"The best" is subjective. Most popular is not true at all. When you consider average number of unique players that PVP this game isnt even in the top 50, probably not even the top 100 and thats if we exclude mobile games. Ive been in fights in Eve Online, personally, that is bigger than all the campaigns in cyrodil combined in terms of players on a single ESO megaserver and im excluding the other 90% of Eve players who are pvping elsewhere. Even if you narrow this game to Medieval Fantasy MMORPG, its probably not even in the top 5 for PVP.This is the best and most popular PvP game online right now.
Its barely active most of the day, at least by what i would call active for a "pvp game", at least on PC NA. Most of the campaigns can barely fill 2 bars across 3 alliances at peak.Cyrodiil is packed every Prime time and active at all hours of every day.
Well i live in reality which is why they are probably so disappointed with the "state of PVP" in a game that all but a sliver of content is designed for PVE.You may not think of it as PvP game but most do.
Saying something over and over again doesnt make it true.This by no means that this PvP game, does not have awesome PvE as well.
You might want to believe that but i can guarantee you that ESO survived on franchise name alone. Even before 1T and during the whole sub period, this was still a typical MMO PVE game. It was heavily marketed as the next TES game that you could play with friends. But its hard to play with friends when they are level 45 and you are 26 or when you are AD and the are DC.Also remember when this games PvE was really bad, its was the PvP community that kept this game going. As at one point that was the main reason to play this game.
wild_kmacdb16_ESO wrote: »Personally I would just increase the CP cap to 1000, and any points thereafter can be spent for 'non combat' purposes, such as .1% better rates when selling to merchant... as an example.
Skullstachio wrote: »If the Champion System were to be Reworked into something completely new, or scrapped in its entirety. How would one go about replacing it with something that all players can use.
In my opinion, I would rather see the champion point system reworked into something entirely new.
Such questions include:Pretty sure I’m missing a few questions but still, the current issue in the eyes of the community by far is the champion point system administering power creep which needs to be eliminated at some point to an extent.
- How would you approach the system.
- How would one find a way to eliminate the power creep.
- How would it appeal to each playable class in both PvE and PvP.
Kombinator wrote: »Make CP completely for non combat effects. Then buff armor sets to make up the difference. Easier to balance as you took away one variable to the equation.
It would outrage people with high CP as their raw combat power gets reduced to regular level.
I would increase base level to 70, and erase CP system entirely. Reaching lvl 70 would be similar to reaching 160 CP.
After that you could pick up a new class for your character. You could switch classes OUTSIDE of combat at any time with a one hour cooldown. Given enough grind you could pick up all classes for your character. Each class outside of the main could be grinder by 20 "levels". These levels would have similar XP requirement as if you were go from 70 to 90, and grant no attributes. Only skillpoints.
Those who have CP over 160 would be given instant XP scrolls, that instantly gives similar ammount of XP as reaching that CP required. There would be full, and fragmented version of it. The full would instantly give 20 extra level to your currently equipped new class, and put all class skills to 50. Fragmented version would be the "final" which would give whatever XP remained after using the full ones. It would be generated for each account. XP granted by that scroll would evenly spread amont the class skills.
Extra classes you unlock, and level would be account wide. Characters that reach lvl70 gets auto unlocked as extra class account wide, if already unlocked, then you are given the option to replace the unlocked one. This could only be done ONCE in an account.
Your raw power would be less, than on full CP now, but you would get much more flexibility, and should you decide to switch class you could do it without grinding up a new character, and all content/gear/achievement remain unlocked.
Kombinator wrote: »Nordic__Knights wrote: »Kombinator wrote: »Make CP completely for non combat effects. Then buff armor sets to make up the difference. Easier to balance as you took away one variable to the equation.
It would outrage people with high CP as their raw combat power gets reduced to regular level.
I would increase base level to 70, and erase CP system entirely. Reaching lvl 70 would be similar to reaching 160 CP.
After that you could pick up a new class for your character. You could switch classes OUTSIDE of combat at any time with a one hour cooldown. Given enough grind you could pick up all classes for your character. Each class outside of the main could be grinder by 20 "levels". These levels would have similar XP requirement as if you were go from 70 to 90, and grant no attributes. Only skillpoints.
Those who have CP over 160 would be given instant XP scrolls, that instantly gives similar ammount of XP as reaching that CP required. There would be full, and fragmented version of it. The full would instantly give 20 extra level to your currently equipped new class, and put all class skills to 50. Fragmented version would be the "final" which would give whatever XP remained after using the full ones. It would be generated for each account. XP granted by that scroll would evenly spread amont the class skills.
Extra classes you unlock, and level would be account wide. Characters that reach lvl70 gets auto unlocked as extra class account wide, if already unlocked, then you are given the option to replace the unlocked one. This could only be done ONCE in an account.
Your raw power would be less, than on full CP now, but you would get much more flexibility, and should you decide to switch class you could do it without grinding up a new character, and all content/gear/achievement remain unlocked.
So with your system where would someone who has 1400 cp atm be placed?
Not to thoughtful to the fact that most if not all players that are cp maxed have other classes already at cp too i have 18 of them 2 of EVERY class 1 stam 1 mag dds, tanks and healers
Yes, and you have full gear for each, and every one of them, and done every quest with every one of them, and all of them have full crafting skills. And everyone with full CP has all of these. One reason i hate going with alt is, because i see all the quest i haven't done yet.
Not sure where 1400 CP would be placed. Could be unlocking all current class, but game could give more instant xp scroll for future use. You know when new class gets released.
the only change i would want to see is that your cp after 810 could be used for something, say, trade a bunch in for a skill point, or for non-combat purposes like better merchant rates (someone mentioned that). or you could trade in skill points for a free skills respec. or maybe at some point it unlocks a purchasable furnishing. and i'd like it if the actual cp showed to other players. well anyway, seems like a lot of people want a reworking of the skill tree, which i think would *** off a lot of players (me included) who worked hard to get the points and spent them in a certain way. so i'd only want a change so that you can do something with the pts you acquire after 810 which you currently can't do anything with
what level would you say where CP starts to give very little return? about 600?
For a PvP game, speaking as a new player, the grind to 810 is an utter pain. The community looks down on any one not 810 and it turns off allot of new players. I'm stubborn so I have stuck around. And a real PvP game should not such a huge shelf to get to even footing. For the sake of the game this needs to change. I hope they lower the CP cap to 600 for combat. Remove the crafting and extra stuff in CP skill trees. After 600 have new skill trees unlock that deal with bonuses for crafting and other skills that have nothing to do with combat. Like in PvE areas let you walk on water. Just my two cents.
Oh, my God. 6 accounts. At CP cap. Do you know there's an option to create more characters at the same account and they will share CP points?Nordic__Knights wrote: »Myself have 6 accounts all at or above cp cap 2 of them got there in less then 4 months of game play but my mains 1400cp and if when re work to cp system does happen if 1 of the cp I've earned gets removed making is so i get punished for being an PLAYER of the game it well be reason to move to another game that maybe less fun but doesn't punish their players for playing the game
MMORPGs change their progression systems quite often. It's a common thing in MMORPGs.They won't get rid of it now its too central to character progression. If they wanted something different they should of thought about that before writing the code.
Looking at first years of ESO, I wouldn't say PvP is an afterthought. It actually supposed to be the main goal and selling point of the game. Moreover, 3 factions fighting each other in the central big area is what the ESO's predecessor Dark Ages of Camelot was about.Anotherone773 wrote: »For a PvP game, speaking as a new player, the grind to 810 is an utter pain. The community looks down on any one not 810 and it turns off allot of new players. I'm stubborn so I have stuck around. And a real PvP game should not such a huge shelf to get to even footing. For the sake of the game this needs to change. I hope they lower the CP cap to 600 for combat. Remove the crafting and extra stuff in CP skill trees. After 600 have new skill trees unlock that deal with bonuses for crafting and other skills that have nothing to do with combat. Like in PvE areas let you walk on water. Just my two cents.
1) This is not a PVP game, It is a PVE game with PVP haphazardly thrown in as an afterthought to grab a few more customers.
wild_kmacdb16_ESO wrote: »Personally I would just increase the CP cap to 1000, and any points thereafter can be spent for 'non combat' purposes, such as .1% better rates when selling to merchant... as an example.
Anotherone773 wrote: »"The best" is subjective. Most popular is not true at all. When you consider average number of unique players that PVP this game isnt even in the top 50, probably not even the top 100 and thats if we exclude mobile games. Ive been in fights in Eve Online, personally, that is bigger than all the campaigns in cyrodil combined in terms of players on a single ESO megaserver and im excluding the other 90% of Eve players who are pvping elsewhere. Even if you narrow this game to Medieval Fantasy MMORPG, its probably not even in the top 5 for PVP.This is the best and most popular PvP game online right now.Its barely active most of the day, at least by what i would call active for a "pvp game", at least on PC NA. Most of the campaigns can barely fill 2 bars across 3 alliances at peak.Cyrodiil is packed every Prime time and active at all hours of every day.Well i live in reality which is why they are probably so disappointed with the "state of PVP" in a game that all but a sliver of content is designed for PVE.You may not think of it as PvP game but most do.Saying something over and over again doesnt make it true.This by no means that this PvP game, does not have awesome PvE as well.You might want to believe that but i can guarantee you that ESO survived on franchise name alone. Even before 1T and during the whole sub period, this was still a typical MMO PVE game. It was heavily marketed as the next TES game that you could play with friends. But its hard to play with friends when they are level 45 and you are 26 or when you are AD and the are DC.Also remember when this games PvE was really bad, its was the PvP community that kept this game going. As at one point that was the main reason to play this game.
1T fixed some flaws in their marketing strategy but before that you could still bank on TES fans, such as myself, playing for the content and storyline. ESO has never had a lot of PVPers when compared to games that are actually PVP games. An actual PVP game is designed around PVP and PVE is a necessary evil but not the focus. In a PVE game,PVE is the focus and PVP is an after thought. ZOS ( probably) spends more on voice acting alone than they do PVP content.
Look i would love for this to be a good pvp game. Id love for it to be a decent pvp game. But its not. PVP is terribly designed in it. It has no appealing features at all. It has no strategy and the risk/reward system is terrible for pvp. It simply is not interesting. I wish it were because i typically love PVP, but its quite rubbish in ESO.
what level would you say where CP starts to give very little return? about 600?
Looking at first years of ESO, I wouldn't say PvP is an afterthought. It actually supposed to be the main goal and selling point of the game. Moreover, 3 factions fighting each other in the central big area is what the ESO's predecessor Dark Ages of Camelot was about.
But in the end PvE started to bring more money, that's why ESO has turned into a PvE game with just a little attention to PvP.
Skullstachio wrote: »If the Champion System were to be Reworked into something completely new, or scrapped in its entirety. How would one go about replacing it with something that all players can use.
In my opinion, I would rather see the champion point system reworked into something entirely new.
Such questions include:Pretty sure I’m missing a few questions but still, the current issue in the eyes of the community by far is the champion point system administering power creep which needs to be eliminated at some point to an extent.
- How would you approach the system.
- How would one find a way to eliminate the power creep.
- How would it appeal to each playable class in both PvE and PvP.
Cyrodiil was the first map they built for the game. Matt Firor literally told Todd Howard that he would only head ZOS if he could make ESO a 3-way PvP game. That's what the game was all about at release, the 3-Banners-War. It's in the very logo.Anotherone773 wrote: »Looking at first years of ESO, I wouldn't say PvP is an afterthought. It actually supposed to be the main goal and selling point of the game. Moreover, 3 factions fighting each other in the central big area is what the ESO's predecessor Dark Ages of Camelot was about.
But in the end PvE started to bring more money, that's why ESO has turned into a PvE game with just a little attention to PvP.
There is nothing in this game or its advertising that gives the impression its a pvp game. In fact when i started playing in 2016? I actually googled "ESO PVP" to see if it had PVP and where it was. The entire premise of the game was that you were suppose to help your faction in the 3 banners war. That does not mean that it had to be a 3 way pvp match. The design of cyro gives the impression it was thrown together, or they let first week interns design it with no oversight( which would explain a lot tbh).