This is just gonna happen all the time. You will make nerfs threads until they put bombard to the trash and move on to complaining about next AoE root in the same game where AoE roots are quite important part of PvE combat. This is never gonna get solved until AoE roots start behaving differently. There needs to be immunity/cooldown but also in a way PVE mobs can be rooted near permanently as is possible now.
Only solution I see is increase/standardize root duration from every skill to 5-7s and give everyone 5-7s immunity to roots on breaking away (purge, dodge).
This is a straw man. Bombard is not used in pve. No tank worth the name runs a bow.
This is not a nerf for the sake of nerf thread. Bombard is genuinely overperforming. It is much stronger than the old ice wall, which was nerfed for the constant roots.
Thread topic is literally 'roots need adjusted' and OP is talking about aoe roots in general with bombard beind nr1 offender. That says to me clearly that removing bombard from existence would not solve OP issue.
Op is irrelevant then. Other roots are fine. It is bombard that is an issue.
Then bombard will be replaced by Encase spam and charged ice wall.
It's the cost/benefit ratio of roots versus immunity that is the issue, not one specific skill.
Siohwenoeht wrote: »Stop the war on CC's PLEASE. It's ruining so many other skills and playstyles as a consequence.
Siohwenoeht wrote: »Stop the war on CC's PLEASE. It's ruining so many other skills and playstyles as a consequence.
Everyone and there mothers were saying how terrible the root on living dark was. But, the root on Bombard is fine because it does damage as oppose to living dark heals. Okay. Now that sacred ground lost the snare, how would you feel to add a root to reflective light, instead of a snare?
Siohwenoeht wrote: »Siohwenoeht wrote: »Stop the war on CC's PLEASE. It's ruining so many other skills and playstyles as a consequence.
Everyone and there mothers were saying how terrible the root on living dark was. But, the root on Bombard is fine because it does damage as oppose to living dark heals. Okay. Now that sacred ground lost the snare, how would you feel to add a root to reflective light, instead of a snare?
Frankly I'd be fine with that. Snares/roots/stuns all have several counters. What zos needs to do is fix breaking free and figure out why some seem to ignore immunity. That's my point, why nerf skills when the underlying problem is actually buggy mechanics?
Siohwenoeht wrote: »Siohwenoeht wrote: »Stop the war on CC's PLEASE. It's ruining so many other skills and playstyles as a consequence.
Everyone and there mothers were saying how terrible the root on living dark was. But, the root on Bombard is fine because it does damage as oppose to living dark heals. Okay. Now that sacred ground lost the snare, how would you feel to add a root to reflective light, instead of a snare?
Frankly I'd be fine with that. Snares/roots/stuns all have several counters. What zos needs to do is fix breaking free and figure out why some seem to ignore immunity. That's my point, why nerf skills when the underlying problem is actually buggy mechanics?
Yeah, I agree with you. That's what I said about the root on living dark. But now that the ESO community is done with living dark, they are moving to the next target.
This is just gonna happen all the time. You will make nerfs threads until they put bombard to the trash and move on to complaining about next AoE root in the same game where AoE roots are quite important part of PvE combat. This is never gonna get solved until AoE roots start behaving differently. There needs to be immunity/cooldown but also in a way PVE mobs can be rooted near permanently as is possible now.
Only solution I see is increase/standardize root duration from every skill to 5-7s and give everyone 5-7s immunity to roots on breaking away (purge, dodge).