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ESO Champion Point System Update

  • jaws343
    jaws343
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    jaws343 wrote: »
    idk wrote: »
    idk wrote: »
    Keburisu wrote: »
    Skwor wrote: »
    Qbiken wrote: »
    Got to love people who think CP is the largest culprit to power creep and un-balance.....just lmao

    It is stunningly clueless. I have no intentions of dumping anymore money or continuing my subscription for a game that offers no growth.

    Gear sets are just a hamster wheel where we chase the nerf carrot.

    But isn't CP the hamster wheel for people who constantly need to see +1 +1 +1 +1s everywhere to be engaged with the game?

    People do generally need to see some sort of vertical progression in a game to continue to be engaged, yes.

    Not really.

    Granted, some people might need to regardless of how meaningless it is, and 30 CP has little meaning. However, most people are more into the game itself. They enjoy the game and playing the game with friends. We have not missed much since CP was frozen.

    Edit: Zos has given us an update on CP since they froze it. I expect they will give us another update when they have something to day. I’d rather they do it right than rush it.

    Honestly, whatever Champion Point re-work that ZOS proposes, regardless if it is simply changing a few numbers and moving some CP passives around or if it is a new system entirely -- either way, it should not have taken an entire full year to develop and implement it. (And I doubt many players will be surprised when we finally see the new CP progression system/version).

    It has already been a full year and there has been no news on whether the Champion Point system in general will remain intact (with some stats/passives/categories changed or removed and replaced) or an entirely new progress system.

    The most active & most knowledgeable ESO players (regular & hardcore PvP & PvE players, ESO class-reps, ESO streamers, ESO guild leaders, etc.) could have collectively redesigned & revamped the Champion Point system in a few hours or a few days. ZOS takes over a full year. How depressing and embarrassing. That's all I'm saying. Lol.

    I am so eager to see what ZOS announces in 2020, I can hardly wait...
    I can bet anyone that whatever ZOS does, it won't be something that a player hadn't already thought of during this past year of The Great Freeze.

    One can have the opinion that it should not take a full year but I respectfully disagree with very valid reasons. First off Zos is clearly busy revamping combat in the game which is itself taking more than a full year (fact) and is clearly a major project so the same people that would be key in the redesigning CP.

    Second, when Zos designed CP they rushed designing and implementing it. They did not think it through very well. A clear indication of this was the only cap on CP when it was released several years ago was the max 3600 points even though we informed Zos it was like god mode. We pawned SO on the PTS. Zos did a knee jerk reaction to add the soft cap when they finally realized their mistakes.

    So while you want the CP update rushed (being you think it should take only a few hours or days) I would prefer a well though out change what changes Zos were to make and understand it is not as simple as some people seem to pretend it to be.

    An entire year of frozen vertical progression is unacceptable from a multi-billion dollar company, brand, and holy-trinity MMORPG of the modern era. Especially when new gear sets locked behind paid DLCs are more meta-changing and balance-breaking than a percent-of-a-percent of CP passive bonuses. The CP cap hasn't changed in over a year, but game-balance, performance, meta, power-creep, etc. all certainly has.

    Either CP's provide meaningful vertical progression, or they are useless "percent-of-a-percent" increases. You can't have it both ways. If they are useless increases, then clearly it doesn't really matter that we haven't had a CP increase.

    but here lies the problem. no game can retain a long term player base with out a solid vertical character driven system. ESO has survived off a churn base population with regurgitated content. Games with a fraction of the budget were able to maintain vertical progression increases, add new game enriching systems , classes, races . While still adding content for end game and brand new players . ESO has done none of the above in any meaningful manner other then a half ass justice system , 2 broken classes one of which was actually already in game in alpha. ESO has not put money back into the game they just make it bigger with cut and past content and charge a premium. the CP system was by far the biggest missed opportunity. it should have had several layers to it by now with class specfic trees , and actives. all the CP system was is the VR system that you buy passive increases with. Both systems are bad but if i had a choice the game played better with the VR system

    But that isn't the point. They are actively working on overhauling the system. And yet, players want CP increases that are essentially meaningless, rather than waiting for a better system. No one is arguing that nothing needs to be done, just that the complaint that we haven't had a CP increase is ridiculous if it is also being complained that they add nothing to characters stats anyways.
  • karekiz
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    WTB full CP unlock - all 3600 before they revamp it.
  • idk
    idk
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    idk wrote: »
    idk wrote: »
    Keburisu wrote: »
    Skwor wrote: »
    Qbiken wrote: »
    Got to love people who think CP is the largest culprit to power creep and un-balance.....just lmao

    It is stunningly clueless. I have no intentions of dumping anymore money or continuing my subscription for a game that offers no growth.

    Gear sets are just a hamster wheel where we chase the nerf carrot.

    But isn't CP the hamster wheel for people who constantly need to see +1 +1 +1 +1s everywhere to be engaged with the game?

    People do generally need to see some sort of vertical progression in a game to continue to be engaged, yes.

    Not really.

    Granted, some people might need to regardless of how meaningless it is, and 30 CP has little meaning. However, most people are more into the game itself. They enjoy the game and playing the game with friends. We have not missed much since CP was frozen.

    Edit: Zos has given us an update on CP since they froze it. I expect they will give us another update when they have something to day. I’d rather they do it right than rush it.

    Honestly, whatever Champion Point re-work that ZOS proposes, regardless if it is simply changing a few numbers and moving some CP passives around or if it is a new system entirely -- either way, it should not have taken an entire full year to develop and implement it. (And I doubt many players will be surprised when we finally see the new CP progression system/version).

    It has already been a full year and there has been no news on whether the Champion Point system in general will remain intact (with some stats/passives/categories changed or removed and replaced) or an entirely new progress system.

    The most active & most knowledgeable ESO players (regular & hardcore PvP & PvE players, ESO class-reps, ESO streamers, ESO guild leaders, etc.) could have collectively redesigned & revamped the Champion Point system in a few hours or a few days. ZOS takes over a full year. How depressing and embarrassing. That's all I'm saying. Lol.

    I am so eager to see what ZOS announces in 2020, I can hardly wait...
    I can bet anyone that whatever ZOS does, it won't be something that a player hadn't already thought of during this past year of The Great Freeze.

    One can have the opinion that it should not take a full year but I respectfully disagree with very valid reasons. First off Zos is clearly busy revamping combat in the game which is itself taking more than a full year (fact) and is clearly a major project so the same people that would be key in the redesigning CP.

    Second, when Zos designed CP they rushed designing and implementing it. They did not think it through very well. A clear indication of this was the only cap on CP when it was released several years ago was the max 3600 points even though we informed Zos it was like god mode. We pawned SO on the PTS. Zos did a knee jerk reaction to add the soft cap when they finally realized their mistakes.

    So while you want the CP update rushed (being you think it should take only a few hours or days) I would prefer a well though out change what changes Zos were to make and understand it is not as simple as some people seem to pretend it to be.

    An entire year of frozen vertical progression is unacceptable

    For some I suppose. Personally I realized that 30 CP a quarter was almost meaningless even when taking in the context of a full year. I find it hard to miss something that made such a petty difference and would rather Zos make a meaningful and well thought out change vs the rushed one you have been advocating. To each their own.
  • Wifeaggro13
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    jaws343 wrote: »
    jaws343 wrote: »
    idk wrote: »
    idk wrote: »
    Keburisu wrote: »
    Skwor wrote: »
    Qbiken wrote: »
    Got to love people who think CP is the largest culprit to power creep and un-balance.....just lmao

    It is stunningly clueless. I have no intentions of dumping anymore money or continuing my subscription for a game that offers no growth.

    Gear sets are just a hamster wheel where we chase the nerf carrot.

    But isn't CP the hamster wheel for people who constantly need to see +1 +1 +1 +1s everywhere to be engaged with the game?

    People do generally need to see some sort of vertical progression in a game to continue to be engaged, yes.

    Not really.

    Granted, some people might need to regardless of how meaningless it is, and 30 CP has little meaning. However, most people are more into the game itself. They enjoy the game and playing the game with friends. We have not missed much since CP was frozen.

    Edit: Zos has given us an update on CP since they froze it. I expect they will give us another update when they have something to day. I’d rather they do it right than rush it.

    Honestly, whatever Champion Point re-work that ZOS proposes, regardless if it is simply changing a few numbers and moving some CP passives around or if it is a new system entirely -- either way, it should not have taken an entire full year to develop and implement it. (And I doubt many players will be surprised when we finally see the new CP progression system/version).

    It has already been a full year and there has been no news on whether the Champion Point system in general will remain intact (with some stats/passives/categories changed or removed and replaced) or an entirely new progress system.

    The most active & most knowledgeable ESO players (regular & hardcore PvP & PvE players, ESO class-reps, ESO streamers, ESO guild leaders, etc.) could have collectively redesigned & revamped the Champion Point system in a few hours or a few days. ZOS takes over a full year. How depressing and embarrassing. That's all I'm saying. Lol.

    I am so eager to see what ZOS announces in 2020, I can hardly wait...
    I can bet anyone that whatever ZOS does, it won't be something that a player hadn't already thought of during this past year of The Great Freeze.

    One can have the opinion that it should not take a full year but I respectfully disagree with very valid reasons. First off Zos is clearly busy revamping combat in the game which is itself taking more than a full year (fact) and is clearly a major project so the same people that would be key in the redesigning CP.

    Second, when Zos designed CP they rushed designing and implementing it. They did not think it through very well. A clear indication of this was the only cap on CP when it was released several years ago was the max 3600 points even though we informed Zos it was like god mode. We pawned SO on the PTS. Zos did a knee jerk reaction to add the soft cap when they finally realized their mistakes.

    So while you want the CP update rushed (being you think it should take only a few hours or days) I would prefer a well though out change what changes Zos were to make and understand it is not as simple as some people seem to pretend it to be.

    An entire year of frozen vertical progression is unacceptable from a multi-billion dollar company, brand, and holy-trinity MMORPG of the modern era. Especially when new gear sets locked behind paid DLCs are more meta-changing and balance-breaking than a percent-of-a-percent of CP passive bonuses. The CP cap hasn't changed in over a year, but game-balance, performance, meta, power-creep, etc. all certainly has.

    Either CP's provide meaningful vertical progression, or they are useless "percent-of-a-percent" increases. You can't have it both ways. If they are useless increases, then clearly it doesn't really matter that we haven't had a CP increase.

    but here lies the problem. no game can retain a long term player base with out a solid vertical character driven system. ESO has survived off a churn base population with regurgitated content. Games with a fraction of the budget were able to maintain vertical progression increases, add new game enriching systems , classes, races . While still adding content for end game and brand new players . ESO has done none of the above in any meaningful manner other then a half ass justice system , 2 broken classes one of which was actually already in game in alpha. ESO has not put money back into the game they just make it bigger with cut and past content and charge a premium. the CP system was by far the biggest missed opportunity. it should have had several layers to it by now with class specfic trees , and actives. all the CP system was is the VR system that you buy passive increases with. Both systems are bad but if i had a choice the game played better with the VR system

    But that isn't the point. They are actively working on overhauling the system. And yet, players want CP increases that are essentially meaningless, rather than waiting for a better system. No one is arguing that nothing needs to be done, just that the complaint that we haven't had a CP increase is ridiculous if it is also being complained that they add nothing to characters stats anyways.

    The cp system is not whats creating the imbalance and majority of the power creep they do add to your character but nothing really signifcant past 340 cp after that PVE is flat. Tam ones poor implementation and the meta being hidden behind an ever shifting nerf cycle and gear meta is the culprit of power creep. I dont want a CP increase what i want is a actual alternate advancement system that fleshes out your character role and class rather then a blob of incremental stats.the problem is that ZOS has a horid track record of half finishing systems saying they are working on it then two years later saying" o ya about that we found it was going to cause more problems so we scrapped it" my guess is if they do change it it will be a small change and it will be more aimed at making it horizontal rather then veritcal.
  • idk
    idk
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    Champion Point Update
    The Champion Point cap will not be increased for Update 21, or subsequent updates, until further notice. We are currently investigating the best direction to take the system to have healthier balance overall for the game.
    Edited by ZOS_GinaBruno on February 25, 2019 12:01PM

    Posted/quoted from the Wrathstone DLC update patch notes, back in February: https://forums.elderscrollsonline.com/en/discussion/comment/5851010#Comment_5851010

    @ZOS_GinaBruno @ZOS_RichLambert now that it has been 5 months and 2, almost 3, quarterly content updates have passed without an incremental CP cap increase. Is it possible for either of you to give us, the players, an update on the status of the 're-evaluation' of the Champion Point system? Any new communication or dialogue to share, at all?
    Will there be any news or update regarding the Champion Point system at QuakeCon later this week?

    Patiently waiting.

    Yours truly,

    -Every ESO player above and beyond 1,000+ CP

    No real news at this time, but we are still planning to re-evaluating the system sometime in the future.

    Does this mean that ESO Is pumping out content with no intentions of actually doing the fixes they them selves annouced long ago. I see Chapter from chapter being put in the forefront, with everything else being stalled.

    She means exactly what she said which has nothing to do with what you are insinuating. Her message was pretty clear.
  • barney2525
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    Sounds like a negative ghost rider.


    The pattern is full


    :#
  • Asardes
    Asardes
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    Why do people give so much importance to CP when it comes to progression? After 300 CP you gain little in term of mitigation and damage to let's say 600 and the difference between 600 to 810 is almost insignificant due to the front heavy balancing, as of Morrowind. And I've seen not few people with 810 CP struggling to kill overland mobs because they had absolutely no clue how to actually play the game.

    When I hear about progression I understand first and foremost improving your gameplay and clearing progressively harder content. For example DLC trials, hard mode, then other achievements; or getting better in PvP, but that's another thing. To a player who already has 810 CP is so bad he can't even clear vMA or older DLC dungeons, you can give him 1200 or more CP and he will still not be able to clear because he doesn't know the rotation, doesn't understand how to make and adapt a build - many ape builds that are only good for maximizing dummy parses, bring them to real content, and because they're bad, they get destroyed.

    So incrementing a counter is not progression. I can get this kind of "progression" by popping an XP scroll, event buff memento, and then handing in master writs to Roris Hlaalu. Which I actually do just for fun :)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Ardaghion
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    I wish ZOS would freeze the CP leveling after 810, I hate the fact that XP is going into increasing the CP with no benefit. I have a MagSorc that I've decided to start using with a restoration staff on the back bar and the skills would level up faster if some of that XP wasn't going into useless CP gains.
  • jaws343
    jaws343
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    Ardaghion wrote: »
    I wish ZOS would freeze the CP leveling after 810, I hate the fact that XP is going into increasing the CP with no benefit. I have a MagSorc that I've decided to start using with a restoration staff on the back bar and the skills would level up faster if some of that XP wasn't going into useless CP gains.

    That isn't how XP gains work...
  • Ardaghion
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    jaws343 wrote: »
    Ardaghion wrote: »
    I wish ZOS would freeze the CP leveling after 810, I hate the fact that XP is going into increasing the CP with no benefit. I have a MagSorc that I've decided to start using with a restoration staff on the back bar and the skills would level up faster if some of that XP wasn't going into useless CP gains.

    That isn't how XP gains work...

    Well, then you'll have to enlighten me. If I've completed a quest, maybe a major story quest, a Master Writ, or even these New Life Festival quests, I've seen my champion point level advance as well as progression in my skill lines that I had on my main bar. It looks to me like XP is going into both champion point progression as well as skill progression. If CP progression was locked after ZOS decided to stop advancing the CP system, the CP level would not advance any further. This would seem to allow for XP gains to go towards skill progression.
  • Ashtaris
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    The main problem with the CP system is they didn’t offer enough choices to put your CP’s into. Basically all they had was offensive or defensive CP trees with virtually nothing in QOL, Crafting, or other non-combat skills. They could have added trees that would increase your RNG chances, or say reduce the number of mats required to make armor, furniture, or jewelry. Decrease the amount the time to do horse training. Decrease the amount of time to learn Enchanting since it’s such a grind. Decrease the gold costs for buying housing. Decrease the cost of outfit changes. These are just some of the suggestions the wife and I were able to come up with, but I’m sure some of you can come up with other suggestions. They don’t really need to scrap the CP system, just come up with other ways we can use our CP for things other than combat.
    Edited by Ashtaris on January 3, 2020 5:51PM
  • jaws343
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    Ardaghion wrote: »
    jaws343 wrote: »
    Ardaghion wrote: »
    I wish ZOS would freeze the CP leveling after 810, I hate the fact that XP is going into increasing the CP with no benefit. I have a MagSorc that I've decided to start using with a restoration staff on the back bar and the skills would level up faster if some of that XP wasn't going into useless CP gains.

    That isn't how XP gains work...

    Well, then you'll have to enlighten me. If I've completed a quest, maybe a major story quest, a Master Writ, or even these New Life Festival quests, I've seen my champion point level advance as well as progression in my skill lines that I had on my main bar. It looks to me like XP is going into both champion point progression as well as skill progression. If CP progression was locked after ZOS decided to stop advancing the CP system, the CP level would not advance any further. This would seem to allow for XP gains to go towards skill progression.

    XP doesn't split. Whatever XP you earn is credited to all things. So gaining CP isn't slowing your skill leveling.
  • Ardaghion
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    jaws343 wrote: »
    Ardaghion wrote: »
    jaws343 wrote: »
    Ardaghion wrote: »
    I wish ZOS would freeze the CP leveling after 810, I hate the fact that XP is going into increasing the CP with no benefit. I have a MagSorc that I've decided to start using with a restoration staff on the back bar and the skills would level up faster if some of that XP wasn't going into useless CP gains.

    That isn't how XP gains work...

    Well, then you'll have to enlighten me. If I've completed a quest, maybe a major story quest, a Master Writ, or even these New Life Festival quests, I've seen my champion point level advance as well as progression in my skill lines that I had on my main bar. It looks to me like XP is going into both champion point progression as well as skill progression. If CP progression was locked after ZOS decided to stop advancing the CP system, the CP level would not advance any further. This would seem to allow for XP gains to go towards skill progression.

    XP doesn't split. Whatever XP you earn is credited to all things. So gaining CP isn't slowing your skill leveling.

    Well, thanks for enlightening me. I have never read that anywhere and I never tracked my XP gains in anyway that would have allowed me to determine it myself.

    That said, it seems a bit counter-intuitive and maybe even an odd choice from the developer's perspective. While I know that it is important to have a skill slotted to gain the XP on that skill tree, I would have expected a distribution. If I have 5 partially leveled skills on my ability bar and I gain 100k XP, each tree gets 100k XP which would seem like getting 500k XP. If I only have 1 unleveled skill on my bar, that 1 skill tree would get the 100k XP. If I have 5 fully leveled skills and I'm getting CP, the 100k goes to my CP level, not taking enlightenment into consideration.

    I say it seems like an odd choice from the developer perspective, since you would think they would want to keep you grinding and stay in the game. Having some amount of XP apply to multiple skills and CP would certainly allow faster leveling than distributing the XP. Also odd, since playing in a group seems to have a more complicated distribution scheme as well as XP gain.
  • valusthecateater
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    I imagine I am in the vast minority, but CP is one of the things that allows me to do any modicum of damage (I am not max CP). I am terrible at rotations and animation canceling; I honestly wish they would eliminate animation canceling and the back bar to make it more user-friendly for non-hardcore gamers like myself. Again, just my opinion and not likely to be a popular one.
  • Dragonclaw1337
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    Ashtaris wrote: »
    The main problem with the CP system is they didn’t offer enough choices to put your CP’s into. Basically all they had was offensive or defensive CP trees with virtually nothing in QOL, Crafting, or other non-combat skills. They could have added trees that would increase your RNG chances, or say reduce the number of mats required to make armor, furniture, or jewelry. Decrease the amount the time to do horse training. Decrease the amount of time to learn Enchanting since it’s such a grind. Decrease the gold costs for buying housing. Decrease the cost of outfit changes. These are just some of the suggestions the wife and I were able to come up with, but I’m sure some of you can come up with other suggestions. They don’t really need to scrap the CP system, just come up with other ways we can use our CP for things other than combat.

    Agreed.
    ESO Platform/Region: PC/NA. ESO ID: @Dragonclaw1337
  • Darkmage1337
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    Cool reveal, but when will you address the elephant in the room and re-VAMP the ever-frozen Champion Point system? @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_MattFiror

    /lurk.
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • Darkmage1337
    Darkmage1337
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    @ZOS_GinaBruno Any news, at all? :|
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • Seperatist
    Seperatist
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    Too much other stuff going I guess, so another year at least.
    Immoltal ledeemel, (un)chained, Gryphon Fat, Thicc Tocc Tolmenter, Grand overbruhlord, Kekslayer. "You know you don't have to be here right"
  • olsborg
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    Strange to me, how they focus so much time and effort into new LA/HA rework and still no word on the much needed and anticipated cp rework.

    PC EU
    PvP only
  • Cleveland521
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    Re instate the Veteran Rank system after lvl 50 and cap it at 100. Then base advancement rewards off skill achievements like hard mode dungeon completion etc. simple. Easy. And rewards and put cp into a tree for crafting etc.
  • mav1234
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    Would be great to get an update on this... and a lot of other things...
  • Sarannah
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    My reply taken from another post about CP...
    Would love to see them expand the CP system with another system: A "Fame" or "Legend"-system, which basically works like the current CP system(but accountwide). Allowing players to spend any points above 810 CP in. This system should only contain bonusses which do not impact combat/gameplay. Bonusses like +0.01% extra gold gain/ +0.01% extra experience gain/ +0.01% chance for items to drop higher tier/ +0.01% chance for overland set items to drop when in overland locations, etc. Bonusses that are small, but add up when you can add thousands of points to it. Allowing our real CP number to show above our characters, and allowing players a way to spend points for years to come. As even a thousand points in one of those things would not even matter much.

    And barely anyone has thousands of CP above 810. By the time anyone does, ZOS could expand that system, or even add new one on top of it.

    Best thing about this would be, ZOS would not have to worry about CP ever impacting gameplay again. As they could balance all future content around CP 810.

    Edit: Why call it "Fame" or "Legend"?... As this system shows how well known you are in the gameworld.
    So basically, a new system on top of the current CP system.
    In my opinion CP 810 has become special and specific for TESO, so they should keep it.
  • turlisley
    turlisley
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    New year, old disappointments.
    ESO Platform/Region: PC/NA. ESO ID: @Turlisley
  • Dragonclaw1337
    Dragonclaw1337
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    Champion Point Update
    The Champion Point cap will not be increased for Update 21, or subsequent updates, until further notice. We are currently investigating the best direction to take the system to have healthier balance overall for the game.
    Edited by ZOS_GinaBruno on February 25, 2019 12:01PM

    Posted/quoted from the Wrathstone DLC update patch notes, back in February: https://forums.elderscrollsonline.com/en/discussion/comment/5851010#Comment_5851010

    @ZOS_GinaBruno @ZOS_RichLambert now that it has been 5 months and 2, almost 3, quarterly content updates have passed without an incremental CP cap increase. Is it possible for either of you to give us, the players, an update on the status of the 're-evaluation' of the Champion Point system? Any new communication or dialogue to share, at all?
    Will there be any news or update regarding the Champion Point system at QuakeCon later this week?

    Patiently waiting.

    Yours truly,

    -Every ESO player above and beyond 1,000+ CP

    No real news at this time, but we are still planning to re-evaluating the system sometime in the future.

    1.5 years later...
    New year, yet no news?
    ESO Platform/Region: PC/NA. ESO ID: @Dragonclaw1337
  • MasterSpatula
    MasterSpatula
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    ✭✭✭✭✭
    Yours truly,

    -Every ESO player above and beyond 1,000+ CP

    Not me. I'd be happy if it stays right where it is.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Darkmage1337
    Darkmage1337
    ✭✭✭✭✭
    Yours truly,

    -Every ESO player above and beyond 1,000+ CP

    Not me. I'd be happy if it stays right where it is.

    Holy Necro! February 2019.

    @MasterSpatula do you mean to say that you are not happy?
    CP has been frozen at 810 for 2 years already, so why are you not already happy?

    Also, since you brought it up, I have 340 extra CP over the limit dumb 810 limit.
    Would you like them in order to get yourself all caught up?
    ...I would have imagined CP to be sellable or tradeable by now.
    Edited by Darkmage1337 on January 8, 2021 12:57AM
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • allup8679
    allup8679
    ✭✭✭

    Also, since you brought it up, I have 340 extra CP. Do you need them to catch up?

    Yes. I'm new to PC this month and I'm only 200CP. Thanks in advance.
  • James-Wayne
    James-Wayne
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    Champion Point Update
    The Champion Point cap will not be increased for Update 21, or subsequent updates, until further notice. We are currently investigating the best direction to take the system to have healthier balance overall for the game.
    Edited by ZOS_GinaBruno on February 25, 2019 12:01PM

    Posted/quoted from the Wrathstone DLC update patch notes, back in February: https://forums.elderscrollsonline.com/en/discussion/comment/5851010#Comment_5851010

    @ZOS_GinaBruno @ZOS_RichLambert now that it has been 5 months and 2, almost 3, quarterly content updates have passed without an incremental CP cap increase. Is it possible for either of you to give us, the players, an update on the status of the 're-evaluation' of the Champion Point system? Any new communication or dialogue to share, at all?
    Will there be any news or update regarding the Champion Point system at QuakeCon later this week?

    Patiently waiting.

    Yours truly,

    -Every ESO player above and beyond 1,000+ CP

    No real news at this time, but we are still planning to re-evaluating the system sometime in the future.

    So your saying there is still a chance it could be announced in 2 weeks for the Oblivion chapter... all I needed, thank you! :)
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
    James-Wayne you earned this badge 9:56AM on 4th of February 2024.
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  • Psiion
    Psiion
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    Greetings all,

    Seeing as this thread is quite old and may contain outdated information, we have gone ahead and closed it down. If anyone would like to continue discussion on this topic, feel free to do so on the current thread here.
    Staff Post
This discussion has been closed.