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Werebear and Vampire Lord skill lines in Skyrim

Rampeal
Rampeal
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Simple question. Would you like to see these two skill lines added to ESO when Skyrim drops. Yes or no?

Werebear and Vampire Lord skill lines in Skyrim 90 votes

Yes Ro Dah
38%
chuck-18_ESOTheWhitePhoenixkillingspreeb16_ESObellatrixedJenziDigimanSosRuvaakperditionerRampealKr3doFischblutSydneyGreyillusioukMudcrabjediShawn_PTElectrone_MagnusVeeskWildRaptorXChaos2088Perashim 35 votes
Fus No Dah
43%
ccloyesb14_ESOGreevirSoupDragonMuizerstarlizard70ub17_ESOEdaphonStreegaCaffeinatedMayhemJayne_DoeEdziuBalticBluesTheShadowScoutVevvevAkrasjelIccotakJahneeORaddlemanNumber7PuzzlenutsEthyarionricho262 39 votes
Fus Ro Don't Care
17%
AlienSlofeklhaftb16_ESOkari-pekka.hamalaineneb17_ESOmeekeyceeDBZVelenaSeminolegirl1992TelvanniWizardTheUndeadAmuletHappyLittleTreecheifsoapBisDasBlutGefriertHambootvilio11storm105Rasande_RobinMerguezMan 16 votes
  • Thevampirenight
    Thevampirenight
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    Yes to Werebears.
    Vampire lord can live without that but more vampire abilties added. I would not mind having it either but given how rare it is compared to werebears I'd settle for just werebears.
    I did make a thread about this several days or more ago.
    https://forums.elderscrollsonline.com/en/discussion/506684/what-i-want-to-see-with-skyrim-chapter-playable-werebears#latest
    Edited by Thevampirenight on January 14, 2020 7:13AM
    PC NA
    Please add Fangs to Vampires.
  • Iccotak
    Iccotak
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    Fus No Dah
    oooorr like has been said before it would be simpler to give Werewolves different Lycanthrope skins like Werebears & Wereboars.
  • Nyladreas
    Nyladreas
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    No.
  • TheShadowScout
    TheShadowScout
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    Fus No Dah
    I don't see any use in adding "new" skill lines that bring nothing new.

    Werebears would have to be very different from werewolves to rate a new skill line... and I don't see how they could be.
    If anything, I would want to see them as new flavor for the same skill line! As in, merely cosmetic, much like a certain skin for the warden bear... though they -could- make it a bit more involved as activating an cosmetic unlock, like havbing a seperate infection site and making it the same "lycantropy" skill line in a different animal flavor (ursantropy?) - which of course could be used for a few more options... which then could be added to other DLC regions for people to find... like a weretiger location somewhere in elsweyr, or whatever... but in the end, all of that would be the same skill line with the same "animal attack" skills (well, maaaybe a different transformation ultimate, with different morphs...), just with another set of visuals.

    ...

    Vampire lords are for one kinda already in the game, just not for "our" bloodline... (remember the old vamp in eastmarch?), for another they already covered the "transforming to battle form" shtick with werewolves, and I see little use in doubling it for ESO vampires!
    But vampires -could- really use some rework, as I said before:
    Yeah, there is a lot that could and perhaps should be done to revamp those bloodsucking fiends!

    Foremost is the justice system interactions... Necromancing is illegal so we have a mechanic for this... it would only make sense is simply being a vampire would also get the guards riled up, yes? So, make all vampire skills a "criminal act" and also add a "vampire detection chance" per stage, say, 20% at 1, 40% at 2, 80% at 3 and auto at 4, with a "kill on sight" bounty if they find out you're a bloodsucking fiend as the guards come after you with stake and torch, cannot use vendors who would just screech and cower in fear at the "monster" (remember how people reacted to vampires in those rivenspire questings!), etc...
    ...but also add a "masquerade" skill to toggle that will lower your appearance and thus detection chance by one stage while active - at the cost of one skill slot (meaning, zero chance and completely mortal looking when using that one at stage 1) - just like Count Verandis Ravenwatch obviously is using during the first meeting in Shornhelm!

    And also, I would love to see a lot more of the good old vampire clichés brought into ESO vampirism, to make these characters more feel like the classics rather then "just another PC with an extra skill line"...

    I would love to see vampires also have a chance of auto-attacking innocents when on stage four. Just a "overwhelming bloodthirst" thing if blood-starved... makes sense, yes? Or perhaps add a "stage five" where this happens, as sign that your vampire has their blood thirst drow for too long and is actually starving now, perhaps with some hefty penalties as well to make it impossible for people to just "park their vampire at S-4" to gain the game benefits without some effort to keep them there or risk sliding into the "bad end" stage...

    I would love to see some reason for vampires to shy away from "running water" - it could be a annoyingly reduced swimming speed, or a steady, massive magica drain while swimming... hey, it IS a classic, is it not?

    I would love to see a "charm" skill or passive, to allow them to nibble at civilians without it being all crime-ish (as long as noone else sees it, of course). That one -could- also be useful as CC in combat to momentarily daze opponents (although, in most myths this "dominating gaze" only really works if the victim looks deep into the vampires eyes, not exactly something combat-useful...)

    I would love to see the vampire feeding to not just -stun- but also damage! In days of blade of woe, it could at least suck away half their victims HP, right? Also, while talking about that... is it not annoying that those two are on the same trigger, and sometimes you use the wrong one if the mob you target moves half a step at the wrong time? Why not combine them both into a "Bite of Woe" that counts for both feedings and assassinations?

    I would love to see player vampires use the same skills like common bloodfiends! That shadowy teleport! Definitely should be added to their arsenal, wouldn't you think? Also, bloodfiends... why are those lowly creatures attacking their vampiric superiors? Should they not know their place and realize that this is not a meal, but another undead, and maybe all be "yellow" non-aggro towards player vamps?

    I would love to see vampires get a special mount that is -only- useable by characters that are vampires, with some sort of "bat swarm transformation" visuals...

    I would love to see vampires stop geting food buff benefits... I mean, should they not be incapable of those, yet get "recently fed" buffs instead? And possibly have the option of making special "vampire" drink recipes with -actual blood- as part of the recipe that gives vampires only special buffs?

    I would love to see vampires get a way to store blood in alchemically treated vials for "later use" when feeding at "full" (to sip later for better stage control, or to use in the aforementioned recipes)?

    I would love to see vampires have an "vampire sanctuary" where they can gather and sociualize with other vampy players, have vampire-themed gear & furniture vendors, and vampire-themed crafting stations, vampire-themed daily quests (like, "sneak into this nobles home and put the bite towards their nubile daughter to teach them not to mess with the rulers of the night..." or "go into that dwelve and ambush the vampire hunter somewhere in it" or "bring this gift to the vampire lord that lives in this place..." - randomly selected and all over the maps!) and pomme-se-sang NPCs to snack on... they -could- redo and expand the map for the initiation quest for that one, could they not?
  • Noxavian
    Noxavian
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    Yes Ro Dah
    Rampeal wrote: »
    Simple question. Would you like to see these two skill lines added to ESO when Skyrim drops. Yes or no?

    The people saying no to this have clearly no idea that a vampire/dawnguard/werewolf expansion would sell like hot cakes. They also apparently don't understand that focusing on this lore for a time isn't a bad thing, as it's bound to happen eventually.

    Using common sense you'd think these people would want to get this out of the way so people like me stop screeching for it. Because whether you like it or not, vampires and werewolves are a selling point to some people. As this is mainly the only MMO in existence where you can become such as a player.
  • Vanos444
    Vanos444
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    Yes Ro Dah
    This is what I really want...

    New Vampire skill lines.
    Note: These skills are only available in Vampire lord form. ( Also, this is just some of mine fanmade ideas that might come to life, if the Devs are not interested to not make another copy paste expansion with generic ideas, and try creating something spicy like below, then it would be great)

    Active abilities:
    * Mega life drain ( Ult, AoE, Does X damage and healing to the targets in that area )
    * 1. Blood corpse explosion ( Available corpse explode for X damage)
    * 2. Mind control (disorient them PvP, Control a mob PvE for X sec)
    * 3. Devils eyes ( see hidden targets PvP and cannot be stunned when active )
    * 4. Vampire Grip ( Grab a mob/player from X distance, stuns them for X sec and drains their resources.)
    * 5. Bats ( Able to port out of dangerous situations)
    * 6. Hell fire ( A slow moving missile that gradually becomes larger for each or X distance travelled and burns targets with hellfire dot )
    * 7. Venom Claw ( Slash a target or targets and infect them with dangerous toxins in their blood vessels, Heal for X amount based on damage done.)
    * 8. Blood Dragon Mists ( Form a blood colored mist around you and become invisible for X sec)
    * 9. Dark Thunder ( AoE lighting bolt the kills all targets below 5% health)
    * 10. Evil rebirth ( Bring a Minion to life from a dead corpse, the minion will follow you till death and assist you, can be used as a sacrifice to regain all resources)

    Passive abilities:
    *Work in Progress*

    Vampire lord are extremely weak against fire and holy spells. Also, during night time their resources regenerates faster and their healing taken is increased based on the targets they kill ( only in the night)

    -by mistake, I posted on another thread...
  • Ysbriel
    Ysbriel
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    Yes Ro Dah
    They could actually just change the werewolf skill line and add two more transformation options to choose from since Lycanthropy in TES lore isn’t limited to wolves.

    When it comes to Vampire Lord, maybe that is something that is limited to the Volkihar Clan, if your read Immortal Blood
    https://elderscrolls.fandom.com/wiki/Immortal_Blood you will see that different vampire clans have different abilities and it doesn’t seem we are part of the Volkihar Clan in ESO
    Edited by Ysbriel on January 14, 2020 10:57AM
  • Tommy_The_Gun
    Tommy_The_Gun
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    Werebear could be nice, but only if you could have both ww & wb skill lines unlocked on one character, or switch from ww to wb via daily quest or something.
    I posibly do not want to "hunt" for special wb mob that can infect. It is way to much hustle... By the time I do it, WB is already nerfed to the ground.... Also it is paid content so I can not imagine for it to be gated by rng mobs... It would be simple inaccaptable.
  • Michaelkeir
    Michaelkeir
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    Fus No Dah
    No to Vampire Lord or Werebear.

    Vampire needs to stay different from having a transformation tied to it like werewolf. That's what makes werewolves unique. Vampire should do something else than stealing from the werewolves uniqueness. But I do believe that the Vampire skill line could use a slight change. More active abilities would be nice. In PvE only vampire skill I see used regularly is the drain...and that's mostly on low levels or people who are new to the game and the passives. In PvP it's mostly used for mistform and the stealth movement.

    Werebears are nothing more than werewolves but with a different skin. Just allow us access to changing our WW skin in an option or through achievements (no crown store BS) and you have your Werebear. Then you could also change it to the gray or white version of the other werewolf morph skins. Why not even add a reddish or brown fur color too as well as a scared/damaged version.
  • Skullstachio
    Skullstachio
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    With Vampire Lords, The current Vampire Skill tree Could use a major revamp, and I am certain there is something to be said for additional skills that could only be used at certain vampire stages.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Noxavian
    Noxavian
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    Yes Ro Dah
    Ysbriel wrote: »
    They could actually just change the werewolf skill line and add two more transformation options to choose from since Lycanthropy in TES lore isn’t limited to wolves.

    When it comes to Vampire Lord, maybe that is something that is limited to the Volkihar Clan, if your read Immortal Blood
    https://elderscrolls.fandom.com/wiki/Immortal_Blood you will see that different vampire clans have different abilities and it doesn’t seem we are part of the Volkihar Clan in ESO

    It is not a part of just the Volkihar clan. If you read that clan's page, their abilities are different from a vampire lord. Vampire lord is a BLESSING given by molag bal himself to any vampire.
  • Skullstachio
    Skullstachio
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    Noxavian wrote: »
    Ysbriel wrote: »
    They could actually just change the werewolf skill line and add two more transformation options to choose from since Lycanthropy in TES lore isn’t limited to wolves.

    When it comes to Vampire Lord, maybe that is something that is limited to the Volkihar Clan, if your read Immortal Blood
    https://elderscrolls.fandom.com/wiki/Immortal_Blood you will see that different vampire clans have different abilities and it doesn’t seem we are part of the Volkihar Clan in ESO

    It is not a part of just the Volkihar clan. If you read that clan's page, their abilities are different from a vampire lord. Vampire lord is a BLESSING given by molag bal himself to any vampire.

    I wonder if there is any hint of malae bal being a vampire lord given her origin and unmistakable “affiliation” if you catch my drift.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • TheShadowScout
    TheShadowScout
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    Fus No Dah
    Werebear could be nice, but only if you could have both ww & wb skill lines unlocked on one character, or switch from ww to wb via daily quest or something....
    ...and that would not only be silly, but completely against the lore and all logic.

    I mean, those are two different yet similar magical maladies (or curses, depending on how you look at it) so... its like saying "Oh, we should be able to have both werewolf and vampire active on one character and be able to switch..."
    Yes, you can switch.
    By first curing one, and then getting the other.
    That's it.

    Same for werewolf and werebear.
    Noxavian wrote: »
    Vampire lord is a BLESSING given by molag bal himself to any vampire.
    Oh, my, I guess that means any player characters are S.O.L. on that anyhow, for opposing the lord of coldharbour all the game and doubly so for kicking Molag in his Bal at the end of the mainstory... :p
  • xxthir13enxx
    xxthir13enxx
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    Meh... I don’t want more broken things at this time...
  • Rampeal
    Rampeal
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    Yes Ro Dah
    Well the process of becoming a pure blood is being drained of all your blood and being turned by a pure blood.

    Since Lamae Bal is the first and strongest vampire and turned us this is no reason why the player characters can't be a vampire lord, Since Harkon who is much weaker and weak against the sun(Lamae is not) turns the player in skyrim and he can use Vampire lord with no issues or blessing from molag bal
  • BalticBlues
    BalticBlues
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    Fus No Dah
    Not even more (mostly unused) skills for me please.
    The added Psijic skills were a pain to get and nowadays are mostly unused...
    However, I could not resist a Dragonborn skill line of learning Dragon shouts.

    Edited by BalticBlues on January 14, 2020 3:02PM
  • Pauls
    Pauls
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    Only vamp lord and not as different skill line
  • Xvorg
    Xvorg
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    Rampeal wrote: »
    Simple question. Would you like to see these two skill lines added to ESO when Skyrim drops. Yes or no?

    No.

    Currently werewolf and vamps are very weak... better trying to balance them
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    Not even more (mostly unused) skills for me please.
    The added Psijic skills were a pain to get and nowadays are mostly unused...
    However, I could not resist a Dragonborn skill line of learning Dragon shouts.

    if they do that, I leave the game

    Selling this game without paying attention to its mechanics is what has put us in the current state.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Chrysa1is
    Chrysa1is
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    Vampires don't need any new skills or passives. Just change vampires appearance to make then look like vampire.

    If a skill needs to be changed, then it needs to be the ult. The ult should turn you into a vampire lord AND do bat swarm. Being a vampire lord gives you increased mag recovery etc. Similar to ww.
    Edited by Chrysa1is on January 14, 2020 3:13PM
  • Digiman
    Digiman
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    Yes Ro Dah
    Though I don't think werebears can change back to humanoid form though....
  • RaddlemanNumber7
    RaddlemanNumber7
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    Fus No Dah
    These power fantasy ideas just can't work in an MMO that has balanced PvP and competitive PvE. If they were introduced they would only result in disappointment and a lot of whining on the forum, same as we currently get for Werewolf. No, thanks.
    PC EU
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    Fus No Dah
    ITofVGH.jpg


    Edit: Go play Twilight in another game please.
    Edited by CaffeinatedMayhem on January 14, 2020 3:24PM
  • WildRaptorX
    WildRaptorX
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    Yes Ro Dah
    Should have been fus ro nah
  • Unseelie
    Unseelie
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    Fus No Dah
    No Vampire Lords. Vampire LORD. Elite and rare. Not every jabronie and carny wanna be who takes time to spam for bites. Can people not get their edge lord rocks off without having to try and turn everything into a mess?
    Were bear I do not care about to be honest.
  • Jayne_Doe
    Jayne_Doe
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    Fus No Dah
    I wouldn't mind them updating/adding to the current vampire and werewolf lines, but not at the expense of some other potential skill lines. As already posted, new Vampire Lord or Werebear doesn't add anything new. Tweaking the current skill lines would be fine.

    I'd rather see a new skill line, such as perhaps a bard. I dunno what else, unless we could learn a few basic shouts - nothing overpowering, but on the level of what Ulfric was able to attain. Or perhaps something associated with the Mages College in Winterhold, but we already have the Psijic skill line.
  • Noxavian
    Noxavian
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    Yes Ro Dah
    Werebear could be nice, but only if you could have both ww & wb skill lines unlocked on one character, or switch from ww to wb via daily quest or something....
    ...and that would not only be silly, but completely against the lore and all logic.

    I mean, those are two different yet similar magical maladies (or curses, depending on how you look at it) so... its like saying "Oh, we should be able to have both werewolf and vampire active on one character and be able to switch..."
    Yes, you can switch.
    By first curing one, and then getting the other.
    That's it.

    Same for werewolf and werebear.
    Noxavian wrote: »
    Vampire lord is a BLESSING given by molag bal himself to any vampire.
    Oh, my, I guess that means any player characters are S.O.L. on that anyhow, for opposing the lord of coldharbour all the game and doubly so for kicking Molag in his Bal at the end of the mainstory... :p

    You seemed to of forgotten how you get the blessing in Skyrim. A vampire lord can make another a vampire lord, it doesn't need the consent or blessing straight from Molag Bal. So nope, players can still become vampire lords. Try again. (:
  • Unseelie
    Unseelie
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    Fus No Dah
    Jayne_Doe wrote: »
    I wouldn't mind them updating/adding to the current vampire and werewolf lines, but not at the expense of some other potential skill lines. As already posted, new Vampire Lord or Werebear doesn't add anything new. Tweaking the current skill lines would be fine.

    I'd rather see a new skill line, such as perhaps a bard. I dunno what else, unless we could learn a few basic shouts - nothing overpowering, but on the level of what Ulfric was able to attain. Or perhaps something associated with the Mages College in Winterhold, but we already have the Psijic skill line.

    A Skald (bard) class is my number one want for this game
  • Noxavian
    Noxavian
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    Yes Ro Dah
    ITofVGH.jpg


    Edit: Go play Twilight in another game please.

    No other MMOs does vampires/werewolves like this.

    So how about you go play another game if you don't like vampires/werewolves/hunter groups being a pretty big part of ES lore.
  • Matthew_Galvanus
    Matthew_Galvanus
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    Fus No Dah
    werebears should be an alternate skin for lycanthropy, not its own line.
    Vampires just need a rework so they are used for more than a minor Magicka regen buff, but vampire lord is not necessary, unless it replaced the current vampire ult as a transformation that empowered all your abilities and passives.
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