


phoenixkungfu wrote: »No, sorry as a magic sorcerer main of 270 days. Magic real sorcerer want 1 thing....RANGE on overload heavy attacks. After that I dont care. Power overload was finally useful then it got nerf so ro*lly po*lly builds could getaway. I just want power overload range heavy attack. 8 m isn't competitive against UNBLOCK stuns and the dodge roll. Please make my overload heavy attack range a minimal 2 dogde rolls distance. And please make my overload heavy attack useful against multiplayer again. OVERLOAD IS THE WORST ULTIMATE IN THE GAME.
phoenixkungfu wrote: »No, sorry as a magic sorcerer main of 270 days. Magic real sorcerer want 1 thing....RANGE on overload heavy attacks. After that I dont care. Power overload was finally useful then it got nerf so ro*lly po*lly builds could getaway. I just want power overload range heavy attack. 8 m isn't competitive against UNBLOCK stuns and the dodge roll. Please make my overload heavy attack range a minimal 2 dogde rolls distance. And please make my overload heavy attack useful against multiplayer again. OVERLOAD IS THE WORST ULTIMATE IN THE GAME.
If it is the worst, dont use it. His suggestion is literally combining the two current overloads. So it is a buff for your "beloved" overload, and lets stamina get in with the fun. Or are you against any change in the game that doesn't benefit you?
phoenixkungfu wrote: »phoenixkungfu wrote: »No, sorry as a magic sorcerer main of 270 days. Magic real sorcerer want 1 thing....RANGE on overload heavy attacks. After that I dont care. Power overload was finally useful then it got nerf so ro*lly po*lly builds could getaway. I just want power overload range heavy attack. 8 m isn't competitive against UNBLOCK stuns and the dodge roll. Please make my overload heavy attack range a minimal 2 dogde rolls distance. And please make my overload heavy attack useful against multiplayer again. OVERLOAD IS THE WORST ULTIMATE IN THE GAME.
If it is the worst, dont use it. His suggestion is literally combining the two current overloads. So it is a buff for your "beloved" overload, and lets stamina get in with the fun. Or are you against any change in the game that doesn't benefit you?
Your right, I'm sorry. This game just has me flustrated. Literally for the last 3years every build I've made has effectively immediately been nerf. So when I see anything about overload I get triggered. The last thing I want to see is another bound armor change where they only care about stam. And look at a skill and only change thing for stam. I mean who is using 40% block mitigation for 3 seconds for 3442 magic. Smh who came up with that. Sorry but give magic 8 percent light attack damage and cool weapons things with damage done.. just smh.
Fur_like_snow wrote: »I’ll take my third overload bar back. Stam sorc needs some love I’m looking at stam atro, stam mages wrath, or maybe stam frag that does increases dmg on LA that drops a hammer on the player(ranged stun?). You guys got any other morphs we make stam?😉
MashmalloMan wrote: »
(This would replace the Charged Atronach morph, Greater Storm Atronach is great the way it is.)
@Browiseth I'm happy too, the past year has been generally good changes, but there is still very good reason to look at the ultimates for Sorc. Even a tanking ultimate would be nice to see at this point, but my morph idea at least fits with the stam sorc theme, for mostly a pvp scenario and I think it would be very fun to play with.i'm down with this, sure. i'll be honest though, i'm actually quite satisfied with where stamsorc is at at this point in the game. bound arnament could do with a bit of tweaking but it's the unique bit of flair i've wanted on this build all these years
Look what they did with Stone Fist, behaves completely diffferent from it's original state. I think they're capable of some really interesting and unique changes, but they hold back on the older classes for whatever reason to not step on anyones toes, making very small and gradual changes, but changes nonetheless.i'd certainly say yes please to an air atronarch just for the sake of something that fits thematically but really you're only slotting the atro as a team synergy so unless the ulti gets a complete overhaul it likely wouldn't make much difference mechanically