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Activity finder for trials

  • Donny_Vito
    Donny_Vito
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    No
    I'm really surprised that I am in the minority here (though it's a close vote).

    I might change my answer if it was only for normal trials, but I have a feeling there are people who voted 'Yes' that have never actually done a Vet trial (which is why they might be voting that way in the first place).
  • Edziu
    Edziu
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    Yes
    Edziu wrote: »
    Raid finder killed WoW's socialization for pve entirely. To make a trial que-able, you first have to lower the difficulty to the point someone with no gear on can get carried through it, which they did after several nerfs. Casual players saw it as their endgame, autopiloted through it and called it a day. No one spoke except when they begged for gear and ever since "raiding" has been given a bad name. I don't want the same happening to eso and I hope they continue making trials at the difficulty that players still have to socialize to get through them. Don't let the casuals win Zenimax, don't let history repeat itself.

    you have already literally no mechanics on normal content including trials, everything is burning as hell
    if there would queue more less dps players because of finder for this...maybe we will see finally a single mechanic on normal trial :trollface:

    If 810s are still wiping to ncr+0 once in a blue moon then the content is still too hard for wow raid finder standards. Expect more nerfs.

    as it was written...then it is just problem of these players as they are just noobs hoing on something what they shouldnt...and if you think they are not going on trials and not getting carried (atleast on normals) with pugs then you are wrong if you think if it happens only with activity finder

    ofc from manual gathering for vets where you put requirments you wont take noob to be carried...but for normal noone is even asking if you know what to do, they just inv anyone who want to go on this normal so this wont matter at all if they was going if there was an trial finder

    so still you have no arguments agains this finder as this woudl change nothing with fail runs, it still stands to save many people time whiel being queued for trial and doing anything else you want outside craglorn
  • Paramedicus
    Paramedicus
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    Yes
    Yes, but if it doesnt mean making them easier
    PC EU
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  • starkerealm
    starkerealm
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    No
    Yes, but if it doesnt mean making them easier

    @Paramedicus, it means making them easier. There's really no way around this. If you put them in the group finder, players will expect to be able to complete them from the group finder. Because of the teamwork involved, that's simply not feasible.
  • starkerealm
    starkerealm
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    No
    Tigerseye wrote: »
    jd24 wrote: »

    In the end you would only be helping a few antisocial people find a group

    Shy doesn't, necessarily, mean antisocial.

    In fact, it can often mean the opposite - social people, who avoid so-called social situations, due to the antisocial behaviour they find in these so-called social situations.

    ...especially in games.

    Shy doesn't make things better. At that point, they won't engage with, or might outright ignore, chat. Which is disastrous for trials.
  • leeux
    leeux
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    Some other answer with explanation
    Not in the form of activity finder, at least as it works for dungeons... it won't work.

    BUT, what it may work is some kind of listing of people that wants to participate in trials where leaders looking to complete a group could search and draw people from... I've been there in groups where there were only 3 or 4 missing people and it was a hell of a lot of work for the group leader to find people to fill them.

    I'm kind of imagining something like the guild finder, but by choice... if you feel like doing some trials at some point and your guild is dead or no run planned, you could put yourself into a kind of "open" or "available" state for the finder and then be found by people looking to fill up groups.

    And even, perhaps you'd need to have some condition before you can list yourself... like you'd only appear in searches for which you already have the completion done (achievement check), or if you don't have then, then you'd only appear in searches for normal versions of the trials.

    Of course, I don't envision something like this ever being implemented... it'd add even more pressure to the already bloated and suffering servers.
    PC/NA - Proud old member of the Antique Ordinatus Populus

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  • thadjarvis
    thadjarvis
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    No
    There’s seems to be a debate about player quality, but that’s not an issue to me. One decent tank and 3-4 good DD’s can carry all but vDLC and crag HM’s which aren’t for zone/GF pugging imo anyway. I welcome <CP in open runs if we have a few solids in group

    Again my points are factors in which I think GF would be a longer wait time and less flexible for everyone. If you have lead dozens of PUGs from craglorn (PC-NA) you’d know that: 1) it’s quicker to form a group than a DD in a dungeon line, 2) all but the leader can do whatever they want in game OL while they wait for group to fill, and 3) without the flexibility of nonGF mechanics you can get groups going much faster.

    Those for it, have you started as lead many (dozens) of PUGs? If not you probably don’t know how easy it is to create a group. IMO without that experience there’s no way to possess knowledge base to understand all the pros and cons of the systems being discussed.

    MoL twins room and people activating a craglorn HM are really the only irredeemable disasters in my pugging experience. GF won’t solve those.
    Edited by thadjarvis on February 11, 2020 12:19AM
  • idk
    idk
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    Some other answer with explanation
    Vet trials are hard i will admit that, but normal mode... it pretty easy even for newbies. I completed sunspire for the first time on normal mode in a PUG last week, and we completed it with no deaths in like 15min. Idk why every is saying PUGing via the activity finder would be disastrous for trials, it would just make it easier and faster to get all 12 players needed for a group

    apart from AA were the mechanic requires 12 players the others (HRC & SO) can be done with 4-6 players very easy on normal even nMOL can be done with 6 ppl

    I did nMOL with me and two other guys once back when the dungeons and trial scaled off the first person to enter the trial or dungeon. First guy in was like lvl12 or something, and we were max lvl at the time. Farming was great back then😂. Wish we could go back to the good ol’days haha

    yup they was the good ol days for sure

    I also miss the days you could buy and sell gear that dropped from dungeons

    We made a fortune back then. Thought it does tale off some as more and more people are clearing the trial.
  • idk
    idk
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    Some other answer with explanation
    Edziu wrote: »
    Raid finder killed WoW's socialization for pve entirely. To make a trial que-able, you first have to lower the difficulty to the point someone with no gear on can get carried through it, which they did after several nerfs. Casual players saw it as their endgame, autopiloted through it and called it a day. No one spoke except when they begged for gear and ever since "raiding" has been given a bad name. I don't want the same happening to eso and I hope they continue making trials at the difficulty that players still have to socialize to get through them. Don't let the casuals win Zenimax, don't let history repeat itself.

    you have already literally no mechanics on normal content including trials, everything is burning as hell
    if there would queue more less dps players because of finder for this...maybe we will see finally a single mechanic on normal trial :trollface:

    If 810s are still wiping to ncr+0 once in a blue moon then the content is still too hard for wow raid finder standards. Expect more nerfs.

    I have seen player die right and left on nAS+0. CP capped players on voice comms with the mechanics being called out as they happen. Not a wipe but lots of deaths. Just imagine a group not on voice comms or a group that could care less because they think they know best. LOL

    Train wreck city. Great entertainment for the forums as people already like to create threads casting blame on the rest of their GF dungeon group that could not clear the content.
  • TheRealCherokeee3
    TheRealCherokeee3
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    No
    No

    And in addition to the myriad of explanations on why which I agree with having completed hardmodes and the like...if ZOS is actually going to react and implement a change per a vote like this one, then I'd much prefer a change everyone benefits from rather than a "hey why not if you don't want to join it then don't". We've seen their limited resources as well as the rarity of their response to suggestions. So given all that, we're not exactly swimming in ideas that are being added regularly. I'll add to this too...there's never been a time as now to easily browse and join guilds that can take you to a trial and many that offer to train you! So why create an additional search option (which is often wrought with problems on a simple 4 man dungeon) when you can join a guild and get it done?
  • phileunderx2
    phileunderx2
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    No
    No.. Too many fake tanks and healers and too many dps that have no clue how to play.
  • Welkynar
    Welkynar
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    Yes
    I should have picked third option. I say yes, but only for trials and difficulty you already completed.
  • El_Borracho
    El_Borracho
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    No
    First off, I can only imagine the cluster that group finder would give us in vMOL.

    But what is the biggest problem with groups in dungeon finder? Fake tanks. Now, imagine a fake tank in a trial.

    I can feel the overwhelming sense of joy and confusion when the first boss in something as simple as vHRC goes buck wild because there is no tank and 11 people blow up voice chat.
  • Nanfoodle
    Nanfoodle
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    Yes
    Didn't work in wow but I am willing to try.
  • xaraan
    xaraan
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    No
    No. Randomly pugged trials sounds like it would be a hot mess, but what's worse is that all problems for getting a trial group together would be pushed onto zos and blamed on the activity finder. Sounds like a recipe for disaster. Don't like fake healers and tanks now? You'll like them even less in trials. Don't like the fact that one person not knowing a mechanic can wipe the whole raid? Have a good time in most of the newer trials (esp if one of your tanks isn't good or if they just don't sync up well). Like waiting in queue and not having any idea how long? Enjoy it when you queue for some trial and have no idea if anyone else is queuing or if you will have to sit and wait for hours just for others to be interested. Not to mention, people whining that they allow under cp810, or whining that they don't, or whining about cp160, or kicking people not at max CP, etc etc. Or people rage quitting half way through b/c of how long it's taking and then having to sit and wait for more people, or a good tank seeing they got thrown in with a bunch of newbs and just quitting before trial starts and then having to wait. etc...

    I don't see any way, shape, or form that trials through activity finder would work out well in the long run. I think the best way to do it if you aren't in a guild is to try and put a zone group together so you can at least somewhat vet people as they join up and get them all coordinated into discord or something.
    -- @xaraan --
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