I'm usually the guy who comes into these threads and smashes the concept with doses of reality.../snipsnip
true, but the people who would sign up for this likely spend lots of time on housing anyway... and contributing to the world, leaving your mark with a unique creation would be reward enough in itself to many i imaginenafensoriel wrote: »
sameI have fantasized about asking them if I could fill emptyish and locked homes all across Tamriel, slowly, over time, at no cost to them, completely within their rules and limitations. Like an imaginary work-from-home internship.
YESOMG yes! I LOVE that idea!
(..preferably with lots of lootable trunks, wardrobes, etc. to acquire more blueprints?)
Thevampirenight wrote: »...I think its because of resource management and patch size. ...
Thevampirenight wrote: »...I think its because of resource management and patch size. ...
I suspect that Thevampirenight is on the right track here. Buildings with locked doors are locked because they want the buildings to graphically fill out the "world" but they don't necessarily want the additional overhead in the servers for these spaces to be generated when entered.
Potential performance issues aside, though, I think this would be a nice idea. A while back, I typed up some thoughts HERE which detail a related idea to allow players to show off their player housing decorations to the public by rotating player designs for player housing when the general public enters the door of a home through the world.
Basically, it would be great if there could be some mechanism in ESO where players who design housing can show off their work in the world via another mechanism besides someone traveling to their instanced home. It would be great if we could stumble upon a location, and say "wow this looks cool," and then find out it was designed by the community. I definitely support any ideas in this vein!
Thevampirenight wrote: »I do believe the true reason is to keep file size from going to big. In this game what they do is have the interiors set under ground under the world map. Likely to make the interiors less dependent on the world map above it and make it easier to do these interiors thing is to many of them add more data to the game that has to be put into the patch data.That is what I feel is the true reason for locking most of the doors they are conversing space by doing it.
Since the new update is reducing the file size. This could change it so they don't have to limit the data they do put in as much. Even though I don't think they said this anywhere I think its very logical this is the reason. I do think its the reason why they are reworking the game and removing all the data that needs to be removed. The consoles can't handle repeats of data or the massive size of eso like the pc can and that is the goal with the changes.
So they are making the game smaller data wise with the update 25. What this would do is allow them to do more with the areas and maybe less locked doors. I doubt its just because they don't have time. I think its because of resource management and patch size. They have to do it this way so the game doesn't go over say like 100gbs in terms of size which is quite a lot of data. Once they remove most of the unused data the game will be much smaller. I think its almost 80 gbs or even more in size right now. That is quite a lot for an mmo. The reduction will take it down to 30 to forty gbs.
So yes the data has to be taken into consideration along with the patch size. They do have to take into consideration their console players. Which performance is very horrible right now. More data would make it worse. Reduction in data gives them much more room for stuff like this. So hopefully once update 25 goes through they can go back and add less locked doors to the dlc areas. But don't count on them making them like vanilla zones. They will likely still put in less so they don't over do it with the data.
Thevampirenight wrote: »I do believe the true reason is to keep file size from going to big. (...)
As some say the rooms are underground, this sounds plausible to me as they will not be rendered while still so close they are loaded.nafensoriel wrote: »Thevampirenight wrote: »...I think its because of resource management and patch size. ...
I suspect that Thevampirenight is on the right track here. Buildings with locked doors are locked because they want the buildings to graphically fill out the "world" but they don't necessarily want the additional overhead in the servers for these spaces to be generated when entered.
Potential performance issues aside, though, I think this would be a nice idea. A while back, I typed up some thoughts HERE which detail a related idea to allow players to show off their player housing decorations to the public by rotating player designs for player housing when the general public enters the door of a home through the world.
Basically, it would be great if there could be some mechanism in ESO where players who design housing can show off their work in the world via another mechanism besides someone traveling to their instanced home. It would be great if we could stumble upon a location, and say "wow this looks cool," and then find out it was designed by the community. I definitely support any ideas in this vein!
It depends entirely on where the door goes. Remember a door in a game is either a script to move the character or an object.
If it was an object then anything inside is also part of that map. If it teleports you to another map however all bets are off. There are plenty of ways to mitigate the extra strain any additional spaces would cause without much difficulty.