Overload is still bugged beyond belief:
To cut it short, I discovered this chain of bugs at the start of elsweyr and did about 60+ hours of testing on it. Here are my notes I kept(????? means I still can't pin down what is happening or the proc condition). Also I will include a vid showing all of the bugs within my notes step by step. Testing this pts patch the only thing that changed is the stacking animation bug which seems to not be activating anymore(I will mark with XXXXXXX). Also I will include recaps and short clips of these events happening in old bgs.
It would be nice to have an inclass ult that wont get me banned. I have reported this bug multiple time on pts cycles. I have also brought it up in multiple threads(most of which get watered down by people making random opinion threads on the testing forums)
enter Double hit bug =?????get one tick OL heavy + dodge (sometimes active upon login)
{
lose weapons = get one tickworth and heavy hit a target
enter snare bug = get one tickworth and heavy hit a target
= get two tickworth and heavy a target
leave snare bug = dodge on the tick of a heavy hitting a target {timing intense}
= heavy 1 tickworth hitting no target
Double heavy = atleast 2 tick worth, can only do one double per refresh
{refresh: run out OL, or heavy and hit no target}
XXXXXX stack Animation = snared get one tickworth heavy dodge {timing intense}
XXXXXX = get two tickworth and heavy a target
Lose Animations = teleport to new zone
= relog
regain weapons = ??????no snare appears at high ult
}
exit Double hit bug =?????(regain weapon, high ult then tap heavy, then hold heavy)
=?????(seems to be attached to using alot of ult possibly?)https://www.youtube.com/watch?v=IddN8akiH80&t=3s
Stacking animation bug(now inactive on PTS)
bg: showing double hit, stacking animation, movement slow
https://gyazo.com/6de37454c696d14108a9d6d0fa8f6643
Death recap
Time stamps: showing double a double hit event in a normal combo
phoenixkungfu wrote: »
The weave is very clunky though.
My stam sork overload TT for 24k
My ons 25k, to put it in perspective. Ive hit ppl in bg for 12k OL pure dmg.
6500 wep dmg though and ive built into it for high OL dmg.
Come on eso, it's time to buff overload stam is even doing it better now. What are you wearing. I'm just wondering
here ya goOverload is still bugged beyond belief:
To cut it short, I discovered this chain of bugs at the start of elsweyr and did about 60+ hours of testing on it. Here are my notes I kept(????? means I still can't pin down what is happening or the proc condition). Also I will include a vid showing all of the bugs within my notes step by step. Testing this pts patch the only thing that changed is the stacking animation bug which seems to not be activating anymore(I will mark with XXXXXXX). Also I will include recaps and short clips of these events happening in old bgs.
It would be nice to have an inclass ult that wont get me banned. I have reported this bug multiple time on pts cycles. I have also brought it up in multiple threads(most of which get watered down by people making random opinion threads on the testing forums)
enter Double hit bug =?????get one tick OL heavy + dodge (sometimes active upon login)
{
lose weapons = get one tickworth and heavy hit a target
enter snare bug = get one tickworth and heavy hit a target
= get two tickworth and heavy a target
leave snare bug = dodge on the tick of a heavy hitting a target {timing intense}
= heavy 1 tickworth hitting no target
Double heavy = atleast 2 tick worth, can only do one double per refresh
{refresh: run out OL, or heavy and hit no target}
XXXXXX stack Animation = snared get one tickworth heavy dodge {timing intense}
XXXXXX = get two tickworth and heavy a target
Lose Animations = teleport to new zone
= relog
regain weapons = ??????no snare appears at high ult
}
exit Double hit bug =?????(regain weapon, high ult then tap heavy, then hold heavy)
=?????(seems to be attached to using alot of ult possibly?)https://www.youtube.com/watch?v=IddN8akiH80&t=3s
Stacking animation bug(now inactive on PTS)
bg: showing double hit, stacking animation, movement slow
https://gyazo.com/6de37454c696d14108a9d6d0fa8f6643
Death recap
Time stamps: showing double a double hit event in a normal combo
What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.
What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.
What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.
This
make it 8mts and it will be OK
Regarding PKF's opinion, no. Overload is much better than:
1. Bolstering Darkness
2. Magma Shell
3. Eternal Guardian
4. Lascerate (both morphs)
5. FDB (cast time + small dmg killed that one)
6. Pack Leader
7. Clouding swarm (such a great skill killed for no reason)
8. Sturdy horn
9. Reviving barrier (ward is cheaper)
@Sneakers
That combo is potent, but in practice any good player in a 1v1 will see you enter overload and know for 100% certain what is coming next. With the cast on ults it is even worse, i mean between entering OL and hitting onslaught you give the person 2 full seconds of reaction time. Your average player reacts between 0.2 and 0.3 seconds. Pair it with having to build up onslaught and 2 OL ticks and get potentially your briar/(fury/nma)/infused wd all together in that combo.
It is a lot of hoops to jump through with an easy counter. If one thing goes wrong the damage will be lacking, or you will be forced to delay until ult/sets/enchants/poisons are back up.
There is a more potent combo, however it is bannable to use OL heavy right now (look above at my previous post)
What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.
This
make it 8mts and it will be OK
Regarding PKF's opinion, no. Overload is much better than:
1. Bolstering Darkness
2. Magma Shell
3. Eternal Guardian
4. Lascerate (both morphs)
5. FDB (cast time + small dmg killed that one)
6. Pack Leader
7. Clouding swarm (such a great skill killed for no reason)
8. Sturdy horn
9. Reviving barrier (ward is cheaper)
You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.
@Sneakers
That combo is potent, but in practice any good player in a 1v1 will see you enter overload and know for 100% certain what is coming next. With the cast on ults it is even worse, i mean between entering OL and hitting onslaught you give the person 2 full seconds of reaction time. Your average player reacts between 0.2 and 0.3 seconds. Pair it with having to build up onslaught and 2 OL ticks and get potentially your briar/(fury/nma)/infused wd all together in that combo.
It is a lot of hoops to jump through with an easy counter. If one thing goes wrong the damage will be lacking, or you will be forced to delay until ult/sets/enchants/poisons are back up.
There is a more potent combo, however it is bannable to use OL heavy right now (look above at my previous post)
@Sneakers
That combo is potent, but in practice any good player in a 1v1 will see you enter overload and know for 100% certain what is coming next. With the cast on ults it is even worse, i mean between entering OL and hitting onslaught you give the person 2 full seconds of reaction time. Your average player reacts between 0.2 and 0.3 seconds. Pair it with having to build up onslaught and 2 OL ticks and get potentially your briar/(fury/nma)/infused wd all together in that combo.
It is a lot of hoops to jump through with an easy counter. If one thing goes wrong the damage will be lacking, or you will be forced to delay until ult/sets/enchants/poisons are back up.
There is a more potent combo, however it is bannable to use OL heavy right now (look above at my previous post)
I think this is a fair assessment of that burst combo. I will say though that, if they are expecting the combo right when you go into Overload, you can delay the full combo and just weave Overload Light Attacks with Wrecking Blow. It is then a good bit of sustained pressure, and you can onslaught when you see the opportunity. Onslaught animation is well hidden by the Overload Light Attack animation btw. The issue with that option though is that you have to build up enough ult.
Overload's current clear cut advantage is that it can be weaved along with another ultimate to create amazing burst.
Mag sorc using Overload's burst advantage to good effect:https://youtu.be/EvqnQhodlrY
https://youtu.be/UlTwSwmukL8
Stam sorc using Overload's burst:https://youtu.be/3IaBTq5elfE
https://youtu.be/x91xiFFnMEQ
Now I will say that it does suck that Overload lost its uniqueness multiple times, third bar and heavy attack aoe builds, but Overload is definitely not the worst ultimate in the game. To me there seems to be more players willing to come and complain then learn how to work with its current iteration.
What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.
This
make it 8mts and it will be OK
Regarding PKF's opinion, no. Overload is much better than:
1. Bolstering Darkness
2. Magma Shell
3. Eternal Guardian
4. Lascerate (both morphs)
5. FDB (cast time + small dmg killed that one)
6. Pack Leader
7. Clouding swarm (such a great skill killed for no reason)
8. Sturdy horn
9. Reviving barrier (ward is cheaper)
You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.
So you think any of those is better than OL? Do you want to revise them? OK:
BD does the same than VoB and VoB does dmg. Magma Shell is just awful, you will do much better with Replenishing barrier (and you will recover magicka). Eternal Guardian does not surpass any magicka based ulti on Warden's kit. Lascerate is just bad. FDB used to increase your weapon dmg while slotted, now it just increase it for 20 secs and the ulti it has a cast time. Pack Leader is just worse than Berserker, and both are just bad (which reveals the current state of WW), Clouding Swarm was changed into that weird gap closer after being one of the most amazing ultis (completely synergeable with NBs and Stygian set). Sturdy tries to be a PvP ulti, but 990 less crit dmg received for 10 sec against Major Force for 10 sec is underwhelming. Finally Reviving Barrier extra effect is meh. Anyone running a HoT will use it with replenishing, or just pass from barriers and will go with healing ward.
None of those Ultis see a use in years for a reson, right? While I see OL on a daily basis.
What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.
This
make it 8mts and it will be OK
Regarding PKF's opinion, no. Overload is much better than:
1. Bolstering Darkness
2. Magma Shell
3. Eternal Guardian
4. Lascerate (both morphs)
5. FDB (cast time + small dmg killed that one)
6. Pack Leader
7. Clouding swarm (such a great skill killed for no reason)
8. Sturdy horn
9. Reviving barrier (ward is cheaper)
You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.
So you think any of those is better than OL? Do you want to revise them? OK:
BD does the same than VoB and VoB does dmg. Magma Shell is just awful, you will do much better with Replenishing barrier (and you will recover magicka). Eternal Guardian does not surpass any magicka based ulti on Warden's kit. Lascerate is just bad. FDB used to increase your weapon dmg while slotted, now it just increase it for 20 secs and the ulti it has a cast time. Pack Leader is just worse than Berserker, and both are just bad (which reveals the current state of WW), Clouding Swarm was changed into that weird gap closer after being one of the most amazing ultis (completely synergeable with NBs and Stygian set). Sturdy tries to be a PvP ulti, but 990 less crit dmg received for 10 sec against Major Force for 10 sec is underwhelming. Finally Reviving Barrier extra effect is meh. Anyone running a HoT will use it with replenishing, or just pass from barriers and will go with healing ward.
None of those Ultis see a use in years for a reson, right? While I see OL on a daily basis.
And that's the exact logic I don't understand. Sorcs tend to have bad class ultimates in general, so seeing OL shouldn't necessarily come as a surprise -- but I don't understand why not seeing certain ultimates (that have also not been seen for years+ in a serious capacity) as much as you see OL can be used as proof that OL isn't as good as it could be. For example, we see Incap every single day, even though it's a really underwhelming, not threatening ultimate.
Consider also the statistical implications: Say I'm in Cyro running around to wherever and on the way I encounter 3 players. 2 of them are magsorcs, and the other 1 is a stamblade. The magsorcs pelt me with OL and the stamblade hits me with incap (or more likely doesn't because of the delay). To me, there's a huge representation of OL because 2/3 players and 2/2 magsorcs just smacked me with it, but that might not be indicative of all magsorcs, or even that it's a good ultimate.
What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.
This
make it 8mts and it will be OK
Regarding PKF's opinion, no. Overload is much better than:
1. Bolstering Darkness
2. Magma Shell
3. Eternal Guardian
4. Lascerate (both morphs)
5. FDB (cast time + small dmg killed that one)
6. Pack Leader
7. Clouding swarm (such a great skill killed for no reason)
8. Sturdy horn
9. Reviving barrier (ward is cheaper)
You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.
So you think any of those is better than OL? Do you want to revise them? OK:
BD does the same than VoB and VoB does dmg. Magma Shell is just awful, you will do much better with Replenishing barrier (and you will recover magicka). Eternal Guardian does not surpass any magicka based ulti on Warden's kit. Lascerate is just bad. FDB used to increase your weapon dmg while slotted, now it just increase it for 20 secs and the ulti it has a cast time. Pack Leader is just worse than Berserker, and both are just bad (which reveals the current state of WW), Clouding Swarm was changed into that weird gap closer after being one of the most amazing ultis (completely synergeable with NBs and Stygian set). Sturdy tries to be a PvP ulti, but 990 less crit dmg received for 10 sec against Major Force for 10 sec is underwhelming. Finally Reviving Barrier extra effect is meh. Anyone running a HoT will use it with replenishing, or just pass from barriers and will go with healing ward.
None of those Ultis see a use in years for a reson, right? While I see OL on a daily basis.
And that's the exact logic I don't understand. Sorcs tend to have bad class ultimates in general, so seeing OL shouldn't necessarily come as a surprise -- but I don't understand why not seeing certain ultimates (that have also not been seen for years+ in a serious capacity) as much as you see OL can be used as proof that OL isn't as good as it could be. For example, we see Incap every single day, even though it's a really underwhelming, not threatening ultimate.
Consider also the statistical implications: Say I'm in Cyro running around to wherever and on the way I encounter 3 players. 2 of them are magsorcs, and the other 1 is a stamblade. The magsorcs pelt me with OL and the stamblade hits me with incap (or more likely doesn't because of the delay). To me, there's a huge representation of OL because 2/3 players and 2/2 magsorcs just smacked me with it, but that might not be indicative of all magsorcs, or even that it's a good ultimate.
No one is arguing that Overload is not as good as it could be. I believe they are just saying it is not the worst ultimate in the game.
What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.
This
make it 8mts and it will be OK
Regarding PKF's opinion, no. Overload is much better than:
1. Bolstering Darkness
2. Magma Shell
3. Eternal Guardian
4. Lascerate (both morphs)
5. FDB (cast time + small dmg killed that one)
6. Pack Leader
7. Clouding swarm (such a great skill killed for no reason)
8. Sturdy horn
9. Reviving barrier (ward is cheaper)
You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.
So you think any of those is better than OL? Do you want to revise them? OK:
BD does the same than VoB and VoB does dmg. Magma Shell is just awful, you will do much better with Replenishing barrier (and you will recover magicka). Eternal Guardian does not surpass any magicka based ulti on Warden's kit. Lascerate is just bad. FDB used to increase your weapon dmg while slotted, now it just increase it for 20 secs and the ulti it has a cast time. Pack Leader is just worse than Berserker, and both are just bad (which reveals the current state of WW), Clouding Swarm was changed into that weird gap closer after being one of the most amazing ultis (completely synergeable with NBs and Stygian set). Sturdy tries to be a PvP ulti, but 990 less crit dmg received for 10 sec against Major Force for 10 sec is underwhelming. Finally Reviving Barrier extra effect is meh. Anyone running a HoT will use it with replenishing, or just pass from barriers and will go with healing ward.
None of those Ultis see a use in years for a reson, right? While I see OL on a daily basis.
And that's the exact logic I don't understand. Sorcs tend to have bad class ultimates in general, so seeing OL shouldn't necessarily come as a surprise -- but I don't understand why not seeing certain ultimates (that have also not been seen for years+ in a serious capacity) as much as you see OL can be used as proof that OL isn't as good as it could be. For example, we see Incap every single day, even though it's a really underwhelming, not threatening ultimate.
Consider also the statistical implications: Say I'm in Cyro running around to wherever and on the way I encounter 3 players. 2 of them are magsorcs, and the other 1 is a stamblade. The magsorcs pelt me with OL and the stamblade hits me with incap (or more likely doesn't because of the delay). To me, there's a huge representation of OL because 2/3 players and 2/2 magsorcs just smacked me with it, but that might not be indicative of all magsorcs, or even that it's a good ultimate.
No one is arguing that Overload is not as good as it could be. I believe they are just saying it is not the worst ultimate in the game.
If that's the goalpost we're going to settle on, then alright. I can get behind that. But I don't think OP's post was meant to be taken literally (for obvious reasons).
What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.
This
make it 8mts and it will be OK
Regarding PKF's opinion, no. Overload is much better than:
1. Bolstering Darkness
2. Magma Shell
3. Eternal Guardian
4. Lascerate (both morphs)
5. FDB (cast time + small dmg killed that one)
6. Pack Leader
7. Clouding swarm (such a great skill killed for no reason)
8. Sturdy horn
9. Reviving barrier (ward is cheaper)
You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.
Ragnarock41 wrote: »What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.
This
make it 8mts and it will be OK
Regarding PKF's opinion, no. Overload is much better than:
1. Bolstering Darkness
2. Magma Shell
3. Eternal Guardian
4. Lascerate (both morphs)
5. FDB (cast time + small dmg killed that one)
6. Pack Leader
7. Clouding swarm (such a great skill killed for no reason)
8. Sturdy horn
9. Reviving barrier (ward is cheaper)
You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.
I think the logic in that post is very clear and written in a format that a 7 y.o can understand.
Imagine it had 1000 ultimate charge
And 50% more damage
AND you had a third bar on a class that suffers with bar space especially after wards have resistances (Boundless)
Oh. That's just how it was, for years, when it was still only used by a few players....
What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.
This
make it 8mts and it will be OK
Regarding PKF's opinion, no. Overload is much better than:
1. Bolstering Darkness
2. Magma Shell
3. Eternal Guardian
4. Lascerate (both morphs)
5. FDB (cast time + small dmg killed that one)
6. Pack Leader
7. Clouding swarm (such a great skill killed for no reason)
8. Sturdy horn
9. Reviving barrier (ward is cheaper)
You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.
So you think any of those is better than OL? Do you want to revise them? OK:
BD does the same than VoB and VoB does dmg. Magma Shell is just awful, you will do much better with Replenishing barrier (and you will recover magicka). Eternal Guardian does not surpass any magicka based ulti on Warden's kit. Lascerate is just bad. FDB used to increase your weapon dmg while slotted, now it just increase it for 20 secs and the ulti it has a cast time. Pack Leader is just worse than Berserker, and both are just bad (which reveals the current state of WW), Clouding Swarm was changed into that weird gap closer after being one of the most amazing ultis (completely synergeable with NBs and Stygian set). Sturdy tries to be a PvP ulti, but 990 less crit dmg received for 10 sec against Major Force for 10 sec is underwhelming. Finally Reviving Barrier extra effect is meh. Anyone running a HoT will use it with replenishing, or just pass from barriers and will go with healing ward.
None of those Ultis see a use in years for a reson, right? While I see OL on a daily basis.
And that's the exact logic I don't understand. Sorcs tend to have bad class ultimates in general, so seeing OL shouldn't necessarily come as a surprise -- but I don't understand why not seeing certain ultimates (that have also not been seen for years+ in a serious capacity) as much as you see OL can be used as proof that OL isn't as good as it could be. For example, we see Incap every single day, even though it's a really underwhelming, not threatening ultimate.
Consider also the statistical implications: Say I'm in Cyro running around to wherever and on the way I encounter 3 players. 2 of them are magsorcs, and the other 1 is a stamblade. The magsorcs pelt me with OL and the stamblade hits me with incap (or more likely doesn't because of the delay). To me, there's a huge representation of OL because 2/3 players and 2/2 magsorcs just smacked me with it, but that might not be indicative of all magsorcs, or even that it's a good ultimate.
No one is arguing that Overload is not as good as it could be. I believe they are just saying it is not the worst ultimate in the game.
Tommy_The_Gun wrote: »Worst ultimate in game ? Without a doubt it is Pack Leader (WW ulti morph aka "white wolf").
btw:
https://forums.elderscrollsonline.com/en/discussion/509908/overload-has-the-worst-morphs-in-the-history-of-this-game-i-never-seen-any-skill-this-bad
Why did you made a second almost identical topic ?
you can literally instagib people using overload
it's a good ult
i swear sometimes it seems like people here are playing a completely different game
Emma_Overload wrote: »I would gladly trade ALL THREE Sorcerer ultimates for ONE ultimate that did instant burst damage.
Ragnarock41 wrote: »What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.
This
make it 8mts and it will be OK
Regarding PKF's opinion, no. Overload is much better than:
1. Bolstering Darkness
2. Magma Shell
3. Eternal Guardian
4. Lascerate (both morphs)
5. FDB (cast time + small dmg killed that one)
6. Pack Leader
7. Clouding swarm (such a great skill killed for no reason)
8. Sturdy horn
9. Reviving barrier (ward is cheaper)
You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.
I think the logic in that post is very clear and written in a format that a 7 y.o can understand.
I'm 6.