I say these quests should be buffed slightly, same with Sancre Tor (I remember it being difficult)
The Uninvited wrote: »For the very last time, and for everyone that is saying I went in with fully crafted gear set, food and skills...
All I did was LIGHT ATTACKS ffs!
starkerealm wrote: »The Uninvited wrote: »For the very last time, and for everyone that is saying I went in with fully crafted gear set, food and skills...
All I did was LIGHT ATTACKS ffs!
You say that like light attacks don't do significant damage.
As you already know, your light attack damage scales of your weapon/spell damage and max stamina/magicka (depending on the weapon.) This means you already understand how to stack light attack damage, so you already know how to build into it. More than that, you chose build into it when you ate food.
You're, literally, taking (low end) vet dungeon DPS into a quest encounter and saying, "this isn't hard."
The Uninvited wrote: »Also, I'm below level 50 so if I'm not mistaken CP doesn't work yet. So, this is all due to the level scaling of gear and food.
The Uninvited wrote: »starkerealm wrote: »The Uninvited wrote: »For the very last time, and for everyone that is saying I went in with fully crafted gear set, food and skills...
All I did was LIGHT ATTACKS ffs!
You say that like light attacks don't do significant damage.
As you already know, your light attack damage scales of your weapon/spell damage and max stamina/magicka (depending on the weapon.) This means you already understand how to stack light attack damage, so you already know how to build into it. More than that, you chose build into it when you ate food.
You're, literally, taking (low end) vet dungeon DPS into a quest encounter and saying, "this isn't hard."
I never said that light attacks don't do significant damage. The food I ate is max health/stam recovery. I was at level 21 with level 16 gear, which I would hardly call "vet dungeon DPS".
The Uninvited wrote: »All I am saying is, light attacks shouldn't be the only thing needed to complete a quest that was supposed to be just a tiny bit harder than the rest of overland.
LukosCreyden wrote: »The only Main Story quest that ever used to scare me was the ine where you had to go get the ring and fight all those Redguard ancestors. Even then, it wasn't that bad, just made you use mechanics. Overland PvE and quests have always been pretty easy, with a couple exceptions.
ESO is a huge contrast from FFXIV in this regard, where in FFXIV you can die in overland if you pull 1 mob too many.
Unless you are a healer, in which case you are an immortal god.
TequilaFire wrote: »I wonder if the players that are OK with a quest with a major protagonist quest boss being easy are the same ones that complain about players coming into Vet dungeons with out a clue how to play.
So you fail once or twice, that is how you learn.
starkerealm wrote: »The Uninvited wrote: »starkerealm wrote: »The Uninvited wrote: »For the very last time, and for everyone that is saying I went in with fully crafted gear set, food and skills...
All I did was LIGHT ATTACKS ffs!
You say that like light attacks don't do significant damage.
As you already know, your light attack damage scales of your weapon/spell damage and max stamina/magicka (depending on the weapon.) This means you already understand how to stack light attack damage, so you already know how to build into it. More than that, you chose build into it when you ate food.
You're, literally, taking (low end) vet dungeon DPS into a quest encounter and saying, "this isn't hard."
I never said that light attacks don't do significant damage. The food I ate is max health/stam recovery. I was at level 21 with level 16 gear, which I would hardly call "vet dungeon DPS".
You were probably pushing in the 10-15k DPS range at a minimum. While that's not going to result in a comfortable vet dungeon experience, that's more than enough DPS to clear a lot of base game vet dungeons if you have another DPS with comparable damage.The Uninvited wrote: »All I am saying is, light attacks shouldn't be the only thing needed to complete a quest that was supposed to be just a tiny bit harder than the rest of overland.
The irony here is, again, a new player won't know that, and will probably try to mix in some active abilities. They'll reduce their damage prolonging the fight. Not as relevant to this specific example, but they won't understand getting out of the red, which will wreck them, and that does come up in Sancre Tor, just not on the final fight.
If you want an appreciation for how different your outgoing damage experience is from theirs, try it again on a 160 tank with only light attacks.
TequilaFire wrote: »I wonder if the players that are OK with a quest with a major protagonist quest boss being easy are the same ones that complain about players coming into Vet dungeons with out a clue how to play.
So you fail once or twice, that is how you learn.
The Uninvited wrote: »Not sure about the 10-15K dps range, but I will grant you the fact that new players won't know about some things.
The Uninvited wrote: »But even back then, doing the quest on new characters and knowing what you were up against, we would go in with crafted gear (like I said "albeit Ashen Grip and so on") and we would still need to use a healing skill or dodge/block/kite here and there.
It's just seems it has been dumbed down or nerfed too much these days.
The Uninvited wrote: »If I have any means to prove my point, this might be it.
I am doing the Village of the Lost public dungeon in Coldharbour right now. The bosses there pose a greater threat than Mannimarco in the main quest...
starkerealm wrote: »The Uninvited wrote: »If I have any means to prove my point, this might be it.
I am doing the Village of the Lost public dungeon in Coldharbour right now. The bosses there pose a greater threat than Mannimarco in the main quest...
This was always true. Manimarco was level 40, Village of the Lost was either level 49 or level 50 (I forget which.) Also, back then, public dungeons were brutal. You were supposed to bring a full party into those to complete them. Village of the Lost was supposed to be harder than Manimarco, and I think the place holds up in that respect.
The Uninvited wrote: »starkerealm wrote: »The Uninvited wrote: »If I have any means to prove my point, this might be it.
I am doing the Village of the Lost public dungeon in Coldharbour right now. The bosses there pose a greater threat than Mannimarco in the main quest...
This was always true. Manimarco was level 40, Village of the Lost was either level 49 or level 50 (I forget which.) Also, back then, public dungeons were brutal. You were supposed to bring a full party into those to complete them. Village of the Lost was supposed to be harder than Manimarco, and I think the place holds up in that respect.
My point being, is that doing Village of the Lost solo now, feels like doing Sancre Tor solo back then.
kringled_1 wrote: »The Uninvited wrote: »Also, I'm below level 50 so if I'm not mistaken CP doesn't work yet. So, this is all due to the level scaling of gear and food.
If you've assigned cp on that character it definitely works.
starkerealm wrote: »The Uninvited wrote: »starkerealm wrote: »The Uninvited wrote: »If I have any means to prove my point, this might be it.
I am doing the Village of the Lost public dungeon in Coldharbour right now. The bosses there pose a greater threat than Mannimarco in the main quest...
This was always true. Manimarco was level 40, Village of the Lost was either level 49 or level 50 (I forget which.) Also, back then, public dungeons were brutal. You were supposed to bring a full party into those to complete them. Village of the Lost was supposed to be harder than Manimarco, and I think the place holds up in that respect.
My point being, is that doing Village of the Lost solo now, feels like doing Sancre Tor solo back then.
You're also at a place where you can comfortably do group content alone. Some of that is power creep, but a lot of that is down to, you now know what you're doing.
There's three things to keep in mind: First: You are more powerful than you used to be. Second: You've had five years to get better as a player. Third: Manimarco was overtuned at launch. A lot of solo content was balanced around beta players who, by the end of the beta, had gotten pretty good. There were a number of choke points where players struggled in solo-only encounters. Those got tuned down over time, even before One Tamriel, and that includes Manimarco.
That content designed around a 4 man group feels like what you remember from a solo instance kinda illustrates that point.
The Uninvited wrote: »If I have any means to prove my point, this might be it.
I am doing the Village of the Lost public dungeon in Coldharbour right now. The bosses there pose a greater threat than Mannimarco in the main quest...
Edit- That last part from Fiercesam is the problem for us vets that enjoy challenging content. We are actively seeking that 1st euphoric feeling from content that we have outgrown but desperately want to rekindle from that same content.
.
<snipped>
Unless you can forget everything you have learned over the past years there is no getting that high back from that same content.
TequilaFire wrote: »Those quests are solo instances and really should level to the player better.
starkerealm wrote: »TequilaFire wrote: »Those quests are solo instances and really should level to the player better.
How?
The determinate factor is player skill, not raw stats. How do you adapt to player skill?
That's not as simple a question as it appears.