Daedric War: GREAT story that took too long to release and was dragged through two years with unrelated DLC in-between. Also required 2 paid expansions in order to play the whole story.
(
This story was hinted back in Orsinium from 2015 - it took 3 years to implement the Daedric War storyline and it was not done efficiently)
Season of the Dragon: GREAT start with focused storytelling and concentrated theme into a year. 1 paid expansion. BUT Overall poor pacing and rushed ending.
(
They efficiently cut the story off too soon - it needed more)
I did not mind that I had to play both Elsweyr & Dragonhold to finish the Season storyline. It was a sensible solution at the time to prevent confusion among New Players (which was a problem in the previous content) it allowed the writers to tell a more connected story as well as take risks with the ending.
The problem is that the story was not given more time to develop like the Daedric War had with three major story installments. Morrowind, Clockwork City, and Summerset.
So when we got to the Final Boss it felt very rushed.
While I think there is way to get around this in the future, it will require ZOS to increase output on the amount of content released within a year.
Not only to do their stories justice but also to compete with other MMOs
NOTES:Dungeons
- The Q1 Dungeons do lead up to the Q2 Chapter but they are not needed to understand the Q2 Prologue.
- The Q3 & Q4 Dungeons are stories happening at the same time as the events of the Q3 & Q4 Zones but are not directly related to the Main Story.
Quests that connect Season Narrative
Season Story quests are quests that tie directly in the Season story arc and the Season Epilogue. They unlock as players continue the Season story. This prevents some confusion as consequence from playing the DLC in any order.
Example:
- Q2 Season Quest is unlocked if players completed the Q2 Main quest.
- Q3 Season Quest is unlocked if players completed Q2 Main quest & Season Quest as well as the Q3 Main Story.
Why this system?
The hope of - "Season Story Quests" - is that Season Narrative focused Quests intermingled with the DLC throughout the Year would allow the Overall Season to tell a more focused, cohesive, and connected story while still allowing players to play the Season Chapter & DLC in any order.
Completing the Season
- Players have to complete the main story of Quarters 2, 3, and 4 in order to do the Season Final Boss Epilogue story and complete the Season.
- Prologue quests are unlocked by completing the Main Quest of a specific zone - they tease the story of the next zone.
Quest Counter
Quarter #1: Season Prologue
- Dungeon = 2
- Q2 Prologue = 2
Quarter #2: Season Act 1
- Chapter = 8 - 9
- Q3 prologue = 2
- Season Story quest = 1 - 2
Quarter #3: Season Act 2
- Zone = 6 - 7
- Dungeon = 1
- Q4 prologue = 2
- Season story quest = 1 - 2
Quarter #4: Season Act 3 - Final
- Zone = 6 - 7
- Dungeon = 1
- Epilogue = 3
Total quests for the Year
Everything = 35 - 41
minus dungeons
or prologues = 31 - 37
minus dungeons
and prologues = 22 - 29
Give or take on the final numbers.
The point being that the Daedric War had great story pacing but I don't think two paid Chapters is necessary to tell one story arc nor is that enticing to players.
So perhaps we could have a compromise between the Daedric War & Season of the Dragon content formula release plan?