlock, and level would be account wide. Characters that reach lvl70 gets auto unlocked as extra class account wide, if already unlocked, then you are given the option to replace the unlocked one. This could only be done ONCE in an account.

    Your raw power would be less, than on full CP now, but you would get much more flexibility, and should you decide to switch class you could do it without grinding up a new character, and all content/gear/achievement remain unlocked.

    So with your system where would someone who has 1400 cp atm be placed?
    Not to thoughtful to the fact that most if not all players that are cp maxed have other classes already at cp too i have 18 of them 2 of EVERY class 1 stam 1 mag dds, tanks and healers

    Yes, and you have full gear for each, and every one of them, and done every quest with every one of them, and all of them have full crafting skills. And everyone with full CP has all of these. One reason i hate going with alt is, because i see all the quest i haven't done yet.

    Not sure where 1400 CP would be placed. Could be unlocking all current class, but game could give more instant xp scroll for future use. You know when new class gets released.
  • Nanfoodle
    Nanfoodle
    ✭✭✭✭✭
    Nanfoodle wrote: »
    For a PvP game, speaking as a new player, the grind to 810 is an utter pain. The community looks down on any one not 810 and it turns off allot of new players. I'm stubborn so I have stuck around. And a real PvP game should not such a huge shelf to get to even footing. For the sake of the game this needs to change. I hope they lower the CP cap to 600 for combat. Remove the crafting and extra stuff in CP skill trees. After 600 have new skill trees unlock that deal with bonuses for crafting and other skills that have nothing to do with combat. Like in PvE areas let you walk on water. Just my two cents.

    This is not a PVP game, It is a PVE game with PVP haphazardly thrown in as an afterthought to grab a few more customers. PVP is one of the most inefficient ways to level in this game. So if your trying to level doing PVP, its going to take you a little while.

    This is the best and most popular PvP game online right now. Cyrodiil is packed every Prime time and active at all hours of every day. You may not think of it as PvP game but most do. I could give dozens of other reasons ESO is a PvP game but its not worth my time. This by no means that this PvP game, does not have awesome PvE as well. Also remember when this games PvE was really bad, its was the PvP community that kept this game going. As at one point that was the main reason to play this game.
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