Cyrodiil 4th Faction - Outlaws?

Dusk_Coven
Dusk_Coven
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For those who like solo PvP… how about an "Outlaw" faction?

(1) If you have a bounty, it DOES NOT tick down in Cyrodiil.
(2) If you enter by conventional channels through an alliance, you have been drafted by the alliance and AP earned first goes to pay off your bounty, if any
(3) If you enter through an Outlaw Refuge you emerge in one of the towns. And if you have a Bounty, you are now in the "Outlaw" faction where everyone is your enemy, including other Outlaws. Killing anyone there is murder and increases your bounty.

Needs more fleshing out to make it worthwhile to be an Outlaw, unless the idea of being able to attack all three factions without switching toons is good enough.
Edited by Dusk_Coven on January 28, 2020 7:28PM
  • Coppes
    Coppes
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    What’s with all the threads with people wanting some lawless Cyrodiil, attack everyone mode or something similar to it.
  • logarifmik
    logarifmik
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    How about war crimes?
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • Dusk_Coven
    Dusk_Coven
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    logarifmik wrote: »
    How about war crimes?

    Added a bit about killing anyone there adding to your bounty -- for all those people who like to wipe out Auridon. Except they can now wipe out alliance PCs and NPCs too, to rack up more bounty.
  • oxygen_thief
    oxygen_thief
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    What’s with all the threads with people wanting some lawless Cyrodiil, attack everyone mode or something similar to it.

    game become stale. people want something new
  • Taleof2Cities
    Taleof2Cities
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    Fantastic idea, @Dusk_Coven.

    It does need a few more details (as you mentioned) ... such as the conversion rate between AP and bounty.

    Edited by Taleof2Cities on January 28, 2020 7:52PM
  • StrandedMonkey
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    What’s with all the threads with people wanting some lawless Cyrodiil, attack everyone mode or something similar to it.

    people killing PvErs in cyrodiil make them think theyre capable of taking on whole zergs solo
  • Dusk_Coven
    Dusk_Coven
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    What’s with all the threads with people wanting some lawless Cyrodiil, attack everyone mode or something similar to it.

    In Cyrodiil you can already attack 2 out of 3 factions. 3/3 isn't a big difference.
    And lore-wise, some people don't want to support any faction.
  • Urvoth
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    Yes, this would be the best change cyro’s ever had. Factions are zerg tools and there is no guild agency within the current system.
  • TheFM
    TheFM
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    What’s with all the threads with people wanting some lawless Cyrodiil, attack everyone mode or something similar to it.

    Maybe if it wouldn't be 2 on 1 against and 99 percent of the time we wouldn't ask for this.
  • TheShadowScout
    TheShadowScout
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    Dusk_Coven wrote: »
    For those who like solo PvP… how about an "Outlaw" faction?
    Would be a possibility, but... not exactly as described.
    Since a "bounty" in ESO is a very short-lived thing... while actual "outlaw" status was a much more serious thing in medieval law. As in, permanent.
    AND - in those kind of societies, a great many people jopined the army -exactly- to escape persecution, because their minor(-ish) crimes often were pardoned if they served their time... (especially in the crusades, where everyone got off with a clean slate through papal decree) - so the idea that anyone with a bounty could fight normally in cyrodil, but have their earned AP first "pay off" the bounty before they actually get some to spend is one I would really love to see implemented! :)

    On the other hand, "outlaws" in medieval times on the other hand were career criminals deemed "unredeemable" and thus were "kill on sight" by any official guard as a permanent state. And not generally allowed to join the army, ever (there are exception when things are so dire a king or pope offers a pardon to even those kind of scum if they only fight to save crown and country). That is the main reason they usually did not last very long (with the one notable exception in sherwood forest)
    And that sort of status... would be iffy with all the "Hero" type of stories we always quest through. Since true "outlaw" status would make questings generally unavailable. And have you permanently attacked by every town guard, forever.

    How it might be sort of doable IMO?
    Well, I said it before:
    As I always say when this one comes up : I am all for alliance change - If Done RIGHT!

    And by that I don't mean some token that pops your character to a new alliance, I do indeed mean a whole guild-DLC sized questline with an cloak and dagger (Or since this is ESO, "hood and dagger", perhaps?) spycraft flavor and a "faction loyalty called in question" plot, where you get to make a big choice in the middle - stay loyal to your alliance and prove yourself, or turn your back on them and defect to greener pastures elsewhere...

    With the second half (or two thirds, or whatever) of the questline being different depending on your choice - either uncovering the one who actually framed you, mobilize your old and trusted allies to gather support and track down the true conspiracy while dodging the agenrs sent to bring you in; or preparing your escape, dodging the agents sent to arrest you, courting your desired new friends while grabbing some juicy secrets on the way out to sweeten the deal, etc.

    Such a story could have a neutral city as "spycraft" focal point (like vienna during the cold war, where spies and agents often went to spy hard between the two sides - for ESO it could be some place between the alliances, a former imperial town declared "free city" after the fall of the empire in northern nibenay, eastern colovia or western skyrim, perhaps, or even an post-anchorite-war isle of stirk...), but otherwise take you all over the old faction regions, possibly revisiting a few one-time-only maps with new mobs... and perhaps even meeting a few familiar faces (come on, wouldn't you love to slam a porticullis shut into Razum-dars face as you hop on a boat bound to morrowind with Naryu? ;) )

    Such a questline could even have special titles depending on what you choose... "[original faction] Loyalist" or "[original faction] Defector"... obviously it would be a one-time only event, thus making serial defectors that change alliance depending on which one is currently top in cyrodil that some people always fear when this topic comes up an impossibility.

    And it also might have drawbacks for PvP, like... reduced AP gain for several months, since noone fully trusts a traitor... or maybe having to re-earn all the AP up to your current rank before you start progressing again, representing your efforts to convince your new allies of your trustworthyness... and definitely increased AP rewards if a member of your original faction takes you down, because...
    Star_wars_traitor_gif_by_mrarcadium-daafqoh.gif
    :)
    (there could even be a daily "hunt traitor" mission, and defectors from your PvP-characters alliance in cyrodil getting an visual clue while that mission is active...)

    Also, this could be a option to add new factions to PvP. Like... have options to not just defect to one of the other two alliances, but also "go rogue" and join a new "Outlaw" faction (...black color and jolly roger flag, perhaps? Would be hostile to -every- other faction in cyrodil, and spawn at some new but unsecured base, thus very susceptible to enemy raids - trials of being an outlaw in the face of organized armies); or an "Imperial Remnant" faction (purple imperial diamond flag, spawning in some ill-secured legion base somewhere, possibly at the nibenay border, and also fighting everyone else, but turning all the "imperial" NPCs in cyrodil non-hostile?), or a "neutral" faction that is "yellow" to everyone (green flag and incapable of capturing locations, spawning at vasrious random merchant camps and such...)
    Might be too complicated, but would still be interesting!
    ...and that's still the best idea I can think of to get to any "outlaw" faction for players.
    Or if not totally "outlaw" then at least... one fighting all three.
    Also, one possible faction I forgot back when I wrote this would be the reachmen... who once has a bloodline on the ruby throne (The longhouse emperors; the very people Varen Aquilarios overthrew to set the stage for the mainstory fluff) and might want to recover a bit of glory this way... I could see them under a green "briarheart" banner, without secured main base, only a small camp in the north border of cyrodil, but available for defectors from the main allainces to spice up cyrodil... then also the "imperial remnant" coming from the colovian border in the SW, under a purpler "diamond" banner... heck, we could even have maormer messing in the war under a cyan "sea serpent" banner based on a ship in the SE corner... and perhaps a white-flagged "neutral" faction that is "yellow" for everyone for those trying to just PvE (meaning non-hostile, but still attackable if one of the warring faction PvPlayers feels like it... and lets be honest, many will, we all know this!)
    It would be a possibility to bring some fresh wind into cyrodil, yes?
    logarifmik wrote: »
    How about war crimes?
    The very idea of "war crimes" is a lot younger then the medieval era that ESO (and most other fantasy settings) take inspiration from. Back in those days... everything is fair in war.
    Killing or torturing prisoners? Go ahead, noone will care.
    Pillaging, ravishing or murdering the civilians? Its actually expected as a matter of fact!
    Using enemy uniforms? Sure, they might shove a rusty sword up your bum if they catch you, but other then that, noone really complains about it either.
    Slaughtering non-combatants, like nurses, priests and healers? That's the first thing they do in fantasy fights! (Okay, so in fantasy a "healer" or "priest" is generally not a non-combatant since their prayers actually have magic behind them...)
    In any case, there kinda are no "war crimes" in medieval style warfare. ;)
  • WreckfulAbandon
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    What’s with all the threads with people wanting some lawless Cyrodiil, attack everyone mode or something similar to it.

    people killing PvErs in cyrodiil make them think theyre capable of taking on whole zergs solo

    But if you killed a zerg of questers solo technically you did take on a whole zerg alone
    PC NA

    All my comments are regarding PvP
  • logarifmik
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    logarifmik wrote: »
    How about war crimes?
    The very idea of "war crimes" is a lot younger then the medieval era that ESO (and most other fantasy settings) take inspiration from. Back in those days... everything is fair in war.
    Killing or torturing prisoners? Go ahead, noone will care.
    Pillaging, ravishing or murdering the civilians? Its actually expected as a matter of fact!
    Using enemy uniforms? Sure, they might shove a rusty sword up your bum if they catch you, but other then that, noone really complains about it either.
    Slaughtering non-combatants, like nurses, priests and healers? That's the first thing they do in fantasy fights! (Okay, so in fantasy a "healer" or "priest" is generally not a non-combatant since their prayers actually have magic behind them...)
    In any case, there kinda are no "war crimes" in medieval style warfare. ;)
    Absolutely agree with you, and thanks for such in-deep explanation on the matter. I wasn't serious about "war crimes", by the way. It just OP idea sounds weird to me, so I throw another one, much more weirder. :)
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • TheBonesXXX
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    What’s with all the threads with people wanting some lawless Cyrodiil, attack everyone mode or something similar to it.

    Because I am not interested in Factions. Faction based PvP is inferior to FFA PvP.

  • Ackwalan
    Ackwalan
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    There are already to many trolls running around, no reason to have a troll alliance.
  • Helgi_Skotina
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    It would be great. I see tons of my "allies" but i don't consider them as allies. I want to kill them all. Give us the freedom of choosing.
  • DocDova
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    How about mercenary groups, who fight for highest bidder ? Mercenary groups can register and paid for duration of campaign. Highest bidder can bring them on battlefield on fixed days.

    There could be rating system for mercenary groups (player groups) and those who paid for their services can rate them on several criteria.

    Historically most wars used mercenaries as maintaining armies was a costly affair.
  • xXMeowMeowXx
    xXMeowMeowXx
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    If you play outlaw, when you die you lose AP and if enough your rank goes down >_>

    Just sayin’ something different. It would be interesting to add bonuses to the outlaw and perhaps make it a new high risk PvP only skill line....owo

    Edited by xXMeowMeowXx on January 29, 2020 10:14AM
  • Lord_Hypnos
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    Imperial Faction would be nice.
    Campaigns Start with Them owning the Emp keeps and ofc try to def those and if/when that fails retreat to IC and Def that then.
    Would ofc need to take the Daedra out of there OR Side with them as a Zero legion Faction etc.
  • mague
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    No. this is already one of the plaques of Cyrodiil.

    Only as a dedicated DLC. Say between Hew's Bane and Gold Coast with a clear warning like in Craglorn when entering a group area. With tough villagers and a minimum of 30 mins prison if a guard gets you. If you get away from a guard your bounty increases. You cant leave the zone while having bounty on you.

    Requires a system of notoriousness. Once you reach a certain level you nametag shows it. Any " righteous" player, or group is able to hunt you down for rewards.

    Strict locked per account. If you are notorious you are locked there.
  • DocDova
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    Let's say that irrespective of their starting alliance, bend of soldiers form a mercenary group (like guild but much smaller 8-12 players), they can give their group a name and list it. As long as they are listed they can't play cyrodiil as normal players under the flag.

    Just as guild traders, they can be bid upon by pvp guilds, they can only play cyrodiil on fixed days/time during campaign, it would depend upon guild who hire them and ability of group itself that how much they change the face of campaign.

    At end of campaign, their activity log (points, damage done, players killed, keeps captured, resources etc) can be seen by themselves as well as hiring guild (who would rate them on preformed criteria) and both things would be used as rating of a group on listing.

    In few weeks, it would become clear which group is worth how much. Seems interesting on paper at least.
    Edited by DocDova on January 29, 2020 10:55AM
  • Haquor
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    I like it. Im not sure about the bounty increasing with kills though.

    Def like this idea for solo pvp.

    Would also however be good if you had your own zone chat with other outlaws and could group up to take small opportunistic objectives without any campaign score or rewards. Just doin outlaw stuff. I could see how a LOT of people would be outlaws though because i know there are plenty of us who pvp purely for the combat and not caring about the overall campaign. So the ability to group may be problematic :/
  • WoppaBoem
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    4th are the load screen right? Zenimax intented game mechanic, it kills loads of people.
    Xbox EU & NA - PVP Only
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