This is a buff to everyone that always gets bursted because of this.
Sandman929 wrote: »I don't get it either. Presumably, the whole line is changing in the Skyrim expansion, so why screw with it before then?
propertyOfUndefined wrote: »If they change it so that if the caster intentionally ends the cast (via block), the stun kicks in, I will be happy.
Drain seemed too strong given its damage when canceled briefly after casting. But as a stun it didnt seem so bad. I wish that ZOS would modify abilities to fit the overall usage of players... leave damage on one morph but no stun (maybe give it a slight damage boost even), give the other morph a stun but much less damage.
Konstant_Tel_Necris wrote: »Since removal of Shock Clench stun and now this is final nail in coffin of magnecro, how else lineup your burst if it brainless skeleton who just stay and stare to death my enemy? Make at least my coffin comfortable to live.
Sandman929 wrote: »I don't get it either. Presumably, the whole line is changing in the Skyrim expansion, so why screw with it before then?
Same reason they screwed with DoTs, Defiles, Bleeds, instant cast melee ultis, NB damage buffs, Dizzying Swing... potatoes die to things they don't understand, potatoes complain, ZOS swings the nerf bat, the stacks of tanky healbots grow.
You mean fix, what fix is that in row? I remember that's clunky skeleton targeting was issue on Elsweyr PTS, how long it was ago?brandonv516 wrote: »Konstant_Tel_Necris wrote: »Since removal of Shock Clench stun and now this is final nail in coffin of magnecro, how else lineup your burst if it brainless skeleton who just stay and stare to death my enemy? Make at least my coffin comfortable to live.
Didn't the skeleton get a buff?