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Activity finder for trials

  • Raisin
    Raisin
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    Yes
    Sure. I mean we all know right now the system is too broken and this wouldn't work. But technical limitations aside, why not? Doesn't stop us from sticking to the old ways if we so choose. I don't think 'success chance' is a reason not to do it. It won't be much different from a zone-chat PUG's success chance. Only difficulty might be the kick system -- perhaps majority vote instead of unanimous decision? it needs to be possible to actually kick someone who needs replacing.
    Also, if you give me the option to queue for a random vet trial... I'll probably do it once. Or until I get really burned by it.
    Edited by Raisin on February 10, 2020 6:35AM
  • Kurat
    Kurat
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    This would be a disaster, even if it was for normal only. Group finder will then give you 2 tanks for nHRC lmao, and that after 45min wait. Dungeon pugs are already waiting 30min for tank. Its easier to form group from zone.
    Also, who would get the lead? If some random player like in dungeons then he/she can kick ppl and add friends who have been waiting in queue etc. There would be so much raging and drama lol.
  • starkerealm
    starkerealm
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    No
    Nairinhe wrote: »
    PUG'ed (and cleared) nHoF with one tank, so I now fear nothing

    Halls really was nerfed into the ground.
  • svendf
    svendf
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    No
    No! Trials are special and should not be invaded by inmature player´s like in dungeons. Player´´s who cant pick right roles.
  • idk
    idk
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    Some other answer with explanation
    Trial finder requirements.
    Cp 810.
    Just saying.

    That would make very little difference. Lets be real, CP is not an indicator of anything other than a player spent a lot of time in game. Just saying.
  • TelvanniWizard
    TelvanniWizard
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    Yes
    Yesterday I pugged vAS with a Belkarth group, last boss took some time, but we did it. The result with a lfg group would hace been the same (if the random members were the same), but it wouldn't have taken so much time to form the group. And if you don't like pugs, don't use the tool. We could get this finder if ZoS promised to not downtone mechanics or trials in general.
  • Tigerseye
    Tigerseye
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    Yes
    Of course.

    I liked LFR in WoW, before it was trivialised.

    It needs to be easier than normal difficulty (assuming normal is quite hard), but not so easy it's just sightseeing mode.
    Edited by Tigerseye on February 10, 2020 10:36AM
  • Tigerseye
    Tigerseye
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    Yes
    WoW got it all right, in MoP.
  • Tigerseye
    Tigerseye
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    Yes
    jd24 wrote: »

    In the end you would only be helping a few antisocial people find a group

    Shy doesn't, necessarily, mean antisocial.

    In fact, it can often mean the opposite - social people, who avoid so-called social situations, due to the antisocial behaviour they find in these so-called social situations.

    ...especially in games.

    Edited by Tigerseye on February 10, 2020 10:40AM
  • Alienoutlaw
    Alienoutlaw
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    No
    we already have a system for trials its called belkarth wayshrine in craglorn, very few ppl pug the harder trials so an LFG finder would be pointless and do nothing more than what we can already do as it is
  • rexagamemnon
    rexagamemnon
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    Yes
    Vet trials are hard i will admit that, but normal mode... it pretty easy even for newbies. I completed sunspire for the first time on normal mode in a PUG last week, and we completed it with no deaths in like 15min. Idk why every is saying PUGing via the activity finder would be disastrous for trials, it would just make it easier and faster to get all 12 players needed for a group
    Edited by rexagamemnon on February 10, 2020 11:59AM
  • Alienoutlaw
    Alienoutlaw
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    No
    Vet trials are hard i will admit that, but normal mode... it pretty easy even for newbies. I completed sunspire for the first time on normal mode in a PUG last week, and we completed it with no deaths in like 15min. Idk why every is saying PUGing via the activity finder would be disastrous for trials, it would just make it easier and faster to get all 12 players needed for a group

    apart from AA were the mechanic requires 12 players the others (HRC & SO) can be done with 4-6 players very easy on normal even nMOL can be done with 6 ppl
    Edited by Alienoutlaw on February 10, 2020 12:03PM
  • rexagamemnon
    rexagamemnon
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    Yes
    Vet trials are hard i will admit that, but normal mode... it pretty easy even for newbies. I completed sunspire for the first time on normal mode in a PUG last week, and we completed it with no deaths in like 15min. Idk why every is saying PUGing via the activity finder would be disastrous for trials, it would just make it easier and faster to get all 12 players needed for a group

    apart from AA were the mechanic requires 12 players the others (HRC & SO) can be done with 4-6 players very easy on normal even nMOL can be done with 6 ppl

    I did nMOL with me and two other guys once back when the dungeons and trial scaled off the first person to enter the trial or dungeon. First guy in was like lvl12 or something, and we were max lvl at the time. Farming was great back then😂. Wish we could go back to the good ol’days haha
  • Alienoutlaw
    Alienoutlaw
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    No
    Vet trials are hard i will admit that, but normal mode... it pretty easy even for newbies. I completed sunspire for the first time on normal mode in a PUG last week, and we completed it with no deaths in like 15min. Idk why every is saying PUGing via the activity finder would be disastrous for trials, it would just make it easier and faster to get all 12 players needed for a group

    apart from AA were the mechanic requires 12 players the others (HRC & SO) can be done with 4-6 players very easy on normal even nMOL can be done with 6 ppl

    I did nMOL with me and two other guys once back when the dungeons and trial scaled off the first person to enter the trial or dungeon. First guy in was like lvl12 or something, and we were max lvl at the time. Farming was great back then😂. Wish we could go back to the good ol’days haha

    yup they was the good ol days for sure
  • illusiouk
    illusiouk
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    Yes
    Yes, but for normal only.
  • rexagamemnon
    rexagamemnon
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    Yes
    Vet trials are hard i will admit that, but normal mode... it pretty easy even for newbies. I completed sunspire for the first time on normal mode in a PUG last week, and we completed it with no deaths in like 15min. Idk why every is saying PUGing via the activity finder would be disastrous for trials, it would just make it easier and faster to get all 12 players needed for a group

    apart from AA were the mechanic requires 12 players the others (HRC & SO) can be done with 4-6 players very easy on normal even nMOL can be done with 6 ppl

    I did nMOL with me and two other guys once back when the dungeons and trial scaled off the first person to enter the trial or dungeon. First guy in was like lvl12 or something, and we were max lvl at the time. Farming was great back then😂. Wish we could go back to the good ol’days haha

    yup they was the good ol days for sure

    I also miss the days you could buy and sell gear that dropped from dungeons
  • redlink1979
    redlink1979
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    No
    So people who don't know mechanics or don't have enough dps can queue?! So fake tanks and fake healers can queue?!

    I guess you haven't played enough pug dungeons so far...
    If you want to pug trials, go ahead: FG tool for trials is the zone chat in Craglorn.


    PS - To all you state 810cp as requirement: 810cp doesn't mean you know mechanics, doesn't mean that the player has a consistent parse or that the player does what's supposed to be done in a certain role...

    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • thissocalledflower
    thissocalledflower
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    hahahahaahaahha... yah that will work well.
    After careful consideration (and oh! so much deliberation) we have concluded that you circumstance sounds too much like a l2p issue for it to be just a mere coincidence.
  • thadjarvis
    thadjarvis
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    No
    Doubt it would improve anything. Normal crags wouldn’t be a big deal. However, the volume may not be there. I used to run these a ton many months ago. Most of the time the building group would swap at least one role, friend begging to fill last spot, change trial, change the number of each role to get it going etc. Group finder can’t do any of that. I’m inclined to think group finder would take much longer to form groups.

    Normals and Vet Crag: go to craglorn
    Vet DLC: go to discord
    Edited by thadjarvis on February 10, 2020 2:20PM
  • Nevasca
    Nevasca
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    Yes
    People already get pug groups via Craglorn zone, especially normal trials for farming gear.

    If you don't want to pug that's fine, we have dungeon finder but not everyone uses it because they dont like to pug. It's the same concept. Hunting for groups in zone chat is ancient and we should have trial queue long ago.

    I don't get why people are so against this when they can just not use it. I believe it would be mostly used for normal trials anyway.

    I also think it would make trials less frightening for new players, and we know that barely any players do trials nowadays, its always the same guys and sometimes you can't even get everyone online to even start the *** trial.
    Edited by Nevasca on February 10, 2020 2:27PM
  • MudcrabAttack
    MudcrabAttack
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    Yes
    I can't even imagine what I'd be doing if I wasn't tethered to Craglorn, standing on a merchant stall and watching the chatbox and Netflix. Perhaps enjoying the game while I wait.
  • AgaTheGreat
    AgaTheGreat
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    No
    I would never use that. My time is too precious.

    There's a reason why you have end game pug guilds. Use them instead.
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • Kalik_Gold
    Kalik_Gold
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    Yes
    Unlock it after completing once.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed
    Two-Big-Horns an Argonian Arcanist (Sorcerer)
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvP: Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Tyrus Septim an Imperial Sorcerer (Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used for roleplay reasons.
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • GrumpyKlam
    GrumpyKlam
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    Aznarb wrote: »
    In which universe do you need 2 tank for vHRC ?
    Pretty bad exemple, vSS, vHRC and vAA are doing in PU a lot.
    The only requirement asked in general is to have the success to prove you've doing it at least one time.

    They're not that hard.
    For the other that another story.

    That said I agree, trial finder is not a good idea.
    Well, DG finder is also not a good idea if you wanna hm some of the hardest DLC.

    In an other hand, why not ? It's like DG finder, I'm free to not using it and that what I do, I only pug with confirmed people (raid too) not with the 1st random or GF random.

    Good luck doing vHRC HM with only 1 tank ... maybe if you destroy all the statues but ... ain't nobody got time for that
    PC (NA) - Wretched Abyss
    All dungeons achievements done
    Immortal Redeemer (4x)
    Tick-Tock Tormentor (3x)
    Gryphon Heart (2x)
    Godslayer (2x)
    Dawnbringer (2x)
    Unchained (4x)
  • thadjarvis
    thadjarvis
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    No
    @Littlebluelizard
    Not against it in theory but in practice the likely result is two systems which have much lower volume relative to dungeons. The two systems competing would most likely mean longer wait times for alll.

    Only the leader has to sit in crag. As a pug you hop in, join a group, and then go do what one would do as if you were waiting for a GF thing to pop.

    Earlier last year I used to start nHoF/nMoL’s bc I was farming them. Usually got them going in 20-40mins (about average for DD dungeon finder). HoF I’d usually take 3 supports to get it going. I don’t think it would have worked as well with a GF.

    nCrags, vHRC, and nCR works fine in current system. The other trials often need active group adjustment by a leader that an algorithm can’t do.

    Problems are:
    1) GF competes with current method such that wait times would be longer
    2) 11/12 players of the group can do activities they otherwise could do with a GF
    3) GF is not flexible enough to adjust supports, difficulty, trial based on the group result
    4) GF can’t manually add friends of group that get peer pressured into helping out
    5) GF can’t distinguish between a farm or prog intention
    6) GF doesn’t permit joining a group with flex role which is often the critical factor that gets a group going
    Edited by thadjarvis on February 10, 2020 3:32PM
  • Edziu
    Edziu
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    Yes
    funny how many and how much people are so against this
    1st of...you dont need to use it if you dont want it, if youa re so negative aboutt his to get more bad experience of this
    2nd...it will be very handly for other players wantingt his and giving them mroe time for actiual playing whiel queued isntead of sitting for hours on craglorn and waiting for group to be gathered....

    if you are so negative there would be so big dissaster in it...because of fake roles....then I think vote kick option especialy for fake roles would have bigger use than in dung finder..just use your mind if you want to complete it and kick these underwhelming/not understanding mechanics enough people instead thinking about "how bad" kick is to them so lets help them by carry and then cry about how dissaster this run was with these players

    and in other way...if you see team as complete failue since beggining or after 1st trash/boss then you still have option to leave group instead of wasting mroe time here, nobody prevents you from leaving this group if you dont want this group
    if you have waited enough time to get grouup formed from trial finder then you wouldnt have problem waiting probably less time of penalty to que for another or que with different char or just do something else whiel waiting or even..start/wait for group in craglorn lol


    mentaility of people being agaisnt so much things is very sad..because for them it looks badle then it is bad from overall to everyone and so if they wont want to use something becasue of it..then it means nobody else will use it...yes this logic is brilliant
  • starkerealm
    starkerealm
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    No
    idk wrote: »
    Trial finder requirements.
    Cp 810.
    Just saying.

    That would make very little difference. Lets be real, CP is not an indicator of anything other than a player spent a lot of time in game. Just saying.

    Anything above 300CP, anyway. That's when the stat scaling completes.
  • Carespanker
    Carespanker
    ✭✭✭✭
    No
    Raid finder killed WoW's socialization for pve entirely. To make a trial que-able, you first have to lower the difficulty to the point someone with no gear on can get carried through it, which they did after several nerfs. Casual players saw it as their endgame, autopiloted through it and called it a day. No one spoke except when they begged for gear and ever since "raiding" has been given a bad name. I don't want the same happening to eso and I hope they continue making trials at the difficulty that players still have to socialize to get through them. Don't let the casuals win Zenimax, don't let history repeat itself.
  • Edziu
    Edziu
    ✭✭✭✭✭
    Yes
    Raid finder killed WoW's socialization for pve entirely. To make a trial que-able, you first have to lower the difficulty to the point someone with no gear on can get carried through it, which they did after several nerfs. Casual players saw it as their endgame, autopiloted through it and called it a day. No one spoke except when they begged for gear and ever since "raiding" has been given a bad name. I don't want the same happening to eso and I hope they continue making trials at the difficulty that players still have to socialize to get through them. Don't let the casuals win Zenimax, don't let history repeat itself.

    you have already literally no mechanics on normal content including trials, everything is burning as hell
    if there would queue more less dps players because of finder for this...maybe we will see finally a single mechanic on normal trial :trollface:
    Edited by Edziu on February 10, 2020 3:38PM
  • Carespanker
    Carespanker
    ✭✭✭✭
    No
    Edziu wrote: »
    Raid finder killed WoW's socialization for pve entirely. To make a trial que-able, you first have to lower the difficulty to the point someone with no gear on can get carried through it, which they did after several nerfs. Casual players saw it as their endgame, autopiloted through it and called it a day. No one spoke except when they begged for gear and ever since "raiding" has been given a bad name. I don't want the same happening to eso and I hope they continue making trials at the difficulty that players still have to socialize to get through them. Don't let the casuals win Zenimax, don't let history repeat itself.

    you have already literally no mechanics on normal content including trials, everything is burning as hell
    if there would queue more less dps players because of finder for this...maybe we will see finally a single mechanic on normal trial :trollface:

    If 810s are still wiping to ncr+0 once in a blue moon then the content is still too hard for wow raid finder standards. Expect more nerfs.
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