Ragnarock41 wrote: »Unfortunately they insist on ranged spammables on melee focused classes. Combine that with the nerfs to heroic slash and steel nado and the result is almost every stam spec is using a 2 hander. Death of variety.
Edit: The nerf to dots also plays a large role in bow and dual wield not being very popular choices, as both weapon lines have dots and when dots are not present blocking is significantly more efficient.
Ragnarock41 wrote: »Unfortunately they insist on ranged spammables on melee focused classes. Combine that with the nerfs to heroic slash and steel nado and the result is almost every stam spec is using a 2 hander. Death of variety.
Edit: The nerf to dots also plays a large role in bow and dual wield not being very popular choices, as both weapon lines have dots and when dots are not present blocking is significantly more efficient.
@Ragnarock41 I feel like the real reason they do this, it creates desyncs when u ani cancel melee based spammable,
So with ranged spammable the server's hamster has time to breath.
Ragnarock41 wrote: »Unfortunately they insist on ranged spammables on melee focused classes. Combine that with the nerfs to heroic slash and steel nado and the result is almost every stam spec is using a 2 hander. Death of variety.
Edit: The nerf to dots also plays a large role in bow and dual wield not being very popular choices, as both weapon lines have dots and when dots are not present blocking is significantly more efficient.
@Ragnarock41 I feel like the real reason they do this, it creates desyncs when u ani cancel melee based spammable,
So with ranged spammable the server's hamster has time to breath.
The issue with the servers is tied to the way damage and healing is calculated, not necessarily ranged or melee. This is part of the reason spiked armor is having it's range reduced. In eso, unlike most other games, any change in stats retroactively applies to abilities already applied like dots, bleeds, heals, etc, so every tick of damage, every heal, every.. everything, has it's damage recalculated in every single instance. In other mmos, if you apply a dot, the dot's damage will be based on your stats when you cast it (and your target's stats), and gaining or losing stats won't modify any ticks of the dot. The damage is "set" when you cast it, and nothing can change it, so the server doesn't have to do any work to figure out how much tick of damage each dot is going to do. I don't think the lag issue will ever be fixed unless they somehow manage to brute force it with much faster hardware, or completely revamp the way abilities interact with player stats.
Ragnarock41 wrote: »Unfortunately they insist on ranged spammables on melee focused classes. Combine that with the nerfs to heroic slash and steel nado and the result is almost every stam spec is using a 2 hander. Death of variety.
Edit: The nerf to dots also plays a large role in bow and dual wield not being very popular choices, as both weapon lines have dots and when dots are not present blocking is significantly more efficient.
@Ragnarock41 I feel like the real reason they do this, it creates desyncs when u ani cancel melee based spammable,
So with ranged spammable the server's hamster has time to breath.
Fur_like_snow wrote: »Take the worthless gap closer off flying blade none asked for that skill to be changed in the first place. That skill should be the DW spammable but on live it’s just awful.
Ragnarock41 wrote: »Unfortunately they insist on ranged spammables on melee focused classes. Combine that with the nerfs to heroic slash and steel nado and the result is almost every stam spec is using a 2 hander. Death of variety.
Edit: The nerf to dots also plays a large role in bow and dual wield not being very popular choices, as both weapon lines have dots and when dots are not present blocking is significantly more efficient.
@Ragnarock41 I feel like the real reason they do this, it creates desyncs when u ani cancel melee based spammable,
So with ranged spammable the server's hamster has time to breath.
The issue with the servers is tied to the way damage and healing is calculated, not necessarily ranged or melee. This is part of the reason spiked armor is having it's range reduced. In eso, unlike most other games, any change in stats retroactively applies to abilities already applied like dots, bleeds, heals, etc, so every tick of damage, every heal, every.. everything, has it's damage recalculated in every single instance. In other mmos, if you apply a dot, the dot's damage will be based on your stats when you cast it (and your target's stats), and gaining or losing stats won't modify any ticks of the dot. The damage is "set" when you cast it, and nothing can change it, so the server doesn't have to do any work to figure out how much tick of damage each dot is going to do. I don't think the lag issue will ever be fixed unless they somehow manage to brute force it with much faster hardware, or completely revamp the way abilities interact with player stats.
I don’t get why stone fist isn’t just a DK turning their fist to stone and punching the crap out of someone. Making that ranged just has about zero flavor to it.
I still follow the forums because I love this game and hope it’ll improve and I’ll come back, but as of now there’s just so little diversity. Even amongst Magicka builds, the choices for spammables are pretty streamlined.
Also, I dream of the day of going back to being able to bash cancel with a S&B. It was skillful play and deeply satisfying to manage resources while closing out kills. Doing that and then bar swapping to a 2h back bar to execute.
KillsAllElves wrote: »KillsAllElves wrote: »And people will continue to use dswing
Because that's all what they know, Give them viable options, and u will see some diversity.
I remember when people used only heroic>bash combo, but then dizzy came, so your point is?
not every body wants to use sword and board abilities. not every body spams dswing. and saying "that's all they know" is higly ignorant!
players do have viable options! however constantly nerfing abilities makes things worse in this game. allowing the defensive capabilities of SnB in pvp only exacerbates the problem.
one of the dumbest things zos has implemented in eso was the ability to use SnB in pvp.
KillsAllElves wrote: »KillsAllElves wrote: »And people will continue to use dswing
Because that's all what they know, Give them viable options, and u will see some diversity.
I remember when people used only heroic>bash combo, but then dizzy came, so your point is?
not every body wants to use sword and board abilities. not every body spams dswing. and saying "that's all they know" is higly ignorant!
players do have viable options! however constantly nerfing abilities makes things worse in this game. allowing the defensive capabilities of SnB in pvp only exacerbates the problem.
one of the dumbest things zos has implemented in eso was the ability to use SnB in pvp.
SnB is fine. the dumbest thing ZOS has implemented in ESO was the ability to block cast a skill. That's were SnB shines.
KillsAllElves wrote: »KillsAllElves wrote: »And people will continue to use dswing
Because that's all what they know, Give them viable options, and u will see some diversity.
I remember when people used only heroic>bash combo, but then dizzy came, so your point is?
not every body wants to use sword and board abilities. not every body spams dswing. and saying "that's all they know" is higly ignorant!
players do have viable options! however constantly nerfing abilities makes things worse in this game. allowing the defensive capabilities of SnB in pvp only exacerbates the problem.
one of the dumbest things zos has implemented in eso was the ability to use SnB in pvp.
SnB is fine. the dumbest thing ZOS has implemented in ESO was the ability to block cast a skill. That's were SnB shines.
Fur_like_snow wrote: »Take the worthless gap closer off flying blade none asked for that skill to be changed in the first place. That skill should be the DW spammable but on live it’s just awful.
It's time to buff other spammable for stam classes, and make them viable.
ANY other spammable i tried beside Dizzy Swing placed me in a BIG disadvantage.
Alright, You made dizzy nicer and now EVERYONE, EVERY single stam player use this skill.
I'm fine with Dizzy Swing gets it's place at the wall of honor again,
But when 99% of stam players use this skill, you know something is wrong.
I dont ask you to nerf it, But simply buff and adjust animations other dead spammable and provide us more options.
List of skills you can adjust to open more options:
Heroic/Deep slash - My kind of gameplay, it feels like uselss, unless youre a PVE tank.
Power Slam - How the hell, bashing your shield into someone else face does not damage than slicing them?!
Hidden Blade - Good stats wise, but no one will ever use a ranged spammable on stam class, unless their snipers.
DK:
Stone Giant - See HiddenBlade
Stamcro:
Flame Skull - See HiddenBlade
Stamsorc:
It needs a spammable, cuz in this class case, its actually forced to use dizzy
Stamden:
Dive - See HiddenBlade
Give us more options and add depth to combat.
Its so boring at the moment.
Stamina needs exactly 0 buffs atm. It has al the best sets and skills atm, save for magicka Templar. And with the next update will pretty much have major berserk on demand. The favouritism toward stamina is palpable.

Ragnaroek93 wrote: »And they just buffed Dizzy
Ragnaroek93 wrote: »And they just buffed Dizzy
wait what ? removing reliable stun for a snare is a buff? unless it is sarcasm I am very confused about this statement :P
Ragnaroek93 wrote: »And they just buffed Dizzy
wait what ? removing reliable stun for a snare is a buff? unless it is sarcasm I am very confused about this statement :P
Fur_like_snow wrote: »Just why does d swing need a snare? It’s not like half of Cyrodiil isn’t scooting around with immunity from RaT. Or just simply dodge roll for immunity..or purify.