I think it’s not bad.
In higher MMR it hardly matters, in lower MMR there are too many premades against new players and they dominate.
I think it’s not bad.
In higher MMR it hardly matters, in lower MMR there are too many premades against new players and they dominate.
I've unironically never ever seen a team in low mmr games that I either knew was premade, or got the feeling they were premade (back when I used to level some PvP ranks on fresh lvl 50 characters). The majority of premades are in the high mmr tiers, not the other way around (can't speak for console but afaik console BG scene isn't really a thing compared to PC)
The problem with BG's isn't premade vs non premade, but the underlying issue is the horribly designed ranking- and MMR system.
The ranking and mmr system doesn't reflect how good you or your team is, only how many games you've played (and don't even get me started on the leaderboard rewards, where it doesn't matter if you end up as #1 or #99, you can get the same garbage rewards regardless).
Instead of wasting time with removing the option to queue together with others, ZOS should invest some time to rework the ranking and MMR system. If they're lazy they can just copy/paste what other MMO's have done, no reason to reinvent the wheel when it comes to propper ranking systems.
Removing group queue and resetting MMR is a classic band aid fix which doesn't solve the underlying issues of battlegrounds.
I think it’s not bad.
In higher MMR it hardly matters, in lower MMR there are too many premades against new players and they dominate.
I've unironically never ever seen a team in low mmr games that I either knew was premade, or got the feeling they were premade (back when I used to level some PvP ranks on fresh lvl 50 characters). The majority of premades are in the high mmr tiers, not the other way around (can't speak for console but afaik console BG scene isn't really a thing compared to PC)
The problem with BG's isn't premade vs non premade, but the underlying issue is the horribly designed ranking- and MMR system.
The ranking and mmr system doesn't reflect how good you or your team is, only how many games you've played (and don't even get me started on the leaderboard rewards, where it doesn't matter if you end up as #1 or #99, you can get the same garbage rewards regardless).
Instead of wasting time with removing the option to queue together with others, ZOS should invest some time to rework the ranking and MMR system. If they're lazy they can just copy/paste what other MMO's have done, no reason to reinvent the wheel when it comes to propper ranking systems.
Removing group queue and resetting MMR is a classic band aid fix which doesn't solve the underlying issues of battlegrounds.
There is only so much a MMR system can do.
If you have a couple dozen of players in the pool, and only four of them are in a high MMR premade, what do you do? Let them sit on their hands all night? Sooner or later, you have to let them play, and then they will proceed to wipe the floor with any pug they encounter.
I think it’s not bad.
In higher MMR it hardly matters, in lower MMR there are too many premades against new players and they dominate.
I've unironically never ever seen a team in low mmr games that I either knew was premade, or got the feeling they were premade (back when I used to level some PvP ranks on fresh lvl 50 characters). The majority of premades are in the high mmr tiers, not the other way around (can't speak for console but afaik console BG scene isn't really a thing compared to PC)
The problem with BG's isn't premade vs non premade, but the underlying issue is the horribly designed ranking- and MMR system.
The ranking and mmr system doesn't reflect how good you or your team is, only how many games you've played (and don't even get me started on the leaderboard rewards, where it doesn't matter if you end up as #1 or #99, you can get the same garbage rewards regardless).
Instead of wasting time with removing the option to queue together with others, ZOS should invest some time to rework the ranking and MMR system. If they're lazy they can just copy/paste what other MMO's have done, no reason to reinvent the wheel when it comes to propper ranking systems.
Removing group queue and resetting MMR is a classic band aid fix which doesn't solve the underlying issues of battlegrounds.
There is only so much a MMR system can do.
If you have a couple dozen of players in the pool, and only four of them are in a high MMR premade, what do you do? Let them sit on their hands all night? Sooner or later, you have to let them play, and then they will proceed to wipe the floor with any pug they encounter.
CleymenZero wrote: »From what I understand, matchmaking had trouble putting only premades vs premades which led to solo queue players, which are probably the majority, left at the mercy of the matchmaking system.
Now I understand how problematic a tightly organized group could be but wasn't there a compromise somewhere that could be done?
Would it be possible to limit the number of players that can queue to 2? That way, you could still queue with a buddy from time to time and wouldn't introduce too much of an imbalance?
What are your thoughts?
At the end of the day it's a group activity. It'd be one thing if we had solo and group queue but this is just counterproductive, yeah the premades were frustrating, but this solution is anon starter.
At the end of the day it's a group activity. It'd be one thing if we had solo and group queue but this is just counterproductive, yeah the premades were frustrating, but this solution is anon starter.
Battlegrounds are a group activity regardless of how the group was formed. So that is no argument for allowing premades.
And yes, having two separate queues would be ideal, i'm just not sure there are enough players in the pool to support both.
Battlegrounds are a group activity regardless of how the group was formed. So that is no argument for allowing premades.
And yes, having two separate queues would be ideal, i'm just not sure there are enough players in the pool to support both.
It's good for some people, bad for others.
They need a team queue. So two separate queues. When I'm solo I'll like the change, when I want some instant action with guild mates I'll miss it.
Add both, then go mad and add a team leaderboard / weekly etc. Make it competitive.
It's good for some people, bad for others.
They need a team queue. So two separate queues. When I'm solo I'll like the change, when I want some instant action with guild mates I'll miss it.
Add both, then go mad and add a team leaderboard / weekly etc. Make it competitive.
This so much. If BGs had a weekly/monthly leaderboard (MMR system) with decent rewards i'd go back to ESO fully. I love ESO's combat and buildcrafting but I hate how casual the PVP is.
think they need to have 2 separate ques. This way the premade doesn't get to roffle stomp solo q's and everyone should be happy.
If there is not enough people to warrant 2 queues, won't driving a bunch of the out by refusing to let them queue with friend/significant other just reduce that number even more? Perhaps allowing duos would be the middle ground here that would satisfy the most people.
If there is not enough people to warrant 2 queues, won't driving a bunch of the out by refusing to let them queue with friend/significant other just reduce that number even more? Perhaps allowing duos would be the middle ground here that would satisfy the most people.
That depends on whether there are more players who will now stop playing due to not being able to do a premade than the number of players who weren't playing before because premades were a thing.
Personally, i believe the net result will be more players (if the number of premade fans were that big, we wouldn't be in this mess in the firstplace because the group finder would find enough of them to put against each other, not against PUGs)
But yes, allowing duos does sound like a good compromise, as long as the system makes sure any duos queueing will be put against each other, not next to each other (it should be easier to achieve than doing the same with full groups).
Over the long term, I think what will happen is that people will realize a lot of their losses were to total RNG of having the other team have a healer and them not. They assume then it is a premade they are fighting, blame their loss on it, etc. This time they'll be confronted with the fact that the game's RNG of placing members together meant they didn't get a healer, and they got stomped for it.
I've seen this countless time on streams where a player / viewer assumes that there are premades in a game, only to have it become abundantly clear that everyone was solo queuing... that doesn't lessen the frustration, because ultimately, there is a problem with healing and tankiness in this game and no amount of removing groups will get rid of that.
At the end of the day it's a group activity. It'd be one thing if we had solo and group queue but this is just counterproductive, yeah the premades were frustrating, but this solution is anon starter.
Battlegrounds are a group activity regardless of how the group was formed. So that is no argument for allowing premades.
And yes, having two separate queues would be ideal, i'm just not sure there are enough players in the pool to support both.