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fully separate pve/pvp

  • Sylvermynx
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    @CassandraGemini - Mulaamnir more likely - Kaal is the really busy one (or at least it was) on both PC servers.
  • CassandraGemini
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    Sylvermynx wrote: »
    @CassandraGemini - Mulaamnir more likely - Kaal is the really busy one (or at least it was) on both PC servers.

    Ah, that's also possible. Maybe Kaalgrontid was just the name that stuck with me the most. Thanks for the clarification :)
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • Sylvermynx
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    Sylvermynx wrote: »
    @CassandraGemini - Mulaamnir more likely - Kaal is the really busy one (or at least it was) on both PC servers.

    Ah, that's also possible. Maybe Kaalgrontid was just the name that stuck with me the most. Thanks for the clarification :)

    Well, since I finished the 4th one in Cyro a month back, things *might* not be the same now - no reason for me to look at it now after all!
  • Alinhbo_Tyaka
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    Cirantille wrote: »
    I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.

    Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.

    You don't lose anything. Literally, anything.

    Keeping in mind the PvE players are there not to PvP I don't believe it is the being killed so much as the poor sportsmanship and griefing you run into from a significant number of players in PvP areas. If an NCP kills you it's over and you go back about your business. A PvP player might kill you then go about their business or could just as well turn around and teabag you or repetitively gank you. If it was the prior I think most PvE'ers wouldn't mind it's the second type of player that's the problem for many. Why would a PvE player want to go there then? Though shallow there is PvE content and game achievements that cannot be completed without a trip through Cyrodiil.
  • Cirantille
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    Cirantille wrote: »
    I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.

    Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.

    You don't lose anything. Literally, anything.

    Keeping in mind the PvE players are there not to PvP I don't believe it is the being killed so much as the poor sportsmanship and griefing you run into from a significant number of players in PvP areas. If an NCP kills you it's over and you go back about your business. A PvP player might kill you then go about their business or could just as well turn around and teabag you or repetitively gank you. If it was the prior I think most PvE'ers wouldn't mind it's the second type of player that's the problem for many. Why would a PvE player want to go there then? Though shallow there is PvE content and game achievements that cannot be completed without a trip through Cyrodiil.

    It is immature to tea bag people in fact you would get kicked from our PvP guild if you seen teabagging another player so it is not so common. Dont look at the toxic forum dwellers who try to troll here.

    I mean I hope you'll get the PvE version and will be more comfortable for you but as of now I am saying if your alliance have the whole map you will res pretty close to your location and just go back.

    Unless you have a beef with a player, I doubt they will wait for you whole day, because there are castles to siege, other pvpers to kill ya know :p
  • kargen27
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    I had fun trying to hide while finishing fishing in Cyrodiil and Imperial City. Others might not find it fun but there is another reason to not have a separate PvE Cyrodiil. It wouldn't be good for the game. There is a reason good PvP sets are locked behind PvE content. There is a reason some PvP skills are wanted in PvE content. Players are given incentive to try more aspects of the game. Players involved in most the content in the game along with repeating content is what keeps an MMO alive between new content releases. Going to Cyrodiil for quests or for special events introduces players to PvP that might otherwise never try it. Some decide they like PvP and that helps keep the area populated. Some players may never had tried a trial if it were not for wanting the gear. Again some of those players may decide hey trials aren't all that bad and keep doing them.
    Diversity is good for the game and that is why a PvE Cyrodiil is a bad idea.

    Level your speed and stamina on your mount before you go and it will make the inevitable dying a little more bearable. For the most part the regular PvP community is pretty good at leaving non PvP'rs alone when it is obvious they are just there for the quest so eventually you can get everything found/done.
    and then the parrot said, "must be the water mines green too."
  • Na0cho
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    I’ll go for this as soon as I don’t have to pve for gear to pvp then.

    I should get monster sets from pvp etc.

    Op doesn’t want the two to be separate at all, he wants his cake and to eat it too.
  • Alinhbo_Tyaka
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    Cirantille wrote: »
    Cirantille wrote: »
    I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.

    Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.

    You don't lose anything. Literally, anything.

    Keeping in mind the PvE players are there not to PvP I don't believe it is the being killed so much as the poor sportsmanship and griefing you run into from a significant number of players in PvP areas. If an NCP kills you it's over and you go back about your business. A PvP player might kill you then go about their business or could just as well turn around and teabag you or repetitively gank you. If it was the prior I think most PvE'ers wouldn't mind it's the second type of player that's the problem for many. Why would a PvE player want to go there then? Though shallow there is PvE content and game achievements that cannot be completed without a trip through Cyrodiil.

    It is immature to tea bag people in fact you would get kicked from our PvP guild if you seen teabagging another player so it is not so common. Dont look at the toxic forum dwellers who try to troll here.

    I mean I hope you'll get the PvE version and will be more comfortable for you but as of now I am saying if your alliance have the whole map you will res pretty close to your location and just go back.

    Unless you have a beef with a player, I doubt they will wait for you whole day, because there are castles to siege, other pvpers to kill ya know :p

    I won't argue the jerks are a minority but they are a significant one. My post was to respond as to why many PvE players won't go to Cyrodiil.

    As I said in a previous update I go into Cyrodiil during Midyear Mayhem when they have the extra non-ranked instances up. They are typically empty or I can usually find one under the control of the alliance my current character belongs to. I'm pretty thick skinned I don't fight back and if I get killed it is no big deal. If I run across a jerk I will move to another area, find a different instance or leave Cyrodiil for a while. I've even ended up in the ranked instances accidentally and didn't get killed as most players were off killing each other leaving plenty of territory for me to be alone in. But this is me. I know a number of PvE players who for their own reasons don't want to risk hooking up with a jerk and can empathize with there situation. However I still rather not see ZOS expend resources on a PvE Cyrodiil with so many basic game problems needing resolution in the game. This includes PvP as well as PvE.
  • CassandraGemini
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    Cirantille wrote: »
    Cirantille wrote: »
    I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.

    Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.

    You don't lose anything. Literally, anything.

    Keeping in mind the PvE players are there not to PvP I don't believe it is the being killed so much as the poor sportsmanship and griefing you run into from a significant number of players in PvP areas. If an NCP kills you it's over and you go back about your business. A PvP player might kill you then go about their business or could just as well turn around and teabag you or repetitively gank you. If it was the prior I think most PvE'ers wouldn't mind it's the second type of player that's the problem for many. Why would a PvE player want to go there then? Though shallow there is PvE content and game achievements that cannot be completed without a trip through Cyrodiil.

    It is immature to tea bag people in fact you would get kicked from our PvP guild if you seen teabagging another player so it is not so common. Dont look at the toxic forum dwellers who try to troll here.

    I wouldn't say that. Out of the two times I got killed in Cyro, one was a fair fight (well, fair in the sense that it was 1v1 and the other person came straight at me, I obviously didn't stand a chance :D ), no hard feelings afterwards. The other time I ran into someone who actually hid close to a PvE quest giver in one of the cities, Bruma I believe, waited until I was in dialogue with said quest giver and then ganked me from behind. And yes, the guy (or gal, who knows) tea-bagged me afterwards. It wasn't too much of a problem, since I just went somewhere else after that to avoid that person, and it didn't happen again, and also I couldn't help but think that that poor guy must likely be such a lousy PvPer that they saw no other way but to gank unsuspecting PvEers like this to get their AP... but still, it did happen.
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • Cirantille
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    Cirantille wrote: »
    Cirantille wrote: »
    I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.

    Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.

    You don't lose anything. Literally, anything.

    Keeping in mind the PvE players are there not to PvP I don't believe it is the being killed so much as the poor sportsmanship and griefing you run into from a significant number of players in PvP areas. If an NCP kills you it's over and you go back about your business. A PvP player might kill you then go about their business or could just as well turn around and teabag you or repetitively gank you. If it was the prior I think most PvE'ers wouldn't mind it's the second type of player that's the problem for many. Why would a PvE player want to go there then? Though shallow there is PvE content and game achievements that cannot be completed without a trip through Cyrodiil.

    It is immature to tea bag people in fact you would get kicked from our PvP guild if you seen teabagging another player so it is not so common. Dont look at the toxic forum dwellers who try to troll here.

    I wouldn't say that. Out of the two times I got killed in Cyro, one was a fair fight (well, fair in the sense that it was 1v1 and the other person came straight at me, I obviously didn't stand a chance :D ), no hard feelings afterwards. The other time I ran into someone who actually hid close to a PvE quest giver in one of the cities, Bruma I believe, waited until I was in dialogue with said quest giver and then ganked me from behind. And yes, the guy (or gal, who knows) tea-bagged me afterwards. It wasn't too much of a problem, since I just went somewhere else after that to avoid that person, and it didn't happen again, and also I couldn't help but think that that poor guy must likely be such a lousy PvPer that they saw no other way but to gank unsuspecting PvEers like this to get their AP... but still, it did happen.

    Jeesus what have you done to get teabagged? :p Joking aside been playing ESO for 6 months now and I never got teabagged. But then again I never respond to hate whisps or get in a fight with anyone, just kill and cleanse :D

    Also AP you gain from killing a player is meh, you can get 10 repair kit and get the same amount of ap. This is why I switched to boring healing to grind my way through the last 3 levels to legate even, because killing players don't bring that much AP!
  • AlnilamE
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    OP, the choice is yours, but as mainly a PvPer with several characters who have completed the PvE in Cyrodiil, I can assure you that PvPers have better things to do than to camp delves waiting for PvErs.

    I'm in a PvE guild and many times during events we go to Cyrodiil to clear skyshards, dolmens and other PvE content and it's pretty rare that we run into other players and things turn out badly.

    Maybe if you are in a guild with people who go to Cyrodiil more often, they would be willing to go with you?
    The Moot Councillor
  • JKorr
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    Axx_Xa wrote: »
    I don’t care about PvE but I still have to do PvE content to grab gears/shards/mats...

    And you can do it without anyone doing anything to interfere with you. No one hiding to gank you when you pick up nodes, no one shooting you in the back when you're fighting a boss to get the gear drop....
    You can't say that about pve quests in the pvp zone.
  • Helgi_Skotina
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    Nope. We need targets to gank.
  • Helgi_Skotina
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    Iskiab wrote: »
    If you don’t like pvp then why are you going into cyrodiil? There’s no need.

    there are quests, lore books, skyshards, dolmens and delves in Cyrodiil that for most PvE players will miss out on because they dont like or want to PvP and as ZOS has said this game was designed to played how we want, i'm all for PvE players having a version of Cyrodiil its a major part of Tamriel Lore for one. just as PvP'ers can duel without penalty in PvE zones why should the PvE players not have a free pass to content?

    You are the content for a PvP player. Killing you, and yu, and again you is needed bacause a PvP player wants to kill all other player in the game. Why should a PvP plauer miss the achivment "kill you"?
  • idk
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    JJBoomer wrote: »
    BuildMan wrote: »
    Iskiab wrote: »
    If you don’t like pvp then why are you going into cyrodiil? There’s no need.

    there are quests, lore books, skyshards, dolmens and delves in Cyrodiil that for most PvE players will miss out on because they dont like or want to PvP and as ZOS has said this game was designed to played how we want, i'm all for PvE players having a version of Cyrodiil its a major part of Tamriel Lore for one. just as PvP'ers can duel without penalty in PvE zones why should the PvE players not have a free pass to content?

    Play how you want literally means "Battle, craft, fish, steal, siege, or explore. The choice is yours to make in a persistent Elder Scrolls world."

    And besides, if you want to talk about playing the way you want then let's talk about playing the way I want. With the dangerous, war stricten Cyrodiil we have now.
    pvp'ers would literally have nothing to lose here. You'd still have your pvp version of Cyrodiil, and pve'ers would have a npc filled version.

    It is not about PvP players having nothing to lose or not. It is about Zos clearing choosing to lock those shards and quests behind a PvP zone. There is really no doubt that is intended and as such if you want those shards or feel the desire to complete those quests Zos is the one saying you have to risk facing PvP.
  • oxygen_thief
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    JJBoomer wrote: »

    One idea is to make a completely SEPARATE pve instance of cyrodiil. Like literally just a clone of Cyrodiil where there is no PVP active.

    Another idea would be to just remove the pve content from Cyrodiil altogether. and put those skyshards in other places.

    A third idea consists of adding a setting to Cyrodiil, where you can turn off the pvp for your character, and not be killed by other players. but to not interfere with the alliance war or give an unfair advantage, if you turned pvp off, then you would also not be able to engage in any alliance war activities as well. You know, that way people couldn't turn off pvp but still capture keeps and scrolls and whatever. Because that would be beyond unfair.

    1. its a fresh idea. you are quite original.
    2. its a way to lure some pvers into pvp zone. someone may like it.
    3. its a best way to create a pvp spy. its really stupid idea
  • Klad
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    No need...I think it's obvious the Three Banners war is coming to an end, that means either a huge shakeup on how Battlegrounds are ran or that ZoS are going back to their roots and will focus solely on the arena system which attracts many more players already than other forms of PVP.

    Besides Zenimax will more than likely lose the vast majority of PVP players when Camelot unchained is released later this year.
  • carlos424
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    Axx_Xa wrote: »
    I don’t care about PvE but I still have to do PvE content to grab gears/shards/mats...

    and you can do it at your leisure, no need to gear up for possible encounters with others, no worry about being attacked, etc.
  • TequilaFire
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    That not exactly true, you get kicked from dungeon groups if you go in wearing pvp gear.
  • Aaluvien
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    You CAN do the quests, books, fishing, dolemns, delves, and skyshards without having to PvP.

    I've literally done all the quests on most of my toons and maybe run into another enemy player once or twice around a town on the main campaign on PC NA on each achievement grind.

    Hint: You can do all the quests in the towns without it belonging to your faction. You will have to kill some guards on a flag to talk to a quest giver or two -- just kill the guards but do NOT turn the flag. (this goes for IC too...if you turn a flag in a district you're just announcing to people you're there

    And...just like those that go to Cyro to PvP...you'll have to wait for the temple gates to be opened up to get those 4 other skyshards.

    Clearing all the achievements in Cyro will take you between 4-6 hours (depending on how well you know the quests since a few send you to the opposite side of Cyro to do them and some luck getting all the delve bosses to spawn in a reasonable time). IC achievements technically should be quicker but much more dependent on how populated the zone is at the time.

    If a town or area is showing a lot of activity on the map then just avoid it until the action moves elsewhere. Town quests are best done off prime time...the delves and most dolemns it doesn't matter (except you do it with some lag).

    Also, I'd start with the enemy faction town quests first...if you run into a problem with someone at a town it's best to leave and do other achievements until they're bored of waiting around for you to return.

    One last bit of advice on Cyro...just don't bother going over or around the bridge between Alessia and Sej (unless you want a quick blood port somewhere)...use the bridges to the south.

    IC you'll likely need help with one or two of the district quests (although a few of my toons could solo them), the sewer bosses (crossed swords on map) and Molag. (big circular room dead center of the map). Other than that...you can expect to die a bit in IC but just plow through it and like the towns in Cyro just move somewhere else if someone is continually killing you.

    One final note on the sewers...there are guild and pug groups that occasionally do group runs. So, if you're at your alliance base and you see a handful or more people standing around...it's worth a shot to try to get a group going for a 'center run' (i.e., kill Molag in the center of the map).
  • Mr_Walker
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    Laatvulon is off peak time is PvE, you'll be unlucky to come across another player.

    Easy peasy.
  • Kellion
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    While I am not into PVP either, I have to disagree with OP. We should not make changes to a PVP-specific zone, like Cyrodiil, just so that PVE'ers can go in there without the risk of being ganked.

    It was designed to be a PVP zone and I think we should let it be. If you want to go to Cyrodiil because you are a completionist, or for any other reasons, you will just have to play there AS IT WAS INTENDED.

    I'm all for having a separate PVE and PVP system when it comes to balancing gear, skills and classes, but that probably belongs in another thread.
  • Commancho
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    I will answer same way as PVErs when they come to PVP threads - PVP is part of the game and maybe you should play another game instead if you don't like that.
  • Morgha_Kul
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    I have to say, I'd like a basic, PvE version of Cyrodiil, if only because I would like to be able to go through that part of the world on foot without the contrivance of a menu.

    I mean, suppose my character is in Davon's Watch. I get an Alchemy Survey in Wrothgar or Skywatch or something. My preference would be to NOT fast travel and to actually WALK all the way there. The JOURNEY is the adventure, as I might have encounters along the way. However, there's no way to go into Cyrodiil by passing through a gate, I have to join a queue. Then, once I'm there, I can't pass through a gate on the other side to go into Wrothgar or wherever I was going on the other side of the continent. It would even be nice if this PvE version of Cyrodiil wasn't so war torn, representing Cyrodiil at peace (more or less). You could even add another faction there for Imperial characters, allowing them to join the Legions or something. For me, it's all about immersion, and the current setup isn't immersive at all. Indeed, it's quite disruptive.

    So, yes. I'm all for a PvE version of Cyrodiil.

    The question I have is why PvP players would object to this? PvE players aren't going into Cyrodiil as it is, so the PvPers are not losing anything by there being a non-PvP version of the zone.
    Exploring Tamriel since 1994.
  • thorwyn
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    The argument that PvPers can duel in PvE zone is weak. If you don't want to get involved into that as a PvEer, don't accept challenges and ignore the muppets.
    PvP folks are forced to PvE if they want to equip their chars. PvE folks are forced to enter a PvP zone if they want that last few sky shards or really wonder how that one delve up there might look like. In both cases, the game gently pushes the person in question to go and get an idea of the "other side". Completely separating PvP and PvE would turn Cyrodiil into a huge zone of emtpiness where people could just go and stack up on sky shards and books without any obstacles.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • kargen27
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    Morgha_Kul wrote: »
    I have to say, I'd like a basic, PvE version of Cyrodiil, if only because I would like to be able to go through that part of the world on foot without the contrivance of a menu.

    I mean, suppose my character is in Davon's Watch. I get an Alchemy Survey in Wrothgar or Skywatch or something. My preference would be to NOT fast travel and to actually WALK all the way there. The JOURNEY is the adventure, as I might have encounters along the way. However, there's no way to go into Cyrodiil by passing through a gate, I have to join a queue. Then, once I'm there, I can't pass through a gate on the other side to go into Wrothgar or wherever I was going on the other side of the continent. It would even be nice if this PvE version of Cyrodiil wasn't so war torn, representing Cyrodiil at peace (more or less). You could even add another faction there for Imperial characters, allowing them to join the Legions or something. For me, it's all about immersion, and the current setup isn't immersive at all. Indeed, it's quite disruptive.

    So, yes. I'm all for a PvE version of Cyrodiil.

    The question I have is why PvP players would object to this? PvE players aren't going into Cyrodiil as it is, so the PvPers are not losing anything by there being a non-PvP version of the zone.

    It is not only PvP'rs that object to this. I mainly PvE but found I like PvP when I went there to level a skill line. I've taken a few characters there and done all the quests and stuff. I think it is a bad idea because it wouldn't be good for the long term health of the game. The game needs players trying different things and repeating content to keep a healthy population. Sticking some quests and achievements in a PvP zone helps accomplish that.
    and then the parrot said, "must be the water mines green too."
  • DarcyMardin
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    I don’t like PvP and I’d love a PvE instance of Cyrodiil to explore fully. That said, I do have all the Cyrodiil skyshards on my main, a DC character, and I’ve done the delves and most, not yet all, of the quests. As others have suggested, I enter a low population instance during off-hours. I’ve seen players from the other factions in delves occasionally, but they usually leave me alone. If they gank me, whatever...I just come back again later.

    To my mind, ganking is worst during PvP events, when the gankers camp the towns so they can gloat over killing the PvE’ers. But events are a good time to join the zerg and earn double AP for those pesky PVP skills that you need for PvE. The skill points are always useful, too.
  • MerguezMan
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    Klad wrote: »
    No need...I think it's obvious the Three Banners war is coming to an end, that means either a huge shakeup on how Battlegrounds are ran or that ZoS are going back to their roots and will focus solely on the arena system which attracts many more players already than other forms of PVP.

    Besides Zenimax will more than likely lose the vast majority of PVP players when Camelot unchained is released later this year.

    I highly doubt the ESO war would be ended anytime soon. Last years, we had "Cyrodiil crumble" where ZoS made efforts to make things somewhat destructible, and the addition of Daedric artifacts as Volendrung hammer-thing. I rather think more artefacts are coming to the war (please hear me Sheogorath).

    A redesign would be clunky as it would void existing achievements, and leave a huge empty zone (for those who don't go there, I can tell at least 30% of the area is just a no-man's land with nothing to do or see unless a zerg is passing by).

    That being said, an additional region would totally be possible, with new quests and such about -maybe- war aftermatters. This has been speculated as Nibenay bassin - the part of the map right south-east of current Cyrodiil, west of black marsh (the swampy area supposed to go from Shadowfen to Murkmire), which is a possible future chapter.
  • kollege14a5
    kollege14a5
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    Can we get a seperate pvp version from vAsylum then? Don't wanna do pve but want the staff. Ty.

    Also a friend of mine is a pve player and wants to finish all achievements but he won't do pvp so can we get a pve way to get grand overlord? Ty.
  • barney2525
    barney2525
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    You can do the cyradil stuff, just be smart about. Pop in, check the trans shrine and see if at that time your faction is wiping the board or not. If yes - do your stuff and stay behind your own lines. If not, pop out and go do something else.


    not that big a deal

    IMHO
    :#
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