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"Skill Audit 2" - Doesn't Fix State of Game

Casterial
Casterial
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Hi ZOS,

While I believe your skill audits have been fine and I thought this 2 was going to close it up and wrap it up, it is very clear it doesn't really address most of the issues we're having with Update 24. Update 25 may slightly change with the new sets, but majority of the skills that are problematic or causing issues are not addressed.
  • i.e. Vampire Drain was addressed, good.
  • i.e. Healing was not addressed.
  • i.e. Tank meta was not addressed.

I was hoping that this audit would wrap up and we would get clear clarity on your vision, but this seems more like bug fixes with maybe 1 or 2 changes per class, nothing major and nothing drastic to change this extremely dull meta gameplay.

Is this all we are to expect until the next Chapter? Small changes in "Big combat audits...?

This doesn't really address a lot of the issues.
Overall, it looks more like PVE fixes, bug fixes and not really any combat changes. Did the team get caught up? Or is this the state of the game the developers really want?

Healing - Still way too high
Tanks - Way too common now.
Battle Spirit - Use this, address the above?

For this being a "Behind the scenes combat ability improvements 2" this is just lacking and an awful way to wrap it up and I really hope this is not it. If it is, many of the people I know definitely will take a break as this was probably the last straw and hope to repair what was done in U24.

My Thoughts On Some Changes:
____________________________________________________________________________________

Battlegrounds
Also, if you'd like to ad you should have optimize queues better for battle grounds, solo players go against solo more, can't queue grouped for x, or if grouped can only find x group same size, cannot find solo people. World of Warcraft for example premades sit in queue for sometimes hours to find another. I think you found a simpler solution and went with it.


Combat Changes
Heavily winging off the new sets to address this meta is a bad way to bandaid a true issue.
We all acknowledge healing in PVP is actually quite out of control and making this tank meta more than possible.
Templar:
Spear Shards - Much needed change as seeing its usability is only usable by 1 per cast.
Nightblade:
No real changes? It could use some love... Rotate power around and let it actually be usable outside of duels.
Sorcerer:
Bolt Escape - Doesn't actually address the issue
Dragonknight:
Stonefist - I just don't get why we're still bothering with this skill? Its bad.
Necromancer
Blastbones - The skeleton from this ability and its morphs will now attempt to leap from up to 28 meters after a short delay of spawning in, rather than 15 meters.
This just seems like a bandaid to the real issue, where it just sits in your face and gets stuck in a loop and doesn't know what to do? Are we not going to address the elephant in the room?
Two Handed:
Onslaught - A needed damage nerf, however, with all stamina ultimate's except for leap being quite questionable and not very good.... You should go down the web and look at other ultimate's which need help / address those.
Dual Wield
Dual Wield has been falling off? It just lost a lot of its power outside of raw tooltip damage it gives, majority of its skills are lacking since the nerf.
Blade Cloak - Good change, but doesn't help with its spamming with BRP
General:
Off Balance The cooldown could make swing more unusable if you think about, thats a 15 second window from the 5 second CC to make it so you can't re-apply your CC meaning that swing will not be as spammable of a CC. Unless, of course the not consumed from heavy attacks? Do heavies no longer enter stage 2 which is stun?
Werewolf
It needs some love, it isn't that great it was amazing to see werewolf be usable in PVP... but it seems to be a dying thing.

Each change does not address the issue with each class, I'm sure everyone can comment and say what the real issue is with each class. I know for sure each class has an issue and the above changes they just don't actually change the game or address the issues.
____________________________________________________________________________________

If players would like, please comment your issues with class. Try not to be biased think it through :)
Edited by Casterial on January 20, 2020 11:23PM
Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
The Order of Magnus
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Member since: August 2013
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  • Casterial
    Casterial
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    Bumping for readability - But, also why aren't we fixing the state of the game? Why harm it more?
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Alienoutlaw
    Alienoutlaw
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    we're only just into testing this patch give it time and it wont be fixed over night
  • Noxavian
    Noxavian
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    ✭✭
    Casterial wrote: »
    Hi ZOS,

    While I believe your skill audits have been fine and I thought this 2 was going to close it up and wrap it up, it is very clear it doesn't really address most of the issues we're having with Update 24. Update 25 may slightly change with the new sets, but majority of the skills that are problematic or causing issues are not addressed.
    • i.e. Vampire Drain was addressed, good.
    • i.e. Healing was not addressed.
    • i.e. Tank meta was not addressed.

    I was hoping that this audit would wrap up and we would get clear clarity on your vision, but this seems more like bug fixes with maybe 1 or 2 changes per class, nothing major and nothing drastic to change this extremely dull meta gameplay.

    Is this all we are to expect until the next Chapter? Small changes in "Big combat audits...?

    This doesn't really address a lot of the issues.
    Overall, it looks more like PVE fixes, bug fixes and not really any combat changes. Did the team get caught up? Or is this the state of the game the developers really want?

    Healing - Still way too high
    Tanks - Way too common now.
    Battle Spirit - Use this, address the above?

    For this being a "Behind the scenes combat ability improvements 2" this is just lacking and an awful way to wrap it up and I really hope this is not it. If it is, many of the people I know definitely will take a break as this was probably the last straw and hope to repair what was done in U24.

    My Thoughts On Some Changes:
    ____________________________________________________________________________________

    Battlegrounds
    Also, if you'd like to ad you should have optimize queues better for battle grounds, solo players go against solo more, can't queue grouped for x, or if grouped can only find x group same size, cannot find solo people. World of Warcraft for example premades sit in queue for sometimes hours to find another. I think you found a simpler solution and went with it.


    Combat Changes
    Heavily winging off the new sets to address this meta is a bad way to bandaid a true issue.
    We all acknowledge healing in PVP is actually quite out of control and making this tank meta more than possible.
    Templar:
    Spear Shards - Much needed change as seeing its usability is only usable by 1 per cast.
    Nightblade:
    No real changes? It could use some love... Rotate power around and let it actually be usable outside of duels.
    Sorcerer:
    Bolt Escape - Doesn't actually address the issue
    Dragonknight:
    Stonefist - I just don't get why we're still bothering with this skill? Its bad.
    Necromancer
    Blastbones - The skeleton from this ability and its morphs will now attempt to leap from up to 28 meters after a short delay of spawning in, rather than 15 meters.
    This just seems like a bandaid to the real issue, where it just sits in your face and gets stuck in a loop and doesn't know what to do? Are we not going to address the elephant in the room?
    Two Handed:
    Onslaught - A needed damage nerf, however, with all stamina ultimate's except for leap being quite questionable and not very good.... You should go down the web and look at other ultimate's which need help / address those.
    Dual Wield
    Dual Wield has been falling off? It just lost a lot of its power outside of raw tooltip damage it gives, majority of its skills are lacking since the nerf.
    Blade Cloak - Good change, but doesn't help with its spamming with BRP
    General:
    Off Balance The cooldown could make swing more unusable if you think about, thats a 15 second window from the 5 second CC to make it so you can't re-apply your CC meaning that swing will not be as spammable of a CC. Unless, of course the not consumed from heavy attacks? Do heavies no longer enter stage 2 which is stun?
    Werewolf
    It needs some love, it isn't that great it was amazing to see werewolf be usable in PVP... but it seems to be a dying thing.

    Each change does not address the issue with each class, I'm sure everyone can comment and say what the real issue is with each class. I know for sure each class has an issue and the above changes they just don't actually change the game or address the issues.
    ____________________________________________________________________________________

    If players would like, please comment your issues with class. Try not to be biased think it through :)

    Imagine thinking the vampire drain nerf is a good change.
  • Casterial
    Casterial
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    Noxavian wrote: »
    Imagine thinking the vampire drain nerf is a good change.

    Front loading a channel is bad, it should follow the same rules as jabs.

    I know several vamp drain spammers who agree the change is good because they use it for damage through roll not the stun.
    Edited by Casterial on January 20, 2020 11:47PM
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
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  • Casterial
    Casterial
    ✭✭✭✭✭
    we're only just into testing this patch give it time and it wont be fixed over night

    We've given them x months since last patch to put their brains together :)
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
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  • iCaliban
    iCaliban
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    Tank meta is a cp issue. Dont have this problem in no cp. And tanks >>> cod half second long fights
  • Joy_Division
    Joy_Division
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    Casterial wrote: »
    Bumping for readability - But, also why aren't we fixing the state of the game? Why harm it more?

    This patch isn't for major balance fixes. I'm not just typing that as an excuse for ZOS, but we know how they do their PTS cycles, it's been the same for years. Save your breath for now; wait until after the patch goes Live, which is when they'll start considering that stuff.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Casterial
    Casterial
    ✭✭✭✭✭
    Casterial wrote: »
    Bumping for readability - But, also why aren't we fixing the state of the game? Why harm it more?

    This patch isn't for major balance fixes. I'm not just typing that as an excuse for ZOS, but we know how they do their PTS cycles, it's been the same for years. Save your breath for now; wait until after the patch goes Live, which is when they'll start considering that stuff.

    They won't consider it though, when I have more friends quitting and ghost zones appearing I hope they recognize they're screwing PVE. Luckily I made the switch to PVE story!
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
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  • Casterial
    Casterial
    ✭✭✭✭✭
    iCaliban wrote: »
    Tank meta is a cp issue. Dont have this problem in no cp. And tanks >>> cod half second long fights

    They were suppose to address CP finally to
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
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  • KurtAngle2
    KurtAngle2
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    iCaliban wrote: »
    Tank meta is a cp issue. Dont have this problem in no cp. And tanks >>> cod half second long fights

    Happens in NO-cp too, enjoy ballgroups of cross healing that just do not die
  • Alienoutlaw
    Alienoutlaw
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    ✭✭
    Casterial wrote: »
    we're only just into testing this patch give it time and it wont be fixed over night

    We've given them x months since last patch to put their brains together :)

    and they have said its a process that will take time, they cant just overhaul and replace a combat system over night, yes they will change things that we dont like they may even add things we do, but if its all to reach an end goal then i'm all for it
  • Strider__Roshin
    Strider__Roshin
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    iCaliban wrote: »
    Tank meta is a cp issue. Dont have this problem in no cp. And tanks >>> cod half second long fights

    When I played 7 months ago this statement was incorrect. Considering the fact that people are saying the tank meta has gotten worse I'm quite confident this is still wrong.
  • Casterial
    Casterial
    ✭✭✭✭✭
    iCaliban wrote: »
    Tank meta is a cp issue. Dont have this problem in no cp. And tanks >>> cod half second long fights

    When I played 7 months ago this statement was incorrect. Considering the fact that people are saying the tank meta has gotten worse I'm quite confident this is still wrong.

    I've seen tanks in no CP, no CP resource management is the only reason tanking can't last as long.
    Edited by Casterial on January 20, 2020 11:54PM
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
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  • KillsAllElves
    KillsAllElves
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    iCaliban wrote: »
    Tank meta is a cp issue. Dont have this problem in no cp. And tanks >>> cod half second long fights

    Hardly a cp issue. It falls onto the resistance stacking. Healing only compounds the issue at hand.

    Dots and bleeds should have never been nerfed.
  • WreckfulAbandon
    WreckfulAbandon
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    Some of the changes look good! Like the changes to Molag Kena and Vamp Drain.

    With that out of the way...

    -Another D-Swing change incoming. Maybe they'll figure it out sometime this year what they want that skill to be.

    -No DoT buffs. Highly disappointed there.

    -Off-balance nerf. Disappointed.

    -Auroran's nerf. Ok???

    -No change to BRP DW/Resto................................................................

    The last point basically wipes out any and all positivity that I felt from the good changes.
    PC NA

    All my comments are regarding PvP
  • Casterial
    Casterial
    ✭✭✭✭✭
    iCaliban wrote: »
    Tank meta is a cp issue. Dont have this problem in no cp. And tanks >>> cod half second long fights

    Hardly a cp issue. It falls onto the resistance stacking. Healing only compounds the issue at hand.

    Dots and bleeds should have never been nerfed.

    I agree, the DOT change was slightly *SLIGHTLY* overtuned, but ZOS went full on NERF hammer to them instead of finding a good #.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
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