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PvE/PvP Mode Toggle, would you like to see? (Cyrodiil/Imperial City)

joaaocaampos
joaaocaampos
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  • PvP Mode Toggle On/Off
  • 30 mins cooldown between On/Off; you can only toggle at the base of your faction
  • PvP Mode Off (WHAT YOU CAN'T DO): Kill guards, conquer flags (keeps, resources etc), travel via Transitus Shrine, destroy or repair bridges and milegates, etc

PvE/PvP Mode Toggle, would you like to see? (Cyrodiil/Imperial City) 156 votes

Yes, I would like to see PvP Mode Toggle in Cyrodiil and Imperial City!
26%
vailjohn_ESOtheyanceycrimeanerevar928b14_ESOdaryl.rasmusenb14_ESOCuddlerLoves_guarsTanis-StormbinderGTech_1LinaleahOlauronHuyenInaMoonlightSibeniceEasily_LostSnowZeniaOhtimbarSmitch_59joaaocaamposRR_DF_RaptorRedjlmurra2 42 votes
Yes, I would like to see PvP Mode Toggle only in Imperial City!
4%
ThevampirenightO_LYKOSFischblutSeminolegirl1992iiYukiddgsodiumnukk3r 7 votes
No! I wouldn't want to see these changes! Cyrodiil and Imperial City is for PvPlayers only!
68%
weltlichgesinntAlomarCasterialMongooseOneRikumaruMuizerwild_kmacdb16_ESOdennissomb16_ESOSavinaidkks888MalmaitechnohicPalidonJoanOfOrcAhPook_Is_HereManwithBeard9TandorCowNRBTheBonesXXX 107 votes
  • Sylvermynx
    Sylvermynx
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    No! I wouldn't want to see these changes! Cyrodiil and Imperial City is for PvPlayers only!
    I don't need anything from there other than the fishing stuff - which I got on 4 toons with only one death, so works for me.
  • Ohtimbar
    Ohtimbar
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    Yes, I would like to see PvP Mode Toggle in Cyrodiil and Imperial City!
    I’m for letting people do whatever they want as long as they aren’t griefing or cheating. It’ll never happen though, so it doesn’t matter what anyone thinks about it.
    forever stuck in combat
  • Thevampirenight
    Thevampirenight
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    Yes, I would like to see PvP Mode Toggle only in Imperial City!
    You know whats funny, they spend so much time killing each other while daedra walk the streets inside of the imperial city instead of dealing with the crisis that should be a priority to everyone. Its really odd the three alliances at least don't have a cease fire there to deal with the threat then go back to killing each other . Given there is a far bigger threat loaming over the city. Deal with threat to mundus should be prime priority in my opinion. But that is just me. I do know it was designed for both pve and pvp. Both pvp zones were designed with this in mind. But it doesn't make as much sense for the imperial city given everyone should be working together to drive the forces out. Stop Molag Bal before he takes the city and merges Tamriel with Coldhabour.

    So Dc orc goes into city to kill Ad Altmer and Ep Dunmer. Sees all the daedra this is bad. So bad sees a Dominion soldier killing a daedra along with a nord. What they do they go and kill each other then the daedra and the daedra kill the orc, orc respawns the other two as well and they got back to killing each other distracting them while molags forces laugh and keep doing what they are doing when the Orc, could work with the ad altmer and the ep nord to take care of their common enemy. Then go back to kiling each other once all the daedra are cleared out. But not before then. That is how I would have done it. Have to drive out all the Daedra in a pve Imperial city then once its all cleared out can then pvp without daedric threat and go full on full alliance war brawl down but only after the Tthreat to the city is dealt with. Pvp should be the reward for defeating the threat in my opinion. Imperial city cleared now we are allowed to kill each other once again and try to claim the city plus the tower. I would have then made the white gold tower a pvp zone along with the center area. But have to complete the dungeon first in order to unlock that pvp location.
    Edited by Thevampirenight on January 12, 2020 4:43AM
    PC NA
    Please add Fangs to Vampires.
  • Starlock
    Starlock
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    Yes, I would like to see PvP Mode Toggle in Cyrodiil and Imperial City!
    Remove ALL of the rewards from PvPvE zones like skyshards, currency, and achievements. Then, sure, have a PVP-free toggle.

    All those rewards are designed to be obtained with the risk of PVP. Players should not be able to get those rewards without the risk.

    Questing and exploration is the best reward of all. Wanna remove that too, I guess?
    I play ESO on XBOX NA
    Remember: Elder Scrolls Online appeals to a diverse customer base that view and play the game in different ways.
    Regardless of how you play, be aware Elder Scrolls Online is play-to-pay game.
    Use at your own risk and learn at https://www.psychologyofgames.com
  • Greystag
    Greystag
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    Or just create a PvE only campaign where all keeps are neutral or something.

    Also, in my opinion part of the thrill of questing in Cyrodiil is the danger of being killed by another player. It also feels great when you find someone from an opposing faction and you both understand you're just there for quests and quest together. It's happened to me several times before and it's pretty cool.

    I understand that not everyone enjoys that though, and doing quests very far away from your base can cause very anxious and annoying moments that many (including me) would rather not experience.

    | PC / EU |
    | Aspen Greystag, Khajiit Warden, Frosty boi |
    | Triple Threat |
    | CP: 1090 |
    | Guilds: Officer at Meridia's Light |

    FIX PC EU
    (please)
  • Gythral
    Gythral
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    No
    as ZOS would find another way to break the servers using this simple 'toggle'
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Helgi_Skotina
    Helgi_Skotina
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    No! I wouldn't want to see these changes! Cyrodiil and Imperial City is for PvPlayers only!
    You know whats funny, they spend so much time killing each other while daedra walk the streets inside of the imperial city instead of dealing with the crisis that should be a priority to everyone. Its really odd the three alliances at least don't have a cease fire there to deal with the threat then go back to killing each other . Given there is a far bigger threat loaming over the city. Deal with threat to mundus should be prime priority in my opinion. But that is just me. I do know it was designed for both pve and pvp. Both pvp zones were designed with this in mind. But it doesn't make as much sense for the imperial city given everyone should be working together to drive the forces out. Stop Molag Bal before he takes the city and merges Tamriel with Coldhabour.

    So Dc orc goes into city to kill Ad Altmer and Ep Dunmer. Sees all the daedra this is bad. So bad sees a Dominion soldier killing a daedra along with a nord. What they do they go and kill each other then the daedra and the daedra kill the orc, orc respawns the other two as well and they got back to killing each other distracting them while molags forces laugh and keep doing what they are doing when the Orc, could work with the ad altmer and the ep nord to take care of their common enemy. Then go back to kiling each other once all the daedra are cleared out. But not before then. That is how I would have done it. Have to drive out all the Daedra in a pve Imperial city then once its all cleared out can then pvp without daedric threat and go full on full alliance war brawl down but only after the Tthreat to the city is dealt with. Pvp should be the reward for defeating the threat in my opinion. Imperial city cleared now we are allowed to kill each other once again and try to claim the city plus the tower. I would have then made the white gold tower a pvp zone along with the center area. But have to complete the dungeon first in order to unlock that pvp location.

    1st - everyone will decide itself who his enemy is.
    2nd - the daedra are harmless. Enemy players - not.
    3rd - why in hell should i attack the minions of my daedric lord?
  • Kel
    Kel
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    No! I wouldn't want to see these changes! Cyrodiil and Imperial City is for PvPlayers only!
    IC and Cyrodiil are not for PvP players only. Any "PvE" player is welcome to enter both those zones anytime they wish.

    However....

    If you go there, PvP will happen.


    I'm not against a toggle, but, this.....
    Remove ALL of the rewards from PvPvE zones like skyshards, currency, and achievements. Then, sure, have a PVP-free toggle.

    All those rewards are designed to be obtained with the risk of PVP. Players should not be able to get those rewards without the risk.

    No risks
    No rewards

    That simple.
    Edited by Kel on January 12, 2020 8:56AM
  • SJD_Phoenix
    SJD_Phoenix
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    No! I wouldn't want to see these changes! Cyrodiil and Imperial City is for PvPlayers only!
    Cirantille wrote: »
    When can we stop killing same scripted dungeon enemies to level undaunted/farm gear/get monster sets etc???

    I have 0 interest in dungeons and trials, to me very veeeeeeeeeeery booooooring.

    But I have to do it if I want the loot dont I?

    100%

    Although I’ve said for ages I’d like to see a dungeon vendor in pvp (just not for monster helms, those should stay as the 2 at the golden every other week and specifically through the veteran dungeon itself)
  • Cirantille
    Cirantille
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    No! I wouldn't want to see these changes! Cyrodiil and Imperial City is for PvPlayers only!
    Cirantille wrote: »
    When can we stop killing same scripted dungeon enemies to level undaunted/farm gear/get monster sets etc???

    I have 0 interest in dungeons and trials, to me very veeeeeeeeeeery booooooring.

    But I have to do it if I want the loot dont I?

    100%

    Although I’ve said for ages I’d like to see a dungeon vendor in pvp (just not for monster helms, those should stay as the 2 at the golden every other week and specifically through the veteran dungeon itself)

    Yeah or like every skin is locked behind dungeons (Only one in Imperial city but it has a %1 drop rate, not guaranteed like in vet dungeon achievements)

    Though I don't use them much it would be nice to have them via PvP too.

    But I just accepted the fact and got myself PvE gear, worked on rotation and dps and collecting them achievements sigh
  • CompM4s
    CompM4s
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    No! I wouldn't want to see these changes! Cyrodiil and Imperial City is for PvPlayers only!
    Just join a less populated campaign. You can also place forward camps near town or fishing spots if you think you will die. Just dont expect the pvp map to change because you are sensitive about dying a few times.
  • Paramedicus
    Paramedicus
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    No! I wouldn't want to see these changes! Cyrodiil and Imperial City is for PvPlayers only!
    PVE-setting in cyro would be disruptive to game experience for PVPers. Imagine intense fight, where all your attention is used on fighting enemies and then some random PVEers run tru middle of your fight just because it is shorter way for shard laying down near. WTF? xD I bet everyone would be happy to wait for that big ass shiny mounts to run off their crosshairs. Or maybe those PVEers would be bored and started to run in circles in middle of battlefield, because why not? Additional human clutter in cyro is always apprieciated. ;D
    Edited by Paramedicus on January 12, 2020 3:31PM
  • Rikumaru
    Rikumaru
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    No! I wouldn't want to see these changes! Cyrodiil and Imperial City is for PvPlayers only!
    Sure thing, when you can toggle open world PvP for every PvE zone in the game. (inb4 buT yOu CaN dUeL)
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Ladislao
    Ladislao
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    No! I wouldn't want to see these changes! Cyrodiil and Imperial City is for PvPlayers only!
    But I'd like to see this feature in NON-pvp zones.
    Everything is viable
  • Anyron
    Anyron
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    No! I wouldn't want to see these changes! Cyrodiil and Imperial City is for PvPlayers only!
    No, when i want/need some new set in dungeon/trial i have to go there and play it.

    If you wanna do quests in pvp zone, expect some pvp
  • NeillMcAttack
    NeillMcAttack
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    I honestly wouldn’t care, but I don’t think people understand that you can do 90% of what you are looking for anytime in the current campaigns, without meeting another player. And even if you do, you can just keep your heals ticking and hold block and many players will leave you to it. You can even make some invis pots to improve your chances of sneaking past anyone and make a fun game of it.

    I just don’t understand what people are afraid of.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Minyassa
    Minyassa
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    Yes, I would like to see PvP Mode Toggle in Cyrodiil and Imperial City!
    Remove ALL of the rewards from PvPvE zones like skyshards, currency, and achievements. Then, sure, have a PVP-free toggle.

    All those rewards are designed to be obtained with the risk of PVP. Players should not be able to get those rewards without the risk.

    Actually I like that idea, and would even like to see it taken further. PvP should be its own reward. After all, everyone's constantly extolling its virtues and saying that if the PvEers just geared up and skilled up properly, they'd surely love it. So remove ALL rewards that have nothing to do with PvP from Cyrodiil and IC leaving only AP. No skyshards in either place, no type of achievement whatsoever that does not come from killing other players, no gold, no discoveries, no lorebooks. Just AP and Telvar stones. Then the PvE people would have ZERO reason to complain, and the PvP people would never have to encounter those who were not there for the sheer enjoyment of it and therefore would enjoy themselves a lot more.
  • DustyWarehouse
    DustyWarehouse
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    No! I wouldn't want to see these changes! Cyrodiil and Imperial City is for PvPlayers only!
    There was no option in the poll to turn Auridon, Vvardenfell, Craglorn, [insert any other PvE zone here], etc into a PvP zone. I'd like to see that instead. I find this kind of thread/poll to be quite selfish.

    Edit: I also don't necessarily think that Cyrodiil and Imperial City is for PvP players only, there is simply a risk/reward system at play that is unique to these zones.
    Edited by DustyWarehouse on January 13, 2020 1:04PM
  • Kel
    Kel
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    No! I wouldn't want to see these changes! Cyrodiil and Imperial City is for PvPlayers only!
    Minyassa wrote: »
    Remove ALL of the rewards from PvPvE zones like skyshards, currency, and achievements. Then, sure, have a PVP-free toggle.

    All those rewards are designed to be obtained with the risk of PVP. Players should not be able to get those rewards without the risk.

    Actually I like that idea, and would even like to see it taken further. PvP should be its own reward. After all, everyone's constantly extolling its virtues and saying that if the PvEers just geared up and skilled up properly, they'd surely love it. So remove ALL rewards that have nothing to do with PvP from Cyrodiil and IC leaving only AP. No skyshards in either place, no type of achievement whatsoever that does not come from killing other players, no gold, no discoveries, no lorebooks. Just AP and Telvar stones. Then the PvE people would have ZERO reason to complain, and the PvP people would never have to encounter those who were not there for the sheer enjoyment of it and therefore would enjoy themselves a lot more.

    This is like asking for skyshards to be removed from delves in overland because the story should be it's own reward.

    In other words, you're missing the point entirely.
    Each has it's place and is fine the way it is. You don't need to start mucking about with how things work.

    The rewards in Cyrodiil, including skyshards, are intended to come with the risk of PvP, making them PvP rewards. That has everything to do with PvP. Saying it doesn't is disingenuous at best.
  • VaranisArano
    VaranisArano
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    Minyassa wrote: »
    Remove ALL of the rewards from PvPvE zones like skyshards, currency, and achievements. Then, sure, have a PVP-free toggle.

    All those rewards are designed to be obtained with the risk of PVP. Players should not be able to get those rewards without the risk.

    Actually I like that idea, and would even like to see it taken further. PvP should be its own reward. After all, everyone's constantly extolling its virtues and saying that if the PvEers just geared up and skilled up properly, they'd surely love it. So remove ALL rewards that have nothing to do with PvP from Cyrodiil and IC leaving only AP. No skyshards in either place, no type of achievement whatsoever that does not come from killing other players, no gold, no discoveries, no lorebooks. Just AP and Telvar stones. Then the PvE people would have ZERO reason to complain, and the PvP people would never have to encounter those who were not there for the sheer enjoyment of it and therefore would enjoy themselves a lot more.

    I'm not entirely opposed to this, actually!

    ZOS won't go for it, naturally, because their whole design is that "if you want ALL of the rewards, you have to experience ALL of the game." ZOS wants PVE players to have to experience Cyrodiil if they want to complete the entire base game in achievements like Skyshard Hunter, Master Angler, etc. Its a pretty solid strategy for game design because it gives players reason to get out of their comfort zone In a game that deliberately balances PVE and PVP together. So ZOS won't do it.

    But from a perspective of "players should only have to do what makes them happy", sure. I could go with that. Battlegrounds is designed along those lines - its pure PVP, no fuss. Cyrodiil quests etc. give background info but aren't very important to the regular PVP that goes on.

    That being said, this idea can always be taken to the extreme. After all, reverse it and its clear that PVP-only players have no choice but to PVE to get what they need to PVP. That's also by design, working as ZOS intends, so there's no chance of any of that changing.
  • Edziu
    Edziu
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    No! I wouldn't want to see these changes! Cyrodiil and Imperial City is for PvPlayers only!
    maybe sure if we coudl have same option literally everywhere, not only on cyrodil/ic
  • JKorr
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    why are people so afraid of dying in this game? Its not like you die in real life???

    It isn't the dying. Its the fact that some of the pvp players won't just kill you and move on; they will continue killing you and preventing you from playing. Dying in the game is fine; being harassed by being continually killed because the uber competitive pvp player gets some kind of satisfaction by screwing with your game isn't.
    Starlock wrote: »
    Remove ALL of the rewards from PvPvE zones like skyshards, currency, and achievements. Then, sure, have a PVP-free toggle.

    All those rewards are designed to be obtained with the risk of PVP. Players should not be able to get those rewards without the risk.

    Questing and exploration is the best reward of all. Wanna remove that too, I guess?

    Considering that this entire argument is over "can we quest, explore, AND get rewarded (skyshards, AP, Tel Var, achievements) without the risk of PVP", I think you are a little too quick to try to score cheap points in this conversation.

    My requirement: Take out the rewards (skyshards, AP, Tel Var, and achievements), then remove the PVP risk and let the questing and exploration be its own reward.

    Thing is, that's not what many PVEers want. They don't want questing and exploration to be its own reward. They want all those other rewards with no risk.

    Questing and exploration is the best reward?
    Fine. Have your toggle to avoid PVP. Just remove the other rewards that are intended to be gotten through the risk of PVP, including the AP, Tel Var, skyshards, and achievements.
    The players who obtain those rewards by questing and exploring WITH the threat of PVP as intended can enjoy those rewards.

    No, you're not quite right. Take out anything that is directly earned through pvp activity only; alliance ranks, AP and telvar for instance. However for the the story quests, the dungeons/skyshards, you still have to fight through hostile enemy npcs to do the content. If I clear a delve of all the npcs, the group challenge, the bosses, then why shouldn't I get the skyshard? Granted, I didn't pvp other players but I did do the same thing as I do outside Cyrodiil to get the same rewards, so..... Any direct pvp involved benefit, yes, remove. Benefits that are the same as outside Cyrodiil for the same efforts, imo, no.
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