With tossing that out as far as BGs are concerned we are lowering the bar and forcing you to play with who we say you will play with. Good player will be paired with very bad players. We already see what happens when average players get paired with not so good players in dungeons via the AF. Now we will have the good players that avoid the GF altogether getting paird with the average and not so good players. Imagine the toxicity in some of those matches.
Maybe so, but will that realization make them stop playing? Why should it?
Having the certainty that the enemy team has a good composition just because they got lucky, and knowing next match that great healer could be on your side instead of always having to face him as an enemy - that absolutely *does* lessen the frustration.
Let me get this straight.
People who experienced lack of enjoyment from BG's suffered through playing them anyway, and the only thing that kept them playing was the existence of premades whom they believed to be the source of their lack of enjoyment? So when premades are gone, they suddenly stop playing?
C'mon.
If someone did not enjoy BG's, they stopped playing long ago for that reason alone.
Let me get this straight.
People who experienced lack of enjoyment from BG's suffered through playing them anyway, and the only thing that kept them playing was the existence of premades whom they believed to be the source of their lack of enjoyment? So when premades are gone, they suddenly stop playing?
C'mon.
If someone did not enjoy BG's, they stopped playing long ago for that reason alone.
You had previously stated the net gain from this change is more players playing BGs. I think it is going to be a loss of players overall. The primary loss related to people playing now that will not play next patch is those of us unable to queue with a friend that previously also solo'd and won't bother now. Some players will will start again that are not playing now, but I suspect they will not play long term. That is what I was detailing.
Long term, I suspect the group that had previously quit is more likely to quit again when they realize the problems they had with BGs in the game before were as much related to game balance / the game itself as it was premades.
See this is where i think you are wrong.
There is only one thing that makes people quit BGs (or not play them in the firstplace), and that is not having fun. They do not care whether this is due to game balance, or due to premades (i bet not many outside of this forum even know what that is). Fun is all they care about.
Now, you say they can not possibly have fun(even without premades) if the game balance is wrong. But that's the thing: a player can still have fun if that wrong balance happens to favor him. And without premades (where all the imbalance is concentrated on one side), he is as likely to suffer from bad balance as he is to benefit from it(depending on who his teammates/enemies are).
From his point of view, he will win some, and lose some, even without really knowing why. And most people are fine with that. Thus, i believe, not having to face premades (which meant always suffering from the bad balance and never benefitting) will cause more people to start playing, and stay playing.
With tossing that out as far as BGs are concerned we are lowering the bar and forcing you to play with who we say you will play with. Good player will be paired with very bad players. We already see what happens when average players get paired with not so good players in dungeons via the AF. Now we will have the good players that avoid the GF altogether getting paird with the average and not so good players. Imagine the toxicity in some of those matches.
I agree with the bolded statement above, but not with your conclusion that this is a bad thing.
It will lead to the bad players surviving longer, their team doing better, and overall better experience, which means they will queue again instead of giving up in frustration, which in turn means they will be gradually improving. Retaining players this way will be good for the long term health of the game.
And while playing with newbies is a handicap for the vets, remember that the other side suffers the same - they won't have to lead their inadequate team against a premade anymore. Also - BG matches are much shorter than dungeons.
With tossing that out as far as BGs are concerned we are lowering the bar and forcing you to play with who we say you will play with. Good player will be paired with very bad players. We already see what happens when average players get paired with not so good players in dungeons via the AF. Now we will have the good players that avoid the GF altogether getting paird with the average and not so good players. Imagine the toxicity in some of those matches.
I agree with the bolded statement above, but not with your conclusion that this is a bad thing.
It will lead to the bad players surviving longer, their team doing better, and overall better experience, which means they will queue again instead of giving up in frustration, which in turn means they will be gradually improving. Retaining players this way will be good for the long term health of the game.
And while playing with newbies is a handicap for the vets, remember that the other side suffers the same - they won't have to lead their inadequate team against a premade anymore. Also - BG matches are much shorter than dungeons.
You are making a huge assumption that the bad player, as you put it, will survive longer just because they are paired with a good player. Without any actual basis.
I think people can have fun with broken game balance... that's why some of us continue to BG... But I think that if you already quit over broken game balance, and you THOUGHT it was premades - when there are actually relatively rare, at least on PC NA - then I suspect those same people won't be any happier once they are realizing it was not premades, but balance.
With tossing that out as far as BGs are concerned we are lowering the bar and forcing you to play with who we say you will play with. Good player will be paired with very bad players. We already see what happens when average players get paired with not so good players in dungeons via the AF. Now we will have the good players that avoid the GF altogether getting paird with the average and not so good players. Imagine the toxicity in some of those matches.
I agree with the bolded statement above, but not with your conclusion that this is a bad thing.
It will lead to the bad players surviving longer, their team doing better, and overall better experience, which means they will queue again instead of giving up in frustration, which in turn means they will be gradually improving. Retaining players this way will be good for the long term health of the game.
And while playing with newbies is a handicap for the vets, remember that the other side suffers the same - they won't have to lead their inadequate team against a premade anymore. Also - BG matches are much shorter than dungeons.
You are making a huge assumption that the bad player, as you put it, will survive longer just because they are paired with a good player. Without any actual basis.
Do i really have to explain to a veteran player why having good teammates increases your survivability?
Please.
Mojomonkeyman wrote: »
With tossing that out as far as BGs are concerned we are lowering the bar and forcing you to play with who we say you will play with. Good player will be paired with very bad players. We already see what happens when average players get paired with not so good players in dungeons via the AF. Now we will have the good players that avoid the GF altogether getting paird with the average and not so good players. Imagine the toxicity in some of those matches.
I agree with the bolded statement above, but not with your conclusion that this is a bad thing.
It will lead to the bad players surviving longer, their team doing better, and overall better experience, which means they will queue again instead of giving up in frustration, which in turn means they will be gradually improving. Retaining players this way will be good for the long term health of the game.
And while playing with newbies is a handicap for the vets, remember that the other side suffers the same - they won't have to lead their inadequate team against a premade anymore. Also - BG matches are much shorter than dungeons.
You are making a huge assumption that the bad player, as you put it, will survive longer just because they are paired with a good player. Without any actual basis.
Do i really have to explain to a veteran player why having good teammates increases your survivability?
Please.
Good players who build to offheal - yes. Good players with self-sufficient hit & run builds - no. Good players who build offheal now will gravitate towards self-sufficient hit & run builds next patch (because offhealing needs a critical mass of 2-3 players doing it) - which means that the not so good players will just get farmed while the good player has disengaged 5 seconds ago and complains about "no-brain-teammates" while they are getting massacred.
Dont pretend this wont happen. I build for off heal now, I wont next patch - no reason to if I have to crawl through low mmr for weeks (cant heal those guys with offheals anyways) just to get paried with a bunch of magsorcs, stamsorcs and stamcros in top mmr later (who wont off-heal either).
SoloQ only will lead to shooter like environment, where mostly fast builds will shine (just like in cyrodiil). Lowest level of pvp gameplay, no teamplay involved apart from (maybe) bursting together.
Like i said, people do not quit over balance, they quit over not having fun. Give them fun, and they will stay, balance be damned. And with the removal of premades, they will benefit from bad balance just as often as being hurt by it, so it's a wash.
Mojomonkeyman wrote: »
With tossing that out as far as BGs are concerned we are lowering the bar and forcing you to play with who we say you will play with. Good player will be paired with very bad players. We already see what happens when average players get paired with not so good players in dungeons via the AF. Now we will have the good players that avoid the GF altogether getting paird with the average and not so good players. Imagine the toxicity in some of those matches.
I agree with the bolded statement above, but not with your conclusion that this is a bad thing.
It will lead to the bad players surviving longer, their team doing better, and overall better experience, which means they will queue again instead of giving up in frustration, which in turn means they will be gradually improving. Retaining players this way will be good for the long term health of the game.
And while playing with newbies is a handicap for the vets, remember that the other side suffers the same - they won't have to lead their inadequate team against a premade anymore. Also - BG matches are much shorter than dungeons.
You are making a huge assumption that the bad player, as you put it, will survive longer just because they are paired with a good player. Without any actual basis.
Do i really have to explain to a veteran player why having good teammates increases your survivability?
Please.
Good players who build to offheal - yes. Good players with self-sufficient hit & run builds - no. Good players who build offheal now will gravitate towards self-sufficient hit & run builds next patch (because offhealing needs a critical mass of 2-3 players doing it) - which means that the not so good players will just get farmed while the good player has disengaged 5 seconds ago and complains about "no-brain-teammates" while they are getting massacred.
Dont pretend this wont happen. I build for off heal now, I wont next patch - no reason to if I have to crawl through low mmr for weeks (cant heal those guys with offheals anyways) just to get paried with a bunch of magsorcs, stamsorcs and stamcros in top mmr later (who wont off-heal either).
SoloQ only will lead to shooter like environment, where mostly fast builds will shine (just like in cyrodiil). Lowest level of pvp gameplay, no teamplay involved apart from (maybe) bursting together.
You make it sound like healing you is the only way a teammate could possibly increase your survivability. We both know that is not true. A teammate who keeps the enemy under pressure so they can't focus on damaging you in the firstplace is just as valuable as one who will heal the damage that was already done.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »
With tossing that out as far as BGs are concerned we are lowering the bar and forcing you to play with who we say you will play with. Good player will be paired with very bad players. We already see what happens when average players get paired with not so good players in dungeons via the AF. Now we will have the good players that avoid the GF altogether getting paird with the average and not so good players. Imagine the toxicity in some of those matches.
I agree with the bolded statement above, but not with your conclusion that this is a bad thing.
It will lead to the bad players surviving longer, their team doing better, and overall better experience, which means they will queue again instead of giving up in frustration, which in turn means they will be gradually improving. Retaining players this way will be good for the long term health of the game.
And while playing with newbies is a handicap for the vets, remember that the other side suffers the same - they won't have to lead their inadequate team against a premade anymore. Also - BG matches are much shorter than dungeons.
You are making a huge assumption that the bad player, as you put it, will survive longer just because they are paired with a good player. Without any actual basis.
Do i really have to explain to a veteran player why having good teammates increases your survivability?
Please.
Good players who build to offheal - yes. Good players with self-sufficient hit & run builds - no. Good players who build offheal now will gravitate towards self-sufficient hit & run builds next patch (because offhealing needs a critical mass of 2-3 players doing it) - which means that the not so good players will just get farmed while the good player has disengaged 5 seconds ago and complains about "no-brain-teammates" while they are getting massacred.
Dont pretend this wont happen. I build for off heal now, I wont next patch - no reason to if I have to crawl through low mmr for weeks (cant heal those guys with offheals anyways) just to get paried with a bunch of magsorcs, stamsorcs and stamcros in top mmr later (who wont off-heal either).
SoloQ only will lead to shooter like environment, where mostly fast builds will shine (just like in cyrodiil). Lowest level of pvp gameplay, no teamplay involved apart from (maybe) bursting together.
You make it sound like healing you is the only way a teammate could possibly increase your survivability. We both know that is not true. A teammate who keeps the enemy under pressure so they can't focus on damaging you in the firstplace is just as valuable as one who will heal the damage that was already done.
Nothing but stacked off-healing will stop a "next patch stamcro" in masterful hands from eliminating your entire non-veteran team mates. Off-healing wont be a thing next patch, see last post - so yeah, it will be ugly for those guys expecting to have the time of their lives now that premades are gone, especially the non-veteran ones.
With tossing that out as far as BGs are concerned we are lowering the bar and forcing you to play with who we say you will play with. Good player will be paired with very bad players. We already see what happens when average players get paired with not so good players in dungeons via the AF. Now we will have the good players that avoid the GF altogether getting paird with the average and not so good players. Imagine the toxicity in some of those matches.
I agree with the bolded statement above, but not with your conclusion that this is a bad thing.
It will lead to the bad players surviving longer, their team doing better, and overall better experience, which means they will queue again instead of giving up in frustration, which in turn means they will be gradually improving. Retaining players this way will be good for the long term health of the game.
And while playing with newbies is a handicap for the vets, remember that the other side suffers the same - they won't have to lead their inadequate team against a premade anymore. Also - BG matches are much shorter than dungeons.
stevenyaub16_ESO wrote: »Such a bad change. And I'm a solo queuer.
It's an MMO where you should be able to play with friends.
This change is unnecessary because BGs is casual play with no leaderboard or rankings, if you come across a premade the. Just suck it up and wait for the short match to end.
They should instead add a separate competitive queue with rankings and titles for the sweats and don't restrict in either modes.
Kidgangster101 wrote: »HEBREWHAMMERRR wrote: »stevenyaub16_ESO wrote: »Such a bad change. And I'm a solo queuer.
It's an MMO where you should be able to play with friends.
This change is unnecessary because BGs is casual play with no leaderboard or rankings, if you come across a premade the. Just suck it up and wait for the short match to end.
They should instead add a separate competitive queue with rankings and titles for the sweats and don't restrict in either modes.
You’re somewhat on point here. BGs is the most competitive platform we have in ESO which is why I’m all for solo que only to showcase actual skill, not a coordinated group sweat fest that I face due to a high MMR. I like your idea of a ranked model though. The current system is a joke “leaderboard”. Give us a better ranked system with ranks displayed and up the rewards. I think it’s drive population up quite a bit. Or add arenaswishful thinking with that last idea...
Solo que won't showcase actual skill I'm a game mode that was designed about teamwork tbh that is a silly way to think of it. Actual skill is a 1v1 duel not solo que into a mode that requires coordination to be the most successful......
That being said they should just add multiple game modes. To this day DCUO was the best mmo for arena pvp. They had 1v1
2v2
4v4
5v5
8v8
For all their match types and in it's prime que times were fast as it offered everything for everyone.
BG is a failed mode and will never be "competitive" because of 4v4v4. The 3rd team throws it off. Solo que won't fix that problem.
stevenyaub16_ESO wrote: »Such a bad change. And I'm a solo queuer.
It's an MMO where you should be able to play with friends.
This change is unnecessary because BGs is casual play with no leaderboard or rankings, if you come across a premade the. Just suck it up and wait for the short match to end.
They should instead add a separate competitive queue with rankings and titles for the sweats and don't restrict in either modes.
Kidgangster101 wrote: »HEBREWHAMMERRR wrote: »stevenyaub16_ESO wrote: »Such a bad change. And I'm a solo queuer.
It's an MMO where you should be able to play with friends.
This change is unnecessary because BGs is casual play with no leaderboard or rankings, if you come across a premade the. Just suck it up and wait for the short match to end.
They should instead add a separate competitive queue with rankings and titles for the sweats and don't restrict in either modes.
You’re somewhat on point here. BGs is the most competitive platform we have in ESO which is why I’m all for solo que only to showcase actual skill, not a coordinated group sweat fest that I face due to a high MMR. I like your idea of a ranked model though. The current system is a joke “leaderboard”. Give us a better ranked system with ranks displayed and up the rewards. I think it’s drive population up quite a bit. Or add arenaswishful thinking with that last idea...
Solo que won't showcase actual skill I'm a game mode that was designed about teamwork tbh that is a silly way to think of it. Actual skill is a 1v1 duel not solo que into a mode that requires coordination to be the most successful......
That being said they should just add multiple game modes. To this day DCUO was the best mmo for arena pvp. They had 1v1
2v2
4v4
5v5
8v8
For all their match types and in it's prime que times were fast as it offered everything for everyone.
BG is a failed mode and will never be "competitive" because of 4v4v4. The 3rd team throws it off. Solo que won't fix that problem.
This shows how little you know about the game honestly. Two team games cannot and will not work in ESO. Tank builds even in no CP are oppressive particularly if working together. Deathmatch would be sub 5 kill scores, and any of the current objective modes would end in stalemate. Two team modes would incentive stalemates to an unhealthy degreestevenyaub16_ESO wrote: »Such a bad change. And I'm a solo queuer.
It's an MMO where you should be able to play with friends.
This change is unnecessary because BGs is casual play with no leaderboard or rankings, if you come across a premade the. Just suck it up and wait for the short match to end.
They should instead add a separate competitive queue with rankings and titles for the sweats and don't restrict in either modes.
My feelings on the matter. Along with the obvious loss of premade 4v4v4s
I like it, just look at this (i know it is a bit older)
https://forums.elderscrollsonline.com/en/discussion/400077/premade-groups-are-ruining-battlegrounds/p1
Also MMR is a big problem it only goes up and not down.
This will change nothing. Noobs will still get crushed by better players and continue complaining.
This will only destroy fun for small-scale groups that tire of Cyro lag and log BG's. Instead, now they'll log off. I know I will.
Whoever designed this change either didn't consider the many alternatives or didn't care. I don't know which is worse.
This will change nothing. Noobs will still get crushed by better players and continue complaining.
This will only destroy fun for small-scale groups that tire of Cyro lag and log BG's. Instead, now they'll log off. I know I will.
Whoever designed this change either didn't consider the many alternatives or didn't care. I don't know which is worse.
"small scale " , you mean zergs that dont like calling themselves zergs?