HackTheMinotaur wrote: »Too busy nerfing sets via spreadsheet calculations to come up with something engaging or creative? That’s my guess.
Dont rush them. Last time they were rushed they came up with silence on incap.
Dont rush them. Last time they were rushed they came up with silence on incap.
Don't rush them? Lol what.
Listening to feedback on something that IS. NOT. WORKING. Isn't rushing. Also, coming up with an alternative magicka morph effect would take very, very little effort. Or heck, in the code they literally could just swap around distance ran to distance leaped. Boom, fixed.
I have to agree with the sentiment that necro has a lot of skills that simply don't work from game design stand point, not just because of bugs. Otherwise they wouldn't need to exclude tether from GCD, for example. Not like it made skill work, just made it work once every three times, instead of once every ten times.
Blast Bones are now back to what they used to be during 1st pts week. And while changes are needed to a lot of necro skills to even make them functional, let's hold up a bit and not rush them. Unless you want to get even more broken class. Suggestions would be welcome though, I'm sure.
I have to agree with the sentiment that necro has a lot of skills that simply don't work from game design stand point, not just because of bugs. Otherwise they wouldn't need to exclude tether from GCD, for example. Not like it made skill work, just made it work once every three times, instead of once every ten times.
Blast Bones are now back to what they used to be during 1st pts week. And while changes are needed to a lot of necro skills to even make them functional, let's hold up a bit and not rush them. Unless you want to get even more broken class. Suggestions would be welcome though, I'm sure.
Alright, maybe Im stupid but isn't a morph F U N C T I O N I N G (Not in the sense of "oh well a lot of necros skils dont function that well" but in a sense of "The morph. Literally. Does. Not. Work.") something that kinda needs to be resolved before this hits live? And thus in a timely manner?
The entire magicka option for this one skill will be un-usable because again, with the way it is on PTS at the moment the morph Does. Not. Do. Anything. Because of the new changes. This isn't a case of it functioning badly, or bad game design, the **literal** morph doesn't work.
OtarTheMad wrote: »ZOS shouldn't touch when it jumps or distance at all, they have proven doing that breaks the skill.
The morph works, hits hard. I am just happy that it is reliable again. I can wait until the chapter for them to change it if that's when it happens.
I have to agree with the sentiment that necro has a lot of skills that simply don't work from game design stand point, not just because of bugs. Otherwise they wouldn't need to exclude tether from GCD, for example. Not like it made skill work, just made it work once every three times, instead of once every ten times.
Blast Bones are now back to what they used to be during 1st pts week. And while changes are needed to a lot of necro skills to even make them functional, let's hold up a bit and not rush them. Unless you want to get even more broken class. Suggestions would be welcome though, I'm sure.
Alright, maybe Im stupid but isn't a morph F U N C T I O N I N G (Not in the sense of "oh well a lot of necros skils dont function that well" but in a sense of "The morph. Literally. Does. Not. Work.") something that kinda needs to be resolved before this hits live? And thus in a timely manner?
The entire magicka option for this one skill will be un-usable because again, with the way it is on PTS at the moment the morph Does. Not. Do. Anything. Because of the new changes. This isn't a case of it functioning badly, or bad game design, the **literal** morph doesn't work.
No, you're not stupid. But most people here that has been playing the game since 2014 know that ZOS can be too quick with some decisions. And getting a working ability for us at this point beats getting a broken morph. Which easily can happen if devs don't think it through.
Also, we might get fix to that morph on the 4th week, although that's highly unlikely.
I don't think changing it to "distance travelled" would work. The morph now jumps from a significant distance. The leap point it the cut off point for increasing damage, which means you would only get max damage from a maximum distance which doesn't make sense, when fighting in close quarters. Even in it's original iteration it wasn't much of a useful effect.
Considering blighted blastbones debuffs the enemy, why not give magica morph a debuf instead? Like minor fracture, or off-balance (although with this patch everyone in PvP will be off - balance immune 99% of the time).
Maybe make the skeleton leave a small AOE after death? Drain health? Apply magica/health steal? There are so many options! For all I care, make it apply the same debuff as the stamina morph. Anything is better, than yet another distance related effect.
When will ZOS understand, that in the fast paced combat they designed (especially in Pvp, no player has time to even think about the distance). Most of us simply hit the skill when it stops being grayed out.
OtarTheMad wrote: »ZOS shouldn't touch when it jumps or distance at all, they have proven doing that breaks the skill.
The morph works, hits hard. I am just happy that it is reliable again. I can wait until the chapter for them to change it if that's when it happens.
Uh. No. The morph literally does not work, hello?????
On PTS at the moment the morph does not work. I've said that at least 5 times throughout this entire thread.
OtarTheMad wrote: »OtarTheMad wrote: »ZOS shouldn't touch when it jumps or distance at all, they have proven doing that breaks the skill.
The morph works, hits hard. I am just happy that it is reliable again. I can wait until the chapter for them to change it if that's when it happens.
Uh. No. The morph literally does not work, hello?????
On PTS at the moment the morph does not work. I've said that at least 5 times throughout this entire thread.
How does the morph not work? Worked for me. I cast it, it hit the target
EDIT- if you mean the secondary effect, meh, I can wait for them to adjust that if it means I have reliable burst. That's what I was talking about in my post.
Magicka Warden had that problem for several months after Morrowind was released. Morphing the baseline Netch to the Blue Betty was supposed to add the effect of cleansing one negative effect when first cast, but it didn't actually do anything for quite some time.OtarTheMad wrote: »OtarTheMad wrote: »ZOS shouldn't touch when it jumps or distance at all, they have proven doing that breaks the skill.
The morph works, hits hard. I am just happy that it is reliable again. I can wait until the chapter for them to change it if that's when it happens.
Uh. No. The morph literally does not work, hello?????
On PTS at the moment the morph does not work. I've said that at least 5 times throughout this entire thread.
How does the morph not work? Worked for me. I cast it, it hit the target
EDIT- if you mean the secondary effect, meh, I can wait for them to adjust that if it means I have reliable burst. That's what I was talking about in my post.
That means the /spell/ works, not the morph. Which is the....secondary effect.... Holy...
And I'm under the belief that a professional company shouldn't ship something to live that literally makes a morph un-usable. You know, the entire part of the secondary effect of a skill.
I don't think changing it to "distance travelled" would work. The morph now jumps from a significant distance. The leap point it the cut off point for increasing damage, which means you would only get max damage from a maximum distance which doesn't make sense, when fighting in close quarters. Even in it's original iteration it wasn't much of a useful effect.
OtarTheMad wrote: »OtarTheMad wrote: »ZOS shouldn't touch when it jumps or distance at all, they have proven doing that breaks the skill.
The morph works, hits hard. I am just happy that it is reliable again. I can wait until the chapter for them to change it if that's when it happens.
Uh. No. The morph literally does not work, hello?????
On PTS at the moment the morph does not work. I've said that at least 5 times throughout this entire thread.
How does the morph not work? Worked for me. I cast it, it hit the target
EDIT- if you mean the secondary effect, meh, I can wait for them to adjust that if it means I have reliable burst. That's what I was talking about in my post.
That means the /spell/ works, not the morph. Which is the....secondary effect.... Holy...
And I'm under the belief that a professional company shouldn't ship something to live that literally makes a morph un-usable. You know, the entire part of the secondary effect of a skill.