@TheFm I am obviously on PCNA, so i can't speak to EU population. The only place I have seen on PCNA that is still actively playing the "faction v faction v faction" is in CP 30day locked. Everywhere else is completely dead 90% of the time. Locking near dead campaigns in no way will help it to gain population.
Even before the dot meta, pvp population was near the same dead state. If I were to point at a patch that really drove the stake in pvp it would be summerset, which lead to the dreaded nerfmire patch.
Even in CP 30day locked I have not seen a 200+ person que in years, maybe the highest i've seen in the past year is 50-100.
One dumb argument after the other. This is a game dummy not real life competitive sports. The only logical thing about this comparison is that they cant be compared.
On PC NA the state of pvp is pretty much:
CP 30day: locked: Pop locked primetime, with unplayable server lag 1-4 sec ability cast delay 3 bar off hours
CP 30day: Dead, usually picking up people who are fed up with server lag, or overflow from^
NoCP 30day: Dead, until primetime when players all log on if the map is not gated
lowbie: Dead the entire day, unless the map is even before primetime on a friday night, then it may reach the high end of 1 bar.
IC: dead 90% of the time, or there is one zerg that will leave after you wipe them once
BG: 30-40 min ques for unfilled teams against the same 10-15 people that all know each other (whichever team gets the healer usually wins)
during pvp events of course the pop will inflate, but this also goes the opposite way during non pvp events which seem to be just about every other week now
So because pc na is dead, pc EU should suffer, sounds about right....wait.
So because some people care about a dumb faction pride in a game, the rest should suffer. Sounds about right..... Wait.
Yeah playing a game by the intended way, without abusing low pop and harassing people, is horrible. Might as well get rid of all factions and have a giant free for all since factions, community health, and campaign are so unimportant to you.
Apples and oranges. Abusing low pop and harassing people isnt something caused by non faction lock. Grasping at straws at its finest. Whats next? Global warming is also caused by non faction lock? Any other conspiracy theories?
RealPhoenix wrote: »
I really dont know why you keep coming up with these comparisons to football or baseball or whatever sports games.
Why would a 30-day alliance war between three factions and hundreds of players be comparable to a sports game, which:
- lasts hours, not days
- involves a couple dozen people, not hundreds
- takes place between two teams of fixed sizes, not three factions of varying size throughout the whole day
- has a completely different ruleset and is way more competitive
If you were trying to compare AvA to anything in the real world (even though I dont think that would get us anywhere) it would probably be historical wars, where it is natural that:
- numbers are uneven
- people switch sides and betray each other
- it lasts several days or even months
- it actually involves a couple of hundred or even more people
Finally me and my friend can faction hop freely again, some of the best fun we've had in the game was stealing enemy faction scroll and brining it back to our own faction just to trigger some pugs i cant wait to do it all over again
biminirwb17_ESO wrote: »Just scrap no CP we don't have the player base to support two campaigns, just have 1 locked, 1 unlocked and under 50 no cp. Bingo fixed.
biminirwb17_ESO wrote: »Just scrap no CP we don't have the player base to support two campaigns, just have 1 locked, 1 unlocked and under 50 no cp. Bingo fixed.
biminirwb17_ESO wrote: »Just scrap no CP we don't have the player base to support two campaigns, just have 1 locked, 1 unlocked and under 50 no cp. Bingo fixed.
I don't agree. I love playing PVP now and then, but my chars are build for PVE first and foremost. I do switch gear, weapons and skills when playing PVP (which I really do enjoy, but I need more time for this than I often have), but I don't want to change CP all the time.
So I only enter nonCP (which is ALWAYS full with players), and at the moment only AD, even though I'd also like to give my other chars a chance.
biminirwb17_ESO wrote: »Just scrap no CP we don't have the player base to support two campaigns, just have 1 locked, 1 unlocked and under 50 no cp. Bingo fixed.
IndorilArwynLlethran wrote: »Finally I will be able to play all my chars in a campaign where I can find other players, I will be able to group with any of my friends regardless of which Alliance they play, I won't need to play NOCP. No role players thinking everyone should play only their way will ruin my game anymore. ZOS, I love you, thank you very much.
Nope, I can't, because faction unlocked campaign is empty the most of time, and I have to log 1/3 of my chars to NOCP to be able to play with people instead of doors and mobs. With that new list of campaigns people will continue to log to the first thing in the list as they usually do, so, non-locked CP will be full of players again. This is what I'm happy with. I'm also happy my friends and guildies who used to play in NOCP will have the same option in their campaign. This is good when all players can play the way they like.Not really sure what your point is. This thread is about the NO CP campaign. You can already play all your chars without having to go there.
IndorilArwynLlethran wrote: »Nope, I can't, because faction unlocked campaign is empty the most of time, and I have to log 1/3 of my chars to NOCP to be able to play with people instead of doors and mobs. With that new list of campaigns people will continue to log to the first thing in the list as they usually do, so, non-locked CP will be full of players again. This is what I'm happy with. I'm also happy my friends and guildies who used to play in NOCP will have the same option in their campaign. This is good when all players can play the way they like.Not really sure what your point is. This thread is about the NO CP campaign. You can already play all your chars without having to go there.
A campaign is very much equal to a season. And by definition sports are GAMES. So try again. A video game is in no way comparable to a real life war when people die, thats just an absurd comparison.
On PC NA the state of pvp is pretty much:
CP 30day: locked: Pop locked primetime, with unplayable server lag 1-4 sec ability cast delay 3 bar off hours
CP 30day: Dead, usually picking up people who are fed up with server lag, or overflow from^
NoCP 30day: Dead, until primetime when players all log on if the map is not gated
lowbie: Dead the entire day, unless the map is even before primetime on a friday night, then it may reach the high end of 1 bar.
IC: dead 90% of the time, or there is one zerg that will leave after you wipe them once
BG: 30-40 min ques for unfilled teams against the same 10-15 people that all know each other (whichever team gets the healer usually wins)
during pvp events of course the pop will inflate, but this also goes the opposite way during non pvp events which seem to be just about every other week now
So because pc na is dead, pc EU should suffer, sounds about right....wait.
So because some people care about a dumb faction pride in a game, the rest should suffer. Sounds about right..... Wait.
Yeah playing a game by the intended way, without abusing low pop and harassing people, is horrible. Might as well get rid of all factions and have a giant free for all since factions, community health, and campaign are so unimportant to you.
Apples and oranges. Abusing low pop and harassing people isnt something caused by non faction lock. Grasping at straws at its finest. Whats next? Global warming is also caused by non faction lock? Any other conspiracy theories?
Funny how the vitriol and low pop abuse has all but disappeared since faction locks. All you are doing is proving my point about non faction lockers, insults and vitriol as soon as anyone speaks out against the changes. It's cool tho, I anticipate getting lots of people banned with screen shots when the locks are lifted.
A campaign is very much equal to a season. And by definition sports are GAMES. So try again. A video game is in no way comparable to a real life war when people die, thats just an absurd comparison.
IndorilArwynLlethran wrote: »Nope, I can't, because faction unlocked campaign is empty the most of time, and I have to log 1/3 of my chars to NOCP to be able to play with people instead of doors and mobs. With that new list of campaigns people will continue to log to the first thing in the list as they usually do, so, non-locked CP will be full of players again. This is what I'm happy with. I'm also happy my friends and guildies who used to play in NOCP will have the same option in their campaign. This is good when all players can play the way they like.Not really sure what your point is. This thread is about the NO CP campaign. You can already play all your chars without having to go there.
Except of course ALL players can't play the way they like because there isn't two options for NO CP.
With Zos backing off of alliance locks as they have been it does not seem they think there was a real issue with not having it.
More like they always seem to forget how stuff like this goes. They see more complaints about faction locking because most people who like it have no reason to come here and keep constantly posting about how they like it. People who don't like something are much more likely to come here and post thread after thread complaining about it. Now the pendulum will just swing back the other way and I anticipate many more threads complaining about the lack of a lock and all the trolling (along with the crap load of in game reports again) that goes with it. Same as it was before they instituted the lock in the first place. If there was enough of a population, I'd try to demand a locked no cp campaign but sadly they've drove so many players away from pvp in general with the poor performance and constant nerfs that there's no where near enough to people to do so. I will just keep trying to advocate for at least some type of cool down so people can't just jump back and forth between alliances all night long.
RealPhoenix wrote: »A campaign is very much equal to a season. And by definition sports are GAMES. So try again. A video game is in no way comparable to a real life war when people die, thats just an absurd comparison.
Dont think I have to - youre the only one defending faction lock in this thread atm anyway xD
Joosef_Kivikilpi wrote: »I have enjoyed Alliance Lock NO CP campaign Bahklodaan due to having to actually build skillfully instead of being able to crutch on CP sustain for perma-dodge rolls and sustain etc.
With faction lock being taken away, it really takes the edge of war games from Cyrodiil in having pride in your faction for the campaign.
Real disappointed with that in the patch notes.
It's a roleplaying game, as in: I play a role. I do not play myself.
I can have pride in my faction - whatever that faction is. And when I swap chars, that can change. Because it's that character's pride. I as a person don't belong to an ESO faction. I live in 21st century Europe, not 2nd era Tamriel. It's an effing game.
If I cannot identify with one (or two) of the factions in any way, I don't roll a character from that faction. Problem solved, I can have all the pride I want. Others may be more flexoible, or can better distance themselves from their characters. They can do what they like, as well.
Now, being emotionally involved with one side, swapping chars, and rooting for the opposite five minutes later, is a bit of a stretch, I concede. A cooldown of 1 or 2 hours is a reasonable thing, also to prevent some of that precious abuse everyone is always bringing up. But changing factions and fighting for them with conviction, in itself, is not that exotic.
One or two hours wouldnt do anything to curve zerg surfing, it needs to be 24 hours. That's how acompromise works