thadjarvis wrote: »@Oreyn_Bearclaw
Indeed you don't have to, but many players like to build for what they play most or just like building builds. Some focus on 4 player instances more than trials. For things like dungeon challenges, trifectas, and vBRP (including unchained attempts) you could use a trial build + heal slotted, but there are more efficient ways to do it. Particularly 3 DPS in which only a subset of trial build presumed support buffs/debuffs are present.
Just be flexible and use what makes sense.
I think the first fallacy here is that there is a singular "trials build". There isn't. Each fight is different. To give an extreme example, you would not use the same gear and skill loadout for vAS as you would for Valariel in vAA.
Or look at vHoF, for example...
- Boss 1: If you're doing a burn strat, then use what you'd typically use for parsing on a target dummy. So if you're a magicka DD, you might put on Zaan here. If you're stamina, you'd use Relequen. But if you're not using the burn strat (e.g., you're on console and don't have a reliable way to dodge taking aims), then the amount of movement, repositioning and target switching would make both of these setups poor choices.
- Boss 2: Magicka DDs might find something like Grundwulf to be more useful, to counteract all the magicka drain mechanics and because getting in melee range for something like Zaan isn't always practical. And if you're going "topside", you need a self-heal.
- Boss 3: This is an entirely different fight. All about burst damage. Relequen doesn't make sense here. Balorgh is the preferred monster set. You even play differently; e.g., if your DoTs run out, you don't reapply them.
- Boss 4: Yet another different fight. Don't use Relequen if you're stam. You probably won't get good Combat Prayer uptime since there's so much movement during bomber phases, so you might consider Slimecraw or Camo Hunter. Some stam prefer using a 2-hander here for the shield from Brawler. Some stam prefer dual-wield for a ranged cleaving spammable in Shrouded Daggers. Which of these two you use will depend a lot on your group and even personal preference.
- Boss 5: If you're melee, unless you're really, really experienced, you probably don't want to use any channeled abilities like Biting Jabs or Rapid Strikes. For some people, this might mean changing their build for this fight.
My point is, your gear and your skills and even how you fight changes depending on what you're fighting. So yea, you're right, some things that would make sense when you're hacking away at a target dummy wouldn't make sense in a dungeon. But the same could be said for a lot of trials bosses as well. If you take a target dummy build into vAS, then you're doing it wrong.
Think about what the gear does, what your abilities do, and then think about how whether those things make sense for the upcoming fight. And if it doesn't, then adapt. ZOS has done a relatively good job of balancing things such that there is never a "one build to rule them all" and that the best setup is something that can change from boss to boss.