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Stam Sorc Overload Morph Idea

MashmalloMan
MashmalloMan
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KPmHHIr.pngP5GYrJE.png

Power Overload would fit right at home in the Stam Sorc's toolkit with these changes. I currently play a pvp build with Stampede as my spammable and it's a ton of a fun zipping around the game with streak as well. The ultimate would be a gap closer tied to your light attacks, heavy attacks would be used as an aoe direct damage slam on the ground with a bleed applied to enemies hit. The feel of this morph would allow sorcs to be fast, brawl in your face and give a sense of a combo skill that you typically see from fighting games.

Energy Overload gets a buff by combining the range into this morph. The damage increase unique to Power Overload is lost, but both morphs are now regulated to the same damage scaling which can be increased to whatever standard they choose. Either way, the Energy Overload morph is meant to not take away anything drastic from mag sorcs, but the change offers stam sorcs their own ultimate that fits their quick brawler playstyle.

It just so happens that Overwatch includes a hero called Doomfist that functions relatively close to how I'd like Power Overload to work for stam sorcs. Please see these gifs and drool over what could be. Remember, these light and heavy attacks can still be weaved with skills, just like current overload.

Light Attacks
EILAhfx.gif

Heavy Attacks
ArFncmb.gif
Edited by MashmalloMan on February 2, 2020 2:45AM
@MashmalloMan - PC NA

PC Beta - 2400+ CP
  • zvavi
    zvavi
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    I support any variety posts that doesn't take away what already exists. Even if i would never use it xd
  • phoenixkungfu
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    No, sorry as a magic sorcerer main of 270 days. Magic real sorcerer want 1 thing....RANGE on overload heavy attacks. After that I dont care. Power overload was finally useful then it got nerf so ro*lly po*lly builds could getaway. I just want power overload range heavy attack. 8 m isn't competitive against UNBLOCK stuns and the dodge roll. Please make my overload heavy attack range a minimal 2 dogde rolls distance. And please make my overload heavy attack useful against multiplayer again. OVERLOAD IS THE WORST ULTIMATE IN THE GAME.
  • zvavi
    zvavi
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    No, sorry as a magic sorcerer main of 270 days. Magic real sorcerer want 1 thing....RANGE on overload heavy attacks. After that I dont care. Power overload was finally useful then it got nerf so ro*lly po*lly builds could getaway. I just want power overload range heavy attack. 8 m isn't competitive against UNBLOCK stuns and the dodge roll. Please make my overload heavy attack range a minimal 2 dogde rolls distance. And please make my overload heavy attack useful against multiplayer again. OVERLOAD IS THE WORST ULTIMATE IN THE GAME.

    If it is the worst, dont use it. His suggestion is literally combining the two current overloads. So it is a buff for your "beloved" overload, and lets stamina get in with the fun. Or are you against any change in the game that doesn't benefit you?
  • phoenixkungfu
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    zvavi wrote: »
    No, sorry as a magic sorcerer main of 270 days. Magic real sorcerer want 1 thing....RANGE on overload heavy attacks. After that I dont care. Power overload was finally useful then it got nerf so ro*lly po*lly builds could getaway. I just want power overload range heavy attack. 8 m isn't competitive against UNBLOCK stuns and the dodge roll. Please make my overload heavy attack range a minimal 2 dogde rolls distance. And please make my overload heavy attack useful against multiplayer again. OVERLOAD IS THE WORST ULTIMATE IN THE GAME.

    If it is the worst, dont use it. His suggestion is literally combining the two current overloads. So it is a buff for your "beloved" overload, and lets stamina get in with the fun. Or are you against any change in the game that doesn't benefit you?

    Your right, I'm sorry. This game just has me flustrated. Literally for the last 3years every build I've made has effectively immediately been nerf. So when I see anything about overload I get triggered. The last thing I want to see is another bound armor change where they only care about stam. And look at a skill and only change thing for stam. I mean who is using 40% block mitigation for 3 seconds for 3442 magic. Smh who came up with that. Sorry but give magic 8 percent light attack damage and cool weapons things with damage done.. just smh.
  • Ozazz
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    screw stam sorc :)
  • Fur_like_snow
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    I’ll take my third overload bar back. Stam sorc needs some love I’m looking at stam atro, stam mages wrath, or maybe stam frag that does increases dmg on LA that drops a hammer on the player(ranged stun?). You guys got any other morphs we make stam?😉
    Edited by Fur_like_snow on February 2, 2020 6:39PM
  • phoenixkungfu
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    Wrath is out dated, wrath was design with implosion in minded. Now its simply doesn't kill targets
  • MashmalloMan
    MashmalloMan
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    zvavi wrote: »
    No, sorry as a magic sorcerer main of 270 days. Magic real sorcerer want 1 thing....RANGE on overload heavy attacks. After that I dont care. Power overload was finally useful then it got nerf so ro*lly po*lly builds could getaway. I just want power overload range heavy attack. 8 m isn't competitive against UNBLOCK stuns and the dodge roll. Please make my overload heavy attack range a minimal 2 dogde rolls distance. And please make my overload heavy attack useful against multiplayer again. OVERLOAD IS THE WORST ULTIMATE IN THE GAME.

    If it is the worst, dont use it. His suggestion is literally combining the two current overloads. So it is a buff for your "beloved" overload, and lets stamina get in with the fun. Or are you against any change in the game that doesn't benefit you?

    Your right, I'm sorry. This game just has me flustrated. Literally for the last 3years every build I've made has effectively immediately been nerf. So when I see anything about overload I get triggered. The last thing I want to see is another bound armor change where they only care about stam. And look at a skill and only change thing for stam. I mean who is using 40% block mitigation for 3 seconds for 3442 magic. Smh who came up with that. Sorry but give magic 8 percent light attack damage and cool weapons things with damage done.. just smh.

    Bound Armaments was given to Stam Sorc as a damage abilitiy because we have literally 1 unique damage skill for stamina, Hurricane. 1... That being said, I never thought the block mitigation was a good idea, but at least the morphs do 2 unique things and taking morphs away from tanks or healers is usually never a good thing. Sorc tanks already lack in class identity along with Sorc Healer.

    This change is also under the same train of thought as the Power VS Crit Surge morphs. Both previously did next to nothing different from 1 another. Crit Surge was stronger, but didn't have Major Sorcery. Changing the base ability to inlcude both Major buffs opened the door for a new morph, while not hurting mag sorcs, in fact, it buffed them for most people. Now we have a new healer morph. This is what the sorc skills need to do more of.

    You have to also consider that adding something like light attack damage to Bound Aegis would mean they need to nerf something else in your kit. This is an ultimate change. Stam Sorc don't have an ultimate morph and the current morphs do very little differently from one another.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MashmalloMan
    MashmalloMan
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    I’ll take my third overload bar back. Stam sorc needs some love I’m looking at stam atro, stam mages wrath, or maybe stam frag that does increases dmg on LA that drops a hammer on the player(ranged stun?). You guys got any other morphs we make stam?😉

    I really don't think Stam Sorc needs that many morphs to feel right. I want at least 3 things. A delayed burst ability (Bound Armaments). A single target dot (Potentially Curse, combine the current morphs into 1, 12s long with 20% pet damage). Lastly a unique ultiamte morph (Air Atronach or Power Overload). Bound Armaments currently doesn't fit the delayed burst ability and just acts as a spammable replacement for increased dps and sustain every 4 GCD's. The delay and firing the of daggers needs to be adjusted. For this reason, I believe we only have 0.5/3 on the road to great class identity.

    Please see my post about updating Storm Atro too from over a year ago. I'd probably change it a little, but it's still got some good points if your interested in reading.

    https://forums.elderscrollsonline.com/en/discussion/438419/stam-sorc-air-atronach#latest
    VAxjq7O.pngTiMFPPf.png
    (This would replace the Charged Atronach morph, Greater Storm Atronach is great the way it is.)
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Browiseth
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    i'm down with this, sure. i'll be honest though, i'm actually quite satisfied with where stamsorc is at at this point in the game. bound arnament could do with a bit of tweaking but it's the unique bit of flair i've wanted on this build all these years

    i'd certainly say yes please to an air atronarch just for the sake of something that fits thematically but really you're only slotting the atro as a team synergy so unless the ulti gets a complete overhaul it likely wouldn't make much difference mechanically
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • MashmalloMan
    MashmalloMan
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    Browiseth wrote: »
    i'm down with this, sure. i'll be honest though, i'm actually quite satisfied with where stamsorc is at at this point in the game. bound arnament could do with a bit of tweaking but it's the unique bit of flair i've wanted on this build all these years
    @Browiseth I'm happy too, the past year has been generally good changes, but there is still very good reason to look at the ultimates for Sorc. Even a tanking ultimate would be nice to see at this point, but my morph idea at least fits with the stam sorc theme, for mostly a pvp scenario and I think it would be very fun to play with.
    Browiseth wrote: »
    i'd certainly say yes please to an air atronarch just for the sake of something that fits thematically but really you're only slotting the atro as a team synergy so unless the ulti gets a complete overhaul it likely wouldn't make much difference mechanically
    Look what they did with Stone Fist, behaves completely diffferent from it's original state. I think they're capable of some really interesting and unique changes, but they hold back on the older classes for whatever reason to not step on anyones toes, making very small and gradual changes, but changes nonetheless.

    They also stated in their September Class Idenity article that they were not finished and they talked about the 2 aspects of class identity that they consider. After these performance fixes are mostly completed, I'm guessing they will get back on track with Skill audits, Class passives, and Class morphs.

    I think the look of the atros are great, they just need to make the damage/animation different and it's an excellent opportunity to introduce a good group buff for stam sorcs. Mag sorcs can at least provide minor prophecy, lightning synergy and the Atro synergy, while stam sorcs only have the Atro Synergy which is attached to lightning damage, works, but could be better. Some people in other threads suggested changes to the Synergy to buff more of the group or caster which isn't out of the realm of possibility now that Necro's and Major Vulnerability exists in the game.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
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