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need a screeenshot of the dizzying swing skill description from PTS

D3N7157
D3N7157
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anybody who has PTS installed would be so kind to post a screenshot here?
im just curious if dizzy just stuns enemies that are off balance or both set off balance as before and stun
if this is true with increased off balance cooldown its real end of stamina builds :)
  • olsborg
    olsborg
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    cd5of577s0n6.png

    PC EU
    PvP only
  • D3N7157
    D3N7157
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    thanks a lot my friend, real kind of you <3
  • NinchiTV
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    olsborg wrote: »
    cd5of577s0n6.png

    Sooo how we use dizzy wont change at all pretty much. You already have to spam it twice or trice to dent player HP considerably.
  • TheFM
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    This is the dumbest change. Dizzying was finally balanced, and now they essentially are guaranteeing double dizzy spam, who is actually in charge of balance?
  • Urzigurumash
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    TheFM wrote: »
    This is the dumbest change. Dizzying was finally balanced, and now they essentially are guaranteeing double dizzy spam, who is actually in charge of balance?

    Thank you @olsborg. This is how I initially read the patch note, but it wasn't clear whether the live effect was removed or not.

    @TheFM My assumption is this was done just to increase the overall frequency with which Dswing applies Stun, thus shortening engagements. I.e., this change should help to shorten tower/chase fights.

    As it is on live, we can apply a series of Dswings, and then stun with a heavy, and then Ultimate/Execute. Since spamming Dswing will now apply CC immunity before the target is in execute range, from that point of view it is a bit of a nerf, and another spammable will be necessary to use after the first Dswing and before the pre-execute Stun. However, the skill on PTS is closer to how it has been since Day 1.

    In my view then this is a nerf to how many of us were using Dswing 1v1 this patch, but almost unequivocally a buff for 1vX / XvX / Xv1.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • D3N7157
    D3N7157
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    another issue is that now after you stun someone with dizzy he has 15 sec cooldown before can be offbalanced again
    they are gutting stamina real hard
  • Taleof2Cities
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    D3N7157 wrote: »
    another issue is that now after you stun someone with dizzy he has 15 sec cooldown before can be offbalanced again
    they are gutting stamina real hard

    You’re aware of what a slippery slope fallacy is, aren’t you @D3N7157?

    One skill does not make or break an entire group of playstyles ... in this case all stamina players.

    Being passionate about your argument does not mean you should inject non-facts.

    Edited by Taleof2Cities on January 21, 2020 4:53PM
  • Urzigurumash
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    D3N7157 wrote: »
    another issue is that now after you stun someone with dizzy he has 15 sec cooldown before can be offbalanced again
    they are gutting stamina real hard

    At least in terms of DK, the change to Off-Balance is much worse for MagDK than StamDK. Most StamDKs barely had access to Off-Balance before the last change to Dswing.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • D3N7157
    D3N7157
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    D3N7157 wrote: »
    another issue is that now after you stun someone with dizzy he has 15 sec cooldown before can be offbalanced again
    they are gutting stamina real hard

    You’re aware of what a slippery slope fallacy is, aren’t you @D3N7157?

    One skill does not make or break an entire group of playstyles ... in this case all stamina players.

    Being passionate about your argument does not mean you should inject non-facts.

    1v1 me
  • Urzigurumash
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    D3N7157 wrote: »
    1v1 me

    Both of you slot only Dswing, no other skills

    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Casterial
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    Don't forget, they have offbalance CC immunity for 15 seconds. So Dizzy can only stun twice every 15 seconds instead of 3. That is assuming the offbalance doesn't get consumed by the stun... If it does, then you only get 1 stun every 15 seconds.
    Edited by Casterial on January 21, 2020 5:17PM
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  • D3N7157
    D3N7157
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    D3N7157 wrote: »
    1v1 me

    Both of you slot only Dswing, no other skills

    deal
  • bulcke10
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    olsborg wrote: »
    cd5of577s0n6.png

    Thanks for the pic 👌👍 so the second upercut is always a stun if u use it 2time in a row?,
  • D3N7157
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    bulcke10 wrote: »
    olsborg wrote: »
    cd5of577s0n6.png

    Thanks for the pic 👌👍 so the second upercut is always a stun if u use it 2time in a row?,

    first dizzy = you apply off balance to the target for 7 second
    second dizzy = you stun the target for 2 seconds

    now im not sure about this - if now off balance is consumed by stun or not, its not consumed by heavy attacks, but they still should stun though, so im not sure, perhaps someone with pts can check and elaborate, but if its not consumed then technically should be possilbe to stun someone 2x during one 7 sec off balance window if you get lucky that is

    if not then after the stun you have a 15 second period where you cant stun the enemy anymore

    first they have destroyed the offensive capabilities of snb skilline and all the possible dot based builds, now they are doing this, PVP stamina builds are running out of options real fast, every month i see my friends abandoning the game, im afraid it may be too late soon

    Edited by D3N7157 on January 21, 2020 9:16PM
  • ElvenVeil
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    D3N7157 wrote: »

    if not then after the stun you have a 15 second period where you cant stun the enemy anymore

    first they have destroyed the offensive capabilities of snb skilline and all the possible dot based builds, now they are doing this PVP stamina builds are running out of options real fast every month i see my friends abandoning the game, im afraid it may be too late soon

    this. It is really frustrating watching stamina options being reduced with every patch. the excitement many had for this game and pvp (despite the lag and bugs) was so much higher before they started killing off every available playstyle.
    Edited by ElvenVeil on January 21, 2020 6:30PM
  • D3N7157
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    ElvenVeil wrote: »
    D3N7157 wrote: »

    if not then after the stun you have a 15 second period where you cant stun the enemy anymore

    first they have destroyed the offensive capabilities of snb skilline and all the possible dot based builds, now they are doing this PVP stamina builds are running out of options real fast every month i see my friends abandoning the game, im afraid it may be too late soon

    this. It is really frustrating watching stamina options being reduced with every patch. the excitement many had for this game and pvp (despite the lag and bugs) was so much higher before they started killing off every available playstyle.

    all they need to do is give dizzy a stun(even 1,5 second would do so you can land an ult) instead of knockback so you can break free without waiting for the animation to complete (that is what made dizzy so op in the past) reduce the damage by 5-8% if they dont want it to hit too hard and boost damage of puncture and heroic slash by 8-12% and give reverb a minor defile(still better than nothing), solves so many issues without making tank builds broken, you can be tanky but your wont do so much damage, but if you choose to run full damage options are still there and somewhat viable

    yet another problem is complete lack of cross healing for stamina players since vigor changes but thats a material for another thread...
  • usmguy1234
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    15 second offbalance cooldown is ridiculous. So now stam will either have to sacrifice survibility, utility or damage just to slot another cc. I mean it's one thing to hamstring stam specs into using offbalance for a stun but another to make it to where stam can't even cc on cooldown with offbalance- which is what it takes to kill a decent player.
    Edited by usmguy1234 on January 21, 2020 6:57PM
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    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • ZOS_Volpe
    ZOS_Volpe
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    Greetings,

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