3) works really well in GW2 and gives the devs a small cut of every trade.
Retromastery wrote: »If any of you guys have other system that would work, please feel free to leave a comment
My personal opinion is that while security and features would be nice, they would result in worse exchange rates and less flexibility.
SirLeeMinion wrote: »This gets brought up periodically, and I confess to having started a thread on it myself. Secure crown trading is long overdue.
Unpopular opinion:
Get rid of crown store gifts. I am a profiteer my self, but I think this system is unhealthy for the community and game monetization in the long run. Introducing a ingame money to micro transaction trading system is a dodgy method to get away with overmonetization and potentially pay to win. It is suppressing criticism with the "but you can also earn everything by playing" argument. ZOS is constantly pushing monetization (Lootboxes, skyshards, skilllines, chapters excluded from ESO+, pets with bagspace, etc.) and this is a dangerous trend. I am fine with stuff like that in free to play games like Warframe, but not in a buy to play game with multiple payed expansions per year and a additional, if optional, subscription.
Kittytravel wrote: »My personal opinion is that while security and features would be nice, they would result in worse exchange rates and less flexibility.
This sums it up right here. No offense meant to ZOS crown store team but they are kind of stingy when it comes to their prices given they have a literal unlimited market; it's digital goods that have no manufacturing price and the time it took for their team to design and implement the crown goods is more than made up for in a few dozen purchase I'm sure.
I don't want ZOS getting anymore involved with the crown trading than just giving it their blessing, I'd rather take the scam and deal with customer support than run the risk of todays going rates becoming half of what they were due to ZOS making their own program and purposely lowering the price to force more crowns to be purchased.
Edit: I'd also like to add on that I haven't been scammed yet though I've only been operating through the well known player trading groups and not off random trade chat ads. There are even trade guilds out there that facilitate these crown sell trades and if you want to sell crowns I'd honestly suggest finding one of them rather than using the discord.
Unpopular opinion:
Get rid of crown store gifts. I am a profiteer my self, but I think this system is unhealthy for the community and game monetization in the long run. Introducing a ingame money to micro transaction trading system is a dodgy method to get away with overmonetization and potentially pay to win.
Unpopular opinion:
Get rid of crown store gifts. I am a profiteer my self, but I think this system is unhealthy for the community and game monetization in the long run. Introducing a ingame money to micro transaction trading system is a dodgy method to get away with overmonetization and potentially pay to win. It is suppressing criticism with the "but you can also earn everything by playing" argument. ZOS is constantly pushing monetization (Lootboxes, skyshards, skilllines, chapters excluded from ESO+, pets with bagspace, etc.) and this is a dangerous trend. I am fine with stuff like that in free to play games like Warframe, but not in a buy to play game with multiple payed expansions per year and a additional, if optional, subscription.
Retromastery wrote: »3) This is by far the system that would require the most effort but it would be PERFECT, basically a system à la Guild Wars 2 or Neverwinter where you could straight up exchange crowns for gold, but in order for this to actually happen, people needs to buy crowns in the first place and in reality what you are buying are crowns from other people.
Dusk_Coven wrote: »Crown Promissory Notes in denominations of 100, 1000, and 10000 Crowns.
-A Tradeable item that lets you redeem it for Crowns. This would replace gifting as the main (and insecure) way to "sell Crowns".
-Not saleable to NPC vendors.
-Redeemed by Destroying it -- so you can't "accidentally" destroy it, nor can you accidentally redeem it.
-If you can't sell it, you can just redeem it yourself. Lossless.
MEBengalsFan2001 wrote: »Crown for gold trading system would result in gold sellers becoming more common in the game. A system like that would also drive up the cost of crowns per a gold piece. I heard it is around 100 gold per a crown; that price could easily be driven up to 200, 300 and even 700+ gold per a crown. I have seen similar systems in other games and it typically hurts the in game economy both at traders and for those wishing to buy/sell crowns.
I can only agree to one thing as the game is based buy2play and in game second curency like crowns tradable would flush economy or insist to kill the game by forcly implementing p2w additions
=> Better to shut people "great ideas" how to ruin this game not affected by p2w by canceling all gifting possibility than inplementing stupid solutions of traiding curency that in fact add $ to let us play the game and have so many new contents.
People realy don't appreciate what they have ... - for thous i would recomend them go to kr p2w mmos and see how this kind of solutions makes the game crap .