VaranisArano wrote: »Remove ALL of the rewards from PvPvE zones like skyshards, currency, and achievements. Then, sure, have a PVP-free toggle.
All those rewards are designed to be obtained with the risk of PVP. Players should not be able to get those rewards without the risk.
Thevampirenight wrote: »You know whats funny, they spend so much time killing each other while daedra walk the streets inside of the imperial city instead of dealing with the crisis that should be a priority to everyone. Its really odd the three alliances at least don't have a cease fire there to deal with the threat then go back to killing each other . Given there is a far bigger threat loaming over the city. Deal with threat to mundus should be prime priority in my opinion. But that is just me. I do know it was designed for both pve and pvp. Both pvp zones were designed with this in mind. But it doesn't make as much sense for the imperial city given everyone should be working together to drive the forces out. Stop Molag Bal before he takes the city and merges Tamriel with Coldhabour.
So Dc orc goes into city to kill Ad Altmer and Ep Dunmer. Sees all the daedra this is bad. So bad sees a Dominion soldier killing a daedra along with a nord. What they do they go and kill each other then the daedra and the daedra kill the orc, orc respawns the other two as well and they got back to killing each other distracting them while molags forces laugh and keep doing what they are doing when the Orc, could work with the ad altmer and the ep nord to take care of their common enemy. Then go back to kiling each other once all the daedra are cleared out. But not before then. That is how I would have done it. Have to drive out all the Daedra in a pve Imperial city then once its all cleared out can then pvp without daedric threat and go full on full alliance war brawl down but only after the Tthreat to the city is dealt with. Pvp should be the reward for defeating the threat in my opinion. Imperial city cleared now we are allowed to kill each other once again and try to claim the city plus the tower. I would have then made the white gold tower a pvp zone along with the center area. But have to complete the dungeon first in order to unlock that pvp location.
VaranisArano wrote: »Remove ALL of the rewards from PvPvE zones like skyshards, currency, and achievements. Then, sure, have a PVP-free toggle.
All those rewards are designed to be obtained with the risk of PVP. Players should not be able to get those rewards without the risk.
Cirantille wrote: »When can we stop killing same scripted dungeon enemies to level undaunted/farm gear/get monster sets etc???
I have 0 interest in dungeons and trials, to me very veeeeeeeeeeery booooooring.
But I have to do it if I want the loot dont I?
SJD_Phoenix wrote: »Cirantille wrote: »When can we stop killing same scripted dungeon enemies to level undaunted/farm gear/get monster sets etc???
I have 0 interest in dungeons and trials, to me very veeeeeeeeeeery booooooring.
But I have to do it if I want the loot dont I?
100%
Although I’ve said for ages I’d like to see a dungeon vendor in pvp (just not for monster helms, those should stay as the 2 at the golden every other week and specifically through the veteran dungeon itself)
/script JumpToHouse("@Hateful_Huske")
VaranisArano wrote: »Remove ALL of the rewards from PvPvE zones like skyshards, currency, and achievements. Then, sure, have a PVP-free toggle.
All those rewards are designed to be obtained with the risk of PVP. Players should not be able to get those rewards without the risk.
Questing and exploration is the best reward of all. Wanna remove that too, I guess?
VaranisArano wrote: »Remove ALL of the rewards from PvPvE zones like skyshards, currency, and achievements. Then, sure, have a PVP-free toggle.
All those rewards are designed to be obtained with the risk of PVP. Players should not be able to get those rewards without the risk.
VaranisArano wrote: »Remove ALL of the rewards from PvPvE zones like skyshards, currency, and achievements. Then, sure, have a PVP-free toggle.
All those rewards are designed to be obtained with the risk of PVP. Players should not be able to get those rewards without the risk.
Actually I like that idea, and would even like to see it taken further. PvP should be its own reward. After all, everyone's constantly extolling its virtues and saying that if the PvEers just geared up and skilled up properly, they'd surely love it. So remove ALL rewards that have nothing to do with PvP from Cyrodiil and IC leaving only AP. No skyshards in either place, no type of achievement whatsoever that does not come from killing other players, no gold, no discoveries, no lorebooks. Just AP and Telvar stones. Then the PvE people would have ZERO reason to complain, and the PvP people would never have to encounter those who were not there for the sheer enjoyment of it and therefore would enjoy themselves a lot more.
VaranisArano wrote: »Remove ALL of the rewards from PvPvE zones like skyshards, currency, and achievements. Then, sure, have a PVP-free toggle.
All those rewards are designed to be obtained with the risk of PVP. Players should not be able to get those rewards without the risk.
Actually I like that idea, and would even like to see it taken further. PvP should be its own reward. After all, everyone's constantly extolling its virtues and saying that if the PvEers just geared up and skilled up properly, they'd surely love it. So remove ALL rewards that have nothing to do with PvP from Cyrodiil and IC leaving only AP. No skyshards in either place, no type of achievement whatsoever that does not come from killing other players, no gold, no discoveries, no lorebooks. Just AP and Telvar stones. Then the PvE people would have ZERO reason to complain, and the PvP people would never have to encounter those who were not there for the sheer enjoyment of it and therefore would enjoy themselves a lot more.
Anotherone773 wrote: »why are people so afraid of dying in this game? Its not like you die in real life???
VaranisArano wrote: »VaranisArano wrote: »Remove ALL of the rewards from PvPvE zones like skyshards, currency, and achievements. Then, sure, have a PVP-free toggle.
All those rewards are designed to be obtained with the risk of PVP. Players should not be able to get those rewards without the risk.
Questing and exploration is the best reward of all. Wanna remove that too, I guess?
Considering that this entire argument is over "can we quest, explore, AND get rewarded (skyshards, AP, Tel Var, achievements) without the risk of PVP", I think you are a little too quick to try to score cheap points in this conversation.
My requirement: Take out the rewards (skyshards, AP, Tel Var, and achievements), then remove the PVP risk and let the questing and exploration be its own reward.
Thing is, that's not what many PVEers want. They don't want questing and exploration to be its own reward. They want all those other rewards with no risk.
Questing and exploration is the best reward?
Fine. Have your toggle to avoid PVP. Just remove the other rewards that are intended to be gotten through the risk of PVP, including the AP, Tel Var, skyshards, and achievements.
The players who obtain those rewards by questing and exploring WITH the threat of PVP as intended can enjoy those rewards.