Nemesis7884 wrote: »I was under the impression there wont be crossplay? And crossplay would mean even more pressure on the mega server architecture in terms of performance no?
The bigger question is maybe - assuming performance will be fixed - if getting ridd of add ons would be worth it if we get crossplay in return...and i do personally think yes...
Crossplay - being able to play with everybody would be fantastic and zos has shown a willingness to incorporate more tools or updates to improve quality of life (Which they certainly should do more of especially for console, like sorting and searching for things etc.)
I wouldn’t be surprised- they have promised performance improvement.
Switching off all but required add ons is standard for vMA and a lot of end game content. It’s hard to deny that it DOES make a difference.
Also, ESO Troubleshooting 101 involves turning off all add ons. I bet a hell of a lot support time gets wasted on borked add ons.
Add ons do make me go Hmmmm sometimes.
Multiply that across all players and it’s not hard to see how taking them out of the game could seem like a good idea.
I wouldn’t quit as I get by without a lot of combat add ons - but as a mDK DD, I’d miss Srendar.
A lot.
I wouldn’t be surprised- they have promised performance improvement.
Switching off all but required add ons is standard for vMA and a lot of end game content. It’s hard to deny that it DOES make a difference.
Also, ESO Troubleshooting 101 involves turning off all add ons. I bet a hell of a lot support time gets wasted on borked add ons.
Add ons do make me go Hmmmm sometimes.
Multiply that across all players and it’s not hard to see how taking them out of the game could seem like a good idea.
I wouldn’t quit as I get by without a lot of combat add ons - but as a mDK DD, I’d miss Srendar.
A lot.
you are attributing a lot of this to addons, but without proof. just your word. care to provide anything more concrete? because i have yet to see anyone pro-ban actually provide evidence of all this "addons contribute a lot to performance" claims.
Nemesis7884 wrote: »I was under the impression there wont be crossplay? And crossplay would mean even more pressure on the mega server architecture in terms of performance no?
The bigger question is maybe - assuming performance will be fixed - if getting ridd of add ons would be worth it if we get crossplay in return...and i do personally think yes...
Crossplay - being able to play with everybody would be fantastic and zos has shown a willingness to incorporate more tools or updates to improve quality of life (Which they certainly should do more of especially for console, like sorting and searching for things etc.)
if we're going to seriously discuss how to increase performance. then lets look at the biggest culprit. PVP and Cyrodiil. Those 2 things have been wreaking havoc on the servers forever. With no sign of improvement. And thats without addons at all.
So if we're being serious about increasing this game's performance, maybe lets talk about getting rid of those, and free the servers from the stress those cause.
what does everyone think about that? if you can't apply the same logic to things you want, then you can't apply it to other people and what they want.
And while we don't know concretely how much addons cause performance issues, we do know, that PVP/Cyrodiil have a huge impact on that. So one has to wonder which one should be really gotten rid of.
Or maybe, just maybe. we can stop wishing for things to be taken away from other people. just a suggestion.
Nice victim blaming you've got going there. Firstly, add-ons don't explain performance issues that are shared between PC and consoles, as only the former have add-ons. Secondly, ZOS are the sole party who can decide what APIs can be used by add-on developers. If an API goes beyond modifying the client and starts querying the server and creating additional load, as seems to be the case for instance with trade add-ons, that's on the developers. I can see how having ALL OF THE ADD-ONS might impact client performance, but I really don't think that's what's going on in most cases.It's not remotely going to happen, but people might be surprised at how many performance issues were resolved if it did. Also, once they'd got used to the idea of not having their hand held through the major part of the game they might be surprised to realise that finding something through exploration is a lot less boring and tedious than following a marker on the map the whole time. It might reinvent "playing the game" rather than "chasing the endgame".
I'm sorry, but that is simply a bad excuse. The base UI at launch was insufferable, and I admire console players who can play through it. You can do minimalist without doing useless. Inventory categorizing, sorting and text search are not "maximalist". They don't show up during gameplay, they're simply basic options integrated into an inventory window, which go away when you close it. Having players pull every single accessory sold at a guild trader, 100 at a time, requiring multiple slow searches, is not minimalist, as opposed to the ability to do a direct text search of the guild trader's database. In fact, I'm convinced the still current guild trader UI generates far more useless queries and server load than if you allowed for straight text searching.It was designed to be minimalist like the TES games, and like them the extra features that some players (not all) want was intended to be provided by addons. It was a fundamental request from TES players that a meaningful addon system should be incorporated into the base game, without it a lot of Skyrim etc veterans wouldn't have tried out ESO. Of course, ESO is not intended to be a traditional MMORPG and so people looking for a traditional MMORPG UI will find it lacking - on purpose.I'd be fine with them removing addons...if they integrated certain addons into the game.
Literally 5 minutes into the game I logged off and went on a thorough addon hunt. The default UI for this game is absolutely atrocious imo.
Your "proof" is an argument for keeping add-ons. They added multicrafting 5 bleeping years into the game. This was a basic functionality that should have been in the UI at launch. They also did it in the laziest way possible: select quantity and *poof* it's done. It makes the fact that a single item takes time to craft, but 1000 items take the same time, a mere nuisance. At this point, just make all crafting instant.wtlonewolf20 wrote: »Except you see they have done improvements to the UI and QOL issues. Aka multicrafting. Nameplates and several other UI enhancements. It's just, as we have seen, that what it takes years for ZOS to release it only takes months for the modding community to address.UntilValhalla13 wrote: »I think it would be hilarious. Maybe then things would actually improve in the game. What reason do the devs have to improve the ui/buff trackers or other quality of life things for us console folks when they can just download something to make it look better for themselves and not worry about it?
Really though I dont see them removing addon. Changing how the API works and what it can access? Well that's more likely.
xenowarrior92eb17_ESO wrote: »the reason consoles are dying...is cuz no addons.
It's not remotely going to happen, but people might be surprised at how many performance issues were resolved if it did. Also, once they'd got used to the idea of not having their hand held through the major part of the game they might be surprised to realise that finding something through exploration is a lot less boring and tedious than following a marker on the map the whole time. It might reinvent "playing the game" rather than "chasing the endgame".
Lot of people seem to have misconception what an addon can do. If API allows making an addon then it's possible to present that information in addon. The game developer controls what is allowed and what is not.
You cant just make an addon that switches on a godmode like some people in this thread are pretty much suggesting/trolling. If you have software doing something like that, then its a third party program and obviously not allowed and you will be banned if you get caught.
It would make little sense to ban the addons altogether. However its possible that they might restrict some aspects of it through API, concidering they havent killed this rumour yet.
However of course theres also a slight chance for removing the API access altogether. If that happens then its anyones choice what to do next. I know I will pretty much move on from ESO if some of the default functions of the UI wont be improved, I wont be spending my time sorting the game inventory all day for one.
It's not remotely going to happen, but people might be surprised at how many performance issues were resolved if it did. Also, once they'd got used to the idea of not having their hand held through the major part of the game they might be surprised to realise that finding something through exploration is a lot less boring and tedious than following a marker on the map the whole time. It might reinvent "playing the game" rather than "chasing the endgame".
nolangrady wrote: »Add-ons will now be crown store exclusive. Fortunately, I had a rare opportunity to see a preview of the Q1 rollout. Prices aren’t too steep for the more popular choices. Want a mini-map? Only 500 crowns. Want the ability to to locate skyshards without risking bleeding on the brain? 700 crowns. The only catch is that it is not account-wide but beggars can’t be choosers.