RaptorRodeoGod wrote: »It's the long cooldown that really kills it. That's the issue with Brands of Imperium and Phoenix. If the cooldown is going to be as long as they say, shouldn't they actually buff the shield so it is more in line with Brands of Imperium?
Alienoutlaw wrote: »RaptorRodeoGod wrote: »It's the long cooldown that really kills it. That's the issue with Brands of Imperium and Phoenix. If the cooldown is going to be as long as they say, shouldn't they actually buff the shield so it is more in line with Brands of Imperium?
you cant compare a monster set to a 5pc set and that the problem, a monster set is ment to out perform a 5pc or why bother having them at all
RaptorRodeoGod wrote: »Alienoutlaw wrote: »RaptorRodeoGod wrote: »It's the long cooldown that really kills it. That's the issue with Brands of Imperium and Phoenix. If the cooldown is going to be as long as they say, shouldn't they actually buff the shield so it is more in line with Brands of Imperium?
you cant compare a monster set to a 5pc set and that the problem, a monster set is ment to out perform a 5pc or why bother having them at all
I'm just saying, if they're going to compare two sets, they should be consistent when they make adjustments. They shouldn't have compared Iceheart to Imperium because they did not scale the Iceheart bonus to be consistent with Imperium bonus. My only guess to as to why is because the "damage" on the Iceheart set hyper bloats its "power budget."
Sets a crutch that devalues no death
Results of this poll only prove that they are right to nerf it
Tommy_The_Gun wrote: »Basically I will repeat myself - I am worried that iceheart is just the begining and ZOS will keep nerfing older base game sets and skills in order to push new content.
Darkenarlol wrote: »2 ZOS' main balancing rules :
- middle finger rule (just throw one in customer's face every update)
- play as you want (with what we left 4 u dawg lol)
I think the change was warranted and I'm in fact surprised they didn't do it earlier.
8600 was slightly more than Harness Magicka/Empowered Ward tool tip capped at 50% HP - and slightly less than Dampen Magicka/Hardened ward - which are capped at 60% HP - on a 17-18K HP DD. Also having no extra cooldown meant that you had it on permanently - in PvE settings the 20% proc chance meant nothing, since you have 3-4 DoTs ticking, and weave light attacks with spammable on most classes, so it would pretty much proc again right after it falls off. Casting what is basically your standard damage shield every 6s with no cost and doing some AoE damage was simply out of line with other 2p sets.
Mother Ciannait will be balanced now with Iceheart - half the shield, but with higher up time. It's similar to the balance between other sets that grant a shield, for example Combat Physician vs. Prayer Shawl - a bigger shield on a single target vs. a smaller shield on multiple targets. All were and will be niche sets.
I think the change was warranted and I'm in fact surprised they didn't do it earlier.
8600 was slightly more than Harness Magicka/Empowered Ward tool tip capped at 50% HP - and slightly less than Dampen Magicka/Hardened ward - which are capped at 60% HP - on a 17-18K HP DD. Also having no extra cooldown meant that you had it on permanently - in PvE settings the 20% proc chance meant nothing, since you have 3-4 DoTs ticking, and weave light attacks with spammable on most classes, so it would pretty much proc again right after it falls off. Casting what is basically your standard damage shield every 6s with no cost and doing some AoE damage was simply out of line with other 2p sets.
Mother Ciannait will be balanced now with Iceheart - half the shield, but with higher up time. It's similar to the balance between other sets that grant a shield, for example Combat Physician vs. Prayer Shawl - a bigger shield on a single target vs. a smaller shield on multiple targets. All were and will be niche sets.