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disappointment growing after testing 5.3.0

ebix_
ebix_
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so I was testing stuff in pts today , even though there are not much combat changes you guyz missed the mark again .


first of all your changes to off balance made dswing even more useless ... now it stuns once every ~15 secs and only for 2 sec. at this point most of ppl gonna slot a dedicated stun ability which makes dswing an extra unreliable and uncontrollable stun that only makes target immune . magdks will suffer from this change too I'm not magdk expert but my friend said high downtime of offbalance will kill Flame Lash morph.
this change is really unnecessary no one is happy about it and you really need to reconsider it .

necromancer's blastbone is performing better, I think the jump animation is little too fast but as long as it gonna fix the problem I'm fine with it .
but problem is necromancer is overpowered and you did nothing for balance. first overpowered thing about necro is 100% uptime on aoe major defile which goes off with a very high damage aoe ability which also can be stacked with Aoe minor defile ( thurvokun ) .
second thing is high mitigation stacked with many HoTs of necro , combination of spirit guardian mitigation and HoT + restoring tether + other HoTs(vigor , rapid regen ) and burst heals ( rally , Resistant Flesh ) makes necromancers unkillable. if you don't do anything about it now then it means we have to tolerate with this broken PTW class for 3 more months and hope you finally do something about it .

solo battle ground queue ? really ?
premades against solo players was always a problem but this is the most laziest thing you could've done for it ...and again instead of finding an answer to a question you just deleted the question .

it's also funny the visual bug that makes weapon's appear under your feet is still there after so much time ...

tank meta sux and you did nothing about that either .

be better zos
Edited by ebix_ on January 21, 2020 9:23PM
  • mursie
    mursie
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    did u test vamp drain? thoughts?
    twitch.tv/mursieftw
    twitter: @mursieftw
  • ebix_
    ebix_
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    mursie wrote: »
    did u test vamp drain? thoughts?

    if you are using it you will be really mad cuz it's useless now unless you are a healbot that has nothing better to do than channeling an ability for 3 secs so you can stun someone. but to land your combo you cant use it anymore ..
    Edited by ebix_ on January 21, 2020 9:41PM
  • Wheresthetea11
    Wheresthetea11
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    ebix_ wrote: »
    mursie wrote: »
    did u test vamp drain? thoughts?

    if you are using it you will be really mad cuz it's useless now unless you are a healbot that has nothing better to do than channeling an ability for 3 secs so you can stun someone. but to land your combo you cant use it anymore ..

    Can you cancel the drain? To make it stun quicker?
  • cheifsoap
    cheifsoap
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    Right. From a pvp perspective (which you post is about); you can get both forms of defile using sets in the game. Just because you labelled every potential heal available to a necro, doesn't mean they're all actively used. Necros are strong, sure; but so are stamdens, stamdk, and pretty much any other stam class in the game. "tanky" meta is the issue; if you can't kill a necro its because you were simply outplayed or you were fighting a tank and if that's the case, you probably should have found something else to do with your time.

    edit: typo
    Edited by cheifsoap on January 21, 2020 9:47PM
  • ebix_
    ebix_
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    ebix_ wrote: »
    mursie wrote: »
    did u test vamp drain? thoughts?

    if you are using it you will be really mad cuz it's useless now unless you are a healbot that has nothing better to do than channeling an ability for 3 secs so you can stun someone. but to land your combo you cant use it anymore ..

    Can you cancel the drain? To make it stun quicker?

    I was just testing it now to be sure ,
    no target stuns only after 3sec drain ends
  • ebix_
    ebix_
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    cheifsoap wrote: »
    Right. From a pvp perspective (which you post is about); you can get both forms of defile using sets in the game. Just because you labelled every potential heal available to a necro, doesn't mean they're all actively used. Necros are strong, sure; but so are stamdens, stamdk, and pretty much any other stam class in the game. "tanky" meta is the issue; if you can't kill a necro its because you were simply outplayed or you were fighting a tank and if that's the case, you probably should have found something else to do with your time.

    edit: typo

    I played stamcro myself ,with a very squishy setup you can survive in situations that any other class will melt but necro can outheal the damage with no problem .
    Edited by ebix_ on January 21, 2020 10:01PM
  • darthgummibear_ESO
    darthgummibear_ESO
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    I don't really pvp much in this game, but the change to vamp drain I just don't understand. A full 3-second channel for a stun just seems really excessive. I've seen entire teams die in a 3-second window. That's more than enough time for the target or anyone else in the area to bash you, stun you, ranged interrupt you, outright kill you, for your target to LOS you, for your target to just run away, the list goes on.

    Why would anyone ever use this ability now?
    Edited by darthgummibear_ESO on January 21, 2020 10:06PM
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