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What's your opinion on Battlegrounds becoming solo queue only?

  • stevenyaub16_ESO
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    Such a bad change. And I'm a solo queuer.

    It's an MMO where you should be able to play with friends.

    This change is unnecessary because BGs is casual play with no leaderboard or rankings, if you come across a premade the. Just suck it up and wait for the short match to end.

    They should instead add a separate competitive queue with rankings and titles for the sweats and don't restrict in either modes.
  • Sharee
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    idk wrote: »

    With tossing that out as far as BGs are concerned we are lowering the bar and forcing you to play with who we say you will play with. Good player will be paired with very bad players. We already see what happens when average players get paired with not so good players in dungeons via the AF. Now we will have the good players that avoid the GF altogether getting paird with the average and not so good players. Imagine the toxicity in some of those matches.

    I agree with the bolded statement above, but not with your conclusion that this is a bad thing.

    It will lead to the bad players surviving longer, their team doing better, and overall better experience, which means they will queue again instead of giving up in frustration, which in turn means they will be gradually improving. Retaining players this way will be good for the long term health of the game.
    And while playing with newbies is a handicap for the vets, remember that the other side suffers the same - they won't have to lead their inadequate team against a premade anymore. Also - BG matches are much shorter than dungeons.
  • mav1234
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    Sharee wrote: »

    Maybe so, but will that realization make them stop playing? Why should it?

    Having the certainty that the enemy team has a good composition just because they got lucky, and knowing next match that great healer could be on your side instead of always having to face him as an enemy - that absolutely *does* lessen the frustration.

    Because when they realize that their lack of enjoyment from BGs was as much or more related to game balance than it was premades, and they can no longer get around by playing with friends and do organized group vs group queues (as currently do happen once in a while now), that will drive people back out of BGs. So I don't think the net gain is going to be much at all long term and it'll just make a lot of the lower mmr levels less populated since many of us that duo are pretty casual now.

    For now its all just speculation - because of the mmr reset all the heavy players will get a fresh crop of casuals to stomp with or without premades that will make this initially seem successful, but I bet longer term, it is largely the same for high mmrs once the system is done adjusting to the reset, and less populated below... unless they are also changing mmr behind the scenes.
  • Sharee
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    mav1234 wrote: »
    Sharee wrote: »

    Maybe so, but will that realization make them stop playing? Why should it?

    Because when they realize that their lack of enjoyment from BGs was as much or more related to game balance than it was premades

    Let me get this straight.

    People who experienced lack of enjoyment from BG's suffered through playing them anyway, and the only thing that kept them playing was the existence of premades whom they believed to be the source of their lack of enjoyment? So when premades are gone, they suddenly stop playing?

    C'mon.

    If someone did not enjoy BG's, they stopped playing long ago for that reason alone.
  • mav1234
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    Sharee wrote: »
    mav1234 wrote: »
    Sharee wrote: »

    Maybe so, but will that realization make them stop playing? Why should it?

    Because when they realize that their lack of enjoyment from BGs was as much or more related to game balance than it was premades

    Let me get this straight.

    People who experienced lack of enjoyment from BG's suffered through playing them anyway, and the only thing that kept them playing was the existence of premades whom they believed to be the source of their lack of enjoyment? So when premades are gone, they suddenly stop playing?

    C'mon.

    If someone did not enjoy BG's, they stopped playing long ago for that reason alone.

    You had previously stated the net gain from this change is more players playing BGs. I think it is going to be a loss of players overall. The primary loss related to people playing now that will not play next patch is those of us unable to queue with a friend that previously also solo'd and won't bother now. Some players will will start again that are not playing now, but I suspect they will not play long term. That is what I was detailing.

    Long term, I suspect the group that had previously quit is more likely to quit again when they realize the problems they had with BGs in the game before were as much related to game balance / the game itself as it was premades. I am not really talking about people that are "suffering through it" now, but primarily the players that are being counted on to reinforce BG player counts when all [edit: some of the] the group/duo ques do not keep queuing. I do suspect some of the people "on the edge" of quitting over premades will realize premades were not their primary problem. perhaps they too will quit.

    of course, maybe BGs will be so amazingly balanced it'll draw more people in, and I could be wrong.
    Edited by mav1234 on February 11, 2020 4:36PM
  • Sharee
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    mav1234 wrote: »
    Sharee wrote: »
    mav1234 wrote: »
    Sharee wrote: »

    Maybe so, but will that realization make them stop playing? Why should it?

    Because when they realize that their lack of enjoyment from BGs was as much or more related to game balance than it was premades

    Let me get this straight.

    People who experienced lack of enjoyment from BG's suffered through playing them anyway, and the only thing that kept them playing was the existence of premades whom they believed to be the source of their lack of enjoyment? So when premades are gone, they suddenly stop playing?

    C'mon.

    If someone did not enjoy BG's, they stopped playing long ago for that reason alone.

    You had previously stated the net gain from this change is more players playing BGs. I think it is going to be a loss of players overall. The primary loss related to people playing now that will not play next patch is those of us unable to queue with a friend that previously also solo'd and won't bother now. Some players will will start again that are not playing now, but I suspect they will not play long term. That is what I was detailing.

    Allright. I disagree with your prediction, tho.

    mav1234 wrote: »
    Long term, I suspect the group that had previously quit is more likely to quit again when they realize the problems they had with BGs in the game before were as much related to game balance / the game itself as it was premades.

    See this is where i think you are wrong.

    There is only one thing that makes people quit BGs (or not play them in the firstplace), and that is not having fun. They do not care whether this is due to game balance, or due to premades (i bet not many outside of this forum even know what that is). Fun is all they care about.

    Now, you say they can not possibly have fun(even without premades) if the game balance is wrong. But that's the thing: a player can still have fun if that wrong balance happens to favor him. And without premades (where all the imbalance is concentrated on one side), he is as likely to suffer from bad balance as he is to benefit from it(depending on who his teammates/enemies are).
    From his point of view, he will win some, and lose some, even without really knowing why. And most people are fine with that. Thus, i believe, not having to face premades (which meant always suffering from the bad balance and never benefitting) will cause more people to start playing, and stay playing.
  • mav1234
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    Sharee wrote: »
    See this is where i think you are wrong.

    There is only one thing that makes people quit BGs (or not play them in the firstplace), and that is not having fun. They do not care whether this is due to game balance, or due to premades (i bet not many outside of this forum even know what that is). Fun is all they care about.

    Now, you say they can not possibly have fun(even without premades) if the game balance is wrong. But that's the thing: a player can still have fun if that wrong balance happens to favor him. And without premades (where all the imbalance is concentrated on one side), he is as likely to suffer from bad balance as he is to benefit from it(depending on who his teammates/enemies are).
    From his point of view, he will win some, and lose some, even without really knowing why. And most people are fine with that. Thus, i believe, not having to face premades (which meant always suffering from the bad balance and never benefitting) will cause more people to start playing, and stay playing.

    We just disagree on why people quit, and what people will do once BGs largely end up the same. There are extremely few 4 man premades that queue up. that's why people like you have said there isn't the population to have two queues. in fact, most of the time the premade complaints are driven by duos if anyone at all. and so, very frequently, pugs do benefit from having grouped teammates.

    I think people can have fun with broken game balance... that's why some of us continue to BG... But I think that if you already quit over broken game balance, and you THOUGHT it was premades - when there are actually relatively rare, at least on PC NA - then I suspect those same people won't be any happier once they are realizing it was not premades, but balance. and so I expect many will leave again. Perhaps on balance it'll be more people coming back and sticking with BGs. We'll see how this goes - obviously we just disagree. Honestly, I am just as discouraged by the lack of any communication after the patch notes as I am by the change itself, so I'll be sitting out BGs and just finding other ways to enjoy ESO... or playing other games.
  • idk
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    Sharee wrote: »
    idk wrote: »

    With tossing that out as far as BGs are concerned we are lowering the bar and forcing you to play with who we say you will play with. Good player will be paired with very bad players. We already see what happens when average players get paired with not so good players in dungeons via the AF. Now we will have the good players that avoid the GF altogether getting paird with the average and not so good players. Imagine the toxicity in some of those matches.

    I agree with the bolded statement above, but not with your conclusion that this is a bad thing.

    It will lead to the bad players surviving longer, their team doing better, and overall better experience, which means they will queue again instead of giving up in frustration, which in turn means they will be gradually improving. Retaining players this way will be good for the long term health of the game.
    And while playing with newbies is a handicap for the vets, remember that the other side suffers the same - they won't have to lead their inadequate team against a premade anymore. Also - BG matches are much shorter than dungeons.

    You are making a huge assumption that the bad player, as you put it, will survive longer just because they are paired with a good player. Without any actual basis.

    Regardless, premade groups are not as prevalent as some have made them out to be. This "experiment" will do one thing. It will remove the ability to blame being up against a premade group as the reason for the loss.
  • Farscape76
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    I am undecided on this change for one crucial reason that I don't see mentioned a lot.

    How do you know it's a premade team?

    I always queue for Battlegrounds solo or extremely rarely with my wife. I have played on teams where the people talk, teams where they don't, and teams where we go 4 different directions and resemble headless chickens.

    I have also played on pug teams where we seem to be reading each other's minds, no one speaks, and everyone just does what needs to be done... I am sure to the other two teams we looked like a premade, but we weren't.

    I don't think solo only queues will stop either of these situations from happening so that tells me there are other problems that need to be addressed as well.

    I just hope this change is a first step and not viewed as the whole solution.
    CP 1200+ Xbox - NA - Ebonheart Pact
    Characters
    Dargo Crichton - VR16/lvl 50 StamDK - Stormproof
    Talon Crichton - lvl 50 Stamsorc
    Kara Crichton - lvl 50 StamDK
    Erza Crichton - lvl 50 MagDK
  • Sharee
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    idk wrote: »
    Sharee wrote: »
    idk wrote: »

    With tossing that out as far as BGs are concerned we are lowering the bar and forcing you to play with who we say you will play with. Good player will be paired with very bad players. We already see what happens when average players get paired with not so good players in dungeons via the AF. Now we will have the good players that avoid the GF altogether getting paird with the average and not so good players. Imagine the toxicity in some of those matches.

    I agree with the bolded statement above, but not with your conclusion that this is a bad thing.

    It will lead to the bad players surviving longer, their team doing better, and overall better experience, which means they will queue again instead of giving up in frustration, which in turn means they will be gradually improving. Retaining players this way will be good for the long term health of the game.
    And while playing with newbies is a handicap for the vets, remember that the other side suffers the same - they won't have to lead their inadequate team against a premade anymore. Also - BG matches are much shorter than dungeons.

    You are making a huge assumption that the bad player, as you put it, will survive longer just because they are paired with a good player. Without any actual basis.

    Do i really have to explain to a veteran player why having good teammates increases your survivability?

    Please.
  • Sharee
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    mav1234 wrote: »
    I think people can have fun with broken game balance... that's why some of us continue to BG... But I think that if you already quit over broken game balance, and you THOUGHT it was premades - when there are actually relatively rare, at least on PC NA - then I suspect those same people won't be any happier once they are realizing it was not premades, but balance.

    Like i said, people do not quit over balance, they quit over not having fun. Give them fun, and they will stay, balance be damned. And with the removal of premades, they will benefit from bad balance just as often as being hurt by it, so it's a wash.
  • Donny_Vito
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    I am excited for this. There are already multiple ways to play with your friends if you deem so.
  • Mojomonkeyman
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    Sharee wrote: »
    idk wrote: »
    Sharee wrote: »
    idk wrote: »

    With tossing that out as far as BGs are concerned we are lowering the bar and forcing you to play with who we say you will play with. Good player will be paired with very bad players. We already see what happens when average players get paired with not so good players in dungeons via the AF. Now we will have the good players that avoid the GF altogether getting paird with the average and not so good players. Imagine the toxicity in some of those matches.

    I agree with the bolded statement above, but not with your conclusion that this is a bad thing.

    It will lead to the bad players surviving longer, their team doing better, and overall better experience, which means they will queue again instead of giving up in frustration, which in turn means they will be gradually improving. Retaining players this way will be good for the long term health of the game.
    And while playing with newbies is a handicap for the vets, remember that the other side suffers the same - they won't have to lead their inadequate team against a premade anymore. Also - BG matches are much shorter than dungeons.

    You are making a huge assumption that the bad player, as you put it, will survive longer just because they are paired with a good player. Without any actual basis.

    Do i really have to explain to a veteran player why having good teammates increases your survivability?

    Please.

    Good players who build to offheal - yes. Good players with self-sufficient hit & run builds - no. Good players who build offheal now will gravitate towards self-sufficient hit & run builds next patch (because offhealing needs a critical mass of 2-3 players doing it) - which means that the not so good players will just get farmed while the good player has disengaged 5 seconds ago and complains about "no-brain-teammates" while they are getting massacred.

    Dont pretend this wont happen. I build for off heal now, I wont next patch - no reason to if I have to crawl through low mmr for weeks (cant heal those guys with offheals anyways) just to get paried with a bunch of magsorcs, stamsorcs and stamcros in top mmr later (who wont off-heal either).

    SoloQ only will lead to shooter like environment, where mostly fast builds will shine (just like in cyrodiil). Lowest level of pvp gameplay, no teamplay involved apart from (maybe) bursting together.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Sharee
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    Sharee wrote: »
    idk wrote: »
    Sharee wrote: »
    idk wrote: »

    With tossing that out as far as BGs are concerned we are lowering the bar and forcing you to play with who we say you will play with. Good player will be paired with very bad players. We already see what happens when average players get paired with not so good players in dungeons via the AF. Now we will have the good players that avoid the GF altogether getting paird with the average and not so good players. Imagine the toxicity in some of those matches.

    I agree with the bolded statement above, but not with your conclusion that this is a bad thing.

    It will lead to the bad players surviving longer, their team doing better, and overall better experience, which means they will queue again instead of giving up in frustration, which in turn means they will be gradually improving. Retaining players this way will be good for the long term health of the game.
    And while playing with newbies is a handicap for the vets, remember that the other side suffers the same - they won't have to lead their inadequate team against a premade anymore. Also - BG matches are much shorter than dungeons.

    You are making a huge assumption that the bad player, as you put it, will survive longer just because they are paired with a good player. Without any actual basis.

    Do i really have to explain to a veteran player why having good teammates increases your survivability?

    Please.

    Good players who build to offheal - yes. Good players with self-sufficient hit & run builds - no. Good players who build offheal now will gravitate towards self-sufficient hit & run builds next patch (because offhealing needs a critical mass of 2-3 players doing it) - which means that the not so good players will just get farmed while the good player has disengaged 5 seconds ago and complains about "no-brain-teammates" while they are getting massacred.

    Dont pretend this wont happen. I build for off heal now, I wont next patch - no reason to if I have to crawl through low mmr for weeks (cant heal those guys with offheals anyways) just to get paried with a bunch of magsorcs, stamsorcs and stamcros in top mmr later (who wont off-heal either).

    SoloQ only will lead to shooter like environment, where mostly fast builds will shine (just like in cyrodiil). Lowest level of pvp gameplay, no teamplay involved apart from (maybe) bursting together.

    You make it sound like healing you is the only way a teammate could possibly increase your survivability. We both know that is not true. A teammate who keeps the enemy under pressure so they can't focus on damaging you in the firstplace is just as valuable as one who will heal the damage that was already done.
  • mav1234
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    Sharee wrote: »

    Like i said, people do not quit over balance, they quit over not having fun. Give them fun, and they will stay, balance be damned. And with the removal of premades, they will benefit from bad balance just as often as being hurt by it, so it's a wash.

    I do not agree. Perhaps ESO players are special snowflakes, but in every PvP MMO I have ever played, players do quit over balance. And whether they would quit or not - there is a substantial portion of the BG-playing community that would prefer matches not be horribly, terribly unbalanced. some of us do not have fun winning 500-0-0, whether we are que'd with a friend or solo, and I can sure as hell tell you winning 1 game that way and then losing 2 others that way is the opposite of fun.

    With the frequency with which duos rotate between teams as it is, if your hypothesis was right, people would love the fact others group queue since they win sometimes with them and lose sometimes against them, but in various threads there's been plenty of calling for "totally balanced" bgs by removing duos as well.
  • Mojomonkeyman
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    Sharee wrote: »
    Sharee wrote: »
    idk wrote: »
    Sharee wrote: »
    idk wrote: »

    With tossing that out as far as BGs are concerned we are lowering the bar and forcing you to play with who we say you will play with. Good player will be paired with very bad players. We already see what happens when average players get paired with not so good players in dungeons via the AF. Now we will have the good players that avoid the GF altogether getting paird with the average and not so good players. Imagine the toxicity in some of those matches.

    I agree with the bolded statement above, but not with your conclusion that this is a bad thing.

    It will lead to the bad players surviving longer, their team doing better, and overall better experience, which means they will queue again instead of giving up in frustration, which in turn means they will be gradually improving. Retaining players this way will be good for the long term health of the game.
    And while playing with newbies is a handicap for the vets, remember that the other side suffers the same - they won't have to lead their inadequate team against a premade anymore. Also - BG matches are much shorter than dungeons.

    You are making a huge assumption that the bad player, as you put it, will survive longer just because they are paired with a good player. Without any actual basis.

    Do i really have to explain to a veteran player why having good teammates increases your survivability?

    Please.

    Good players who build to offheal - yes. Good players with self-sufficient hit & run builds - no. Good players who build offheal now will gravitate towards self-sufficient hit & run builds next patch (because offhealing needs a critical mass of 2-3 players doing it) - which means that the not so good players will just get farmed while the good player has disengaged 5 seconds ago and complains about "no-brain-teammates" while they are getting massacred.

    Dont pretend this wont happen. I build for off heal now, I wont next patch - no reason to if I have to crawl through low mmr for weeks (cant heal those guys with offheals anyways) just to get paried with a bunch of magsorcs, stamsorcs and stamcros in top mmr later (who wont off-heal either).

    SoloQ only will lead to shooter like environment, where mostly fast builds will shine (just like in cyrodiil). Lowest level of pvp gameplay, no teamplay involved apart from (maybe) bursting together.

    You make it sound like healing you is the only way a teammate could possibly increase your survivability. We both know that is not true. A teammate who keeps the enemy under pressure so they can't focus on damaging you in the firstplace is just as valuable as one who will heal the damage that was already done.

    Nothing but stacked off-healing will stop a "next patch stamcro" in masterful hands from eliminating your entire non-veteran team mates. Off-healing wont be a thing next patch, see last post - so yeah, it will be ugly for those guys expecting to have the time of their lives now that premades are gone, especially the non-veteran ones.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • MaxJrFTW
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    Took them long enough.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Sharee
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    Sharee wrote: »
    Sharee wrote: »
    idk wrote: »
    Sharee wrote: »
    idk wrote: »

    With tossing that out as far as BGs are concerned we are lowering the bar and forcing you to play with who we say you will play with. Good player will be paired with very bad players. We already see what happens when average players get paired with not so good players in dungeons via the AF. Now we will have the good players that avoid the GF altogether getting paird with the average and not so good players. Imagine the toxicity in some of those matches.

    I agree with the bolded statement above, but not with your conclusion that this is a bad thing.

    It will lead to the bad players surviving longer, their team doing better, and overall better experience, which means they will queue again instead of giving up in frustration, which in turn means they will be gradually improving. Retaining players this way will be good for the long term health of the game.
    And while playing with newbies is a handicap for the vets, remember that the other side suffers the same - they won't have to lead their inadequate team against a premade anymore. Also - BG matches are much shorter than dungeons.

    You are making a huge assumption that the bad player, as you put it, will survive longer just because they are paired with a good player. Without any actual basis.

    Do i really have to explain to a veteran player why having good teammates increases your survivability?

    Please.

    Good players who build to offheal - yes. Good players with self-sufficient hit & run builds - no. Good players who build offheal now will gravitate towards self-sufficient hit & run builds next patch (because offhealing needs a critical mass of 2-3 players doing it) - which means that the not so good players will just get farmed while the good player has disengaged 5 seconds ago and complains about "no-brain-teammates" while they are getting massacred.

    Dont pretend this wont happen. I build for off heal now, I wont next patch - no reason to if I have to crawl through low mmr for weeks (cant heal those guys with offheals anyways) just to get paried with a bunch of magsorcs, stamsorcs and stamcros in top mmr later (who wont off-heal either).

    SoloQ only will lead to shooter like environment, where mostly fast builds will shine (just like in cyrodiil). Lowest level of pvp gameplay, no teamplay involved apart from (maybe) bursting together.

    You make it sound like healing you is the only way a teammate could possibly increase your survivability. We both know that is not true. A teammate who keeps the enemy under pressure so they can't focus on damaging you in the firstplace is just as valuable as one who will heal the damage that was already done.

    Nothing but stacked off-healing will stop a "next patch stamcro" in masterful hands from eliminating your entire non-veteran team mates. Off-healing wont be a thing next patch, see last post - so yeah, it will be ugly for those guys expecting to have the time of their lives now that premades are gone, especially the non-veteran ones.

    That stamcro might just as well end up on the newbie's team.
  • Kidgangster101
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    Sharee wrote: »
    idk wrote: »

    With tossing that out as far as BGs are concerned we are lowering the bar and forcing you to play with who we say you will play with. Good player will be paired with very bad players. We already see what happens when average players get paired with not so good players in dungeons via the AF. Now we will have the good players that avoid the GF altogether getting paird with the average and not so good players. Imagine the toxicity in some of those matches.

    I agree with the bolded statement above, but not with your conclusion that this is a bad thing.

    It will lead to the bad players surviving longer, their team doing better, and overall better experience, which means they will queue again instead of giving up in frustration, which in turn means they will be gradually improving. Retaining players this way will be good for the long term health of the game.
    And while playing with newbies is a handicap for the vets, remember that the other side suffers the same - they won't have to lead their inadequate team against a premade anymore. Also - BG matches are much shorter than dungeons.

    @Sharee

    you are kinda right and kinda not tbh. Having a good player will improve people's survivability, but only slightly.

    If I see a snipe bowtard just spamming snipe even when I'm in his face I can just pick on him the entire match (and yes BG is filled with them until you get higher up in mmr). That snipe user won't change his gameplay at all, all they do is come on the forums and complain they are getting beat up by "premades" and now here we are with this terrible change.

    A good player will apply pressure but bad players not willing to evolve their game will still be farmed. They are the same people that allow 1vX videos to happen and now we are cattering to the X because they are crying about always dying pathetic honestly dumbing down an entire game mode for "solo players"
  • HEBREWHAMMERRR
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    Such a bad change. And I'm a solo queuer.

    It's an MMO where you should be able to play with friends.

    This change is unnecessary because BGs is casual play with no leaderboard or rankings, if you come across a premade the. Just suck it up and wait for the short match to end.

    They should instead add a separate competitive queue with rankings and titles for the sweats and don't restrict in either modes.

    You’re somewhat on point here. BGs is the most competitive platform we have in ESO which is why I’m all for solo que only to showcase actual skill, not a coordinated group sweat fest that I face due to a high MMR. I like your idea of a ranked model though. The current system is a joke “leaderboard”. Give us a better ranked system with ranks displayed and up the rewards. I think it’s drive population up quite a bit. Or add arenas :) wishful thinking with that last idea...
  • Iskiab
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    Well they said they’re testing out the change, so they might decide against it.

    So many players have complained about premades it makes sense to at least give it a go.

    Those who incorrectly think they’re fighting a premade when they’re just being outplayed by team specs will be in a rude awakening, and those who only premade will get a lot better perspective.

    Maybe it’s just me, but I love focusing on people I know if I see them in BGs. Adds a fun factor.
    Edited by Iskiab on February 12, 2020 3:51PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • iCaliban
    iCaliban
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    Such a bad change. And I'm a solo queuer.

    It's an MMO where you should be able to play with friends.

    This change is unnecessary because BGs is casual play with no leaderboard or rankings, if you come across a premade the. Just suck it up and wait for the short match to end.

    They should instead add a separate competitive queue with rankings and titles for the sweats and don't restrict in either modes.

    You’re somewhat on point here. BGs is the most competitive platform we have in ESO which is why I’m all for solo que only to showcase actual skill, not a coordinated group sweat fest that I face due to a high MMR. I like your idea of a ranked model though. The current system is a joke “leaderboard”. Give us a better ranked system with ranks displayed and up the rewards. I think it’s drive population up quite a bit. Or add arenas :) wishful thinking with that last idea...

    Solo que won't showcase actual skill I'm a game mode that was designed about teamwork tbh that is a silly way to think of it. Actual skill is a 1v1 duel not solo que into a mode that requires coordination to be the most successful......

    That being said they should just add multiple game modes. To this day DCUO was the best mmo for arena pvp. They had 1v1
    2v2
    4v4
    5v5
    8v8
    For all their match types and in it's prime que times were fast as it offered everything for everyone.

    BG is a failed mode and will never be "competitive" because of 4v4v4. The 3rd team throws it off. Solo que won't fix that problem.

    This shows how little you know about the game honestly. Two team games cannot and will not work in ESO. Tank builds even in no CP are oppressive particularly if working together. Deathmatch would be sub 5 kill scores, and any of the current objective modes would end in stalemate. Two team modes would incentive stalemates to an unhealthy degree


    Such a bad change. And I'm a solo queuer.

    It's an MMO where you should be able to play with friends.

    This change is unnecessary because BGs is casual play with no leaderboard or rankings, if you come across a premade the. Just suck it up and wait for the short match to end.

    They should instead add a separate competitive queue with rankings and titles for the sweats and don't restrict in either modes.

    My feelings on the matter. Along with the obvious loss of premade 4v4v4s
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    iCaliban wrote: »
    Such a bad change. And I'm a solo queuer.

    It's an MMO where you should be able to play with friends.

    This change is unnecessary because BGs is casual play with no leaderboard or rankings, if you come across a premade the. Just suck it up and wait for the short match to end.

    They should instead add a separate competitive queue with rankings and titles for the sweats and don't restrict in either modes.

    You’re somewhat on point here. BGs is the most competitive platform we have in ESO which is why I’m all for solo que only to showcase actual skill, not a coordinated group sweat fest that I face due to a high MMR. I like your idea of a ranked model though. The current system is a joke “leaderboard”. Give us a better ranked system with ranks displayed and up the rewards. I think it’s drive population up quite a bit. Or add arenas :) wishful thinking with that last idea...

    Solo que won't showcase actual skill I'm a game mode that was designed about teamwork tbh that is a silly way to think of it. Actual skill is a 1v1 duel not solo que into a mode that requires coordination to be the most successful......

    That being said they should just add multiple game modes. To this day DCUO was the best mmo for arena pvp. They had 1v1
    2v2
    4v4
    5v5
    8v8
    For all their match types and in it's prime que times were fast as it offered everything for everyone.

    BG is a failed mode and will never be "competitive" because of 4v4v4. The 3rd team throws it off. Solo que won't fix that problem.

    This shows how little you know about the game honestly. Two team games cannot and will not work in ESO. Tank builds even in no CP are oppressive particularly if working together. Deathmatch would be sub 5 kill scores, and any of the current objective modes would end in stalemate. Two team modes would incentive stalemates to an unhealthy degree


    Such a bad change. And I'm a solo queuer.

    It's an MMO where you should be able to play with friends.

    This change is unnecessary because BGs is casual play with no leaderboard or rankings, if you come across a premade the. Just suck it up and wait for the short match to end.

    They should instead add a separate competitive queue with rankings and titles for the sweats and don't restrict in either modes.

    My feelings on the matter. Along with the obvious loss of premade 4v4v4s

    Shows how little I know about the game? Lol I play exclusively non cp and yes people can be tanky, but again the other team can coordinate their ulti dumps or one person can onslaught then everyone take down the tank. But oh wait that requires coordination something "solo" players don't want to do right?

    You clearly don't know what your talking about because I never and I mean never have seen a BG match end under 5 and objectives would get done but again WORKING TOGETHER IN A GAME MODE THAT REQUIRES COORDINATION.

    You need to play a deathmatch, why are you trying to kill the tank get the healer? Or maybe get the squishy dps. You got an objective? focus on that rather than trying to fight the tank. The tank is standing on the flag put some dots on him pull him off the flag drop ultis on the flag so he has to move and you flip it to you forcing him to move or die.

    But I don't know how to play right? Lol
  • NordSwordnBoard
    NordSwordnBoard
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    ✭✭✭
    My opinion is tied to the match starting with the full 4v4v4 teams as advertised. At least you can rule out the team being pre made if you're the only one on it. I hate starting with partial teams more than going vs any premade.

    I have this feeling similar to target dummies coming to console. Lots of people who never tested vs Bloodspawn thought their dps would be much higher than it was in reality. When they lose to a better group, look for the conspiracy thread about grouping exploits getting around the solo que lol.

    I hope the results of this testing phase can provide a better product than what we have now.

    Fear is the Mindkiller
  • Irfind
    Irfind
    ✭✭✭✭✭
    I like it, just look at this (i know it is a bit older) ;)

    https://forums.elderscrollsonline.com/en/discussion/400077/premade-groups-are-ruining-battlegrounds/p1

    Also MMR is a big problem it only goes up and not down.
    PC EU no CP PVP
    EP Irfind - Stam NB Dunmer
    EP Iswind - Mag Warden Dunmer
    EP Ko'runa Silberklaue - Mag Temp Khajiit
    EP Eldrid Hagal - Mag DK Dunmer
    EP Feyne R'is - Stam Sorc Dunmer ...with Bow
    EP Wynn Loraethaine - Mag NB Dunmer
    AD Runare Loraethaine - Stam Sorc Altmer
    AD Skadi Hagal - Stam DK Khajiit
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    Irfind wrote: »
    I like it, just look at this (i know it is a bit older) ;)

    https://forums.elderscrollsonline.com/en/discussion/400077/premade-groups-are-ruining-battlegrounds/p1

    Also MMR is a big problem it only goes up and not down.

    So be mad because people are playing groups in a group game mode? Got it. How do you think these people grouped up? Maybe they talked to each other and became friends? Do you not have the same option?

    Again I play with my wife, so now our options will be to join a zerg, duo against a zerg in cyrodil, or duo ic and find ball groups down there. Or option 2 we que into BG solo and if we are on opposite teams not fight each other? Because we didn't buy a MASSIVE MULTIPLAYER ONLINE GAME to fight each other...... We got it so we could play together.
    Edited by Kidgangster101 on February 17, 2020 5:31AM
  • TheFM
    TheFM
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    ✭✭
    Aedrion wrote: »
    This will change nothing. Noobs will still get crushed by better players and continue complaining.

    This will only destroy fun for small-scale groups that tire of Cyro lag and log BG's. Instead, now they'll log off. I know I will.
    Whoever designed this change either didn't consider the many alternatives or didn't care. I don't know which is worse.

    "small scale " , you mean zergs that dont like calling themselves zergs?
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    TheFM wrote: »
    Aedrion wrote: »
    This will change nothing. Noobs will still get crushed by better players and continue complaining.

    This will only destroy fun for small-scale groups that tire of Cyro lag and log BG's. Instead, now they'll log off. I know I will.
    Whoever designed this change either didn't consider the many alternatives or didn't care. I don't know which is worse.

    "small scale " , you mean zergs that dont like calling themselves zergs?

    Not all but most yea. For some reason people think they’re ‘small scale’ if they run in 20 groups of 4 and faction stack.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • SeaUnicorn
    SeaUnicorn
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    It's lame. Has to be options for premade vs premade and solo vs solo.
    There are other MMO games that were able to successfully populate such 4v4 arenas with strict requirement to queue with full group. And they have less populations too. I would think that if there were to be an option to queue with full group people would take effort to get the group going.
    Just don't mix full group queues and solo group queues and do not allow to queue with partial group.
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