Sylvermynx wrote: »@CassandraGemini - Mulaamnir more likely - Kaal is the really busy one (or at least it was) on both PC servers.
CassandraGemini wrote: »Sylvermynx wrote: »@CassandraGemini - Mulaamnir more likely - Kaal is the really busy one (or at least it was) on both PC servers.
Ah, that's also possible. Maybe Kaalgrontid was just the name that stuck with me the most. Thanks for the clarification
Cirantille wrote: »I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.
Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.
You don't lose anything. Literally, anything.
Alinhbo_Tyaka wrote: »Cirantille wrote: »I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.
Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.
You don't lose anything. Literally, anything.
Keeping in mind the PvE players are there not to PvP I don't believe it is the being killed so much as the poor sportsmanship and griefing you run into from a significant number of players in PvP areas. If an NCP kills you it's over and you go back about your business. A PvP player might kill you then go about their business or could just as well turn around and teabag you or repetitively gank you. If it was the prior I think most PvE'ers wouldn't mind it's the second type of player that's the problem for many. Why would a PvE player want to go there then? Though shallow there is PvE content and game achievements that cannot be completed without a trip through Cyrodiil.
Cirantille wrote: »Alinhbo_Tyaka wrote: »Cirantille wrote: »I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.
Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.
You don't lose anything. Literally, anything.
Keeping in mind the PvE players are there not to PvP I don't believe it is the being killed so much as the poor sportsmanship and griefing you run into from a significant number of players in PvP areas. If an NCP kills you it's over and you go back about your business. A PvP player might kill you then go about their business or could just as well turn around and teabag you or repetitively gank you. If it was the prior I think most PvE'ers wouldn't mind it's the second type of player that's the problem for many. Why would a PvE player want to go there then? Though shallow there is PvE content and game achievements that cannot be completed without a trip through Cyrodiil.
It is immature to tea bag people in fact you would get kicked from our PvP guild if you seen teabagging another player so it is not so common. Dont look at the toxic forum dwellers who try to troll here.
I mean I hope you'll get the PvE version and will be more comfortable for you but as of now I am saying if your alliance have the whole map you will res pretty close to your location and just go back.
Unless you have a beef with a player, I doubt they will wait for you whole day, because there are castles to siege, other pvpers to kill ya know
Cirantille wrote: »Alinhbo_Tyaka wrote: »Cirantille wrote: »I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.
Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.
You don't lose anything. Literally, anything.
Keeping in mind the PvE players are there not to PvP I don't believe it is the being killed so much as the poor sportsmanship and griefing you run into from a significant number of players in PvP areas. If an NCP kills you it's over and you go back about your business. A PvP player might kill you then go about their business or could just as well turn around and teabag you or repetitively gank you. If it was the prior I think most PvE'ers wouldn't mind it's the second type of player that's the problem for many. Why would a PvE player want to go there then? Though shallow there is PvE content and game achievements that cannot be completed without a trip through Cyrodiil.
It is immature to tea bag people in fact you would get kicked from our PvP guild if you seen teabagging another player so it is not so common. Dont look at the toxic forum dwellers who try to troll here.
CassandraGemini wrote: »Cirantille wrote: »Alinhbo_Tyaka wrote: »Cirantille wrote: »I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.
Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.
You don't lose anything. Literally, anything.
Keeping in mind the PvE players are there not to PvP I don't believe it is the being killed so much as the poor sportsmanship and griefing you run into from a significant number of players in PvP areas. If an NCP kills you it's over and you go back about your business. A PvP player might kill you then go about their business or could just as well turn around and teabag you or repetitively gank you. If it was the prior I think most PvE'ers wouldn't mind it's the second type of player that's the problem for many. Why would a PvE player want to go there then? Though shallow there is PvE content and game achievements that cannot be completed without a trip through Cyrodiil.
It is immature to tea bag people in fact you would get kicked from our PvP guild if you seen teabagging another player so it is not so common. Dont look at the toxic forum dwellers who try to troll here.
I wouldn't say that. Out of the two times I got killed in Cyro, one was a fair fight (well, fair in the sense that it was 1v1 and the other person came straight at me, I obviously didn't stand a chance), no hard feelings afterwards. The other time I ran into someone who actually hid close to a PvE quest giver in one of the cities, Bruma I believe, waited until I was in dialogue with said quest giver and then ganked me from behind. And yes, the guy (or gal, who knows) tea-bagged me afterwards. It wasn't too much of a problem, since I just went somewhere else after that to avoid that person, and it didn't happen again, and also I couldn't help but think that that poor guy must likely be such a lousy PvPer that they saw no other way but to gank unsuspecting PvEers like this to get their AP... but still, it did happen.
I don’t care about PvE but I still have to do PvE content to grab gears/shards/mats...
Alienoutlaw wrote: »If you don’t like pvp then why are you going into cyrodiil? There’s no need.
there are quests, lore books, skyshards, dolmens and delves in Cyrodiil that for most PvE players will miss out on because they dont like or want to PvP and as ZOS has said this game was designed to played how we want, i'm all for PvE players having a version of Cyrodiil its a major part of Tamriel Lore for one. just as PvP'ers can duel without penalty in PvE zones why should the PvE players not have a free pass to content?
pvp'ers would literally have nothing to lose here. You'd still have your pvp version of Cyrodiil, and pve'ers would have a npc filled version.Alienoutlaw wrote: »If you don’t like pvp then why are you going into cyrodiil? There’s no need.
there are quests, lore books, skyshards, dolmens and delves in Cyrodiil that for most PvE players will miss out on because they dont like or want to PvP and as ZOS has said this game was designed to played how we want, i'm all for PvE players having a version of Cyrodiil its a major part of Tamriel Lore for one. just as PvP'ers can duel without penalty in PvE zones why should the PvE players not have a free pass to content?
Play how you want literally means "Battle, craft, fish, steal, siege, or explore. The choice is yours to make in a persistent Elder Scrolls world."
And besides, if you want to talk about playing the way you want then let's talk about playing the way I want. With the dangerous, war stricten Cyrodiil we have now.
One idea is to make a completely SEPARATE pve instance of cyrodiil. Like literally just a clone of Cyrodiil where there is no PVP active.
Another idea would be to just remove the pve content from Cyrodiil altogether. and put those skyshards in other places.
A third idea consists of adding a setting to Cyrodiil, where you can turn off the pvp for your character, and not be killed by other players. but to not interfere with the alliance war or give an unfair advantage, if you turned pvp off, then you would also not be able to engage in any alliance war activities as well. You know, that way people couldn't turn off pvp but still capture keeps and scrolls and whatever. Because that would be beyond unfair.
Morgha_Kul wrote: »I have to say, I'd like a basic, PvE version of Cyrodiil, if only because I would like to be able to go through that part of the world on foot without the contrivance of a menu.
I mean, suppose my character is in Davon's Watch. I get an Alchemy Survey in Wrothgar or Skywatch or something. My preference would be to NOT fast travel and to actually WALK all the way there. The JOURNEY is the adventure, as I might have encounters along the way. However, there's no way to go into Cyrodiil by passing through a gate, I have to join a queue. Then, once I'm there, I can't pass through a gate on the other side to go into Wrothgar or wherever I was going on the other side of the continent. It would even be nice if this PvE version of Cyrodiil wasn't so war torn, representing Cyrodiil at peace (more or less). You could even add another faction there for Imperial characters, allowing them to join the Legions or something. For me, it's all about immersion, and the current setup isn't immersive at all. Indeed, it's quite disruptive.
So, yes. I'm all for a PvE version of Cyrodiil.
The question I have is why PvP players would object to this? PvE players aren't going into Cyrodiil as it is, so the PvPers are not losing anything by there being a non-PvP version of the zone.
No need...I think it's obvious the Three Banners war is coming to an end, that means either a huge shakeup on how Battlegrounds are ran or that ZoS are going back to their roots and will focus solely on the arena system which attracts many more players already than other forms of PVP.
Besides Zenimax will more than likely lose the vast majority of PVP players when Camelot unchained is released later this year.