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Why not let people pvp in all zones, if they choose to?

  • Path
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    Long, long ago in a galaxy far, far away...

    /pvp worked. IMO.

    For the younglings, that would be SWG. Star Wars Galaxies. Open world PVP (along with PVP only areas)
    Fairy Tales Really Do Come True...Kinda.
  • Strider__Roshin
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    idk wrote: »
    Daus wrote: »
    It's a ton of fun in BDO. It would make a great addition to ESO.

    BDO is much more PvP focused. Heck, it really has very little PvE.

    I would say you mainly PvE in BDO actually even though the goal is PvP. What makes the PvE fun is the chance of PvP over grinding spots. IC used to have that feeling back in its prime, but there's no reason to go in the sewers anymore, and top side is just zergs farming bosses.
  • Nemesis7884
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    the simple truth in life is that for A LOT of things the idea of something sounds a lot better than the actual reality of something
  • CaffeinatedMayhem
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    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Even better, since we already have instances. Put PvPers in the same instances.

    So I can finally kill people who steal nodes when farming? And people whose pets block crafting stations and writ turn-in? SIGN ME UP!
  • bmnoble
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    The PVP instances in SWTOR are mainly used to do daily quests quicker especially ones that shared NPC targets for the quests out in the open world, less players less waiting for the bosses to respawn.

    That and mat farming, nice to be able to kill bots though.




    If they added open world PVP instances to ESO, it would mostly attract people farming valuable overland set drops, from public dungeons and chests, mat farmers using routes to maximize what they are able to harvest.

    At most you would get PVP fights over valuable farming/grinding area's.

    The overland zones would spread players out too much for you to reliably run into other players who would actually be looking to fight you.



    It would be good if they added group duels to the game rather than just 1 v 1 all the time.

  • RefLiberty
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    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Even better, since we already have instances. Put PvPers in the same instances.

    So I can finally kill people who steal nodes when farming? And people whose pets block crafting stations and writ turn-in? SIGN ME UP!

    Again you will not able to do so if they are not PvP flagged, so again, useless.
  • dem0n1k
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    I think a good idea would be to have a PVP toggle option inside housing. Players could organise CP enabled group v group fights at whatever size group they chose.Or just have chaotic free for all :D
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • kargen27
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    dem0n1k wrote: »
    I think a good idea would be to have a PVP toggle option inside housing. Players could organise CP enabled group v group fights at whatever size group they chose.Or just have chaotic free for all :D

    PvP events inside housing would be fun. Out in the open world not so much.

    and then the parrot said, "must be the water mines green too."
  • Sevn
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    Daus wrote: »
    Just as there should not be a PVE only Cyrodiil, there should not be open PVP in all zones.

    Except there is PvE in Cyrodiil, and IC.


    Read his post again as that's not what he said.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Aznarb
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    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
    Because its not as simple as "enable pvp = true"
    Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?

    WoW would like to have a word with you. The most popular MMO of all time and its most popular servers are World PvP.

    WoW is not eso.
    Also you can't pvp everywhere in WoW, and it's the same for all mmorpg who come after WoW.
    A better exemple would have been Lineage II, a true open world pvp game.
    But, it was designed fully around pvp.

    Eso in other hand is clearly designed around pve and story-telling.
    Their is a reason why most serious pvp player don't play eso and why cyro is empty filled with pve player farming tel-var and transmute.

    So, I'll vote no personally.
    I've choose to play eso cuz it is a pve game, I've played enough L2 for hardcore pvp.

    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • FierceSam
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    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
    Because its not as simple as "enable pvp = true"
    Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?

    WoW would like to have a word with you. The most popular MMO of all time and its most popular servers are World PvP.

    The percentage of people who PVP in wow open world is, and always has been, a fractional amount of the population as a whole.

    Traditionally WOW has been weighted to 3:1 PVE:PVP in player count with actual usage rates of PVP realms being weighted to more hours per player than players per hour. Hell if I want to do a dirty quick check with warcraftrealms PVE=24000 PVP=2000. True that is mod based but still telling in its own way.

    What that say to me is that there are significantly fewer PvPers than PvE players, although each plays for much longer. Neither of these is exactly a surprise, PvP will always have more variation than pre-scripted PvE.

    Sadly a PvPer’s coin has the same value, no more, no less as a PvE player’s. And game developers will always be encouraged to follow the money.

    There is zero value (probably negative value) in making any more of Tamriel PvP.

    File alongside the “make overland harder” threads in the crank box.
  • JKorr
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    Daus wrote: »
    It's a ton of fun in BDO. It would make a great addition to ESO.

    Personal preference. If ESO was open world pvp all the time everywhere I'd drop the game so fast....despite the "been playing since beta/early access", keeping a sub since early release, all the crowns I spent, all the mounts/stuff I've gotten on two accounts I would be gone.
  • evoniee
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    cheese full damage snipe ganker will ruin it, terrible idea.
    also this idea already died long ago.
  • ayu_fever
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    pvp has its place in video games.
    no doubt about it.
    ESO just isnt that place

    #PVEplayersmatter
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • TheFM
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    We wouldnt want options, people seem to be against that here.
  • TheFM
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    Chaos2088 wrote: »
    Wouldn’t really make sense if a DC or EP to be fighting AD (for example) on the summerset isles and none of the NPC would react/army get involved and the other way round.

    The world setting/lore wouldn’t really allow for it. Hence why the middle ground zone is set as the PVP area.

    Well then they could get a bounty and then if we had a proper justice system, people could hunt them for breaking the law!

    I know, i know, options are frowned upon.
  • CompM4s
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    Adding group dueling would be nice. Also a new pvp map would be great or just adding more towns and objectives in cyrodiil
  • redgreensunset
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    Sylvermynx wrote: »
    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
    Because its not as simple as "enable pvp = true"
    Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?

    that's not true...WoW had overworld pvp and even for RP realms where u just couldn't there were those specific hubs where u were forced into pvp cuz quests...idk I love an idea of open world pvp but tbh the game is far in 2 deep to be changed cuz say they agree to it...we cant have free pvp to all areas cuz that would just be a mess...which means a lot of work...making alliance zones where ur friendly or enemy cuz different alliance so u can turn off/on forced pvp while in friendly zones...contested areas...maybe have them like mini campaigns whoever gets after 30 days the highest score gets to own that one and pushes the contested territory borders forward or backwards...idk ideas are plenty...resources and time is small so we wont get it especially considering the entire combat team is made of 3 people...imagine that also imagine of the balance needed and yes they could add 2ndary effect to sklills for pvp but hey...again workload and time...so let the dead dream die B)

    Really? I played wow from early 2006 until mid 2013. Except for the time I actually spent on a pvp server I never saw anything like that.

    If you flagged up for pvp in wow, yeah, you were fair game - and so was anyone else flagged. If you never flagged, you never had a problem. So unless after 2013 things changed materially.... I have no clue what you are on about.

    People who love pvp need to just go play pvp oriented games.... Serious.

    Unless it was a PVE only server (those existed at least when I played) there was a chance of getting in trouble. For one thing PVP was autoflagged to ON for some really bizarre reason. So if you were in a mixed realm you'd be a pvp target unless you unflagged yourself. I also recall a really aggravating bug that would
    TheFM wrote: »
    Chaos2088 wrote: »
    Wouldn’t really make sense if a DC or EP to be fighting AD (for example) on the summerset isles and none of the NPC would react/army get involved and the other way round.

    The world setting/lore wouldn’t really allow for it. Hence why the middle ground zone is set as the PVP area.

    Well then they could get a bounty and then if we had a proper justice system, people could hunt them for breaking the law!

    I know, i know, options are frowned upon.

    Options that is going to make game performance worse is generally frowned upon yes. If you don't think this will drastically deteriorate performance in cities and heavy pop zones, try loading into a wayshrine with heavy duelling around it. Main reason I hate going to Bregama.
    Further I still vividly recall the flag bug in WoW where the game would randomly flag you as willing to pvp even if you had flagged yourself as off. Considering the number and random amount of bugs in this game I'm sure something similar would happen sooner or later and the toxic part of the pvp crowd would make the game a ghost town until it was fixed.
    Just go to Cyrodiil if you're that itchy for pvp. Or maybe play a game that's centered on pvp rather then pve if that's what you prefer?
  • idk
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    Daus wrote: »
    idk wrote: »
    Daus wrote: »
    It's a ton of fun in BDO. It would make a great addition to ESO.

    BDO is much more PvP focused. Heck, it really has very little PvE.

    I would say you mainly PvE in BDO actually even though the goal is PvP. What makes the PvE fun is the chance of PvP over grinding spots. IC used to have that feeling back in its prime, but there's no reason to go in the sewers anymore, and top side is just zergs farming bosses.

    While that may be the case I find that rather odd as the PvE is rather lacking based on comments I have heard from players who have tried it out. If both the PvE and PvP are that lacking then it seems to cater to super casual players.
  • Rave the Histborn
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    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
    Because its not as simple as "enable pvp = true"
    Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?

    It was great in WoW for a long long time
  • idk
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    Only other mmo I extensively played was fallen earth. You'd type /pvp and were flagged until you typed /pvp again and you would need to wait 15 mins.

    It was really fun and even more enjoyable then the general pvp zones. We also organized pvp/rp events or "team" events and competitions.

    I have seen a similar system. However, one could become flagged by engaging in combat with a flagged player or healing a flagged player. It was exploitable and we could force a player to be flagged.

    The better system I have seen is by having a PvP instance. If you were not in that PvP instance you could not attack a player which prevented exploiting it.

    This would be an ideal system to allow opting into PvP in PvE zones. As I have stated elsewhere Zos has chosen to not have a means to allow players to flag themselves to be in specific instances. They were working on it but within a couple months of launch they trashed the idea. I cannot recall the reason but I would expect it had to do with the amount of resources it would require as it was more information the server would have to check when someone loaded into a zone. Just guessing at the reason but it makes sense.
  • Alinhbo_Tyaka
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    idk wrote: »
    Only other mmo I extensively played was fallen earth. You'd type /pvp and were flagged until you typed /pvp again and you would need to wait 15 mins.

    It was really fun and even more enjoyable then the general pvp zones. We also organized pvp/rp events or "team" events and competitions.

    I have seen a similar system. However, one could become flagged by engaging in combat with a flagged player or healing a flagged player. It was exploitable and we could force a player to be flagged.

    The better system I have seen is by having a PvP instance. If you were not in that PvP instance you could not attack a player which prevented exploiting it.

    This would be an ideal system to allow opting into PvP in PvE zones. As I have stated elsewhere Zos has chosen to not have a means to allow players to flag themselves to be in specific instances. They were working on it but within a couple months of launch they trashed the idea. I cannot recall the reason but I would expect it had to do with the amount of resources it would require as it was more information the server would have to check when someone loaded into a zone. Just guessing at the reason but it makes sense.

    That was a problem with WoW that was exacerbated by the introduction of Timeless Isle. Groups of players flagged for PvP would run into areas where a PvE player/players were killing a mob to be struck by DPS AoE's thus causing the PvE players to be flagged for PvP. Healers would then get flagged by healing the former PvE players. To make matters worse you could not unflag during combat and I recall had to wait for 15 minutes for the PvP flag to reset. After a player revolt Blizzard finally created a new setting to not allow auto flagging. I don't know if this is still around or not as I quit after Warlords of Draenor. I do know Blizzard had not learned their lesson and in the follow on release tried to force players into PvP areas as part of quests to get the unique class weapon. I'd rather not go through those types of situations with ESO.
  • idk
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    idk wrote: »
    Only other mmo I extensively played was fallen earth. You'd type /pvp and were flagged until you typed /pvp again and you would need to wait 15 mins.

    It was really fun and even more enjoyable then the general pvp zones. We also organized pvp/rp events or "team" events and competitions.

    I have seen a similar system. However, one could become flagged by engaging in combat with a flagged player or healing a flagged player. It was exploitable and we could force a player to be flagged.

    The better system I have seen is by having a PvP instance. If you were not in that PvP instance you could not attack a player which prevented exploiting it.

    This would be an ideal system to allow opting into PvP in PvE zones. As I have stated elsewhere Zos has chosen to not have a means to allow players to flag themselves to be in specific instances. They were working on it but within a couple months of launch they trashed the idea. I cannot recall the reason but I would expect it had to do with the amount of resources it would require as it was more information the server would have to check when someone loaded into a zone. Just guessing at the reason but it makes sense.

    That was a problem with WoW that was exacerbated by the introduction of Timeless Isle. Groups of players flagged for PvP would run into areas where a PvE player/players were killing a mob to be struck by DPS AoE's thus causing the PvE players to be flagged for PvP. Healers would then get flagged by healing the former PvE players. To make matters worse you could not unflag during combat and I recall had to wait for 15 minutes for the PvP flag to reset. After a player revolt Blizzard finally created a new setting to not allow auto flagging. I don't know if this is still around or not as I quit after Warlords of Draenor. I do know Blizzard had not learned their lesson and in the follow on release tried to force players into PvP areas as part of quests to get the unique class weapon. I'd rather not go through those types of situations with ESO.

    And that was the exploit in other games as well. It is a poor system.

    However, separating them by instance does work as the pathetic griefers cannot exploit it.
  • Strider__Roshin
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    idk wrote: »
    Daus wrote: »
    idk wrote: »
    Daus wrote: »
    It's a ton of fun in BDO. It would make a great addition to ESO.

    BDO is much more PvP focused. Heck, it really has very little PvE.

    I would say you mainly PvE in BDO actually even though the goal is PvP. What makes the PvE fun is the chance of PvP over grinding spots. IC used to have that feeling back in its prime, but there's no reason to go in the sewers anymore, and top side is just zergs farming bosses.

    While that may be the case I find that rather odd as the PvE is rather lacking based on comments I have heard from players who have tried it out. If both the PvE and PvP are that lacking then it seems to cater to super casual players.

    ESO's PvE is even easier. The combat in BDO is way better though; especially now. Hopefully ESO reverts a lot of their bad changes that catered to low skilled players.
  • idk
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    Daus wrote: »
    idk wrote: »
    Daus wrote: »
    idk wrote: »
    Daus wrote: »
    It's a ton of fun in BDO. It would make a great addition to ESO.

    BDO is much more PvP focused. Heck, it really has very little PvE.

    I would say you mainly PvE in BDO actually even though the goal is PvP. What makes the PvE fun is the chance of PvP over grinding spots. IC used to have that feeling back in its prime, but there's no reason to go in the sewers anymore, and top side is just zergs farming bosses.

    While that may be the case I find that rather odd as the PvE is rather lacking based on comments I have heard from players who have tried it out. If both the PvE and PvP are that lacking then it seems to cater to super casual players.

    ESO's PvE is even easier. The combat in BDO is way better though; especially now. Hopefully ESO reverts a lot of their bad changes that catered to low skilled players.

    That is great. But rather irrelevant to ESO. Not because BDO is rather pathetic (based on your feedback) but that it was billed top have open world PvP whereas ESO was not.

    I assume you have already checked out or will check out the PvP focused game being launched in a few months if you are truly a PvP focused player. I enjoyed testing it but it is a PvP focused game. There is no flagging oneself to not be part of PvP except in open world bases. Attacking someone there makes you fair game even there.
  • Weesacs
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    OP I'd love open world PvP mate. When I've played MMOs in the past I'd always play on a PvP server. I understand it's not for everyone however I love the danger of questing then engaging in brawls against the other alliances. Makes it more realistic and fun IMO. We have alliances (according to the lore) that hate each other yet outside of Cyrodill (and duels) we have to all just get along like one big happy family 😂
    Breton Templar
    PS5 - EU - DC
  • Kiralyn2000
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    Daus wrote: »

    I would say you mainly PvE in BDO actually even though the goal is PvP. What makes the PvE fun is the chance of PvP over grinding spots.

    People who think that sounds fun, think that "open world PvP" is a good idea.

    Everyone else just cringes at that sentence.


    (also, if "the goal is pvp" and the pve is "grinding spots", that's a mainly pvp game with very little pve)


    And yeah, put me down as another one who played WoW for a few expansions near the beginning, who doesn't have any fond memories of how 'wonderful' open world pvp is. 75%+ of it was griefing, ganking, and taking advantage of PvE players. And this was on a PvE server - from what I remember of forum threads, it was worse on the actual PvP servers. Except, of course, everyone on those servers volunteered to be bullied by jerks.

    (High level pvpers slaughtering all the questgivers in a lowbie zone - "it'll attract high levels of your faction to defend their territory!" no, it didn't. It just made things miserable for questers; there was always a stealthed rogue hiding near the couple PvE quests that accidentally flagged questers for PvP, to gank someone who totally didn't expect it; and then, of course, were the "fun" guys who stood flagged on busy Neutral-city questgivers, so that someone might accidentally 'attack' them instead of selecting the NPC, and then get flattened by the invincible guards positioned there to enforce the neutrality. And since it was a "PvE" death, you had to pay for repairs. Yeah, no - open world pvp in WoW was a trash fire.)
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    Sylvermynx wrote: »
    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
    Because its not as simple as "enable pvp = true"
    Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?

    that's not true...WoW had overworld pvp and even for RP realms where u just couldn't there were those specific hubs where u were forced into pvp cuz quests...idk I love an idea of open world pvp but tbh the game is far in 2 deep to be changed cuz say they agree to it...we cant have free pvp to all areas cuz that would just be a mess...which means a lot of work...making alliance zones where ur friendly or enemy cuz different alliance so u can turn off/on forced pvp while in friendly zones...contested areas...maybe have them like mini campaigns whoever gets after 30 days the highest score gets to own that one and pushes the contested territory borders forward or backwards...idk ideas are plenty...resources and time is small so we wont get it especially considering the entire combat team is made of 3 people...imagine that also imagine of the balance needed and yes they could add 2ndary effect to sklills for pvp but hey...again workload and time...so let the dead dream die B)

    Really? I played wow from early 2006 until mid 2013. Except for the time I actually spent on a pvp server I never saw anything like that.

    If you flagged up for pvp in wow, yeah, you were fair game - and so was anyone else flagged. If you never flagged, you never had a problem. So unless after 2013 things changed materially.... I have no clue what you are on about.

    People who love pvp need to just go play pvp oriented games.... Serious.

    yeah ofc in enemy territory u were auto flagged for pvp but in contested ones if u were flagged off u were yellowish outlined that meant u didn't encounter in any pvp activity as in attacking or being the attacker but u could still be attacked and killed however if u attack u get flagged and that was red outline which was proof ur just another psychopath on the loose :D and idk about u but TES games are all about conflict and massive battles...this is a pvp game that was split cuz reasons... still what I said still stands...for them to change all this means basically remake the entire game and that will not happen.
  • Strider__Roshin
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    idk wrote: »
    Daus wrote: »
    idk wrote: »
    Daus wrote: »
    idk wrote: »
    Daus wrote: »
    It's a ton of fun in BDO. It would make a great addition to ESO.

    BDO is much more PvP focused. Heck, it really has very little PvE.

    I would say you mainly PvE in BDO actually even though the goal is PvP. What makes the PvE fun is the chance of PvP over grinding spots. IC used to have that feeling back in its prime, but there's no reason to go in the sewers anymore, and top side is just zergs farming bosses.

    While that may be the case I find that rather odd as the PvE is rather lacking based on comments I have heard from players who have tried it out. If both the PvE and PvP are that lacking then it seems to cater to super casual players.

    ESO's PvE is even easier. The combat in BDO is way better though; especially now. Hopefully ESO reverts a lot of their bad changes that catered to low skilled players.

    That is great. But rather irrelevant to ESO. Not because BDO is rather pathetic (based on your feedback) but that it was billed top have open world PvP whereas ESO was not.

    Correct, but that's the point of this thread. ZOS has been very neglectful towards the PvP community, and they need to change a lot in order to improve it. I would love to share ideas with them in order to improve things, but I haven't seen too much evidence that they're open to constructive criticism which I believe is the reason why the game is in the current state it's in.
  • rpa
    rpa
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    Wildstar had mid level PvE quest "Odd Squirg" which involved weakening and killing enemy guards with option to flag PvP and use it on PvP flagged enemy players who also tried to do the same. That one quest was actually fun, too bad it is about the only fun open world PvP I've had in any MMO. Area was full of non-wimpy mobs so as a PvE player I just aggroed some on us if an enemy player attacked me. :wink:

    Edited by rpa on January 4, 2020 7:41PM
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