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Confusions on threads about animation cancelling.

MCBIZZLE300
MCBIZZLE300
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Recently I have been seeing a lot of threads regarding animation cancelling and that it should be removed/changed from certain if not all abilities. In my opinion animation cancelling is what makes the combat in this game fluid and enjoyable. This applies to both PVE and PVP and I feel like the removal of it would also result in the removal of over half the playerbase. Can someone please shed some light as to why its becoming a common theme to see this feature removed from the game as the posts don't seem to give a reason?
  • Reverb
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    I like animation canceling, it’s a challenge to get “just right” and necessary to hit the highest sustained dps numbers.

    BUT, Zeni keeps nerfing and gutting things in attempt to curb power creep and close the gap between 55k dps raiders and the average player. They nerf skills, and sets, and CP scaling. They introduce “complex” mechanics instead of all-out dps races. All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.

    To preserve the fast paced feel of combat, and survivability, they need to retain the ability to block cancel, so you don’t get stuck in a cast or channel, but they should make it cancel the outgoing damage as well.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • MCBIZZLE300
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    Reverb wrote: »
    I like animation canceling, it’s a challenge to get “just right” and necessary to hit the highest sustained dps numbers.

    BUT, Zeni keeps nerfing and gutting things in attempt to curb power creep and close the gap between 55k dps raiders and the average player. They nerf skills, and sets, and CP scaling. They introduce “complex” mechanics instead of all-out dps races. All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.

    To preserve the fast paced feel of combat, and survivability, they need to retain the ability to block cancel, so you don’t get stuck in a cast or channel, but they should make it cancel the outgoing damage as well.

    But surely the average player can just learn to animation cancel, roll dodge cancel, swap cancel, block cancel are all integral to the game imo. PvP in particular would just be awful without it. The game can't be handed to everyone, games are meant to be challenging thats the whole point.
    Edited by MCBIZZLE300 on January 30, 2020 12:34PM
  • Waylander07
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    In my opinion animation canceling takes skill so i am all for it. I use it everywhere apart from cyridiil but only because i have a poor internet and have loads of lag which makes it hard to do.
  • AgaTheGreat
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    The only people who want it removed are those who don't know how to do it, are scrubs or just simply are lazy and jealous that others can.

    If everyone embraced it, end game would have been accessible to more people but as it stands, only those who have the time and patience to practise 10 minutes a day have the doors open to doing the hardest content in the game.

    I frankly am sick and tired of all these animation topics. They won't change anything so you're just wasting your time.
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • Reverb
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    Reverb wrote: »
    I like animation canceling, it’s a challenge to get “just right” and necessary to hit the highest sustained dps numbers.

    BUT, Zeni keeps nerfing and gutting things in attempt to curb power creep and close the gap between 55k dps raiders and the average player. They nerf skills, and sets, and CP scaling. They introduce “complex” mechanics instead of all-out dps races. All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.

    To preserve the fast paced feel of combat, and survivability, they need to retain the ability to block cancel, so you don’t get stuck in a cast or channel, but they should make it cancel the outgoing damage as well.

    But surely the average player can just learn to animation cancel, roll dodge cancel, swap cancel, block cancel are all integral to the game imo. PvP in particular would just be awful without it. The game can't be handed to everyone, games are meant to be challenging thats the whole point.
    Reverb wrote: »
    I like animation canceling, it’s a challenge to get “just right” and necessary to hit the highest sustained dps numbers.

    BUT, Zeni keeps nerfing and gutting things in attempt to curb power creep and close the gap between 55k dps raiders and the average player. They nerf skills, and sets, and CP scaling. They introduce “complex” mechanics instead of all-out dps races. All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.

    To preserve the fast paced feel of combat, and survivability, they need to retain the ability to block cancel, so you don’t get stuck in a cast or channel, but they should make it cancel the outgoing damage as well.

    But surely the average player can just learn to animation cancel, roll dodge cancel, swap cancel, block cancel are all integral to the game imo. PvP in particular would just be awful without it. The game can't be handed to everyone, games are meant to be challenging thats the whole point.

    You’d think so, but no. The nearly 6 years eso has been on the market has taught us that the average player can’t do those things. That somehow a huge percentage of people in the dungeon queues (and even in our own guilds) struggle to get even 20k dps. We can see over and over that challenge is not the whole point of a game for many many people.

    My point is that removing a/c is the easiest way to drop the ceiling and get the combat team off the nerf cycle. They’ve made a lot of bad decisions to try and close the gap and curb power creep.

    And if it’s challenge you want, think about how much more challenging it will be for us who are used to blowing through content when we have to face it with 20k less dps per person.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • mague
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    Recently I have been seeing a lot of threads regarding animation cancelling and that it should be removed/changed from certain if not all abilities. In my opinion animation cancelling is what makes the combat in this game fluid and enjoyable. This applies to both PVE and PVP and I feel like the removal of it would also result in the removal of over half the playerbase. Can someone please shed some light as to why its becoming a common theme to see this feature removed from the game as the posts don't seem to give a reason?

    Like 15 years ago the first damage log parsers came up. Until then everyone was a happy gamer. But spreadsheets dont bring fun, only dispair.

    However, the first thing someone noticed when reading parsed data was that the auto-attack (which was the endless looping light attack back then, Basically LA on auto-pilot) was doing like 20% damage under raid conditions. From that day on all raid lead preached: Stay in LA range for those 20%. Aye boss. /o

    This was basically automatic canceling. Your toon attacked on his own and when you used a spell he canceled himself just to start again.

    Then some super bright memes came up with the idea that auto-attack was lame. Really ? And then complained about carpal tunnel. Really ?

    And now you want me to do the auto-attack manually, the canceling and the skills and call this skill ???? I call this BS.

    Enough with this. Give the net back to the people.
  • Donny_Vito
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    I don't think anyone actually enjoys it. Have we become numb to the fact that we have to light attack weave? Oh yes. We've rolled over and just take it. But there is nothing enjoyable about having to click an extra button every time I want to use a skill.
  • AgaTheGreat
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    Reverb wrote: »
    Reverb wrote: »
    I like animation canceling, it’s a challenge to get “just right” and necessary to hit the highest sustained dps numbers.

    BUT, Zeni keeps nerfing and gutting things in attempt to curb power creep and close the gap between 55k dps raiders and the average player. They nerf skills, and sets, and CP scaling. They introduce “complex” mechanics instead of all-out dps races. All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.

    To preserve the fast paced feel of combat, and survivability, they need to retain the ability to block cancel, so you don’t get stuck in a cast or channel, but they should make it cancel the outgoing damage as well.

    But surely the average player can just learn to animation cancel, roll dodge cancel, swap cancel, block cancel are all integral to the game imo. PvP in particular would just be awful without it. The game can't be handed to everyone, games are meant to be challenging thats the whole point.
    Reverb wrote: »
    I like animation canceling, it’s a challenge to get “just right” and necessary to hit the highest sustained dps numbers.

    BUT, Zeni keeps nerfing and gutting things in attempt to curb power creep and close the gap between 55k dps raiders and the average player. They nerf skills, and sets, and CP scaling. They introduce “complex” mechanics instead of all-out dps races. All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.

    To preserve the fast paced feel of combat, and survivability, they need to retain the ability to block cancel, so you don’t get stuck in a cast or channel, but they should make it cancel the outgoing damage as well.

    But surely the average player can just learn to animation cancel, roll dodge cancel, swap cancel, block cancel are all integral to the game imo. PvP in particular would just be awful without it. The game can't be handed to everyone, games are meant to be challenging thats the whole point.

    You’d think so, but no. The nearly 6 years eso has been on the market has taught us that the average player can’t do those things. That somehow a huge percentage of people in the dungeon queues (and even in our own guilds) struggle to get even 20k dps. We can see over and over that challenge is not the whole point of a game for many many people.

    My point is that removing a/c is the easiest way to drop the ceiling and get the combat team off the nerf cycle. They’ve made a lot of bad decisions to try and close the gap and curb power creep.

    And if it’s challenge you want, think about how much more challenging it will be for us who are used to blowing through content when we have to face it with 20k less dps per person.

    No.

    This game has things that everyone can enjoy, no matter at what level they are. People who can't pull 20k dps? That's on them, because there's help all around them. Be it other people, youtube, facebook or this forum.

    If people want to progress they have to go though the steps that all end-gamers went thoough. That is learning normal dungeons, trials, practising dps, learning about skills, buffs and debuffs.

    If everyone has access to everything from the get go, where do you think will the progression go? And thinking that removing animation cancelling and weaving is going to lower the ceiling? How? That would mean nerfing the health and mechancis of everything. While health is not such a big deal, the mechanics are.

    For example: in vcr HM you have the fire bomb on someone and there's a cone. People have to last minute dodge roll out of it or they're either going to be sucked into the underworld or killed. This won't be possible if they're stuck in some stupid animation that they can't break out of.

    What this "rEmOvE aNiMaTiOnS cAnCeLiNg" movement does is just shows that people need to pull their finger out and actually work for what they want. If they even want to do it.

    Many people are satisfied just by doing quests and that's fine. When they're ready to do something more, they should invest some more time and efford like everyone else.
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • Vapirko
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    Is it that time of year again?
  • MCBIZZLE300
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    I just can't wrap my head around the logic, I would 100% leave if they removed animation cancelling. People probably dont realise how much of it is involved in this game. Every time you weapon swap, roll dodge or block its cancelling an animation. Removing it would destroy the combat, Light attack weaving is where the bulk of extra dps comes from anyway????????
  • Paramedicus
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    @MCBIZZLE300
    Confusion comes from reluctance to understand opinions of other people.

    So every time someone gives reasonable argument against AC and proposes mechanic that could replace it or at least that would reduce it's offensive value - you will get 3 same answers:

    1) iT WuD MakEE GamEEe UnPLiaBLEE!1111
    2) git gut lol
    3) no point talking, devs won't do anything. close forums plz

    Someone again makes topic about AC so this cycle may continue. And spining around too fast may make you dizzy and confused.
    Edited by Paramedicus on January 30, 2020 1:09PM
    PC EU
    /script JumpToHouse("@Paramedicus")
    
    ↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
  • siddique
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    Here, let us remove AC, how do you like your new 20k dps? Oh you can't clear content anymore? Here is a 50 percent buff to every skill.

    Oh wait, now you are skipping mechs? Try this 80 percent nerf.

    Ah it seems we nerfed it a bit too much, here is a 20 percent buff. And a new set.

    Happy? No?

    #zosbalance
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • AgaTheGreat
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    There are no reasonable arguments against animation cancelling. Only uninformed opinions.
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • Nyladreas
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    Recently I have been seeing a lot of threads regarding animation cancelling and that it should be removed/changed from certain if not all abilities. In my opinion animation cancelling is what makes the combat in this game fluid and enjoyable. This applies to both PVE and PVP and I feel like the removal of it would also result in the removal of over half the playerbase. Can someone please shed some light as to why its becoming a common theme to see this feature removed from the game as the posts don't seem to give a reason?

    Over half of the player base??? That's a far stretch. Most people I've talked to in the past 4 years have been against animation canceling, hell lots and lots of my friends actually left the game cause of it.
  • MCBIZZLE300
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    Nyladreas wrote: »
    Recently I have been seeing a lot of threads regarding animation cancelling and that it should be removed/changed from certain if not all abilities. In my opinion animation cancelling is what makes the combat in this game fluid and enjoyable. This applies to both PVE and PVP and I feel like the removal of it would also result in the removal of over half the playerbase. Can someone please shed some light as to why its becoming a common theme to see this feature removed from the game as the posts don't seem to give a reason?

    Over half of the player base??? That's a far stretch. Most people I've talked to in the past 4 years have been against animation canceling, hell lots and lots of my friends actually left the game cause of it.

    Please explain why people left, I'm genuinly confused.
  • Reverb
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    There are no reasonable arguments against animation cancelling. Only uninformed opinions.

    Counterpoint: There are no reasonable arguments for animation cancelling. Only people who insult those with differing opinions.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • starkerealm
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    Reverb wrote: »
    All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.

    Weave alone adds 30-40k. So, yeah, it'd be a bit more than just taking that off the top. If you weren't already a god tier player, you'd watch all the endgame content get yanked out of your hands. As with a lot of suggestions, it would harm the progression players way more than the ones at the top.

    And you know what would happen? The game would feel terrible. Go play a hotbar cooldown MMO with action queuing, and marvel at how unresponsive it feels.

    Without any hyperbole, removing animation canceling would kill the game. Full stop.
  • Paramedicus
    Paramedicus
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    There are no reasonable arguments against animation cancelling. Only uninformed opinions.
    So far I have opposite experience ¯\_(ツ)_/¯
    Edited by Paramedicus on January 30, 2020 1:23PM
    PC EU
    /script JumpToHouse("@Paramedicus")
    
    ↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
  • MCBIZZLE300
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    Reverb wrote: »
    There are no reasonable arguments against animation cancelling. Only uninformed opinions.

    Counterpoint: There are no reasonable arguments for animation cancelling. Only people who insult those with differing opinions.

    The argument for animation cancelling is that it is fun and smooth gameplay. When you pull off a sweet combo in PVP for instance like a poison injection swap into a dizzy then executioner roll dodge cancel it feels amazing and fluid. The games supposed to be fun after all.
  • MCBIZZLE300
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    Reverb wrote: »
    All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.

    Weave alone adds 30-40k. So, yeah, it'd be a bit more than just taking that off the top. If you weren't already a god tier player, you'd watch all the endgame content get yanked out of your hands. As with a lot of suggestions, it would harm the progression players way more than the ones at the top.

    And you know what would happen? The game would feel terrible. Go play a hotbar cooldown MMO with action queuing, and marvel at how unresponsive it feels.

    Without any hyperbole, removing animation canceling would kill the game. Full stop.

    Finally someone who gets it, this is exactly what I mean.
  • MurderMostFoul
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    If I were designing a game from the ground up, I would try to avoid having cancelable animations. They are non-intuitive, and they run counter to the design aesthetics of combat.

    However, animation canceling cannot be removed from ESO. It is deeply ingrained in the fundamental combat mechanics of this game. Folks asking for its removal, hoping it could happen one day, are chasing a pipe dream.

    The only option I can realistically think of to lessen the impact of animation canceling in ESO, which might not even be workable, would be to remove some damage dealing animation cancels.

    Light attacks - make it only deal damage if the animation completes, perhaps increase the light attack animation speed to help it feel a little more fluid.

    Bash cancel - make bash only deal damage if it hits an interruptable target.

    Even these two seemingly small tweaks would create massive balance changes, which would necessitate many other changes to classes and skills in order account for any significant imbalances that result.

    Ultimately, animation cancelling is here to stay.
    “There is nothing either good or bad, but thinking makes it so.”
  • killingspreeb16_ESO
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    Reverb wrote: »
    There are no reasonable arguments against animation cancelling. Only uninformed opinions.

    Counterpoint: There are no reasonable arguments for animation cancelling. Only people who insult those with differing opinions.

    Then go play PvP without it or high end PvE.

    The reason is clear without it the combat feel clunky,the ultimate with cast time are terrible,ruin the flow of the combat and by a lot.

    Instead what is the argument for removing animation cancel?to see every skill?you can do it now aswell,just play the game without AC.


  • MCBIZZLE300
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    Reverb wrote: »
    There are no reasonable arguments against animation cancelling. Only uninformed opinions.

    Counterpoint: There are no reasonable arguments for animation cancelling. Only people who insult those with differing opinions.

    Then go play PvP without it or high end PvE.

    The reason is clear without it the combat feel clunky,the ultimate with cast time are terrible,ruin the flow of the combat and by a lot.

    Instead what is the argument for removing animation cancel?to see every skill?you can do it now aswell,just play the game without AC.


    I've come to realise that perhaps a lot of people campaigning against animation cancelling don't actually understand what it is and are doing it themselves without realising. I mean if you switch bars after an ability its an animation cancel, surely everyone is doing that...
  • killingspreeb16_ESO
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    Reverb wrote: »
    There are no reasonable arguments against animation cancelling. Only uninformed opinions.

    Counterpoint: There are no reasonable arguments for animation cancelling. Only people who insult those with differing opinions.

    Then go play PvP without it or high end PvE.

    The reason is clear without it the combat feel clunky,the ultimate with cast time are terrible,ruin the flow of the combat and by a lot.

    Instead what is the argument for removing animation cancel?to see every skill?you can do it now aswell,just play the game without AC.


    I've come to realise that perhaps a lot of people campaigning against animation cancelling don't actually understand what it is and are doing it themselves without realising. I mean if you switch bars after an ability its an animation cancel, surely everyone is doing that...

    That's for sure,just the fact that some think that AC is a form of forbidden magic to throw 3/4 skill in 1 sec is the proof.

    Not to mention that if they remove AC i guess a lot of player that don't realize they do it will be left like "uh? why the skill are not working"

    With no AC a simple sequence of let's say LA+shuffle+weapon swap would result in just a weapon swap,every action would suppress the other.

    But i lost hope after 6 year that people actually inform themself and understand that AC is not forbidden magic and is needed for the fast-paced game of eso.

    Edited by killingspreeb16_ESO on January 30, 2020 1:42PM
  • Coppes
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    Reverb wrote: »
    There are no reasonable arguments against animation cancelling. Only uninformed opinions.

    Counterpoint: There are no reasonable arguments for animation cancelling. Only people who insult those with differing opinions.

    Then go play PvP without it or high end PvE.

    The reason is clear without it the combat feel clunky,the ultimate with cast time are terrible,ruin the flow of the combat and by a lot.

    Instead what is the argument for removing animation cancel?to see every skill?you can do it now aswell,just play the game without AC.


    I've come to realise that perhaps a lot of people campaigning against animation cancelling don't actually understand what it is and are doing it themselves without realising. I mean if you switch bars after an ability its an animation cancel, surely everyone is doing that...

    People know what animation cancelling does and they understand that they’re doing it. They still want it removed.

    As far as I can tell, the only thing that people don’t understand is what “clunky combat” means.

    And to the people saying that bosses would be harder to DPS: scaling bosses to have a minimum of 20k (for each DPS, not including tank DPS in this number) or whatever DPS isn’t hard.

    And no, L2P isn’t a valid counterpoint against this.
    Edited by Coppes on January 30, 2020 1:46PM
  • Zer0_CooL
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    It is becaus potatoes like to potatoe, which is not possible outside zergs as long as there is a certain skill factor like AC. Also some people come from other MMOs like WOW and don't nderstand that one mustn't be like the other.
  • curtisnewton
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    Maybe it shouldnt give that high of a bonus. So instead of doubling the damage more like 5% or so. Icing on the cake instead of mandatory.
    Edited by curtisnewton on January 30, 2020 2:01PM
  • Donny_Vito
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    Maybe it shouldnt give that high of a bonus. So instead of doubling the damage more like 5% or so. Icing on the cake instead of mandatory.

    In order to do this then Light Attacks would need to be nerfed, and that would have cascading effects to heavy attacks, etc... But obviously if they removed AC then there would be other changes that would need to be made too....so this idea that all of a sudden content would take twice as long if AC was removed is a weak straw-man argument.
  • Kiralyn2000
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    But surely the average player can just learn to animation cancel, roll dodge cancel, swap cancel, block cancel

    No they can't, and that's the whole issue. /shrug



    (Personally, I know I'm not doing it - I'm not firing actions nearly fast enough that I could even be doing it accidentally - but as I don't do "needs high DPS" group content, it's not an issue for me. I don't even have a 'rotation', because I only solo. Without a tank holding the targets in place, it kind of hard to have a DPS rotation.)
  • Brandathorbel
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    Recently I have been seeing a lot of threads regarding animation cancelling and that it should be removed/changed from certain if not all abilities. In my opinion animation cancelling is what makes the combat in this game fluid and enjoyable. This applies to both PVE and PVP and I feel like the removal of it would also result in the removal of over half the playerbase. Can someone please shed some light as to why its becoming a common theme to see this feature removed from the game as the posts don't seem to give a reason?

    animation cancelling is the very definition of not fluid.
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