On my end the stun happens at the same time as the damage. But with latency, the target might experience a difference.
However I don’t find drain anymore clunky to break than many other stuns.
Fear effects in particular are way harder to break rapidly.
It’s a mid-range channel that can be interupted, unlike dizzy or jabs, so it absolutely needs to have an initial stun to be effective!
Stop this nonsense with breaking things that are working fine.
potatoes cant kill a player, potatoes complain, zos swings the nerf bat, the stacks of high dps chars grow.
This skill is now waste of slot.
UppGRAYxDD wrote: »I’m still kinda annoyed with this change... magicka PvP players now will have “1” decent non class stun available, which requires a flame staff. I agree that the stun was aggressive, but honestly it’s no better then fear or turn evil. The dmg could have been turned down and it would have been fine...