I like animation canceling, it’s a challenge to get “just right” and necessary to hit the highest sustained dps numbers.
BUT, Zeni keeps nerfing and gutting things in attempt to curb power creep and close the gap between 55k dps raiders and the average player. They nerf skills, and sets, and CP scaling. They introduce “complex” mechanics instead of all-out dps races. All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.
To preserve the fast paced feel of combat, and survivability, they need to retain the ability to block cancel, so you don’t get stuck in a cast or channel, but they should make it cancel the outgoing damage as well.
MCBIZZLE300 wrote: »I like animation canceling, it’s a challenge to get “just right” and necessary to hit the highest sustained dps numbers.
BUT, Zeni keeps nerfing and gutting things in attempt to curb power creep and close the gap between 55k dps raiders and the average player. They nerf skills, and sets, and CP scaling. They introduce “complex” mechanics instead of all-out dps races. All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.
To preserve the fast paced feel of combat, and survivability, they need to retain the ability to block cancel, so you don’t get stuck in a cast or channel, but they should make it cancel the outgoing damage as well.
But surely the average player can just learn to animation cancel, roll dodge cancel, swap cancel, block cancel are all integral to the game imo. PvP in particular would just be awful without it. The game can't be handed to everyone, games are meant to be challenging thats the whole point.
MCBIZZLE300 wrote: »I like animation canceling, it’s a challenge to get “just right” and necessary to hit the highest sustained dps numbers.
BUT, Zeni keeps nerfing and gutting things in attempt to curb power creep and close the gap between 55k dps raiders and the average player. They nerf skills, and sets, and CP scaling. They introduce “complex” mechanics instead of all-out dps races. All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.
To preserve the fast paced feel of combat, and survivability, they need to retain the ability to block cancel, so you don’t get stuck in a cast or channel, but they should make it cancel the outgoing damage as well.
But surely the average player can just learn to animation cancel, roll dodge cancel, swap cancel, block cancel are all integral to the game imo. PvP in particular would just be awful without it. The game can't be handed to everyone, games are meant to be challenging thats the whole point.
MCBIZZLE300 wrote: »Recently I have been seeing a lot of threads regarding animation cancelling and that it should be removed/changed from certain if not all abilities. In my opinion animation cancelling is what makes the combat in this game fluid and enjoyable. This applies to both PVE and PVP and I feel like the removal of it would also result in the removal of over half the playerbase. Can someone please shed some light as to why its becoming a common theme to see this feature removed from the game as the posts don't seem to give a reason?
MCBIZZLE300 wrote: »I like animation canceling, it’s a challenge to get “just right” and necessary to hit the highest sustained dps numbers.
BUT, Zeni keeps nerfing and gutting things in attempt to curb power creep and close the gap between 55k dps raiders and the average player. They nerf skills, and sets, and CP scaling. They introduce “complex” mechanics instead of all-out dps races. All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.
To preserve the fast paced feel of combat, and survivability, they need to retain the ability to block cancel, so you don’t get stuck in a cast or channel, but they should make it cancel the outgoing damage as well.
But surely the average player can just learn to animation cancel, roll dodge cancel, swap cancel, block cancel are all integral to the game imo. PvP in particular would just be awful without it. The game can't be handed to everyone, games are meant to be challenging thats the whole point.MCBIZZLE300 wrote: »I like animation canceling, it’s a challenge to get “just right” and necessary to hit the highest sustained dps numbers.
BUT, Zeni keeps nerfing and gutting things in attempt to curb power creep and close the gap between 55k dps raiders and the average player. They nerf skills, and sets, and CP scaling. They introduce “complex” mechanics instead of all-out dps races. All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.
To preserve the fast paced feel of combat, and survivability, they need to retain the ability to block cancel, so you don’t get stuck in a cast or channel, but they should make it cancel the outgoing damage as well.
But surely the average player can just learn to animation cancel, roll dodge cancel, swap cancel, block cancel are all integral to the game imo. PvP in particular would just be awful without it. The game can't be handed to everyone, games are meant to be challenging thats the whole point.
You’d think so, but no. The nearly 6 years eso has been on the market has taught us that the average player can’t do those things. That somehow a huge percentage of people in the dungeon queues (and even in our own guilds) struggle to get even 20k dps. We can see over and over that challenge is not the whole point of a game for many many people.
My point is that removing a/c is the easiest way to drop the ceiling and get the combat team off the nerf cycle. They’ve made a lot of bad decisions to try and close the gap and curb power creep.
And if it’s challenge you want, think about how much more challenging it will be for us who are used to blowing through content when we have to face it with 20k less dps per person.
/script JumpToHouse("@Paramedicus")
↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑MCBIZZLE300 wrote: »Recently I have been seeing a lot of threads regarding animation cancelling and that it should be removed/changed from certain if not all abilities. In my opinion animation cancelling is what makes the combat in this game fluid and enjoyable. This applies to both PVE and PVP and I feel like the removal of it would also result in the removal of over half the playerbase. Can someone please shed some light as to why its becoming a common theme to see this feature removed from the game as the posts don't seem to give a reason?
MCBIZZLE300 wrote: »Recently I have been seeing a lot of threads regarding animation cancelling and that it should be removed/changed from certain if not all abilities. In my opinion animation cancelling is what makes the combat in this game fluid and enjoyable. This applies to both PVE and PVP and I feel like the removal of it would also result in the removal of over half the playerbase. Can someone please shed some light as to why its becoming a common theme to see this feature removed from the game as the posts don't seem to give a reason?
Over half of the player base??? That's a far stretch. Most people I've talked to in the past 4 years have been against animation canceling, hell lots and lots of my friends actually left the game cause of it.
AgaTheGreat wrote: »There are no reasonable arguments against animation cancelling. Only uninformed opinions.
All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.
So far I have opposite experience ¯\_(ツ)_/¯AgaTheGreat wrote: »There are no reasonable arguments against animation cancelling. Only uninformed opinions.
/script JumpToHouse("@Paramedicus")
↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑AgaTheGreat wrote: »There are no reasonable arguments against animation cancelling. Only uninformed opinions.
Counterpoint: There are no reasonable arguments for animation cancelling. Only people who insult those with differing opinions.
starkerealm wrote: »All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.
Weave alone adds 30-40k. So, yeah, it'd be a bit more than just taking that off the top. If you weren't already a god tier player, you'd watch all the endgame content get yanked out of your hands. As with a lot of suggestions, it would harm the progression players way more than the ones at the top.
And you know what would happen? The game would feel terrible. Go play a hotbar cooldown MMO with action queuing, and marvel at how unresponsive it feels.
Without any hyperbole, removing animation canceling would kill the game. Full stop.
AgaTheGreat wrote: »There are no reasonable arguments against animation cancelling. Only uninformed opinions.
Counterpoint: There are no reasonable arguments for animation cancelling. Only people who insult those with differing opinions.
killingspreeb16_ESO wrote: »AgaTheGreat wrote: »There are no reasonable arguments against animation cancelling. Only uninformed opinions.
Counterpoint: There are no reasonable arguments for animation cancelling. Only people who insult those with differing opinions.
Then go play PvP without it or high end PvE.
The reason is clear without it the combat feel clunky,the ultimate with cast time are terrible,ruin the flow of the combat and by a lot.
Instead what is the argument for removing animation cancel?to see every skill?you can do it now aswell,just play the game without AC.
MCBIZZLE300 wrote: »killingspreeb16_ESO wrote: »AgaTheGreat wrote: »There are no reasonable arguments against animation cancelling. Only uninformed opinions.
Counterpoint: There are no reasonable arguments for animation cancelling. Only people who insult those with differing opinions.
Then go play PvP without it or high end PvE.
The reason is clear without it the combat feel clunky,the ultimate with cast time are terrible,ruin the flow of the combat and by a lot.
Instead what is the argument for removing animation cancel?to see every skill?you can do it now aswell,just play the game without AC.
I've come to realise that perhaps a lot of people campaigning against animation cancelling don't actually understand what it is and are doing it themselves without realising. I mean if you switch bars after an ability its an animation cancel, surely everyone is doing that...
MCBIZZLE300 wrote: »killingspreeb16_ESO wrote: »AgaTheGreat wrote: »There are no reasonable arguments against animation cancelling. Only uninformed opinions.
Counterpoint: There are no reasonable arguments for animation cancelling. Only people who insult those with differing opinions.
Then go play PvP without it or high end PvE.
The reason is clear without it the combat feel clunky,the ultimate with cast time are terrible,ruin the flow of the combat and by a lot.
Instead what is the argument for removing animation cancel?to see every skill?you can do it now aswell,just play the game without AC.
I've come to realise that perhaps a lot of people campaigning against animation cancelling don't actually understand what it is and are doing it themselves without realising. I mean if you switch bars after an ability its an animation cancel, surely everyone is doing that...
curtisnewton wrote: »Maybe it shouldnt give that high of a bonus. So instead of doubling the damage more like 5% or so. Icing on the cake instead of mandatory.
MCBIZZLE300 wrote: »But surely the average player can just learn to animation cancel, roll dodge cancel, swap cancel, block cancel
MCBIZZLE300 wrote: »Recently I have been seeing a lot of threads regarding animation cancelling and that it should be removed/changed from certain if not all abilities. In my opinion animation cancelling is what makes the combat in this game fluid and enjoyable. This applies to both PVE and PVP and I feel like the removal of it would also result in the removal of over half the playerbase. Can someone please shed some light as to why its becoming a common theme to see this feature removed from the game as the posts don't seem to give a reason?