oXI_Viper_IXo wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".
This article is about diablo3 not wow.
Some players using animation cancelling can do so to help their seasonal leaderboards.
If you need to crutch on animation cancelling, youre bad! No way around it.
Please see my post just above yours.
And I've participated in AC threads so many times at this point that I have no interest in presenting the exact same arguments one more time. They are going to hit the same exact wall anyway.
My response is in relevance to the OP article which is about diablo3.
Regardless of anygame A/C is a crutch and in eso we dont need to give more advantages to certain classes and or builds i.e. Animational cancelling. Reliance on crutches= doodoo butter.
How is it a crutch when every class can do it?
mustangmorgan31 wrote: »Do people actually want A/C to not exist? For the love of god why?? The combat would be slow and atrocious. Why would anyone want that?
I want A/C to not exist. I have a rather lengthy post explaining why. I'm perfectly fine with combat taking as long as the current animations support. I can say this with honesty, because while I do animation cancel, I only use it imperfectly and rarely, as I'm not very good at it, and don't care to be, and I still enjoy the combat in ESO more than I have in any other MMO.
Obviously, that's not saying much - I actually wish combat was totally different, not tied to hot-bars and weapon vs skill classlines, and whatnot, but none of THOSE complaints are directly related to animation cancelling.
Sooooo… you want to play a different game all together? Like Skyrim?
I've always been of the opinion that the very concept of animation cancelling is inherently breaking code. My logic goes something like this...
programmers created the animations for a REASON
under normal play, I hit a button or command, the results of that command goes hand in hand with the animation I watch on screen
the ability to bypass the visual animation part of the is bypassing one of the two fundamental features of code associated with using that action
The reason being "it looks nice".
In ESO, the animation is not an integral part of the skill. It's eye-candy. Just there for your visual enjoyment.
And the reasons you cite for Shadow of War are exactly the ones why AC was put into ESO. Intentionally.
KillsAllElves wrote: »oXI_Viper_IXo wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".
This article is about diablo3 not wow.
Some players using animation cancelling can do so to help their seasonal leaderboards.
If you need to crutch on animation cancelling, youre bad! No way around it.
Please see my post just above yours.
And I've participated in AC threads so many times at this point that I have no interest in presenting the exact same arguments one more time. They are going to hit the same exact wall anyway.
My response is in relevance to the OP article which is about diablo3.
Regardless of anygame A/C is a crutch and in eso we dont need to give more advantages to certain classes and or builds i.e. Animational cancelling. Reliance on crutches= doodoo butter.
How is it a crutch when every class can do it?
Its an Advantage when in combat regardless of any class, same reason why ultimates were given cast times because animation cancelling was never the original intentions of the developers when E$OH was being developed.
Imagine being so bad at the game and uninformed you link an article talking about DIABLO 3
Ya'll reaaaally wanna kill this game by removing ani cancel don't ya?
No, the ZOS devs do not think like this as they know removing A/C would turn this game into a dead landscape of rp'ers and low dps potatoes.
If every class and everyone can A/C then balancing is the same as if no one can.
It should be very simple. You start doing something (e.g. attack) and you knowingly and purposefully stop it. It is quite ok, allows for e.g. defensive actions, etc. BUT the first action didn’t finish, so there should be no effect of it at all. Simple. Effect of the action should be applied once it finishes.
/script JumpToHouse("@Paramedicus")
↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑No, the ZOS devs do not think like this as they know removing A/C would turn this game into a dead landscape of rp'ers and low dps potatoes.
If every class and everyone can A/C then balancing is the same as if no one can.
Not accurate at all, the benefit to different classes is much greater to some than others, animation cancelling is not even across the board for classes and their skills.
It is a problem that should have been fixed along time ago. When this game first published it was acknowledged as a problem but the Devs were unable to solve it so instead it has been tolerated and now it has become a de-facto style of game-play.
Just stating random things with no back up or reasoning means nothing, 44% of all people know this!
Give me an example of which class benefits A/C and which doesn't and ill explain to you why you are wrong.
Sorc gets more benefit than a Temp, I never said a class does not benefit I said some benefit more than others, nice strawman you created there in the bolded part.
At least try to discuss in good faith instead of creating false arguments by intentionally mistating what was said.
Paramedicus wrote: »Replace animation canceling with action canceling.
Problem solved.
/script JumpToHouse("@Paramedicus")
↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑KillsAllElves wrote: »oXI_Viper_IXo wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".
This article is about diablo3 not wow.
Some players using animation cancelling can do so to help their seasonal leaderboards.
If you need to crutch on animation cancelling, youre bad! No way around it.
Please see my post just above yours.
And I've participated in AC threads so many times at this point that I have no interest in presenting the exact same arguments one more time. They are going to hit the same exact wall anyway.
My response is in relevance to the OP article which is about diablo3.
Regardless of anygame A/C is a crutch and in eso we dont need to give more advantages to certain classes and or builds i.e. Animational cancelling. Reliance on crutches= doodoo butter.
How is it a crutch when every class can do it?
Its an Advantage when in combat regardless of any class, same reason why ultimates were given cast times because animation cancelling was never the original intentions of the developers when E$OH was being developed.
I’m looking at ultimates and none of my Magicka or healing ultimates have cast times. Only the damaging ones frequently used by stamina classes.
Maybe the reasons are different than we think?
KillsAllElves wrote: »oXI_Viper_IXo wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".
This article is about diablo3 not wow.
Some players using animation cancelling can do so to help their seasonal leaderboards.
If you need to crutch on animation cancelling, youre bad! No way around it.
Please see my post just above yours.
And I've participated in AC threads so many times at this point that I have no interest in presenting the exact same arguments one more time. They are going to hit the same exact wall anyway.
My response is in relevance to the OP article which is about diablo3.
Regardless of anygame A/C is a crutch and in eso we dont need to give more advantages to certain classes and or builds i.e. Animational cancelling. Reliance on crutches= doodoo butter.
How is it a crutch when every class can do it?
Its an Advantage when in combat regardless of any class, same reason why ultimates were given cast times because animation cancelling was never the original intentions of the developers when E$OH was being developed.
Paramedicus wrote: »+ rework animations of warden and necro.
Problem solved yet again. :d
Paramedicus wrote: »+ rework animations of warden and necro.
Problem solved yet again. :d
I've always been of the opinion that the very concept of animation cancelling is inherently breaking code. My logic goes something like this...
programmers created the animations for a REASON
under normal play, I hit a button or command, the results of that command goes hand in hand with the animation I watch on screen
the ability to bypass the visual animation part of the is bypassing one of the two fundamental features of code associated with using that action
The reason being "it looks nice".
In ESO, the animation is not an integral part of the skill. It's eye-candy. Just there for your visual enjoyment.
And the reasons you cite for Shadow of War are exactly the ones why AC was put into ESO. Intentionally.
"It looks nice" isn't necessarily the ONLY reason why animation cancelling was added. As stated in my first post, animation cancelling does serve a useful, even vital (literally - as in it can save your virtual life) purpose - however, that purpose isn't always (or even usually) the ability to do more damage. It's "usually" designed to - look pretty? probably - but it is also usually designed to allow the player to get out of a lengthy animation that unnecessarily exposes them to risk.
I honestly have no data on how many games include animation cancelling in order to facilitate doing more damage by animation cancelling one combat skill into another combat skill with an animation that you could then presumably cancel into another and another and so on. But I play a lot of video games, and honestly can't think of one that currently comes to mind where doing more damage by animation cancelling SEEMED like an intended purpose.
Like Shadow of War we both mentioned, AC absolutely had a reason to exist. I'm just not sure it was killing focused. "I" think it was created for a survival focus, and increasing your outgoing killyness was just a side effect. Now, whether it's possible for Shadow of War's exploitable AC to ruin the game is something I can't really test, because I almost never consciously animation cancel in any game, it just sorta happens, and I don't consciously plan to exploit it as a tactic ever, because I just don't generally think that way when playing video games (unlike exploiting pathing problems, which I exploit all the time, although sometimes I feel dirty doing it - sometimes it's HI-Larious)
Paramedicus wrote: »+ rework animations of warden and necro.
Problem solved yet again. :d
oXI_Viper_IXo wrote: »KillsAllElves wrote: »oXI_Viper_IXo wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".
This article is about diablo3 not wow.
Some players using animation cancelling can do so to help their seasonal leaderboards.
If you need to crutch on animation cancelling, youre bad! No way around it.
Please see my post just above yours.
And I've participated in AC threads so many times at this point that I have no interest in presenting the exact same arguments one more time. They are going to hit the same exact wall anyway.
My response is in relevance to the OP article which is about diablo3.
Regardless of anygame A/C is a crutch and in eso we dont need to give more advantages to certain classes and or builds i.e. Animational cancelling. Reliance on crutches= doodoo butter.
How is it a crutch when every class can do it?
Its an Advantage when in combat regardless of any class, same reason why ultimates were given cast times because animation cancelling was never the original intentions of the developers when E$OH was being developed.
It would only be an advantage if certain classes or skills could do it, or if there was some kind of advanced technique involved in order to achieve it.
I'm not seeing how it's an advantage over anyone else when literally anyone can do it.
/script JumpToHouse("@Paramedicus")
↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑Paramedicus wrote: »@Akisohida
Actually i wrote few posts about solution in similar topic.
Paramedicus wrote: »@Sanguinor2
Fact that after 5 years there is ongoing talk about it, means that there is a problem.
But sometimes you must accept that some problems can't be solved.