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Why wasn't the blastbones magicka morphed fixed in today's patch?

Noxavian
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Kinda confused by this as I'm sure they've gotten tons of feedback saying the morph, quite literally, does nothing with current PTS changes.

Am reaaaaally going to be disappointed if this somehow makes it to live. All they have to do is change the name of the morph and what it does or even better, just fix how it works. Make distance ran to distance leaped, boom. There you go.
  • HackTheMinotaur
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    Too busy nerfing sets via spreadsheet calculations to come up with something engaging or creative? That’s my guess.
  • Juhasow
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    Dont rush them. Last time they were rushed they came up with silence on incap.
  • Noxavian
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    Too busy nerfing sets via spreadsheet calculations to come up with something engaging or creative? That’s my guess.

    Probably. I guess I'll just be bothered that feedback on something that literally DOES NOT WORK will be ignored and the new changes will go to live, thus forcing every magicka necro to get rid of blastbones because "uh oh, we let a bug get through that makes an entire morph 110% worth it"
  • Noxavian
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    Juhasow wrote: »
    Dont rush them. Last time they were rushed they came up with silence on incap.

    Don't rush them? Lol what.

    Listening to feedback on something that IS. NOT. WORKING. Isn't rushing. Also, coming up with an alternative magicka morph effect would take very, very little effort. Or heck, in the code they literally could just swap around distance ran to distance leaped. Boom, fixed.
  • katorga
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    Noxavian wrote: »
    Juhasow wrote: »
    Dont rush them. Last time they were rushed they came up with silence on incap.

    Don't rush them? Lol what.

    Listening to feedback on something that IS. NOT. WORKING. Isn't rushing. Also, coming up with an alternative magicka morph effect would take very, very little effort. Or heck, in the code they literally could just swap around distance ran to distance leaped. Boom, fixed.

    Jeez, they released necro with non-functioning skills. Just be glad they are marginally better.
  • SHANKS_63
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    I have been watching this subject, but am so pleased that the skill appears to function on PTS, that I am scared to death to mention a secondary effect from morph! It worked great during PTS of elsweyr, then after they "fine tuned it", it became drunk bones and caused me to give up on necro. I cannot wait to main my magcro again!
  • Anhedonie
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    I have to agree with the sentiment that necro has a lot of skills that simply don't work from game design stand point, not just because of bugs. Otherwise they wouldn't need to exclude tether from GCD, for example. Not like it made skill work, just made it work once every three times, instead of once every ten times.

    Blast Bones are now back to what they used to be during 1st pts week. And while changes are needed to a lot of necro skills to even make them functional, let's hold up a bit and not rush them. Unless you want to get even more broken class. Suggestions would be welcome though, I'm sure.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Noxavian
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    Anhedonie wrote: »
    I have to agree with the sentiment that necro has a lot of skills that simply don't work from game design stand point, not just because of bugs. Otherwise they wouldn't need to exclude tether from GCD, for example. Not like it made skill work, just made it work once every three times, instead of once every ten times.

    Blast Bones are now back to what they used to be during 1st pts week. And while changes are needed to a lot of necro skills to even make them functional, let's hold up a bit and not rush them. Unless you want to get even more broken class. Suggestions would be welcome though, I'm sure.

    Alright, maybe Im stupid but isn't a morph F U N C T I O N I N G (Not in the sense of "oh well a lot of necros skils dont function that well" but in a sense of "The morph. Literally. Does. Not. Work.") something that kinda needs to be resolved before this hits live? And thus in a timely manner?

    The entire magicka option for this one skill will be un-usable because again, with the way it is on PTS at the moment the morph Does. Not. Do. Anything. Because of the new changes. This isn't a case of it functioning badly, or bad game design, the **literal** morph doesn't work.
  • Morgul667
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    Because ZOS :/
  • Anhedonie
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    Noxavian wrote: »
    Anhedonie wrote: »
    I have to agree with the sentiment that necro has a lot of skills that simply don't work from game design stand point, not just because of bugs. Otherwise they wouldn't need to exclude tether from GCD, for example. Not like it made skill work, just made it work once every three times, instead of once every ten times.

    Blast Bones are now back to what they used to be during 1st pts week. And while changes are needed to a lot of necro skills to even make them functional, let's hold up a bit and not rush them. Unless you want to get even more broken class. Suggestions would be welcome though, I'm sure.

    Alright, maybe Im stupid but isn't a morph F U N C T I O N I N G (Not in the sense of "oh well a lot of necros skils dont function that well" but in a sense of "The morph. Literally. Does. Not. Work.") something that kinda needs to be resolved before this hits live? And thus in a timely manner?

    The entire magicka option for this one skill will be un-usable because again, with the way it is on PTS at the moment the morph Does. Not. Do. Anything. Because of the new changes. This isn't a case of it functioning badly, or bad game design, the **literal** morph doesn't work.

    No, you're not stupid. But most people here that has been playing the game since 2014 know that ZOS can be too quick with some decisions. And getting a working ability for us at this point beats getting a broken morph. Which easily can happen if devs don't think it through.

    Also, we might get fix to that morph on the 4th week, although that's highly unlikely.

    Edited by Anhedonie on February 4, 2020 6:50AM
    Profanity filter is a crime against the freedom of speech. Also gags.
  • SHANKS_63
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    What they said ^
  • Runefang
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    Eternal Guardian says hi
  • Olupajmibanan
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    Twilight Tormentor wasn't working for more than 3 months. And I mean completely not working. More than 3 months of completely non-working morph where you were better off saving 1 skill point and using unmorphed version. Don't expect this to be fixed sooner.
  • OtarTheMad
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    ZOS shouldn't touch when it jumps or distance at all, they have proven doing that breaks the skill.

    The morph works, hits hard. I am just happy that it is reliable again. I can wait until the chapter for them to change it if that's when it happens.
  • Noxavian
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    OtarTheMad wrote: »
    ZOS shouldn't touch when it jumps or distance at all, they have proven doing that breaks the skill.

    The morph works, hits hard. I am just happy that it is reliable again. I can wait until the chapter for them to change it if that's when it happens.

    Uh. No. The morph literally does not work, hello?????


    On PTS at the moment the morph does not work. I've said that at least 5 times throughout this entire thread.
  • Noxavian
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    Anhedonie wrote: »
    Noxavian wrote: »
    Anhedonie wrote: »
    I have to agree with the sentiment that necro has a lot of skills that simply don't work from game design stand point, not just because of bugs. Otherwise they wouldn't need to exclude tether from GCD, for example. Not like it made skill work, just made it work once every three times, instead of once every ten times.

    Blast Bones are now back to what they used to be during 1st pts week. And while changes are needed to a lot of necro skills to even make them functional, let's hold up a bit and not rush them. Unless you want to get even more broken class. Suggestions would be welcome though, I'm sure.

    Alright, maybe Im stupid but isn't a morph F U N C T I O N I N G (Not in the sense of "oh well a lot of necros skils dont function that well" but in a sense of "The morph. Literally. Does. Not. Work.") something that kinda needs to be resolved before this hits live? And thus in a timely manner?

    The entire magicka option for this one skill will be un-usable because again, with the way it is on PTS at the moment the morph Does. Not. Do. Anything. Because of the new changes. This isn't a case of it functioning badly, or bad game design, the **literal** morph doesn't work.

    No, you're not stupid. But most people here that has been playing the game since 2014 know that ZOS can be too quick with some decisions. And getting a working ability for us at this point beats getting a broken morph. Which easily can happen if devs don't think it through.

    Also, we might get fix to that morph on the 4th week, although that's highly unlikely.

    I do suppose expecting the devs to know their own class abilities is a bit much I guess? Like idk, I feel like someone should of been able to notice "man, the morph specifically says runs, let's just make it leap right when it spawns"


    And to fix said ability when one of it's morphs gets completely broken? Like, this is a professional business.... At the very least don't ship the blastbones change till it's fixed.

    I guess I'm not seeing the hard part here
  • Alienoutlaw
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    did it proc ice heart?
  • red_emu
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    I don't think changing it to "distance travelled" would work. The morph now jumps from a significant distance. The leap point it the cut off point for increasing damage, which means you would only get max damage from a maximum distance which doesn't make sense, when fighting in close quarters. Even in it's original iteration it wasn't much of a useful effect.

    Considering blighted blastbones debuffs the enemy, why not give magica morph a debuf instead? Like minor fracture, or off-balance (although with this patch everyone in PvP will be off - balance immune 99% of the time).

    Maybe make the skeleton leave a small AOE after death? Drain health? Apply magica/health steal? There are so many options! For all I care, make it apply the same debuff as the stamina morph. Anything is better, than yet another distance related effect.

    When will ZOS understand, that in the fast paced combat they designed (especially in Pvp, no player has time to even think about the distance). Most of us simply hit the skill when it stops being grayed out.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Noxavian
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    red_emu wrote: »
    I don't think changing it to "distance travelled" would work. The morph now jumps from a significant distance. The leap point it the cut off point for increasing damage, which means you would only get max damage from a maximum distance which doesn't make sense, when fighting in close quarters. Even in it's original iteration it wasn't much of a useful effect.

    Considering blighted blastbones debuffs the enemy, why not give magica morph a debuf instead? Like minor fracture, or off-balance (although with this patch everyone in PvP will be off - balance immune 99% of the time).

    Maybe make the skeleton leave a small AOE after death? Drain health? Apply magica/health steal? There are so many options! For all I care, make it apply the same debuff as the stamina morph. Anything is better, than yet another distance related effect.

    When will ZOS understand, that in the fast paced combat they designed (especially in Pvp, no player has time to even think about the distance). Most of us simply hit the skill when it stops being grayed out.

    See, now this im totally down for!

    I just want it fixed, man. Idc how they do it. But allowing it to apply a debuff would be pretty sick!
  • Faulgor
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    Runefang wrote: »
    Eternal Guardian says hi
    This morph has been useless for how long? I don't quite recall when they made pets invincible in PvE. Has it been a year already?
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Anhedonie
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    Faulgor wrote: »
    Runefang wrote: »
    Eternal Guardian says hi
    This morph has been useless for how long? I don't quite recall when they made pets invincible in PvE. Has it been a year already?

    It's been useless since the very release, because it doesn't do what it supposed to do. It has cast time, pretty much the same as pressing a button yourself.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Brandathorbel
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    guaranteed they are going to ignore it because they refuse to listen to people on pts.

    Next pts, people need to stand up and not go on it. If they are going to not listen people need to stop wasting their time.
  • wheem_ESO
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    I'd also like to know whey they still haven't bothered fixing the Spirit Mender bug. It has been reported numerous times, with my own Bug Report Forum thread being posted back in June of 2019. The specific example I used in that thread was being in a Battleground match, without max-health and no one else near me, yet 7 full duration Menders healed me a grand total of 0 times. That's 56 seconds of my healer pet just floating on top of me, doing nothing at all.

    In that specific case it was just an annoyance, but it happens all the time in combat and can mean the difference between success and failure. Just imagine if Vigor had the same issues; burn a global cooldown and some resources, but receive 0 healing...over the course of many separate casts in a row. The forums would absolutely explode.

    They also need to fix the issues with Necromancer "pet" damage and healing not counting on the Battlegrounds scoreboard, and not just for vanity reasons. When damage from Blastbones and the Skeletal Mage don't get counted as mine, it's significantly more difficult to even get assists (and thus the associated "medals").
  • Derra
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    I´m really curious if stalking blastbones and flame lash make it to live unchanged.

    One simply doesn´t do anything anymore due to the skill being fixed.
    The other lost 60% efficiency by off balance changes (and already was the weak morph of lava whip).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • OtarTheMad
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    Noxavian wrote: »
    OtarTheMad wrote: »
    ZOS shouldn't touch when it jumps or distance at all, they have proven doing that breaks the skill.

    The morph works, hits hard. I am just happy that it is reliable again. I can wait until the chapter for them to change it if that's when it happens.

    Uh. No. The morph literally does not work, hello?????


    On PTS at the moment the morph does not work. I've said that at least 5 times throughout this entire thread.

    How does the morph not work? Worked for me. I cast it, it hit the target

    EDIT- if you mean the secondary effect, meh, I can wait for them to adjust that if it means I have reliable burst. That's what I was talking about in my post.
    Edited by OtarTheMad on February 4, 2020 6:47PM
  • Noxavian
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    OtarTheMad wrote: »
    Noxavian wrote: »
    OtarTheMad wrote: »
    ZOS shouldn't touch when it jumps or distance at all, they have proven doing that breaks the skill.

    The morph works, hits hard. I am just happy that it is reliable again. I can wait until the chapter for them to change it if that's when it happens.

    Uh. No. The morph literally does not work, hello?????


    On PTS at the moment the morph does not work. I've said that at least 5 times throughout this entire thread.

    How does the morph not work? Worked for me. I cast it, it hit the target

    EDIT- if you mean the secondary effect, meh, I can wait for them to adjust that if it means I have reliable burst. That's what I was talking about in my post.

    That means the /spell/ works, not the morph. Which is the....secondary effect.... Holy...

    And I'm under the belief that a professional company shouldn't ship something to live that literally makes a morph un-usable. You know, the entire part of the secondary effect of a skill.
  • wheem_ESO
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    Noxavian wrote: »
    OtarTheMad wrote: »
    Noxavian wrote: »
    OtarTheMad wrote: »
    ZOS shouldn't touch when it jumps or distance at all, they have proven doing that breaks the skill.

    The morph works, hits hard. I am just happy that it is reliable again. I can wait until the chapter for them to change it if that's when it happens.

    Uh. No. The morph literally does not work, hello?????


    On PTS at the moment the morph does not work. I've said that at least 5 times throughout this entire thread.

    How does the morph not work? Worked for me. I cast it, it hit the target

    EDIT- if you mean the secondary effect, meh, I can wait for them to adjust that if it means I have reliable burst. That's what I was talking about in my post.

    That means the /spell/ works, not the morph. Which is the....secondary effect.... Holy...

    And I'm under the belief that a professional company shouldn't ship something to live that literally makes a morph un-usable. You know, the entire part of the secondary effect of a skill.
    Magicka Warden had that problem for several months after Morrowind was released. Morphing the baseline Netch to the Blue Betty was supposed to add the effect of cleansing one negative effect when first cast, but it didn't actually do anything for quite some time.

    ZOS should change the secondary effect on both morphs of Blastbones; the Stamina version will be too strong in PvP, and the Magicka version won't do anything at all in most cases (the damage increase only starts counting after it assembles itself, right?) I suppose it would technically get up to +50% more damage if it got CC'd or LOS'd for a bit, but still managed to eventually make contact. Problem is, it usually won't matter in those cases, since the target will be in a safe enough position to heal up (or see it coming and block, CC, etc...)
  • katorga
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    red_emu wrote: »
    I don't think changing it to "distance travelled" would work. The morph now jumps from a significant distance. The leap point it the cut off point for increasing damage, which means you would only get max damage from a maximum distance which doesn't make sense, when fighting in close quarters. Even in it's original iteration it wasn't much of a useful effect.

    That is exactly how it works on live. In close combat it did not get the damage bonus based on the amount of time it existed. At max range, it took the BB many seconds to travel to target, getting up to 50% more damage based on that.

    On PTS they removed most of the travel time, so it will never get the up to 50% bonus damage.

  • OtarTheMad
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    Noxavian wrote: »
    OtarTheMad wrote: »
    Noxavian wrote: »
    OtarTheMad wrote: »
    ZOS shouldn't touch when it jumps or distance at all, they have proven doing that breaks the skill.

    The morph works, hits hard. I am just happy that it is reliable again. I can wait until the chapter for them to change it if that's when it happens.

    Uh. No. The morph literally does not work, hello?????


    On PTS at the moment the morph does not work. I've said that at least 5 times throughout this entire thread.

    How does the morph not work? Worked for me. I cast it, it hit the target

    EDIT- if you mean the secondary effect, meh, I can wait for them to adjust that if it means I have reliable burst. That's what I was talking about in my post.

    That means the /spell/ works, not the morph. Which is the....secondary effect.... Holy...

    And I'm under the belief that a professional company shouldn't ship something to live that literally makes a morph un-usable. You know, the entire part of the secondary effect of a skill.

    Happens sometimes. I mean how long was Lotus Fan not even used? I remember, for the longest time, it was recommended to leave that ability unmorphed since Lotus Fan was a joke.

    The only reason I don't see this as a big deal is because I am almost 100% positive the secondary effects for both BB morphs will get addressed either in the chapter or the story DLC.

    I've had to deal with an ability that it did not matter if it was morphed or not it was trash... now it works so I'll take it as is until the secondary effects are addressed. I've dealt with this kind of thing before with NB and Warden and other classes and in the grand scheme of things it never ruined my gameplay that much. Especially in this situation where the secondary effect may be useless now but the ability actually works...
  • Kinetiks
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    Magicka BB is inferior skeleton that's been severely decomposed and so all the extra damage will have rotted off during the jump. That or ZOS'd.
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