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the facts. OVERLOAD IS THE WORST ULTIMATE in game.

  • MincVinyl
    MincVinyl
    ✭✭✭✭✭
    here ya go
    MincVinyl wrote: »
    Overload is still bugged beyond belief:
    To cut it short, I discovered this chain of bugs at the start of elsweyr and did about 60+ hours of testing on it. Here are my notes I kept(????? means I still can't pin down what is happening or the proc condition). Also I will include a vid showing all of the bugs within my notes step by step. Testing this pts patch the only thing that changed is the stacking animation bug which seems to not be activating anymore(I will mark with XXXXXXX). Also I will include recaps and short clips of these events happening in old bgs.

    It would be nice to have an inclass ult that wont get me banned. I have reported this bug multiple time on pts cycles. I have also brought it up in multiple threads(most of which get watered down by people making random opinion threads on the testing forums)
    enter Double hit bug =?????get one tick OL heavy + dodge (sometimes active upon login)
    {
    lose weapons = get one tickworth and heavy hit a target

    enter snare bug = get one tickworth and heavy hit a target
    = get two tickworth and heavy a target

    leave snare bug = dodge on the tick of a heavy hitting a target {timing intense}
    = heavy 1 tickworth hitting no target

    Double heavy = atleast 2 tick worth, can only do one double per refresh
    {refresh: run out OL, or heavy and hit no target}

    XXXXXX stack Animation = snared get one tickworth heavy dodge {timing intense}
    XXXXXX = get two tickworth and heavy a target

    Lose Animations = teleport to new zone
    = relog

    regain weapons = ??????no snare appears at high ult

    }
    exit Double hit bug =?????(regain weapon, high ult then tap heavy, then hold heavy)
    =?????(seems to be attached to using alot of ult possibly?)
    https://www.youtube.com/watch?v=IddN8akiH80&t=3s
    Stacking animation bug(now inactive on PTS)
    0evc4c8if1qv.png
    o7l2g72ac208.png
    bg: showing double hit, stacking animation, movement slow

    https://gyazo.com/6de37454c696d14108a9d6d0fa8f6643
    Death recap
    f1aty2ca4le0.png
    Time stamps: showing double a double hit event in a normal combo
    dtuozzry7bam.png

  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Sneakers
    Sneakers
    ✭✭✭
    Sneakers wrote: »
    zvavi wrote: »
    Jackey wrote: »
    When they reworked Overload I thought it would function like a normal light attack that you could easly weave in with other abilities. That wasn't the case though.
    Maybe they should look into that.

    You can weave overload light attacks with other abilities

    The weave is very clunky though.

    My stam sork overload TT for 24k
    My ons 25k, to put it in perspective. Ive hit ppl in bg for 12k OL pure dmg.

    6500 wep dmg though and ive built into it for high OL dmg.

    Come on eso, it's time to buff overload stam is even doing it better now. What are you wearing. I'm just wondering

    Well the build I will keep to myself but I will tell you this:

    While buffed:
    ~6500 wep dmg
    wreckingblow then OL
    25% light attack dmg from CP
    BA

    If you want things to hit hard you synergize and build for it. There are also sets you can add to this mix to raise it further.

    But as others have said, it is a clunky combo and not fast so people can dodge roll it with high success rate if they read your build/are lucky.


    But a stam sork can easily do this to:

    Gap close -> wrecking blow -> overload -> ons -> OL -> exec and have one of the highest bursts in the game.

    Looking at a picture on my phone right now going like this: Wrecking (8145 dmg) into OL (8902) into ONS (13679) into OL (11556).

    Giving OL the ability to regen ulti while active will open up for Necro goliath form to have the same mechanic (both atm do not regen when active). I am sure there might be other abils similar.

    If you could weave OL quicker it would be real sweet, atm it is really nice but has quirks that for me made me go Mag instead using meteor (still slot OL on my mag build from time to time).
  • MincVinyl
    MincVinyl
    ✭✭✭✭✭
    @Sneakers
    That combo is potent, but in practice any good player in a 1v1 will see you enter overload and know for 100% certain what is coming next. With the cast on ults it is even worse, i mean between entering OL and hitting onslaught you give the person 2 full seconds of reaction time. Your average player reacts between 0.2 and 0.3 seconds. Pair it with having to build up onslaught and 2 OL ticks and get potentially your briar/(fury/nma)/infused wd all together in that combo.

    It is a lot of hoops to jump through with an easy counter. If one thing goes wrong the damage will be lacking, or you will be forced to delay until ult/sets/enchants/poisons are back up.
    There is a more potent combo, however it is bannable to use OL heavy right now (look above at my previous post)
  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    MincVinyl wrote: »
    here ya go
    MincVinyl wrote: »
    Overload is still bugged beyond belief:
    To cut it short, I discovered this chain of bugs at the start of elsweyr and did about 60+ hours of testing on it. Here are my notes I kept(????? means I still can't pin down what is happening or the proc condition). Also I will include a vid showing all of the bugs within my notes step by step. Testing this pts patch the only thing that changed is the stacking animation bug which seems to not be activating anymore(I will mark with XXXXXXX). Also I will include recaps and short clips of these events happening in old bgs.

    It would be nice to have an inclass ult that wont get me banned. I have reported this bug multiple time on pts cycles. I have also brought it up in multiple threads(most of which get watered down by people making random opinion threads on the testing forums)
    enter Double hit bug =?????get one tick OL heavy + dodge (sometimes active upon login)
    {
    lose weapons = get one tickworth and heavy hit a target

    enter snare bug = get one tickworth and heavy hit a target
    = get two tickworth and heavy a target

    leave snare bug = dodge on the tick of a heavy hitting a target {timing intense}
    = heavy 1 tickworth hitting no target

    Double heavy = atleast 2 tick worth, can only do one double per refresh
    {refresh: run out OL, or heavy and hit no target}

    XXXXXX stack Animation = snared get one tickworth heavy dodge {timing intense}
    XXXXXX = get two tickworth and heavy a target

    Lose Animations = teleport to new zone
    = relog

    regain weapons = ??????no snare appears at high ult

    }
    exit Double hit bug =?????(regain weapon, high ult then tap heavy, then hold heavy)
    =?????(seems to be attached to using alot of ult possibly?)
    https://www.youtube.com/watch?v=IddN8akiH80&t=3s
    Stacking animation bug(now inactive on PTS)
    0evc4c8if1qv.png
    o7l2g72ac208.png
    bg: showing double hit, stacking animation, movement slow

    https://gyazo.com/6de37454c696d14108a9d6d0fa8f6643
    Death recap
    f1aty2ca4le0.png
    Time stamps: showing double a double hit event in a normal combo
    dtuozzry7bam.png

    Yep I would give anything to ha
    Dracane wrote: »
    What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.

    AGREE, GOD BLESS YOU
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    But now where this person told everyone about the 2 tick overload heavy attack, it will get changed and then it will forever remain useless. So I would not bother. The only good thing about overload is that it does 2 ticks when you start channeling.

    I really hate this class by now. It has nothing special left.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Dracane wrote: »
    What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.

    This

    make it 8mts and it will be OK

    Regarding PKF's opinion, no. Overload is much better than:

    1. Bolstering Darkness
    2. Magma Shell
    3. Eternal Guardian
    4. Lascerate (both morphs)
    5. FDB (cast time + small dmg killed that one)
    6. Pack Leader
    7. Clouding swarm (such a great skill killed for no reason)
    8. Sturdy horn
    9. Reviving barrier (ward is cheaper)
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Rahar
    Rahar
    ✭✭✭✭
    Xvorg wrote: »
    Dracane wrote: »
    What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.

    This

    make it 8mts and it will be OK

    Regarding PKF's opinion, no. Overload is much better than:

    1. Bolstering Darkness
    2. Magma Shell
    3. Eternal Guardian
    4. Lascerate (both morphs)
    5. FDB (cast time + small dmg killed that one)
    6. Pack Leader
    7. Clouding swarm (such a great skill killed for no reason)
    8. Sturdy horn
    9. Reviving barrier (ward is cheaper)

    You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.
    NeRf MaGsOrC
  • TBois
    TBois
    ✭✭✭✭✭
    MincVinyl wrote: »
    @Sneakers
    That combo is potent, but in practice any good player in a 1v1 will see you enter overload and know for 100% certain what is coming next. With the cast on ults it is even worse, i mean between entering OL and hitting onslaught you give the person 2 full seconds of reaction time. Your average player reacts between 0.2 and 0.3 seconds. Pair it with having to build up onslaught and 2 OL ticks and get potentially your briar/(fury/nma)/infused wd all together in that combo.

    It is a lot of hoops to jump through with an easy counter. If one thing goes wrong the damage will be lacking, or you will be forced to delay until ult/sets/enchants/poisons are back up.
    There is a more potent combo, however it is bannable to use OL heavy right now (look above at my previous post)

    I think this is a fair assessment of that burst combo. I will say though that, if they are expecting the combo right when you go into Overload, you can delay the full combo and just weave Overload Light Attacks with Wrecking Blow. It is then a good bit of sustained pressure, and you can onslaught when you see the opportunity. Onslaught animation is well hidden by the Overload Light Attack animation btw. The issue with that option though is that you have to build up enough ult.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Rahar wrote: »
    Xvorg wrote: »
    Dracane wrote: »
    What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.

    This

    make it 8mts and it will be OK

    Regarding PKF's opinion, no. Overload is much better than:

    1. Bolstering Darkness
    2. Magma Shell
    3. Eternal Guardian
    4. Lascerate (both morphs)
    5. FDB (cast time + small dmg killed that one)
    6. Pack Leader
    7. Clouding swarm (such a great skill killed for no reason)
    8. Sturdy horn
    9. Reviving barrier (ward is cheaper)

    You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.

    So you think any of those is better than OL? Do you want to revise them? OK:

    BD does the same than VoB and VoB does dmg. Magma Shell is just awful, you will do much better with Replenishing barrier (and you will recover magicka). Eternal Guardian does not surpass any magicka based ulti on Warden's kit. Lascerate is just bad. FDB used to increase your weapon dmg while slotted, now it just increase it for 20 secs and the ulti it has a cast time. Pack Leader is just worse than Berserker, and both are just bad (which reveals the current state of WW), Clouding Swarm was changed into that weird gap closer after being one of the most amazing ultis (completely synergeable with NBs and Stygian set). Sturdy tries to be a PvP ulti, but 990 less crit dmg received for 10 sec against Major Force for 10 sec is underwhelming. Finally Reviving Barrier extra effect is meh. Anyone running a HoT will use it with replenishing, or just pass from barriers and will go with healing ward.

    None of those Ultis see a use in years for a reson, right? While I see OL on a daily basis.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Sneakers
    Sneakers
    ✭✭✭
    MincVinyl wrote: »
    @Sneakers
    That combo is potent, but in practice any good player in a 1v1 will see you enter overload and know for 100% certain what is coming next. With the cast on ults it is even worse, i mean between entering OL and hitting onslaught you give the person 2 full seconds of reaction time. Your average player reacts between 0.2 and 0.3 seconds. Pair it with having to build up onslaught and 2 OL ticks and get potentially your briar/(fury/nma)/infused wd all together in that combo.

    It is a lot of hoops to jump through with an easy counter. If one thing goes wrong the damage will be lacking, or you will be forced to delay until ult/sets/enchants/poisons are back up.
    There is a more potent combo, however it is bannable to use OL heavy right now (look above at my previous post)

    I see ur point and in theory ur right. In actuality, you OL will bugg out very fast putting u in a perma OL mode which others see as well disguising everything u do im an annoying electric blurr.

    I thought it was super annoying at first but realized my enemies didnt see what i was doing either.

    Not gonna say how the animation bug occurs but its frequent enough so even if u dont know it will happen sooner or later.

    Leap is also super obvious yet I always get hit by it :wink:
    800 ms+ reaction times after a few glasses of wine
    Edited by Sneakers on February 7, 2020 9:02AM
  • Sneakers
    Sneakers
    ✭✭✭
    TBois wrote: »
    MincVinyl wrote: »
    @Sneakers
    That combo is potent, but in practice any good player in a 1v1 will see you enter overload and know for 100% certain what is coming next. With the cast on ults it is even worse, i mean between entering OL and hitting onslaught you give the person 2 full seconds of reaction time. Your average player reacts between 0.2 and 0.3 seconds. Pair it with having to build up onslaught and 2 OL ticks and get potentially your briar/(fury/nma)/infused wd all together in that combo.

    It is a lot of hoops to jump through with an easy counter. If one thing goes wrong the damage will be lacking, or you will be forced to delay until ult/sets/enchants/poisons are back up.
    There is a more potent combo, however it is bannable to use OL heavy right now (look above at my previous post)

    I think this is a fair assessment of that burst combo. I will say though that, if they are expecting the combo right when you go into Overload, you can delay the full combo and just weave Overload Light Attacks with Wrecking Blow. It is then a good bit of sustained pressure, and you can onslaught when you see the opportunity. Onslaught animation is well hidden by the Overload Light Attack animation btw. The issue with that option though is that you have to build up enough ult.

    Personally, with bloodspawn u bank 500 ulti quickly.

    You do as u say sustain preassure a guy when you figured out his mitigation then u know how much burst is need.

    20 stacks fury.
    400 ulti

    Enemy lazy healing at 70% thats when u rev up,
    And drop 40k burst followed by 5s of wrecking and light weave on 0% resis

    It works most ppl die to it.

    OL does so much damage i often dont use ons, sometimes run berserker instead as defense.
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Is it strange that I knew who posted this, just by looking at the title?
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Shaloknir
    Shaloknir
    ✭✭✭
    TBois wrote: »
    Overload's current clear cut advantage is that it can be weaved along with another ultimate to create amazing burst.

    Mag sorc using Overload's burst advantage to good effect:

    https://youtu.be/EvqnQhodlrY

    https://youtu.be/UlTwSwmukL8


    Stam sorc using Overload's burst:

    https://youtu.be/3IaBTq5elfE

    https://youtu.be/x91xiFFnMEQ


    Now I will say that it does suck that Overload lost its uniqueness multiple times, third bar and heavy attack aoe builds, but Overload is definitely not the worst ultimate in the game. To me there seems to be more players willing to come and complain then learn how to work with its current iteration.

    Lol, I feel so noob! I didnt know you can use other ultimates while using overload!?! Thats it I'll take my sorcerer to BGs right after work and wreck havoc with this knowledge 🤭
  • Rahar
    Rahar
    ✭✭✭✭
    Xvorg wrote: »
    Rahar wrote: »
    Xvorg wrote: »
    Dracane wrote: »
    What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.

    This

    make it 8mts and it will be OK

    Regarding PKF's opinion, no. Overload is much better than:

    1. Bolstering Darkness
    2. Magma Shell
    3. Eternal Guardian
    4. Lascerate (both morphs)
    5. FDB (cast time + small dmg killed that one)
    6. Pack Leader
    7. Clouding swarm (such a great skill killed for no reason)
    8. Sturdy horn
    9. Reviving barrier (ward is cheaper)

    You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.

    So you think any of those is better than OL? Do you want to revise them? OK:

    BD does the same than VoB and VoB does dmg. Magma Shell is just awful, you will do much better with Replenishing barrier (and you will recover magicka). Eternal Guardian does not surpass any magicka based ulti on Warden's kit. Lascerate is just bad. FDB used to increase your weapon dmg while slotted, now it just increase it for 20 secs and the ulti it has a cast time. Pack Leader is just worse than Berserker, and both are just bad (which reveals the current state of WW), Clouding Swarm was changed into that weird gap closer after being one of the most amazing ultis (completely synergeable with NBs and Stygian set). Sturdy tries to be a PvP ulti, but 990 less crit dmg received for 10 sec against Major Force for 10 sec is underwhelming. Finally Reviving Barrier extra effect is meh. Anyone running a HoT will use it with replenishing, or just pass from barriers and will go with healing ward.

    None of those Ultis see a use in years for a reson, right? While I see OL on a daily basis.

    And that's the exact logic I don't understand. Sorcs tend to have bad class ultimates in general, so seeing OL shouldn't necessarily come as a surprise -- but I don't understand why not seeing certain ultimates (that have also not been seen for years+ in a serious capacity) as much as you see OL can be used as proof that OL isn't as good as it could be. For example, we see Incap every single day, even though it's a really underwhelming, not threatening ultimate.

    Consider also the statistical implications: Say I'm in Cyro running around to wherever and on the way I encounter 3 players. 2 of them are magsorcs, and the other 1 is a stamblade. The magsorcs pelt me with OL and the stamblade hits me with incap (or more likely doesn't because of the delay :trollface: ). To me, there's a huge representation of OL because 2/3 players and 2/2 magsorcs just smacked me with it, but that might not be indicative of all magsorcs, or even that it's a good ultimate.
    NeRf MaGsOrC
  • TBois
    TBois
    ✭✭✭✭✭
    Rahar wrote: »
    Xvorg wrote: »
    Rahar wrote: »
    Xvorg wrote: »
    Dracane wrote: »
    What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.

    This

    make it 8mts and it will be OK

    Regarding PKF's opinion, no. Overload is much better than:

    1. Bolstering Darkness
    2. Magma Shell
    3. Eternal Guardian
    4. Lascerate (both morphs)
    5. FDB (cast time + small dmg killed that one)
    6. Pack Leader
    7. Clouding swarm (such a great skill killed for no reason)
    8. Sturdy horn
    9. Reviving barrier (ward is cheaper)

    You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.

    So you think any of those is better than OL? Do you want to revise them? OK:

    BD does the same than VoB and VoB does dmg. Magma Shell is just awful, you will do much better with Replenishing barrier (and you will recover magicka). Eternal Guardian does not surpass any magicka based ulti on Warden's kit. Lascerate is just bad. FDB used to increase your weapon dmg while slotted, now it just increase it for 20 secs and the ulti it has a cast time. Pack Leader is just worse than Berserker, and both are just bad (which reveals the current state of WW), Clouding Swarm was changed into that weird gap closer after being one of the most amazing ultis (completely synergeable with NBs and Stygian set). Sturdy tries to be a PvP ulti, but 990 less crit dmg received for 10 sec against Major Force for 10 sec is underwhelming. Finally Reviving Barrier extra effect is meh. Anyone running a HoT will use it with replenishing, or just pass from barriers and will go with healing ward.

    None of those Ultis see a use in years for a reson, right? While I see OL on a daily basis.

    And that's the exact logic I don't understand. Sorcs tend to have bad class ultimates in general, so seeing OL shouldn't necessarily come as a surprise -- but I don't understand why not seeing certain ultimates (that have also not been seen for years+ in a serious capacity) as much as you see OL can be used as proof that OL isn't as good as it could be. For example, we see Incap every single day, even though it's a really underwhelming, not threatening ultimate.

    Consider also the statistical implications: Say I'm in Cyro running around to wherever and on the way I encounter 3 players. 2 of them are magsorcs, and the other 1 is a stamblade. The magsorcs pelt me with OL and the stamblade hits me with incap (or more likely doesn't because of the delay :trollface: ). To me, there's a huge representation of OL because 2/3 players and 2/2 magsorcs just smacked me with it, but that might not be indicative of all magsorcs, or even that it's a good ultimate.

    No one is arguing that Overload is not as good as it could be. I believe they are just saying it is not the worst ultimate in the game.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Rahar
    Rahar
    ✭✭✭✭
    TBois wrote: »
    Rahar wrote: »
    Xvorg wrote: »
    Rahar wrote: »
    Xvorg wrote: »
    Dracane wrote: »
    What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.

    This

    make it 8mts and it will be OK

    Regarding PKF's opinion, no. Overload is much better than:

    1. Bolstering Darkness
    2. Magma Shell
    3. Eternal Guardian
    4. Lascerate (both morphs)
    5. FDB (cast time + small dmg killed that one)
    6. Pack Leader
    7. Clouding swarm (such a great skill killed for no reason)
    8. Sturdy horn
    9. Reviving barrier (ward is cheaper)

    You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.

    So you think any of those is better than OL? Do you want to revise them? OK:

    BD does the same than VoB and VoB does dmg. Magma Shell is just awful, you will do much better with Replenishing barrier (and you will recover magicka). Eternal Guardian does not surpass any magicka based ulti on Warden's kit. Lascerate is just bad. FDB used to increase your weapon dmg while slotted, now it just increase it for 20 secs and the ulti it has a cast time. Pack Leader is just worse than Berserker, and both are just bad (which reveals the current state of WW), Clouding Swarm was changed into that weird gap closer after being one of the most amazing ultis (completely synergeable with NBs and Stygian set). Sturdy tries to be a PvP ulti, but 990 less crit dmg received for 10 sec against Major Force for 10 sec is underwhelming. Finally Reviving Barrier extra effect is meh. Anyone running a HoT will use it with replenishing, or just pass from barriers and will go with healing ward.

    None of those Ultis see a use in years for a reson, right? While I see OL on a daily basis.

    And that's the exact logic I don't understand. Sorcs tend to have bad class ultimates in general, so seeing OL shouldn't necessarily come as a surprise -- but I don't understand why not seeing certain ultimates (that have also not been seen for years+ in a serious capacity) as much as you see OL can be used as proof that OL isn't as good as it could be. For example, we see Incap every single day, even though it's a really underwhelming, not threatening ultimate.

    Consider also the statistical implications: Say I'm in Cyro running around to wherever and on the way I encounter 3 players. 2 of them are magsorcs, and the other 1 is a stamblade. The magsorcs pelt me with OL and the stamblade hits me with incap (or more likely doesn't because of the delay :trollface: ). To me, there's a huge representation of OL because 2/3 players and 2/2 magsorcs just smacked me with it, but that might not be indicative of all magsorcs, or even that it's a good ultimate.

    No one is arguing that Overload is not as good as it could be. I believe they are just saying it is not the worst ultimate in the game.

    If that's the goalpost we're going to settle on, then alright. I can get behind that. But I don't think OP's post was meant to be taken literally (for obvious reasons).
    Edited by Rahar on February 7, 2020 3:39PM
    NeRf MaGsOrC
  • TBois
    TBois
    ✭✭✭✭✭
    Rahar wrote: »
    TBois wrote: »
    Rahar wrote: »
    Xvorg wrote: »
    Rahar wrote: »
    Xvorg wrote: »
    Dracane wrote: »
    What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.

    This

    make it 8mts and it will be OK

    Regarding PKF's opinion, no. Overload is much better than:

    1. Bolstering Darkness
    2. Magma Shell
    3. Eternal Guardian
    4. Lascerate (both morphs)
    5. FDB (cast time + small dmg killed that one)
    6. Pack Leader
    7. Clouding swarm (such a great skill killed for no reason)
    8. Sturdy horn
    9. Reviving barrier (ward is cheaper)

    You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.

    So you think any of those is better than OL? Do you want to revise them? OK:

    BD does the same than VoB and VoB does dmg. Magma Shell is just awful, you will do much better with Replenishing barrier (and you will recover magicka). Eternal Guardian does not surpass any magicka based ulti on Warden's kit. Lascerate is just bad. FDB used to increase your weapon dmg while slotted, now it just increase it for 20 secs and the ulti it has a cast time. Pack Leader is just worse than Berserker, and both are just bad (which reveals the current state of WW), Clouding Swarm was changed into that weird gap closer after being one of the most amazing ultis (completely synergeable with NBs and Stygian set). Sturdy tries to be a PvP ulti, but 990 less crit dmg received for 10 sec against Major Force for 10 sec is underwhelming. Finally Reviving Barrier extra effect is meh. Anyone running a HoT will use it with replenishing, or just pass from barriers and will go with healing ward.

    None of those Ultis see a use in years for a reson, right? While I see OL on a daily basis.

    And that's the exact logic I don't understand. Sorcs tend to have bad class ultimates in general, so seeing OL shouldn't necessarily come as a surprise -- but I don't understand why not seeing certain ultimates (that have also not been seen for years+ in a serious capacity) as much as you see OL can be used as proof that OL isn't as good as it could be. For example, we see Incap every single day, even though it's a really underwhelming, not threatening ultimate.

    Consider also the statistical implications: Say I'm in Cyro running around to wherever and on the way I encounter 3 players. 2 of them are magsorcs, and the other 1 is a stamblade. The magsorcs pelt me with OL and the stamblade hits me with incap (or more likely doesn't because of the delay :trollface: ). To me, there's a huge representation of OL because 2/3 players and 2/2 magsorcs just smacked me with it, but that might not be indicative of all magsorcs, or even that it's a good ultimate.

    No one is arguing that Overload is not as good as it could be. I believe they are just saying it is not the worst ultimate in the game.

    If that's the goalpost we're going to settle on, then alright. I can get behind that. But I don't think OP's post was meant to be taken literally (for obvious reasons).

    I thought they were presenting facts.
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  • Stibbons
    Stibbons
    ✭✭✭✭✭
    One of poorest ultimate. It just bugs so often. It will left you in permanent walk mode with lightning spamming out from your hands. Even dying does not fix that :)
  • Xarc
    Xarc
    ✭✭✭✭✭
    ✭✭
    "worst ultimate" you said ?

    can we talk about dk standart ?
    @xarcs FR-EU-PC -
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  • MincVinyl
    MincVinyl
    ✭✭✭✭✭
    @Sneakers @Stibbons
    If you find my long post above i explain how to deal with all of the current OL heavy bugs present currently(the animation bug is not happening on pts anymore)

    @TBois

    The usual issue with staying in overload for long periods of time is that your crits/sec tends to decrease which leads to you losing heals. At the same time you are slowly eating away at your ult pool which may not have even be that high. If you did enter low now you have to abandon the combo to build ult again, or not do light attacks until buffs/debuffs line up again. Which again brings you back to losing crits/sec.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Rahar wrote: »
    Xvorg wrote: »
    Dracane wrote: »
    What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.

    This

    make it 8mts and it will be OK

    Regarding PKF's opinion, no. Overload is much better than:

    1. Bolstering Darkness
    2. Magma Shell
    3. Eternal Guardian
    4. Lascerate (both morphs)
    5. FDB (cast time + small dmg killed that one)
    6. Pack Leader
    7. Clouding swarm (such a great skill killed for no reason)
    8. Sturdy horn
    9. Reviving barrier (ward is cheaper)

    You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.

    I think the logic in that post is very clear and written in a format that a 7 y.o can understand.
  • Rahar
    Rahar
    ✭✭✭✭
    Rahar wrote: »
    Xvorg wrote: »
    Dracane wrote: »
    What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.

    This

    make it 8mts and it will be OK

    Regarding PKF's opinion, no. Overload is much better than:

    1. Bolstering Darkness
    2. Magma Shell
    3. Eternal Guardian
    4. Lascerate (both morphs)
    5. FDB (cast time + small dmg killed that one)
    6. Pack Leader
    7. Clouding swarm (such a great skill killed for no reason)
    8. Sturdy horn
    9. Reviving barrier (ward is cheaper)

    You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.

    I think the logic in that post is very clear and written in a format that a 7 y.o can understand.

    I'm 6.
    NeRf MaGsOrC
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    Remember when people were like "overload is too powerful, we have to nerf it's third skill bar."

    The third skill bar was literally the only redeeming quality of overload.
    Beardimus wrote: »
    Imagine it had 1000 ultimate charge
    And 50% more damage
    AND you had a third bar on a class that suffers with bar space especially after wards have resistances (Boundless)

    Oh. That's just how it was, for years, when it was still only used by a few players....

    And yet, it still wasn't good. And to a degree still has problems. It *can* have better burst potential than it used to but it's hardly reliable.
    Edited by Cathexis on February 10, 2020 3:04PM
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  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    TBois wrote: »
    Rahar wrote: »
    Xvorg wrote: »
    Rahar wrote: »
    Xvorg wrote: »
    Dracane wrote: »
    What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.

    This

    make it 8mts and it will be OK

    Regarding PKF's opinion, no. Overload is much better than:

    1. Bolstering Darkness
    2. Magma Shell
    3. Eternal Guardian
    4. Lascerate (both morphs)
    5. FDB (cast time + small dmg killed that one)
    6. Pack Leader
    7. Clouding swarm (such a great skill killed for no reason)
    8. Sturdy horn
    9. Reviving barrier (ward is cheaper)

    You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.

    So you think any of those is better than OL? Do you want to revise them? OK:

    BD does the same than VoB and VoB does dmg. Magma Shell is just awful, you will do much better with Replenishing barrier (and you will recover magicka). Eternal Guardian does not surpass any magicka based ulti on Warden's kit. Lascerate is just bad. FDB used to increase your weapon dmg while slotted, now it just increase it for 20 secs and the ulti it has a cast time. Pack Leader is just worse than Berserker, and both are just bad (which reveals the current state of WW), Clouding Swarm was changed into that weird gap closer after being one of the most amazing ultis (completely synergeable with NBs and Stygian set). Sturdy tries to be a PvP ulti, but 990 less crit dmg received for 10 sec against Major Force for 10 sec is underwhelming. Finally Reviving Barrier extra effect is meh. Anyone running a HoT will use it with replenishing, or just pass from barriers and will go with healing ward.

    None of those Ultis see a use in years for a reson, right? While I see OL on a daily basis.

    And that's the exact logic I don't understand. Sorcs tend to have bad class ultimates in general, so seeing OL shouldn't necessarily come as a surprise -- but I don't understand why not seeing certain ultimates (that have also not been seen for years+ in a serious capacity) as much as you see OL can be used as proof that OL isn't as good as it could be. For example, we see Incap every single day, even though it's a really underwhelming, not threatening ultimate.

    Consider also the statistical implications: Say I'm in Cyro running around to wherever and on the way I encounter 3 players. 2 of them are magsorcs, and the other 1 is a stamblade. The magsorcs pelt me with OL and the stamblade hits me with incap (or more likely doesn't because of the delay :trollface: ). To me, there's a huge representation of OL because 2/3 players and 2/2 magsorcs just smacked me with it, but that might not be indicative of all magsorcs, or even that it's a good ultimate.

    No one is arguing that Overload is not as good as it could be. I believe they are just saying it is not the worst ultimate in the game.

    Yup, that's what I said, it is not the worst ulti. It could be better? Of course (Extra range on HA and maybe increasing the storing limit at least to 750)

    On the other hand you could be a NB, having 3 ultis with their morphs that suck badly. Bolstering have never seen some utility even in PvE (some niche use on PVP towers when they used to have doors), while the cast time killed both, Soul shred and death stroke...
    Sarcasm is something too serious to be taken lightly

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  • Nord_Raseri
    Nord_Raseri
    ✭✭✭✭✭
    Worst ultimate in game ? Without a doubt it is Pack Leader (WW ulti morph aka "white wolf").

    btw:
    https://forums.elderscrollsonline.com/en/discussion/509908/overload-has-the-worst-morphs-in-the-history-of-this-game-i-never-seen-any-skill-this-bad
    Why did you made a second almost identical topic ?

    Yep
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  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    ecru wrote: »
    you can literally instagib people using overload

    it's a good ult

    i swear sometimes it seems like people here are playing a completely different game

    No. We're just playing against different players in different contexts. Overload light attacks typically add 6k net tooltip damage (3k in pvp) to a light attack. That's not going to instagib anybody that is hard to kill without it.

    Edited by Emma_Overload on February 11, 2020 7:51PM
    #CAREBEARMASTERRACE
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would gladly trade ALL THREE Sorcerer ultimates for ONE ultimate that did instant burst damage.
    #CAREBEARMASTERRACE
  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    I would gladly trade ALL THREE Sorcerer ultimates for ONE ultimate that did instant burst damage.

    yes, please give us heavy attack overload range and damage. Please eso please
    Edited by phoenixkungfu on February 11, 2020 9:54PM
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Rahar wrote: »
    Rahar wrote: »
    Xvorg wrote: »
    Dracane wrote: »
    What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.

    This

    make it 8mts and it will be OK

    Regarding PKF's opinion, no. Overload is much better than:

    1. Bolstering Darkness
    2. Magma Shell
    3. Eternal Guardian
    4. Lascerate (both morphs)
    5. FDB (cast time + small dmg killed that one)
    6. Pack Leader
    7. Clouding swarm (such a great skill killed for no reason)
    8. Sturdy horn
    9. Reviving barrier (ward is cheaper)

    You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.

    I think the logic in that post is very clear and written in a format that a 7 y.o can understand.

    I'm 6.

    come back a year later then. I'll wait.
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