drkfrontiers wrote: »All dungeons should have
Normal mode - drops blue gear + 1 key (current non-dlc normals levels of difficulty)
Hard mode - drops purple gear + helm + 2 key (current non-dlc vet levels of difficulty)
Vet Hard - drops purple gear + helm + 2 key + skin (current dlc vet levels of difficulty)
Undaunted - drops perfected gold gear + helm + 2 key + skin + title (current dlc vetHM levels of difficulty)
What the point of them?like wasting resources in making a content that hardly 2 to 3% of player base would play
Out of 3 dlcs 2 are dungeons better would've been if they released 2 story dlc and a dungeon , i don't think designing those 1 shot mechanic filled dungeon takes less effort than story ones
never get it why do they waste resource in making these that hardly people play
That's the only content i enjoy
Now i only do daily random dungeon so i might run a dungeon twice, but aren't most dungeons are the same? Run - stop - kill trash then repeat untill you get to the boss with no special mechanic beside hit hard. In that case, i don't see the poin of buying them
Agenericname wrote: »Now i only do daily random dungeon so i might run a dungeon twice, but aren't most dungeons are the same? Run - stop - kill trash then repeat untill you get to the boss with no special mechanic beside hit hard. In that case, i don't see the poin of buying them
No, they're not the same. Perhaps on normal, but in that case the mechanics are there, you just don't see them. I'd wager the mechanics of the vet DLCs are the biggest gripe. Vet Scalecaller Peak and vet Ruins of Maz, or Moonhunter keep, are all very different fights with very different mechanics. Hard mode applies that.
I like all normal dungeons, but avoid all DLC.I'll say we are reaching a saturation point regarding DLC dungeons. It's already hard to find a group for a particular dungeon you want to run, and most people skip the DLC pledges.
I think I'd rather see a small system update or zone overhaul instead of one dungeon DLC. 2 dungeons per year should suffice, especially when they keep delaying the motif release.
Sailor_Palutena wrote: »I like all normal dungeons, but avoid all DLC.I'll say we are reaching a saturation point regarding DLC dungeons. It's already hard to find a group for a particular dungeon you want to run, and most people skip the DLC pledges.
I think I'd rather see a small system update or zone overhaul instead of one dungeon DLC. 2 dungeons per year should suffice, especially when they keep delaying the motif release.
FYI I unsubscribed to avoid being forced into DLC dungeons. If they added an option to not do a number of dgs to the Random Finder, I would gladly resub.
I don't care if people find them easy or whatever. They are much longer, and most pugs can hardly do them without ragequitting half way. I don't have time to waste. That's all.
Instanced group content is repeatable. How often can you do the same story quest over and over again? It's one-and-done content. A lot of resources to make for something that doesn't last. But dungeons and trials? It's repeatable because it's something that you can get better at over time and with practice. The bread and butter of a MMO should be the group content. The rest, IMHO, is just fluffy dressing.