MCBIZZLE300 wrote: »I like animation canceling, it’s a challenge to get “just right” and necessary to hit the highest sustained dps numbers.
BUT, Zeni keeps nerfing and gutting things in attempt to curb power creep and close the gap between 55k dps raiders and the average player. They nerf skills, and sets, and CP scaling. They introduce “complex” mechanics instead of all-out dps races. All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.
To preserve the fast paced feel of combat, and survivability, they need to retain the ability to block cancel, so you don’t get stuck in a cast or channel, but they should make it cancel the outgoing damage as well.
But surely the average player can just learn to animation cancel, roll dodge cancel, swap cancel, block cancel are all integral to the game imo. PvP in particular would just be awful without it. The game can't be handed to everyone, games are meant to be challenging thats the whole point.MCBIZZLE300 wrote: »I like animation canceling, it’s a challenge to get “just right” and necessary to hit the highest sustained dps numbers.
BUT, Zeni keeps nerfing and gutting things in attempt to curb power creep and close the gap between 55k dps raiders and the average player. They nerf skills, and sets, and CP scaling. They introduce “complex” mechanics instead of all-out dps races. All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.
To preserve the fast paced feel of combat, and survivability, they need to retain the ability to block cancel, so you don’t get stuck in a cast or channel, but they should make it cancel the outgoing damage as well.
But surely the average player can just learn to animation cancel, roll dodge cancel, swap cancel, block cancel are all integral to the game imo. PvP in particular would just be awful without it. The game can't be handed to everyone, games are meant to be challenging thats the whole point.
You’d think so, but no. The nearly 6 years eso has been on the market has taught us that the average player can’t do those things. That somehow a huge percentage of people in the dungeon queues (and even in our own guilds) struggle to get even 20k dps. We can see over and over that challenge is not the whole point of a game for many many people.
My point is that removing a/c is the easiest way to drop the ceiling and get the combat team off the nerf cycle. They’ve made a lot of bad decisions to try and close the gap and curb power creep.
And if it’s challenge you want, think about how much more challenging it will be for us who are used to blowing through content when we have to face it with 20k less dps per person.
AgaTheGreat wrote: »The only people who want it removed are those who don't know how to do it, are scrubs or just simply are lazy and jealous that others can.
If ZOS had any (business) sense, they wouldn't listen to people like you and would listen to people concerned about the retention of players in the game.
There is a constant stream of very new players, but the vast majority of them seem to leave after a few weeks, or (at best) a few months.
AgaTheGreat wrote: »The only people who want it removed are those who don't know how to do it, are scrubs or just simply are lazy and jealous that others can.
If ZOS had any (business) sense, they wouldn't listen to people like you and would listen to people concerned about the retention of players in the game.
There is a constant stream of very new players, but the vast majority of them seem to leave after a few weeks, or (at best) a few months.
All of those are reasonable, which does'nt mean that all must be convincing for you.I am still waiting to see reasonable argument against AC rather then :
1) It's a bug ZoS couldnt fix , it needs to be removed
2) it feels unnatural , it needs to be removed
3) it gives too much adventage , it needs to be removed
I would also like to see reasonable arguments for AC beside 'l2p potatoe' because ESO is M+ rated and teenagers shouldn't play it (joke inb4 triggered comments). I think that you would experience more constructive discussion if so many of comments weren't so toxic. But to be fair, I see this overly dramatic attitude on both sides.I am also still waiting to see someone proposing mechanic to replace AC that wouldnt suck or wouldnt be nonsensical. Most of the time when people propose their ideas to replace or soften AC they dont even have full understanding of how AC works thus their ideas makes little if any sense.
/script JumpToHouse("@Paramedicus")
↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑It's not a "Feature" and the animations are Part of what makes the PVP balanced, most Skills in the game depend on the animations and if you just cancel that you are basically exploiting it.
It's not a "Feature" and the animations are Part of what makes the PVP balanced, most Skills in the game depend on the animations and if you just cancel that you are basically exploiting it, now the Devs already know that, so you aren't breaking any rules, but the thing is most people don't even know about Animation canceling, so it makes it unfair especially for skills that depend on Animations,
MCBIZZLE300 wrote: »I like animation canceling, it’s a challenge to get “just right” and necessary to hit the highest sustained dps numbers.
BUT, Zeni keeps nerfing and gutting things in attempt to curb power creep and close the gap between 55k dps raiders and the average player. They nerf skills, and sets, and CP scaling. They introduce “complex” mechanics instead of all-out dps races. All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.
To preserve the fast paced feel of combat, and survivability, they need to retain the ability to block cancel, so you don’t get stuck in a cast or channel, but they should make it cancel the outgoing damage as well.
But surely the average player can just learn to animation cancel, roll dodge cancel, swap cancel, block cancel are all integral to the game imo. PvP in particular would just be awful without it. The game can't be handed to everyone, games are meant to be challenging thats the whole point.MCBIZZLE300 wrote: »I like animation canceling, it’s a challenge to get “just right” and necessary to hit the highest sustained dps numbers.
BUT, Zeni keeps nerfing and gutting things in attempt to curb power creep and close the gap between 55k dps raiders and the average player. They nerf skills, and sets, and CP scaling. They introduce “complex” mechanics instead of all-out dps races. All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.
To preserve the fast paced feel of combat, and survivability, they need to retain the ability to block cancel, so you don’t get stuck in a cast or channel, but they should make it cancel the outgoing damage as well.
But surely the average player can just learn to animation cancel, roll dodge cancel, swap cancel, block cancel are all integral to the game imo. PvP in particular would just be awful without it. The game can't be handed to everyone, games are meant to be challenging thats the whole point.
You’d think so, but no. The nearly 6 years eso has been on the market has taught us that the average player can’t do those things. That somehow a huge percentage of people in the dungeon queues (and even in our own guilds) struggle to get even 20k dps. We can see over and over that challenge is not the whole point of a game for many many people.
My point is that removing a/c is the easiest way to drop the ceiling and get the combat team off the nerf cycle. They’ve made a lot of bad decisions to try and close the gap and curb power creep.
And if it’s challenge you want, think about how much more challenging it will be for us who are used to blowing through content when we have to face it with 20k less dps per person.