so I was testing stuff in pts today , even though there are not much combat changes you guyz missed the mark again .
first of all your changes to off balance made dswing even more useless ... now it stuns once every ~15 secs and only for 2 sec. at this point most of ppl gonna slot a dedicated stun ability which makes dswing an extra unreliable and uncontrollable stun that only makes target immune . magdks will suffer from this change too I'm not magdk expert but my friend said high downtime of offbalance will kill Flame Lash morph.
this change is really unnecessary no one is happy about it and you really need to reconsider it .
necromancer's blastbone is performing better, I think the jump animation is little too fast but as long as it gonna fix the problem I'm fine with it .
but problem is necromancer is overpowered and you did nothing for balance. first overpowered thing about necro is 100% uptime on aoe major defile which goes off with a very high damage aoe ability which also can be stacked with Aoe minor defile ( thurvokun ) .
second thing is high mitigation stacked with many HoTs of necro , combination of spirit guardian mitigation and HoT + restoring tether + other HoTs(vigor , rapid regen ) and burst heals ( rally , Resistant Flesh ) makes necromancers unkillable. if you don't do anything about it now then it means we have to tolerate with this broken PTW class for 3 more months and hope you finally do something about it .
solo battle ground queue ? really ?
premades against solo players was always a problem but this is the most laziest thing you could've done for it ...and again instead of finding an answer to a question you just deleted the question .
it's also funny the visual bug that makes weapon's appear under your feet is still there after so much time ...
tank meta sux and you did nothing about that either .
be better zos
Edited by ebix_ on January 21, 2020 9:23PM