Decreasing quality of rewards over time for veteran/skilled players... 2015-2020

  • kargen27
    kargen27
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    Kurat wrote: »
    ATreeGnome wrote: »
    I personally prefer title rewards for the hardest achievements. It proves you completed the achievement on that character and doesn't make you change how your character looks just to show off what you've done. Skins and other cosmetic items, in my opinion, work best as mid tier achievement rewards (vet dungeon/trial completions or hard mode completions) so cosmetic items are still within the grasp of average players who want to earn them for their appearance but aren't that interested in endgame PvE.

    Titles don't prove s**t coz all the carries being sold.
    And rewards are s**t lately coz noobs cry that they are locked behind some work and not given away for free.

    Mine does.

    Master Angler!
    and then the parrot said, "must be the water mines green too."
  • Chaos2088
    Chaos2088
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    The wide player base are people who are not chasing the meta and squeezing to be the best.

    As a business you want to cater for all yes. But you are going to sway a little more to the wide population (££££), and most people were being put off by DLC dungeons as they were too hard. Locking personality's and other things behind content were putting people off from even trying it.

    But I do agree that you need to get something for doing the hard content, so I have no point really just rambling lol.
    @Chaos2088 PC EU Server | AD-PvP
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    OP's title is misleading, says rewards are decreasing when they look more like they increased. I'm interested what the OP wants as a worthwhile reward, it would give a better indication of where they are coming from with this topic.
  • MyPrist
    MyPrist
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    Chaos2088 wrote: »
    The wide player base are people who are not chasing the meta and squeezing to be the best.

    As a business you want to cater for all yes. But you are going to sway a little more to the wide population (££££), and most people were being put off by DLC dungeons as they were too hard. Locking personality's and other things behind content were putting people off from even trying it.

    But I do agree that you need to get something for doing the hard content, so I have no point really just rambling lol.

    Even if crown gems will be a reward it will be not as bad. It will be possible to farm this skins. Or if it will be a way to farm skins not just - go and buy.
  • Env_t
    Env_t
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    OP's title is misleading, says rewards are decreasing when they look more like they increased. I'm interested what the OP wants as a worthwhile reward, it would give a better indication of where they are coming from with this topic.

    its decreasing PER DLC
    if people are so dumb and dont understand for some years we received only 1 dungeon dlc, not two
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    Env_t wrote: »
    OP's title is misleading, says rewards are decreasing when they look more like they increased. I'm interested what the OP wants as a worthwhile reward, it would give a better indication of where they are coming from with this topic.

    its decreasing PER DLC
    if people are so dumb and dont understand for some years we received only 1 dungeon dlc, not two

    …..Q1 this year looks a bit dull compared to previous dlc, but generally they look better than the IC rewards. And certainly better than anything when the game released.

    So, any suggestions on what might be better rewards?
  • redlink1979
    redlink1979
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    Env_t wrote: »
    its not only about poor reward, but also HARDEST ACHIEVEMENT

    I'm sorry they don't reward you by... walking to somewhere...

    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
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  • Env_t
    Env_t
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    WALKING SOMEWHERE? im waiting for video proof of how you done this easy achievements in first week after DLC launch

    exciting about it literally!
  • Banana
    Banana
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    If the performance fixes work this year. I'll consider this one the best
  • Baltharuch
    Baltharuch
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    I could not agree more. I got Mountain God week 1 console while the statues + boss were bugged and mechanics would overlap on zaan pretty much ensuring a death. Imagine my surprise when I see there's no title attached to it.... -_-

    I'd say it's the same with expansions too. Orsinium was massive and a game changer with Maelstrom Arena, Morrowind was big and changed the meta completely with champion changes and HoF was challenging and fun at the time. Summerset was kinda tiny and didn't add much other than a dps boost with psijic and cloudrest sets. Elsweyr was very underwhelming for me and SS achievements are difficult to get on console with the performance issues, no addons, no buff trackers and harsh time constraints.

    And the skins definitely went down in quality too in and out of dlc/expansion. MoL, HoF + AS skins vs Cloudrest, Blackrose and SS skins? YIKES.
  • Sergykid
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    maybe a furnishing? that would have some practical use, of course tradeable so if u don't need it u might sell it. Or raw gold reward, but that would be too cheap in terms of appreciation for dealing with the hardest content
    -PC EU- / battlegrounds on my youtube
  • Reverb
    Reverb
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    Sure completing the content is my reward. But getting lots of gold for carrying others through because they want a skin is our reward for completing the content repeatedly :D
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • metabLast3r
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    Personally, I don't mind the skins/personalities sitting behind difficulty. I only really obtained the beast personality with a close group I usually play with. If we cannot complete it, I don't get the reward and I'm fine with that. I will not, however, ask someone to carry me through to get something, that defeats the purpose. I'm 40 years old and I believe if I put in the work to achieve something, there will be a reward at the end that is awarded to me for the accomplishments. I have none of the trial skins and unless I really want it, I'll put in the time. Don't give me something for doing nothing, not a whole lot of value in that from my perspective.

    PS. I'm one of those fathers who will argue with a coach/school if they are handing out awards just for being present.
  • AlnilamE
    AlnilamE
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    Env_t wrote: »
    lets speak about dungeon rewards for high level veteran activity PER DLC

    imperial city
    - 4 dyes
    - pet

    shadow of the hist
    - title
    - 2 skins

    horns of the reach
    - 2 titles
    - dye
    - hat and skin

    dragon bones
    - 4 titles
    - dye
    - personality and skin

    wolfhunter
    - 4 titles
    - dye
    - personality and skin

    wrathstone
    - 2 titles
    - dye
    - pet and skin

    scalebreaker
    - 4 titles
    - dye
    - outfit style
    - pet and memento

    harrowstorm
    - 4 titles
    - dye
    - outfit style and body markings




    its not only about poor reward, but also HARDEST ACHIEVEMENT in 4-men dungeons ever met with poor reward
    harrowstorm introducing hardmode+speedrun+no-death+kill-all-encounters achievement during single run with.... title reward

    You need to qualify what you consider worthwhile rewards. I don't care for skins. Only one of my characters wears a skin. So Dyes and Titles would be the thing for me (pets will depend on whether the pet fits one of my characters).

    I've actually had some good fun with body markings and costumes as well.

    So what is it that *you* want, OP?
    The Moot Councillor
  • Septimus_Magna
    Septimus_Magna
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    Kurat wrote: »
    ATreeGnome wrote: »
    I personally prefer title rewards for the hardest achievements. It proves you completed the achievement on that character and doesn't make you change how your character looks just to show off what you've done. Skins and other cosmetic items, in my opinion, work best as mid tier achievement rewards (vet dungeon/trial completions or hard mode completions) so cosmetic items are still within the grasp of average players who want to earn them for their appearance but aren't that interested in endgame PvE.

    Titles don't prove s**t coz all the carries being sold.
    And rewards are s**t lately coz noobs cry that they are locked behind some work and not given away for free.

    Thats why The Flawless Conqueror is still the best title!
    PC - EU (AD)
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    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • heaven13
    heaven13
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    You didn't include any of the busts that come with completing veteran dungeons.

    But I also don't see the issue personally? I haven't done every Vet dungeon yet and I probably won't do every single vet achieve since it's not really my slice of cake and I left my days of hardcore achievement hunting behind in WoW.

    And Mountain God was already added back in Dragon Bones so... I'm confused why it's now an issue that the exact same type of achievement now grants a title instead of nothing but points?

    Edit: Also Apex Predator, Relentless Raider, Depths Defier, Pure Lunacy, Leave No Bone Unbroken, Defanged the Devourer, Nature's Wrath.

    You word it as if Harrowstorm was the first to add this but it's Harrowstorm that's being added that these actually have a reward outside of just points.

    None of those achievements are actual titles. That's the name of the achievement. There is nothing other than 50 achievement points associated with trifectas.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

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    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • heaven13
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    I posted this in the previous thread about titles for DLC trifectas.
    heaven13 wrote: »
    For anyone curious, I made a little chart of all the dungeon/trial/arena rewards. Dyes are only mentioned when they're the only reward for a particular clear.

    Ft9Lyw5.png

    As you can see, ZoS is still trying to work out the best formula for delivery of rewards for dungeons.
    • Imperial City required that you get Challenger for both ICP and WGT before getting the pet. However, Imperial City DLC was not a true dungeon DLC since the sewers all have their own set of achievements and rewards as well.
    • Shadows of the Hist gave a personality for entering either of the dungeons the first time, and different skins in each for Challenger.
    • The following 3 dungeons did rewards for entering the first time, titles for vet clears, titles for hardmodes, and then something cosmetic for Challenger. Obviously, people weren't happy that they needed challenger to get the cosmetic items.
    • The latest 2 dungeons swapped things around, with the cosmetic rewards being awarded upon vet completion, with titles for challenger instead.
    What I propose:
    • Normal: Same as now
    • Vet Clear: Cosmetic reward (following latest reward structure)
    • Hard Mode: No Reward
    • Challenger: Title
    • Trifecta: Title
    By adopting the proposed reward structure, everyone can benefit as the cosmetics are at the lower rung of the ladder so people don't feel obligated to run multiple clears for challenger or feel that these cosmetics are completely out of reach. It fits with ZoS's intent to provide more desirable rewards to a larger portion of the playerbase.

    Titles then would be reserved for those that want to go beyond that and get Challenger and/or Trifecta achievements. I'm not opposed to Hard Mode getting a title necessarily but, since a Hard Mode clear is one of the requirements for the Challenger achievement and if ZoS wants to keep the reward structure to two titles per dungeon, I feel Challenger and Trifecta are the better choices. This also more closely follows the reward structure that is in place for trials.

    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Iarao
    Iarao
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    I do agree with the OP in this. Going for hard achievements needs a bigger carrot.

    I would have done them. But I've stopped bothering since they removed skins/personalities.

    Buying skins from crown-store doesn't give you the same satisfaction or sense of accomplishment. That feeling of working very hard getting something you really wanted gets you hooked on the game.

    and it cheapens the hard work put in for them.
  • RogueShark
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    Wish they had kept the Dragonbones and Wolfhunter model. Loved that brief stint of a skin + personality for challenger stuff.
    PC NA
    Will heal DPS for memes.
  • WeerW3ir
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    the problem with these dlcs recently is that they do not have their own story. now they are just quest ones. and the reward is so poor, that for a casual player its simply not worth to replay it. even for veterans like me. not worth it.
    a color? a costume piece which one you wont use?a body paint? worthless.
    a memento? still worthless. a title? so-so.
    a skin? yes! a personality? ya! pet?mount? so-so.
  • WeerW3ir
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    MyPrist wrote: »
    And not all is so bad, i can not say the names, of who kill the game, but you easely can trace them by their dids!!!

    The one, who put skeletal animation on indrick- when it fly not run the ground.

    The one, who promote new twitch drops system and remove old rewards for players. Twitch drop,eso+, and etc.

    New combat team, and those, who do not fix skills, the one who work eith party finder this 3 years.

    The manager who promote new rewards and communication with player (new marketing strategy)

    Thus people ruins the work of people who really do their jobs.

    It will not be true, if i do not say:

    Animations, models, design is still really good.

    But all this hard work is ruined by incompetence of that people. And those who makes new "marketing strategy".

    Such incompetence really can ruin all.

    Just remember the situation with bags in fallaut.
    --- --- ---
    The truth is much better way to do thingth.

    There will alwaysbe problems on another way , but may be they will not show itself in an instant. But will be in future.

    A just world... is a sane world.
    There is nothing sane at bethesda zenimax now.
    Its all about the money now. the leadership fondling the zenimax to put more cashgrab in it.
    Edited by WeerW3ir on January 30, 2020 10:00PM
  • CrimsonGTX
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    I think the rewards are fine to be honest, personality there's only like 3 rewards I find appealing anyway(Worm Wizard, Meridian & Amber Plasm skin). As long as the content is good the rewards are pretty much secondary.
    Sorc & Warden Main - PC NA(CP 1k+) & Xbox NA (CP 1k+)
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