logarifmik wrote: »How about war crimes?
Spaceroamer wrote: »What’s with all the threads with people wanting some lawless Cyrodiil, attack everyone mode or something similar to it.
Spaceroamer wrote: »What’s with all the threads with people wanting some lawless Cyrodiil, attack everyone mode or something similar to it.
Spaceroamer wrote: »What’s with all the threads with people wanting some lawless Cyrodiil, attack everyone mode or something similar to it.
Spaceroamer wrote: »What’s with all the threads with people wanting some lawless Cyrodiil, attack everyone mode or something similar to it.
Would be a possibility, but... not exactly as described.Dusk_Coven wrote: »For those who like solo PvP… how about an "Outlaw" faction?
...and that's still the best idea I can think of to get to any "outlaw" faction for players.TheShadowScout wrote: »As I always say when this one comes up : I am all for alliance change - If Done RIGHT!
And by that I don't mean some token that pops your character to a new alliance, I do indeed mean a whole guild-DLC sized questline with an cloak and dagger (Or since this is ESO, "hood and dagger", perhaps?) spycraft flavor and a "faction loyalty called in question" plot, where you get to make a big choice in the middle - stay loyal to your alliance and prove yourself, or turn your back on them and defect to greener pastures elsewhere...
With the second half (or two thirds, or whatever) of the questline being different depending on your choice - either uncovering the one who actually framed you, mobilize your old and trusted allies to gather support and track down the true conspiracy while dodging the agenrs sent to bring you in; or preparing your escape, dodging the agents sent to arrest you, courting your desired new friends while grabbing some juicy secrets on the way out to sweeten the deal, etc.
Such a story could have a neutral city as "spycraft" focal point (like vienna during the cold war, where spies and agents often went to spy hard between the two sides - for ESO it could be some place between the alliances, a former imperial town declared "free city" after the fall of the empire in northern nibenay, eastern colovia or western skyrim, perhaps, or even an post-anchorite-war isle of stirk...), but otherwise take you all over the old faction regions, possibly revisiting a few one-time-only maps with new mobs... and perhaps even meeting a few familiar faces (come on, wouldn't you love to slam a porticullis shut into Razum-dars face as you hop on a boat bound to morrowind with Naryu?)
Such a questline could even have special titles depending on what you choose... "[original faction] Loyalist" or "[original faction] Defector"... obviously it would be a one-time only event, thus making serial defectors that change alliance depending on which one is currently top in cyrodil that some people always fear when this topic comes up an impossibility.
And it also might have drawbacks for PvP, like... reduced AP gain for several months, since noone fully trusts a traitor... or maybe having to re-earn all the AP up to your current rank before you start progressing again, representing your efforts to convince your new allies of your trustworthyness... and definitely increased AP rewards if a member of your original faction takes you down, because...
(there could even be a daily "hunt traitor" mission, and defectors from your PvP-characters alliance in cyrodil getting an visual clue while that mission is active...)
Also, this could be a option to add new factions to PvP. Like... have options to not just defect to one of the other two alliances, but also "go rogue" and join a new "Outlaw" faction (...black color and jolly roger flag, perhaps? Would be hostile to -every- other faction in cyrodil, and spawn at some new but unsecured base, thus very susceptible to enemy raids - trials of being an outlaw in the face of organized armies); or an "Imperial Remnant" faction (purple imperial diamond flag, spawning in some ill-secured legion base somewhere, possibly at the nibenay border, and also fighting everyone else, but turning all the "imperial" NPCs in cyrodil non-hostile?), or a "neutral" faction that is "yellow" to everyone (green flag and incapable of capturing locations, spawning at vasrious random merchant camps and such...)
Might be too complicated, but would still be interesting!
The very idea of "war crimes" is a lot younger then the medieval era that ESO (and most other fantasy settings) take inspiration from. Back in those days... everything is fair in war.logarifmik wrote: »How about war crimes?
StrandedMonkey wrote: »Spaceroamer wrote: »What’s with all the threads with people wanting some lawless Cyrodiil, attack everyone mode or something similar to it.
people killing PvErs in cyrodiil make them think theyre capable of taking on whole zergs solo
Absolutely agree with you, and thanks for such in-deep explanation on the matter. I wasn't serious about "war crimes", by the way. It just OP idea sounds weird to me, so I throw another one, much more weirder.TheShadowScout wrote: »The very idea of "war crimes" is a lot younger then the medieval era that ESO (and most other fantasy settings) take inspiration from. Back in those days... everything is fair in war.logarifmik wrote: »How about war crimes?
Killing or torturing prisoners? Go ahead, noone will care.
Pillaging, ravishing or murdering the civilians? Its actually expected as a matter of fact!
Using enemy uniforms? Sure, they might shove a rusty sword up your bum if they catch you, but other then that, noone really complains about it either.
Slaughtering non-combatants, like nurses, priests and healers? That's the first thing they do in fantasy fights! (Okay, so in fantasy a "healer" or "priest" is generally not a non-combatant since their prayers actually have magic behind them...)
In any case, there kinda are no "war crimes" in medieval style warfare.
Spaceroamer wrote: »What’s with all the threads with people wanting some lawless Cyrodiil, attack everyone mode or something similar to it.