The Uninvited wrote: »If it makes any difference, here's my stats on this character at level 22. It's not like they are sky high or anything. Taking into account the gear scaling of course.
The Uninvited wrote: »If it makes any difference, here's my stats on this character at level 22. It's not like they are sky high or anything. Taking into account the gear scaling of course.
The Uninvited wrote: »If it makes any difference, here's my stats on this character at level 22. It's not like they are sky high or anything. Taking into account the gear scaling of course.
Umm what is that addon that shows %
Also I am in the process of making a way to handicap yourself in game, in order to actually feel a challenge.
TequilaFire wrote: »It has been dumbed down a lot no matter what the detractors say.
Mannimarco can now be killed way before he can even summon the multiple waves of adds.
Hell, Molag Bal's hand didn't even come out of the anchor last time I did it on a new account.
The Uninvited wrote: »The Uninvited wrote: »So you started a new character and allocated CP points and crafted yourself some nice gear and then you complain about how "easy" the game is?
You do realize that anyone starting fresh will not have access to either of those things, yes?
Good point. I never craft gear for a new character until late levels when do some PvP to get AvA leveled up. I just use whatever drops and do not care about set bonus.
Also true, but I just craft it for having the training trait to level faster.
Funny though, when I craft Hunding's Rage it says something like "adds 50 weapon damage" but when I equip it on my new character it says "adds 328 weapon damage". And that is part of my point.
First off you are crafting a strong set yet complain about how strong the character is.
Second, the difference you are seeing is the old stats from before our characters were bolstered to lvl 50 and when you equip is you are seeing the relevant stats for your characters level in a bolster system. As you level up that weapon damage becomes smaller since the bolster becomes less.
So make your choice. Stronger character and have training trait of not so strong of a character, have to spend a few extra hours leveling and might have to do more than basic attacks to kill something. Do not forget to avoid spending CP.
You don't have to be condescending, I have said you were right before.
But if I see the old stats when crafting and see the new stats when equipping, don't you think it should show the new stats when crafting as well?
Look, I know all too well that crafted gear is better than dropped gear and using a food buff and so on.
But I'm a level 21 and wearing level 16 gear on this char, it just feels a bit "too much" if that's all it takes to complete that quest by just light attacking.
The Uninvited wrote: »The Uninvited wrote: »So you started a new character and allocated CP points and crafted yourself some nice gear and then you complain about how "easy" the game is?
You do realize that anyone starting fresh will not have access to either of those things, yes?
Good point. I never craft gear for a new character until late levels when do some PvP to get AvA leveled up. I just use whatever drops and do not care about set bonus.
Also true, but I just craft it for having the training trait to level faster.
Funny though, when I craft Hunding's Rage it says something like "adds 50 weapon damage" but when I equip it on my new character it says "adds 328 weapon damage". And that is part of my point.
First off you are crafting a strong set yet complain about how strong the character is.
Second, the difference you are seeing is the old stats from before our characters were bolstered to lvl 50 and when you equip is you are seeing the relevant stats for your characters level in a bolster system. As you level up that weapon damage becomes smaller since the bolster becomes less.
So make your choice. Stronger character and have training trait of not so strong of a character, have to spend a few extra hours leveling and might have to do more than basic attacks to kill something. Do not forget to avoid spending CP.
You don't have to be condescending, I have said you were right before.
But if I see the old stats when crafting and see the new stats when equipping, don't you think it should show the new stats when crafting as well?
Look, I know all too well that crafted gear is better than dropped gear and using a food buff and so on.
But I'm a level 21 and wearing level 16 gear on this char, it just feels a bit "too much" if that's all it takes to complete that quest by just light attacking.
I was not making any attempt at being condescending. I was just being literal. Sorry you took offense, it was not intended.
ProfessorKittyhawk wrote: »Mannimarco is laughably easy now. But I still have a bit of difficulty with the one before it, at the Abbey of Blades, with the resurrected Yokuden warriors. Those guys seem to hot like trucks and even with health food and shields and such, sometimes I'm all of a sudden on low health or dead. The one that shoots ice seems especially deadly. Why can't ice be that good when WE use it?
Littlebluelizard wrote: »Meh. Old combat was only "fun" if you went to areas that were above your level.
The biggest problem with the low difficulty is ...
The Uninvited wrote: »starkerealm wrote: »The Uninvited wrote: »starkerealm wrote: »The Uninvited wrote: »Also, I'm below level 50 so if I'm not mistaken CP doesn't work yet. So, this is all due to the level scaling of gear and food.
If you've spent them, CP applies. The only times CP does not work are in lowbie Cyrodiil, Battlegrounds, and non-CP campaigns.The Uninvited wrote: »I am level 21, using crafted Hunding/s/Nightmother level 16 gear (all training trait) and Orzorga's Tripe Trifle Pocket for food. Bow skill line at level 10 when I started the quest.
So, you went in with with a two 6 trait sets which buffed your stats well beyond what would be possible for a newbie level 21, with a food buff, and found the content easier than when you originally encountered it with a mix of non-set gear of varying rarities, no food, and had a much shakier grasp on the content.
True, but still. Those Bone Colossus dudes used to whip my behind back in 2014.
I'll grant you being right about most points, but back then we used crafted sets too. Albeit Ashen Grip and so on. Also, we still had soft caps.
Soft caps are irrelevant to the discussion. Those went away with the introduction of champion points, but that also included a complete stat rebalance across the board.
Second, saying Ashen Grip is comparable to Hunding's Rage and NMG is, frankly, laughable.
Third, light and heavy attacks were reworked with Summerset.
Fourth, and most importantly, in 2014 Sancre Tor represented the culmination of your knowledge about how to play ESO. In 2020, you have had six years to improve as a player. Expecting the same level of challenge in content that is aimed at new players who are just getting started is fundamentally unreasonable.
Oh, I realize that. But all I did was literally light attack and move my character around a bit. No dodging, no blocking, no kiting.
I know that I am not the same player as I was back then. I also know about all the other changes the game has been through.
But if you can do that quest by just light attacking, something needs to be adjusted imo.
i barely remember pre OT times, but big gargoyle (or it's Titan?) - side semi-boss in quest when you need to create flesh atronach to break the door (rescuing Tharn mission). I remember i killed that boss from ~7th try, ended by kiting him a lot.
The Uninvited wrote: »Come on ZOS, this quest used to scare people 5 years ago! It was also a quest where you learned to kite, dodge roll and block for incoming damage as if you were running a dungeon solo.
I am level 21, using crafted Hunding/s/Nightmother level 16 gear (all training trait) and Orzorga's Tripe Trifle Pocket for food. Bow skill line at level 10 when I started the quest.
I just bow light attacked myself through the whole quest... Health didn't even drop below 24K... Didn't even have to use healing skills...
The Uninvited wrote: »Come on ZOS, this quest used to scare people 5 years ago! It was also a quest where you learned to kite, dodge roll and block for incoming damage as if you were running a dungeon solo.
I am level 21, using crafted Hunding/s/Nightmother level 16 gear (all training trait) and Orzorga's Tripe Trifle Pocket for food. Bow skill line at level 10 when I started the quest.
I just bow light attacked myself through the whole quest... Health didn't even drop below 24K... Didn't even have to use healing skills...
When my first character was level 21, I was rubbish at the game, and he sported a mixed bag of gear, mostly white and green stuff of varying levels acquired from simply questing - and mainly heavy because he was a DK and knights wear heavy armour obvs, but only mainly heavy because he hadn’t found enough heavy pieces. He had no idea about food or potions and even if he did he was so unskilled he couldn’t craft any himself. He had no money and his shopping skills were still at Level 1 - What Are Shops Anyway?
His skill sets had no coherence and were simply thrown together and his execution of anything was, well, embarrassing at best, but mainly tragic. The idea that he could do more than light attack and use a skill was a distant pipe dream. Let alone kite, dodge roll, block etc. And that’s the level many players are at on their first characters.
Questing isn’t meant to be hard. It’s not about providing endless roadblock challenges or stretching players to their limits. It’s supposed to be fun and it’s supposed to cater for at least 95% of players if not more. And my guy was way way more representative of the average player than someone playing another alt, who’s experienced at the game, wearing crafted gear, with food from a DLC quest and a smarmy arsed attitude.
You might patronise players who find that quest hard, and you might be smug about how easy it is for you now, but lots of them will do it, enjoy it and come back for more. And when they’ve completed Fang Lair on a vet HM speed run they might still remember it as an enjoyable step on their road through ESO.
If you did it 5 years ago and are still playing today, I’d say it was pitched about right.
Also, this is not about scaling of gear and food and less about CP. Zos has made our characters, their spells and skills, stronger over the years. Power Creep has been real and it effects all levels. Zos does not have a real means to reset the power creep as many games do. Well, not an effective means that would not become a headache for all.
And if you notice a lvl 3 is stronger stat wise then a cp800. That us thanks to the stupid scaling they put in. So instead of getting stronger you actually get weaker till you have trial gear.
starkerealm wrote: »Sancre Tor was easy, in part, because you had implausibly good gear. It was easy in part because you understood the basics of making a character. But, a major part of why you found it so trivial was because you were playing it with all that knowledge when it's difficulty was scaled for a newbie who was just learning the ropes, and had started by powering through the main quest.
If you have decent crafted gear you are pretty strong at low levels as I assume the game are tuned for you having only found gearThe Uninvited wrote: »If it makes any difference, here's my stats on this character at level 22. It's not like they are sky high or anything. Taking into account the gear scaling of course.
BAHAHAHA! The name! And if you notice a lvl 3 is stronger stat wise then a cp800. That us thanks to the stupid scaling they put in. So instead of getting stronger you actually get weaker till you have trial gear.
madeeh91rwb17_ESO wrote: »Back when game came out, boss fights in Glenumbra story line(Wyerd Tree demon, werewolf Falchu in Camlorn etc) used to scare me.
And defeating them eventually, actually felt like an achievement and a heroic act.
Now they are a disgrace.
I have seen many people come from other games, feeling underwhelmed by the cakewalk that is ESO.
The Uninvited wrote: »The Uninvited wrote: »Come on ZOS, this quest used to scare people 5 years ago! It was also a quest where you learned to kite, dodge roll and block for incoming damage as if you were running a dungeon solo.
I am level 21, using crafted Hunding/s/Nightmother level 16 gear (all training trait) and Orzorga's Tripe Trifle Pocket for food. Bow skill line at level 10 when I started the quest.
I just bow light attacked myself through the whole quest... Health didn't even drop below 24K... Didn't even have to use healing skills...
When my first character was level 21, I was rubbish at the game, and he sported a mixed bag of gear, mostly white and green stuff of varying levels acquired from simply questing - and mainly heavy because he was a DK and knights wear heavy armour obvs, but only mainly heavy because he hadn’t found enough heavy pieces. He had no idea about food or potions and even if he did he was so unskilled he couldn’t craft any himself. He had no money and his shopping skills were still at Level 1 - What Are Shops Anyway?
His skill sets had no coherence and were simply thrown together and his execution of anything was, well, embarrassing at best, but mainly tragic. The idea that he could do more than light attack and use a skill was a distant pipe dream. Let alone kite, dodge roll, block etc. And that’s the level many players are at on their first characters.
Questing isn’t meant to be hard. It’s not about providing endless roadblock challenges or stretching players to their limits. It’s supposed to be fun and it’s supposed to cater for at least 95% of players if not more. And my guy was way way more representative of the average player than someone playing another alt, who’s experienced at the game, wearing crafted gear, with food from a DLC quest and a smarmy arsed attitude.
You might patronise players who find that quest hard, and you might be smug about how easy it is for you now, but lots of them will do it, enjoy it and come back for more. And when they’ve completed Fang Lair on a vet HM speed run they might still remember it as an enjoyable step on their road through ESO.
If you did it 5 years ago and are still playing today, I’d say it was pitched about right.
I am not trying to patronize and being smug at all, I have said nothing about other players in that regard.
I am also not asking for all overland to be harder. But the thing is that, in my opinion, main story line quests and guild quests should be a bit harder than the rest of overland, just to give players a sense of accomplishment when you finish that particular quest.
These type of quests (Mannimarco, Doshia and the mentioned Falchou (oh boy, I almost forgot about that one)) used to make you think as a new player, as in "maybe I should try one of those healing skills" or "maybe I should block or dodge when he does that certain attack".
Here's the thing...
I am going to fight Mannimarco, the most powerful necromancer in all of Tamriel, my executioner, he is able to create portals that summon ghosts and Bone Colossus and so on, he's going to steal Molag Bal's powers for crying out loud!
Should I use a healing skill maybe? Should I dodge/block/kite and watch for certain mechanics? Nah, I got my trusty level 16 bow here and I will just pew pew him to death!
There's a big difference in quests being a "endless roadblock challenges or stretching players to their limits" (that's what veteran trials and DLC dungeons are for) or just making it a bit more engaging.
Except you’re going in with a fully crafted gear set, food, skills and 5 years of experience (and a bit of a pissy, self-entitled attitude). Forgetting what it was like when you started. And then whining that it’s too easy.
For something like the end quest to be a challenge to you, it would have to be utterly impossible for the vast majority of players. They’re way less skilled than you but enjoy the game every bit as much and it’s their baseline, not yours or mine that the challenge level of questing content is written for. And trust me, they won’t find it the faceroll you seem to think it is. They’ll come out of it feeling like they have achieved something and will continue playing the game. And that’s what questing is all about.
The devs recognise that different types of content have different challenge levels. And that questing will always be the easiest. Once upon a time vCoH was a major challenge for me, now it feels stupidly easy, but it’s me who’s changed, not the difficulty level. Right now, my challenge is vet Fang Lair HM, which, again, you may think is a faceroll, but to me it’s pitched just right - it’s bloody hard, and I haven’t done it yet, but in a week I think I’ll have got it sussed.
But that’s not the level and intensity anyone wants in a questline.
The Uninvited wrote: »Except you’re going in with a fully crafted gear set, food, skills and 5 years of experience (and a bit of a pissy, self-entitled attitude). Forgetting what it was like when you started. And then whining that it’s too easy.
For something like the end quest to be a challenge to you, it would have to be utterly impossible for the vast majority of players. They’re way less skilled than you but enjoy the game every bit as much and it’s their baseline, not yours or mine that the challenge level of questing content is written for. And trust me, they won’t find it the faceroll you seem to think it is. They’ll come out of it feeling like they have achieved something and will continue playing the game. And that’s what questing is all about.
The devs recognise that different types of content have different challenge levels. And that questing will always be the easiest. Once upon a time vCoH was a major challenge for me, now it feels stupidly easy, but it’s me who’s changed, not the difficulty level. Right now, my challenge is vet Fang Lair HM, which, again, you may think is a faceroll, but to me it’s pitched just right - it’s bloody hard, and I haven’t done it yet, but in a week I think I’ll have got it sussed.
But that’s not the level and intensity anyone wants in a questline.
For the very last time, and for everyone that is saying I went in with fully crafted gear set, food and skills...
All I did was LIGHT ATTACKS ffs!
What would be the difference if I didn't use gear or food (because I surely didn't use skills so we can leave those out of the equation)? 15 light attacks instead of 5?
And once again you come up with the "that’s not the level and intensity anyone wants in a questline" argument. Look at my last remark and read it again and maybe understand what I'm saying here as we're actually agreeing on that part.
There's a big difference in quests being a "endless roadblock challenges or stretching players to their limits" (that's what veteran trials and DLC dungeons are for) or just making it a bit more engaging.
And before calling someone else self-entitled, I think you should take a good look in the mirror.
The Uninvited wrote: »Except you’re going in with a fully crafted gear set, food, skills and 5 years of experience (and a bit of a pissy, self-entitled attitude). Forgetting what it was like when you started. And then whining that it’s too easy.
For something like the end quest to be a challenge to you, it would have to be utterly impossible for the vast majority of players. They’re way less skilled than you but enjoy the game every bit as much and it’s their baseline, not yours or mine that the challenge level of questing content is written for. And trust me, they won’t find it the faceroll you seem to think it is. They’ll come out of it feeling like they have achieved something and will continue playing the game. And that’s what questing is all about.
The devs recognise that different types of content have different challenge levels. And that questing will always be the easiest. Once upon a time vCoH was a major challenge for me, now it feels stupidly easy, but it’s me who’s changed, not the difficulty level. Right now, my challenge is vet Fang Lair HM, which, again, you may think is a faceroll, but to me it’s pitched just right - it’s bloody hard, and I haven’t done it yet, but in a week I think I’ll have got it sussed.
But that’s not the level and intensity anyone wants in a questline.
For the very last time, and for everyone that is saying I went in with fully crafted gear set, food and skills...
All I did was LIGHT ATTACKS ffs!
What would be the difference if I didn't use gear or food (because I surely didn't use skills so we can leave those out of the equation)? 15 light attacks instead of 5?
And once again you come up with the "that’s not the level and intensity anyone wants in a questline" argument. Look at my last remark and read it again and maybe understand what I'm saying here as we're actually agreeing on that part.
There's a big difference in quests being a "endless roadblock challenges or stretching players to their limits" (that's what veteran trials and DLC dungeons are for) or just making it a bit more engaging.
And before calling someone else self-entitled, I think you should take a good look in the mirror.
And your issue is you don’t recognise that your ‘more engaging’ is many players’ ‘endless roadblock’. Unlike a single player game, this one isn’t about you (or me) so it can’t be tailored to our specific requirements.
The challenge the devs face is that they don’t want anyone to fail the questline. That’s not what questing is about. And that’s why players who are good at the game can do the questlines easily. Because even at the level they are now, some players find it hard. I know I found Rajhin’s Mantle crushingly hard at L19, which stopped me playing for ages.
You want a challenge? Find it in those areas that are designed so that only the best succeed. Enjoy the questlines as stories rather than challenges.
And don’t go all defensive when you’ve got ‘ride the paranoia’ in your signature lol
I started this game in March 2014 and completed the main quest line twice in less than 2 months time. I never found Sancre Tor scary and I was doing the quests as soon I could so I was at level.
I am not suggesting things have not gotten easier. The power creep in this game has been very real with nothing to reset it.