Siohwenoeht wrote: »Stop the war on CC's PLEASE. It's ruining so many other skills and playstyles as a consequence.
Siohwenoeht wrote: »Stop the war on CC's PLEASE. It's ruining so many other skills and playstyles as a consequence.
llElLoboll wrote: »Siohwenoeht wrote: »Stop the war on CC's PLEASE. It's ruining so many other skills and playstyles as a consequence.
Standing in the middle of 30 people spamming bombard is not a skill or a real play style, and that's about the only time i see it used...
Siohwenoeht wrote: »llElLoboll wrote: »Siohwenoeht wrote: »Stop the war on CC's PLEASE. It's ruining so many other skills and playstyles as a consequence.
Standing in the middle of 30 people spamming bombard is not a skill or a real play style, and that's about the only time i see it used...
Well it's not just a PVP ability now is it? Smh
llElLoboll wrote: »Siohwenoeht wrote: »llElLoboll wrote: »Siohwenoeht wrote: »Stop the war on CC's PLEASE. It's ruining so many other skills and playstyles as a consequence.
Standing in the middle of 30 people spamming bombard is not a skill or a real play style, and that's about the only time i see it used...
Well it's not just a PVP ability now is it? Smh
In which case it can be adjusted under Battle Spirit now can't it.
Siohwenoeht wrote: »llElLoboll wrote: »Siohwenoeht wrote: »llElLoboll wrote: »Siohwenoeht wrote: »Stop the war on CC's PLEASE. It's ruining so many other skills and playstyles as a consequence.
Standing in the middle of 30 people spamming bombard is not a skill or a real play style, and that's about the only time i see it used...
Well it's not just a PVP ability now is it? Smh
In which case it can be adjusted under Battle Spirit now can't it.
I'd be fine with that ofc. But that's not what the op is asking for. Just another blanket nerf.
Madhatten512 wrote: »Siohwenoeht wrote: »llElLoboll wrote: »Siohwenoeht wrote: »llElLoboll wrote: »Siohwenoeht wrote: »Stop the war on CC's PLEASE. It's ruining so many other skills and playstyles as a consequence.
Standing in the middle of 30 people spamming bombard is not a skill or a real play style, and that's about the only time i see it used...
Well it's not just a PVP ability now is it? Smh
In which case it can be adjusted under Battle Spirit now can't it.
I'd be fine with that ofc. But that's not what the op is asking for. Just another blanket nerf.
I didn't ask for a blanket nerf of anything I asked for a bogus skill used by nothing but xv1 zerglings to be looked at.. If that is upsetting to you than I bet I know what your preferred playstyle of choice is in cyro..
llElLoboll wrote: »Siohwenoeht wrote: »llElLoboll wrote: »Siohwenoeht wrote: »Stop the war on CC's PLEASE. It's ruining so many other skills and playstyles as a consequence.
Standing in the middle of 30 people spamming bombard is not a skill or a real play style, and that's about the only time i see it used...
Well it's not just a PVP ability now is it? Smh
In which case it can be adjusted under Battle Spirit now can't it.
Siohwenoeht wrote: »Stop the war on CC's PLEASE. It's ruining so many other skills and playstyles as a consequence.
Slows are out of hand in cyro atm, ESPECIALLY on templars, but yeah bombard is def an issue too. Hard CCs are not the issue, its the slows, which can stack up to nearly 100 percent.
Siohwenoeht wrote: »Stop the war on CC's PLEASE. It's ruining so many other skills and playstyles as a consequence.
Slows are out of hand in cyro atm, ESPECIALLY on templars, but yeah bombard is def an issue too. Hard CCs are not the issue, its the slows, which can stack up to nearly 100 percent.
I think the issue is deeper and it boils down to the fact that group play in this game can be pretty brain dead after reaching certain numbers. Lot of abilities that is strong or semi decent for small scale or solo play can become insanely overpowered when spammed brainlesly in large group and sometimes even in small groups (like crossheals). Lack of real counters to large groups is one of the issues.I do believe root spam needs to be adjusted. Bombard is worse than Encase (also ranged) or Talons (6m range) because it also procs poisons... but being rooted every 2 seconds is incredibly un-fun gameplay.
I think the issue is deeper and it boils down to the fact that group play in this game can be pretty brain dead after reaching certain numbers. Lot of abilities that is strong or semi decent for small scale or solo play can become insanely overpowered when spammed brainlesly in large group and sometimes even in small groups (like crossheals). Lack of real counters to large groups is one of the issues.I do believe root spam needs to be adjusted. Bombard is worse than Encase (also ranged) or Talons (6m range) because it also procs poisons... but being rooted every 2 seconds is incredibly un-fun gameplay.
MashmalloMan wrote: »I think the issue is deeper and it boils down to the fact that group play in this game can be pretty brain dead after reaching certain numbers. Lot of abilities that is strong or semi decent for small scale or solo play can become insanely overpowered when spammed brainlesly in large group and sometimes even in small groups (like crossheals). Lack of real counters to large groups is one of the issues.I do believe root spam needs to be adjusted. Bombard is worse than Encase (also ranged) or Talons (6m range) because it also procs poisons... but being rooted every 2 seconds is incredibly un-fun gameplay.
Exactly... This is why people need to look for stronger arguments to get things nerfed than "but 15 guys teamed up and attacked me, I couldn't do anything and died!"... Well... Yeah..
I do believe root spam needs to be adjusted. Bombard is worse than Encase (also ranged) or Talons (6m range) because it also procs poisons... but being rooted every 2 seconds is incredibly un-fun gameplay.Slows are out of hand in cyro atm, ESPECIALLY on templars, but yeah bombard is def an issue too. Hard CCs are not the issue, its the slows, which can stack up to nearly 100 percent.
No, they cannot. Snares do not stack. The highest snare overwrites any others.
MashmalloMan wrote: »I think the issue is deeper and it boils down to the fact that group play in this game can be pretty brain dead after reaching certain numbers. Lot of abilities that is strong or semi decent for small scale or solo play can become insanely overpowered when spammed brainlesly in large group and sometimes even in small groups (like crossheals). Lack of real counters to large groups is one of the issues.I do believe root spam needs to be adjusted. Bombard is worse than Encase (also ranged) or Talons (6m range) because it also procs poisons... but being rooted every 2 seconds is incredibly un-fun gameplay.
Exactly... This is why people need to look for stronger arguments to get things nerfed than "but 15 guys teamed up and attacked me, I couldn't do anything and died!"... Well... Yeah..
Siohwenoeht wrote: »Siohwenoeht wrote: »Stop the war on CC's PLEASE. It's ruining so many other skills and playstyles as a consequence.
Slows are out of hand in cyro atm, ESPECIALLY on templars, but yeah bombard is def an issue too. Hard CCs are not the issue, its the slows, which can stack up to nearly 100 percent.
I see... So you'd kneecap the counters and bring speed meta back. Tell you what; put in a movement speed penalty for EACH piece of heavy armor equipped and we can gut all the soft CC's you want.
This is just gonna happen all the time. You will make nerfs threads until they put bombard to the trash and move on to complaining about next AoE root in the same game where AoE roots are quite important part of PvE combat. This is never gonna get solved until AoE roots start behaving differently. There needs to be immunity/cooldown but also in a way PVE mobs can be rooted near permanently as is possible now.
Only solution I see is increase/standardize root duration from every skill to 5-7s and give everyone 5-7s immunity to roots on breaking away (purge, dodge).
This is just gonna happen all the time. You will make nerfs threads until they put bombard to the trash and move on to complaining about next AoE root in the same game where AoE roots are quite important part of PvE combat. This is never gonna get solved until AoE roots start behaving differently. There needs to be immunity/cooldown but also in a way PVE mobs can be rooted near permanently as is possible now.
Only solution I see is increase/standardize root duration from every skill to 5-7s and give everyone 5-7s immunity to roots on breaking away (purge, dodge).
This is a straw man. Bombard is not used in pve. No tank worth the name runs a bow.
This is not a nerf for the sake of nerf thread. Bombard is genuinely overperforming. It is much stronger than the old ice wall, which was nerfed for the constant roots.
This is just gonna happen all the time. You will make nerfs threads until they put bombard to the trash and move on to complaining about next AoE root in the same game where AoE roots are quite important part of PvE combat. This is never gonna get solved until AoE roots start behaving differently. There needs to be immunity/cooldown but also in a way PVE mobs can be rooted near permanently as is possible now.
Only solution I see is increase/standardize root duration from every skill to 5-7s and give everyone 5-7s immunity to roots on breaking away (purge, dodge).
This is a straw man. Bombard is not used in pve. No tank worth the name runs a bow.
This is not a nerf for the sake of nerf thread. Bombard is genuinely overperforming. It is much stronger than the old ice wall, which was nerfed for the constant roots.
Thread topic is literally 'roots need adjusted' and OP is talking about aoe roots in general with bombard beind nr1 offender. That says to me clearly that removing bombard from existence would not solve OP issue.
This is just gonna happen all the time. You will make nerfs threads until they put bombard to the trash and move on to complaining about next AoE root in the same game where AoE roots are quite important part of PvE combat. This is never gonna get solved until AoE roots start behaving differently. There needs to be immunity/cooldown but also in a way PVE mobs can be rooted near permanently as is possible now.
Only solution I see is increase/standardize root duration from every skill to 5-7s and give everyone 5-7s immunity to roots on breaking away (purge, dodge).
This is a straw man. Bombard is not used in pve. No tank worth the name runs a bow.
This is not a nerf for the sake of nerf thread. Bombard is genuinely overperforming. It is much stronger than the old ice wall, which was nerfed for the constant roots.
Thread topic is literally 'roots need adjusted' and OP is talking about aoe roots in general with bombard beind nr1 offender. That says to me clearly that removing bombard from existence would not solve OP issue.
Op is irrelevant then. Other roots are fine. It is bombard that is an issue.