CleymenZero wrote: »"Glacial Presence: This passive now also increases your Critical Damage against enemies, and Critical Healing against allies who have been recently afflicted with the Chilled status effect."
What does the statement "recently afflicted with the Chilled status" mean specifically?
I'm wondering what the actual mechanic is to be able to better guesstimate the value of that passive in many fights. Does it activate the moment the chilled status applied (the "recently afflicted" part could suggest different things)? Does it linger for a few seconds after the chilled status (of particular interest because if the passive stays activated a few seconds after the chilled status wears off, it closes the gaps where the status isn't up)?
I'd suggest working on the wording to make it clearer because the "who have been recently afflicted" could suggest that it could activate during or after the status wears off and that it could linger for a time.
I really find that change interesting because it'll increase the magwarden DPS but also introduces a cool mag/stam class synergy. Stamwarden will benefit from the change and will want to always have a magwarden in the group to increase the chill status uptime so that their own DPS is increased.
Your thoughts?
The passive should just give increased crit damage/healing otherwise you will end up with mag wardens running around with ice staffs yet again, and wondering why they keep getting agro and kicked from groups. As a main tank I have no tolerance for ice staff users period, they get one warning then kicked. There are few enough of us tanks left, even less who will pug dungeons anymore due to the drop in dps of casuals after the last round of nerfs. Zos either need to drop taunt from the ice staff passive, or just have the crit with no conditions.
The passive should just give inncreased crit damage/healing otherwise you will end up with mag wardens running around with ice staffs yet again, and wondering why they keep getting agro and kicked from groups. As a main tank I have no tolerance for ice staff users period, they get one warning then kicked. There are few enough of us tanks left, even less who will pug dungeons anymore due to the drop in dps of casuals after the last round of nerfs. Zos either need to drop taunt from the ice staff passive, or just have the crit with no conditions.
MartiniDaniels wrote: »The passive should just give increased crit damage/healing otherwise you will end up with mag wardens running around with ice staffs yet again, and wondering why they keep getting agro and kicked from groups. As a main tank I have no tolerance for ice staff users period, they get one warning then kicked. There are few enough of us tanks left, even less who will pug dungeons anymore due to the drop in dps of casuals after the last round of nerfs. Zos either need to drop taunt from the ice staff passive, or just have the crit with no conditions.
Running ice staff will drop dps for ~ same amount as this passive will increase it.
thadjarvis wrote: »Magden has Winters already. Adding a frost glyph or even backbar frost staff are possibilities to test.
It's very hard to see that slotting a frost staff just to get a little more chill uptime (likely quite small anyway if the previous 3 things are used) instead of 8% damage to spam skill makes any sense.
Specifically for dungeons, Asylum Fire front bar may be the best choice anyway (already is quite often imo).
with no conditions to the passive, will bring mag warden dps back to a competitive state as even with the last range of buffs they were still too weak, doesn't help having clunky animations to most of their skills. Personally am taking a break from eso once eso+ runs out (don't see the point of renewing it) in a few days, hopefully one day eso will be fun again.
Joosef_Kivikilpi wrote: »My question is what the heck does the healing actually mean? ONLY when allies get hit with the Chilled effect is when you personally get higher critical heals for that particular Ally? If so, seems very niche and almost never to happen in pve and very rarely in pvp to receive that increased critical healing. That's what I need clarified.
ESO_Nightingale wrote: »Joosef_Kivikilpi wrote: »My question is what the heck does the healing actually mean? ONLY when allies get hit with the Chilled effect is when you personally get higher critical heals for that particular Ally? If so, seems very niche and almost never to happen in pve and very rarely in pvp to receive that increased critical healing. That's what I need clarified.
Yes that is what it means. It's certainly unique but very niche. The original suggestion was just the critical damage portion. They added this free of charge i guess? Flavour is flavour i guess. I'm so happy they've implemented our suggestion.
ESO_Nightingale wrote: »MartiniDaniels wrote: »The passive should just give increased crit damage/healing otherwise you will end up with mag wardens running around with ice staffs yet again, and wondering why they keep getting agro and kicked from groups. As a main tank I have no tolerance for ice staff users period, they get one warning then kicked. There are few enough of us tanks left, even less who will pug dungeons anymore due to the drop in dps of casuals after the last round of nerfs. Zos either need to drop taunt from the ice staff passive, or just have the crit with no conditions.
Running ice staff will drop dps for ~ same amount as this passive will increase it.
I mean, if you run a fire staff with enough ways to proc chilled with a glyph, etc, i can see the highest dps still being with a fire staff.
Joosef_Kivikilpi wrote: »ESO_Nightingale wrote: »Joosef_Kivikilpi wrote: »My question is what the heck does the healing actually mean? ONLY when allies get hit with the Chilled effect is when you personally get higher critical heals for that particular Ally? If so, seems very niche and almost never to happen in pve and very rarely in pvp to receive that increased critical healing. That's what I need clarified.
Yes that is what it means. It's certainly unique but very niche. The original suggestion was just the critical damage portion. They added this free of charge i guess? Flavour is flavour i guess. I'm so happy they've implemented our suggestion.
Thanks for the answer... Definitely reminds me of Redguard snare reduction passive haha! And am I the only one that thinks the Icy Aura passive should cause a small 10-15% snare in a 6m radius around wardens instead of a snare reduction? Kinda backwards, but since really embracing my Ice Mage Breton Tank/Healer/DPS, I've have tended to review these passives. Thanks, Nightingale.
Taleof2Cities wrote: »I think you might want to try it with a friend(s) in PTS, @CleymenZero, before getting too carried away with speculation or changing the tooltip wording.
Chilled status is exactly what it means. A status effect applying minor maim, adding additional vulnerability to frost effects, and carrying additional frost damage for a short duration
ESO_Nightingale wrote: »thadjarvis wrote: »Magden has Winters already. Adding a frost glyph or even backbar frost staff are possibilities to test.
It's very hard to see that slotting a frost staff just to get a little more chill uptime (likely quite small anyway if the previous 3 things are used) instead of 8% damage to spam skill makes any sense.
Specifically for dungeons, Asylum Fire front bar may be the best choice anyway (already is quite often imo).
This basically. Frost staff needs to increase critical chance or damage in order for people to consider it as a replacement or alternative option to a fire staff on certain classes.
Veinblood1965 wrote: »I'm new to Warden, using two hand and bow. Couldn't I add frost enchants to get the chilled effect? It sounds obvious that it would but asking anyway. Thank you in advance.
The passive should just give increased crit damage/healing otherwise you will end up with mag wardens running around with ice staffs yet again, and wondering why they keep getting agro and kicked from groups. As a main tank I have no tolerance for ice staff users period, they get one warning then kicked. There are few enough of us tanks left, even less who will pug dungeons anymore due to the drop in dps of casuals after the last round of nerfs. Zos either need to drop taunt from the ice staff passive, or just have the crit with no conditions.
WrathOfInnos wrote: »ESO_Nightingale wrote: »thadjarvis wrote: »Magden has Winters already. Adding a frost glyph or even backbar frost staff are possibilities to test.
It's very hard to see that slotting a frost staff just to get a little more chill uptime (likely quite small anyway if the previous 3 things are used) instead of 8% damage to spam skill makes any sense.
Specifically for dungeons, Asylum Fire front bar may be the best choice anyway (already is quite often imo).
This basically. Frost staff needs to increase critical chance or damage in order for people to consider it as a replacement or alternative option to a fire staff on certain classes.
If the Ancient Knowledge destruction staff passive gave Spell Crit (like daggers give weapon crit) that would synergize very nicely with the Warden getting increased Crit Damage against chilled enemies. In its current state, Frost Staff is simply not an option for effective DPS.
Joosef_Kivikilpi wrote: »My question is what the heck does the healing actually mean? ONLY when allies get hit with the Chilled effect is when you personally get higher critical heals for that particular Ally? If so, seems very niche and almost never to happen in pve and very rarely in pvp to receive that increased critical healing. That's what I need clarified.
ESO_Nightingale wrote: »Joosef_Kivikilpi wrote: »ESO_Nightingale wrote: »Joosef_Kivikilpi wrote: »My question is what the heck does the healing actually mean? ONLY when allies get hit with the Chilled effect is when you personally get higher critical heals for that particular Ally? If so, seems very niche and almost never to happen in pve and very rarely in pvp to receive that increased critical healing. That's what I need clarified.
Yes that is what it means. It's certainly unique but very niche. The original suggestion was just the critical damage portion. They added this free of charge i guess? Flavour is flavour i guess. I'm so happy they've implemented our suggestion.
Thanks for the answer... Definitely reminds me of Redguard snare reduction passive haha! And am I the only one that thinks the Icy Aura passive should cause a small 10-15% snare in a 6m radius around wardens instead of a snare reduction? Kinda backwards, but since really embracing my Ice Mage Breton Tank/Healer/DPS, I've have tended to review these passives. Thanks, Nightingale.
Not sure if i like the constant aoe snare. Seems like it would be really irritating to fight against. See templar's old snare passive for reference.
CleymenZero wrote: »The passive should just give increased crit damage/healing otherwise you will end up with mag wardens running around with ice staffs yet again, and wondering why they keep getting agro and kicked from groups. As a main tank I have no tolerance for ice staff users period, they get one warning then kicked. There are few enough of us tanks left, even less who will pug dungeons anymore due to the drop in dps of casuals after the last round of nerfs. Zos either need to drop taunt from the ice staff passive, or just have the crit with no conditions.
Magwardens can keep the chilled status up from anywhere from 70-90% using Winter's Revenge alone *IF I'M NOT MISTAKEN* which is possible. The need to use an ice staff is not there at all in pve, you'll lose 8% single target damage for that, not interesting. If anything, they could use a Maelstrom ice staff (which I don't think is a good solution) or slot an ice glyph on their front bar.
Your concern shouldn't be one.
Joosef_Kivikilpi wrote: »ESO_Nightingale wrote: »Joosef_Kivikilpi wrote: »ESO_Nightingale wrote: »Joosef_Kivikilpi wrote: »My question is what the heck does the healing actually mean? ONLY when allies get hit with the Chilled effect is when you personally get higher critical heals for that particular Ally? If so, seems very niche and almost never to happen in pve and very rarely in pvp to receive that increased critical healing. That's what I need clarified.
Yes that is what it means. It's certainly unique but very niche. The original suggestion was just the critical damage portion. They added this free of charge i guess? Flavour is flavour i guess. I'm so happy they've implemented our suggestion.
Thanks for the answer... Definitely reminds me of Redguard snare reduction passive haha! And am I the only one that thinks the Icy Aura passive should cause a small 10-15% snare in a 6m radius around wardens instead of a snare reduction? Kinda backwards, but since really embracing my Ice Mage Breton Tank/Healer/DPS, I've have tended to review these passives. Thanks, Nightingale.
Not sure if i like the constant aoe snare. Seems like it would be really irritating to fight against. See templar's old snare passive for reference.
Oh trust me, I know way too well about that stupid Templar snare. And the Dragonknights fire ability snares... Because fire definitely makes a person just want to move slower for some reason instead of run... Seemed like the very wrong places to have a class snare passive. Glad it is going from Templar now. Would have made actual sense as the Icy Aura passive. And concerning the additional critical healing from Wardens when Ally is chilled.... RIP Nords lolz! I really think the additional critical healing should be when the actual Warden player casting the heal has a Frost Damage ability active or their Winter Ability skill line active like Expansive Frost Cloak or Polar Wind etc. Thoughts? Makes more sense to me, almost like cryotherapy healing.
Sincerely, the Nightblade Main Gang.
I have a couple issues with the passive as well, but if I understand the intention correctly...
A Magicka Warden will benefit a lot from this passive with a Asylum Sanctorium "Concentrated Force" staff and should have pretty decent uptime on this (good luck getting a perfected one). Also, in general just having "Winters Revenge" on a target will provide good uptime as well. As the skill and the passive will increase the chance of applying chilled to any target in the AoE.
My issue is how does a Stamina Warden benefit from it? Do Warden healers have to put "Winters Revenge" on a target if there are no Magicka Wardens in the group? Do I need to slot "Gripping Shards" on my Stamina Warden for the increased chance to apply chilled?
That's not even starting with the whole healing allies that are chilled part. It seems so situational that I wondered why they even bothered adding that "buff"...
I think I would like the passive better if it read more like...
While Allies or Enemies are in a Ice based AoE ("Winter's Revenge", "Gripping Shards", "Ice Wall of Elements", etc) critical healing and critical damage are increased respectively. That would make it a useful passive for Tanks, Healers, and DPS and not require a specific staff to get the full benefit.
CleymenZero wrote: »Joosef_Kivikilpi wrote: »My question is what the heck does the healing actually mean? ONLY when allies get hit with the Chilled effect is when you personally get higher critical heals for that particular Ally? If so, seems very niche and almost never to happen in pve and very rarely in pvp to receive that increased critical healing. That's what I need clarified.
Yeah you're not going to see THAT much use for the healing unless the new trial, set in Skyrim, will have a lot of sources of chilled status (which would reduce DPS output significantly...) but the damage part is important.
ESO_Nightingale wrote: »CleymenZero wrote: »The passive should just give increased crit damage/healing otherwise you will end up with mag wardens running around with ice staffs yet again, and wondering why they keep getting agro and kicked from groups. As a main tank I have no tolerance for ice staff users period, they get one warning then kicked. There are few enough of us tanks left, even less who will pug dungeons anymore due to the drop in dps of casuals after the last round of nerfs. Zos either need to drop taunt from the ice staff passive, or just have the crit with no conditions.
Magwardens can keep the chilled status up from anywhere from 70-90% using Winter's Revenge alone *IF I'M NOT MISTAKEN* which is possible. The need to use an ice staff is not there at all in pve, you'll lose 8% single target damage for that, not interesting. If anything, they could use a Maelstrom ice staff (which I don't think is a good solution) or slot an ice glyph on their front bar.
Your concern shouldn't be one.
I don't believe it actually works like that. I have a character with full frost. Including winterborn and iceheart with elemental weapon and arctic blast alongside a frost enchantment and the frost aoes. Even then it's not proccing every second. If you can confirm math, it might be a bug.
CleymenZero wrote: »I have a couple issues with the passive as well, but if I understand the intention correctly...
A Magicka Warden will benefit a lot from this passive with a Asylum Sanctorium "Concentrated Force" staff and should have pretty decent uptime on this (good luck getting a perfected one). Also, in general just having "Winters Revenge" on a target will provide good uptime as well. As the skill and the passive will increase the chance of applying chilled to any target in the AoE.
My issue is how does a Stamina Warden benefit from it? Do Warden healers have to put "Winters Revenge" on a target if there are no Magicka Wardens in the group? Do I need to slot "Gripping Shards" on my Stamina Warden for the increased chance to apply chilled?
That's not even starting with the whole healing allies that are chilled part. It seems so situational that I wondered why they even bothered adding that "buff"...
I think I would like the passive better if it read more like...
While Allies or Enemies are in a Ice based AoE ("Winter's Revenge", "Gripping Shards", "Ice Wall of Elements", etc) critical healing and critical damage are increased respectively. That would make it a useful passive for Tanks, Healers, and DPS and not require a specific staff to get the full benefit.
Taken as it is stated, yes stam wardens will benefit from it. That's what I meant about the interesting inner-class synergy where, as a stam warden, you'd want a magwarden in group to increase chill uptimes.
Asylum staff will help as well but, unless they make Winter's revenge or Gripping Shards scale with highest offensive stat, I have a hard time guessing if those skills will be worth slotting on a stam Warden. Only testing will tell.